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Integrating 3D and 2D computer generated imagery for the comics mediumDeLuna, Ruben 17 February 2005 (has links)
Advances in 3D computer technology have led to aesthetic experimentation
within the comics medium. Comic creators have produced comic books done entirely
with 3D models that are then assembled digitally for the printed page. However, in using
these 3D objects in a comic format, the creators have developed art styles that do not
adhere to the paradigms established by this traditionally 2D medium. More successful
results can be achieved by integrating 3D computer generated imagery with traditional
2D imagery, rather than replacing it.
This thesis develops a method of combining rendered 3D models with 2D vector
graphics to create a comic book art style that is consistent with the traditional medium,
while still taking advantage of the new technology.
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You’re Not a Superhero, or Even an Artist! How the “Alias” Comic Book Holds the AnswersWang, Lorraine 01 January 2016 (has links)
Superhero comic books are not art, and middle-aged, non-white women are not superheroes. I seek to disprove both of these assumptions, and I use the "Alias" comic books from 2001-2004 for my argument.
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Beneath the cape and cowl: Batman and the revitalization of comic book filmsLucas, Justin 25 June 2009 (has links)
No description available.
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Vers une herméneutique pluraliste du religieux dans les récits de superhéros : une approche orientée par la pensée de McLuhanDomingue, Etienne January 2016 (has links)
Le genre du super-héros s’impose de plus en plus dans l’imaginaire populaire. Les fictions de ce type suscitent l’intérêt des savants en raison de leur façon de véhiculer l’idéologie à travers des situations fantastiques. Les diverses manifestations du genre abordent implicitement ou explicitement des thèmes dont il est également question dans les discours religieux contemporains : autonomie et théonomie en éthique ; sacralité des hiérarchies, de l’environnement, des relations, de l’âme et du corps ; cosmogonie et eschatologie ; etc.
Pour ne pas traiter à tort et à travers de l’enchevêtrement des univers religieux et fantastiques, il importe d’aborder cette convergence sous plusieurs angles susceptibles d’en faire ressortir les sens sans lui imposer de cohérence réductrice. Dans cet optique, une herméneutique pluraliste basée sur les perspectives interprétatives de Marshall et Eric McLuhan est tout indiquée. La méthode McLuhan propose trois angles d’approche, trois rapports d’altération entre culture de l’imaginaire et religieux contemporain : le super-héros critique, récupère et déconstruit les récits, discours et autres réalités du religieux. Puisque le temps et l’espace consacré à l’étude sont restreints par des considérations pratiques, son échantillon est limité aux « comic books » de super-héros des trente dernières années, à leurs produits dérivés et à la littérature savante qui s’y réfère.
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The Passage of the Comic Book to the Animated Film: The Case of the SmurfsBaldwin, Frances Novier 08 1900 (has links)
The purpose of this study is to explore the influence of history and culture on the passage of the comic book to the animated film. Although the comic book has both historical and cultural components, the latter often undergoes a cultural shift in the animation process. Using the Smurfs as a case study, this investigation first reviews existing literature pertaining to the comic book as an art form, the influence of history and culture on Smurf story plots, and the translation of the comic book into a moving picture. This study then utilizes authentic documents and interviews to analyze the perceptions of success and failure in the transformation of the Smurf comic book into animation: concluding that original meaning is often altered in the translation to meet the criteria of cultural relevance for the new audiences.
