• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 6
  • 1
  • 1
  • 1
  • Tagged with
  • 14
  • 14
  • 7
  • 6
  • 5
  • 4
  • 3
  • 3
  • 3
  • 2
  • 2
  • 2
  • 2
  • 2
  • 2
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

How to Cope with Crisis: Examining the Regressive state of Comics through DC Comics' Crisis on Infinite Earths

Keyes, Devon Lamonte 05 June 2019 (has links)
The sudden and popular rise of comic book during the last decade has seen many new readers, filmgoers, and television watchers attempt to navigate the world of comics amid a staggering influx of content produced by both Marvel and DC Comics. This process of navigation is, of course, not without precedence: a similar phenomenon occurred during the 1980s in which new readers turned to the genre as superhero comics began to saturate the cultural consciousness after a long period of absence. And, just as was the case during that time, such a navigation can prove difficult as a veritable network of information—much of which is contradictory—vies for attention. How does one navigate a medium to which comic books, graphic novels, movies, television shows, and other supplementary forms all contribute? Such a task has, in the past, proven to be near insurmountable. DC Comics is no stranger to this predicament: during the second boom of superhero comics, it sought to untangle the canonical mess made by decades of overlapping history to the groundbreaking limited series Crisis on Infinite Earths, released to streamline its then collection of stories by essentially nullifying its previous canon and starting from scratch. But in its attempt to further impose order on their sprawling body of work, the monolithic comic books company also further solidified a perception of comics as a conservative and retrogressive medium. This thesis will explore Crisis on Infinite Earths as a means of revealing its status as a lens through which the traditionalist nature of comics can be understood. By examining Crisis through three crucial lenses—narrative, historical, and economic—I will argue that the text ostensibly designed to push past the canonical maze erected by its predecessors had the unintended consequence of actually rooting it further in its own history. / Master of Arts / This thesis examines DC Comics’ landmark Crisis on Infinite Earths series to better understand the comics as a both a discrete text and a piece of a larger narrative, historical, and bureaucratic canon. By examining Crisis as a narrative, historical, and economic product, I hope to shed light on how the text, while progressive in its desire to reshape DC’s canon, ultimately proved to be counterproductive.
2

Espacios que resisten: Narrativas periféricas cContemporáneas de Buenos Aires y Barcelona

January 2021 (has links)
archives@tulane.edu / Resumen: La presente investigación analiza el espacio periférico representado en la cultura visual y literatura argentinas y españolas del siglo XXI. A partir del estudio de narrativas contemporáneas ambientadas en Buenos Aires y en Barcelona, planteo como hipótesis principal que en estos espacios urbanos periféricos se produce una identidad cultural marginal con características identitarias propias y originales. Los productos culturales que se utilizan, en este trabajo, para analizar la representación del Gran Buenos Aires son la literatura de Leonardo Oyola y la novela gráfica de Ángel Mosquito, mientras que el espacio de la periferia de Barcelona es estudiado a partir de la literatura de Javier Pérez Andújar y el cine documental de Neus Ballús. De esta manera, propongo que estas obras presentan una narrativa de esos espacios periféricos marcadamente diferente a las oficiales, que permite presentarlos como lugares de memoria, resistencia y denuncia contra los sistemas capitalistas neoliberales contemporáneos. ABSTRACT This dissertation analyzes the peripheral space represented in the Argentine and Spanish visual culture and literature of the 21st century. Through the exhaustive study of contemporary narratives set in Buenos Aires and Barcelona, I propose the hypothesis that in these peripheral urban spaces a marginal cultural identity is produced with its own and original identitarian characteristics. The cultural products that I use in this work to analyze the representation of Greater Buenos Aires are the literature of Leonardo Oyola and a graphic novel by Ángel Mosquito, while the depiction of the outskirts of Barcelona is studied in the literature of Javier Pérez Andújar and a documentary film by Neus Ballús. Thus, I propose that these works offer a narrative of these peripheral spaces markedly different from the official ones, which allows them to be presented as places of memory, resistance and denunciation of the contemporary neoliberal capitalist systems. / 1 / Maria Ximena Venturini
3