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Musical topics in the comic book superhero film genreYoung, Matthew David 03 October 2013 (has links)
The comic book superhero film has become a mainstay amongst Hollywood blockbuster films. However, despite their popularity and financial success, the genre has only recently begun to receive scholarly attention. In particular, there has been little research on what traits distinguish and define the genre, and even less on the music which accompanies the films. This scope of this dissertation can be divided into three parts. First, it is a study of the superhero film genre. I provide a historical overview both of the superhero comic, as well as its filmic adaptations -- delineating the semantic and syntactic traits of the superhero film genre and the ways in which it adheres to and differs from its encompassing genre of the action film. Second, it is a study of the music for superhero films. By examining the musical themes of superhero films over time, I establish what musical parameters are held in common amongst superhero films -- namely, what contributes to the comic book sound. Finally, it is a study of topic theory, and in particular, how topical analysis can function within, and enrich the study of film music. By expanding on topical theories established for the study of classical music, I further systematize the topical study of film music, using superhero films as a model for demonstrating the potential for new musical topics to be uncovered through the topical analysis of film music. / text
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FROM INDOCTRINATION TO HETEROGLOSSIA: THE CHANGING RHETORICAL FUNCTION OF THE COMIC BOOK SUPERHEROEhritz, Andrew A. 08 August 2006 (has links)
No description available.
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Spelupplevelse som förmedlar hur personer med diagnoser uppfattar sin omvärldEriksson, Joakim, Björkquist, Milton January 2023 (has links)
Denna artikel går igenom utveklingen av spelupplevelsen och vår konceptuella start och slut, för att gestalta upplevelser hos personer med autism och ADHD. Vigår igenom ett flertal anledningar till varför och vilket behov som finns av rekonstruktion av diagnoserna autism och ADHD inom media, särskilt i denna tid och rum. / This article goes through our development of the game experience and our conceptual beginning and end, to portrait the viewpoint of people with autism and ADHD. We go through a plethora of reasons behind the why and the need of this reconstruction of portraying autism and ADHD within media, especially now during our time and age.
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香港少女讀者閱讀日本愛情漫畫的個案研究. / Case study of Hong Kong teenage girls' reading Japanese romance comics / Xianggang shao nü du zhe yue du Riben ai qing man hua de ge an yan jiu.January 2006 (has links)
方敏瑜. / "2006年9月" / 論文(哲學碩士)--香港中文大學, 2006. / 參考文獻(leaves 156-163). / "2006 nian 9 yue" / Abstracts in Chinese and English. / Fang Minyu. / Can kao wen xian (leaves 156-163). / Lun wen (zhe xue shuo shi)--Xianggang Zhong wen da xue, 2006. / Chapter 第一章: --- 緒論 --- p.1 / 硏究簡介 --- p.1 / 香港漫畫簡況與日本愛情漫畫分類 --- p.3 / 硏究意義 --- p.5 / 論文結構 --- p.6 / Chapter 第二章: --- 理論基礎 --- p.8 / 文獻回顧 --- p.8 / 硏究問題 --- p.25 / 硏究方法 --- p.27 / Chapter 第三章: --- 社會處境分析 --- p.33 / 日本與香港漫畫發展 --- p.33 / 日本文化之跨境傳入 --- p.39 / Chapter 第四章: --- 日本愛情漫畫文本分析 --- p.49 / 故事內容分析 / Chapter 1. --- 故事結構 --- p.49 / Chapter 2. --- 故事劇情 --- p.55 / Chapter 3. --- 心理分析 --- p.61 / Chapter 4. --- 結局分析 --- p.63 / 人物分析 --- p.64 / 愛情觀分析 --- p.74 / Chapter 第五章: --- 漫畫使用及訊息接收 --- p.89 / 漫畫文本使用 --- p.89 / 漫畫意識形態的影響與接收 --- p.103 / 漫畫閱讀與論述角力 --- p.114 / Chapter 第六章: --- 個案硏究 --- p.123 / 傳媒的男男漫畫論述 --- p.124 / 男男文化的協商「抗衡」 --- p.133 / Chapter 第七章: --- 總結 --- p.140 / 核心發現 --- p.140 / 反思與討論 --- p.149 / 限制和展望 --- p.151 / 附件 / 表一 受訪者基本資料 --- p.153 / 表二 漫畫文本基本資料 --- p.155 / 參考 --- p.156
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Adaptation in the German-Speaking Comic Book Genre: Perspectives on the Austrian Comic Book Author Nicolas MahlerFrist, Clayton Robert 27 July 2015 (has links)
No description available.
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