Evolving a Genre: Doctor Strange Comics as Post-Fantasy

Rogers, Jessie Leigh 19 June 2019 (has links)
This thesis demonstrates that Doctor Strange comics incorporate established tropes of the fantastic canon while also incorporating postmodern techniques that modernize the genre. Strange's debut series, Strange Tales, begins this development of stylistic changes, but it still relies heavily on standard uses of the fantastic. The 2015 series, Doctor Strange, builds on the evolution of the fantastic apparent in its predecessor while evidencing an even stronger presence of the postmodern. Such use of postmodern strategies disrupts the suspension of disbelief on which popular fantasy often relies. To show this disruption and its effects, this thesis examines Strange Tales and Doctor Strange (2015) as they relate to the fantastic cornerstones of Tolkien's The Hobbit and The Lord of the Rings and Rowling's Harry Potter series. It begins by defining the genre of fantasy and the tenets of postmodernism, then it combines these definitions to explain the new genre of postmodern fantasy, or post-fantasy, which Doctor Strange comics develop. To show how these comics evolve the fantasy genre through applications of postmodernism, this thesis examines their use of otherworldliness and supernaturalism, as well as their characterization and narrative strategies, examining how these facets subvert our expectations of fantasy texts. / Master of Arts / This thesis analyzes the ways in which Doctor Strange comics use common features of popular fantastic texts while also drawing attention to them in ways traditional fantasy does not. In doing so, these comics create an environment for the reader which entertains through the use of fantastic devices but disrupts the escapist tendencies frequently encouraged by fantastic texts. Specifically, this thesis examines Doctor Strange’s 1963 debut in Stan Lee and Steve Ditko’s Strange Tales and the contemporary series Doctor Strange, begun in 2015, in comparison with Tolkien’s The Hobbit and The Lord of the Rings and J.K. Rowling’s Harry Potter series. In doing so, this thesis aims to show what tropes Doctor Strange comics borrow from these popular texts and how they change such tropes to revitalize the fantastic genre. The first chapter defines important terms and genres used throughout the thesis, including postmodernism, fantasy, and post-fantasy. The following chapters explore the changed ways in which Doctor Strange comics present expected features of the fantastic genre, specifically otherworldliness, the supernatural, character tropes of the hero and the villain, and narrative conventions. Each chapter also the effects these changes have on the comics as a whole and how these effects ultimately develop the fantastic by disrupting our expectations of it.
4

Radiant Beings: Narratives of Contamination and Mutation in Literatures of the Anthropocene

Ferebee, Kristin Michelle 04 September 2019 (has links)
No description available.
5

Heroes of the past, readers of the present, stories of the future : continuity, cultural memory, and historical revisionism in superhero comics

Friedenthal, Andrew J. 01 July 2014 (has links)
This dissertation is a study of cultural memory, exploring how superhero comic books, and their readers and creators, look back on and make sense of the past, as well as how they use that past in the creation of community and stories today. It is my contention that the superhero comics that exist as part of a long-standing "universe," particularly those published by DC and Marvel, are inextricably linked to a sense of cultural memory which defines both the organization of their fans and the history of their stories, and that cultural memory in comics takes the twinned forms of fandom and continuity. Comic book fandom, from its very inception, has been based around memories of past stories and recollections about favorite moments, creators, characters, etc. Because of this, as many of those fans have gone on to become creators themselves, the stories they have crafted reflect that continual obsession with the histories -- loosely termed "continuity" by creators, fans, and comic book scholars -- of these fictional universes. Often, this obsession translates into an engagement with actual events from the past. In many of these cases, as with much art and ephemera that is immersed in cultural memory, these fans-turned-creators combine their interest in looking at the history of the fictional universe with a working out of actual traumatic events. My case studies focus on superhero comic books that respond to such events, particularly World War II, the Vietnam War, and 9/11. / text
6

Monstrous Reproduction: The Power of the Monstered Maternal in Graphic Form

Porter, Whitney 26 April 2017 (has links)
No description available.
7

Superhuman, transhuman, post/human : mapping the production and reception of the posthuman body

Jeffery, Scott W. January 2013 (has links)
The figure of the cyborg, or more latterly, the posthuman body has been an increasingly familiar presence in a number of academic disciplines. The majority of such studies have focused on popular culture, particularly the depiction of the posthuman in science-fiction, fantasy and horror. To date however, few studies have focused on the posthuman and the comic book superhero, despite their evident corporeality, and none have questioned comics’ readers about their responses to the posthuman body. This thesis presents a cultural history of the posthuman body in superhero comics along with the findings from twenty-five, two-hour interviews with readers. By way of literature reviews this thesis first provides a new typography of the posthuman, presenting it not as a stable bounded subject but as what Deleuze and Guattari (1987) describe as a ‘rhizome’. Within the rhizome of the posthuman body are several discursive plateaus that this thesis names Superhumanism (the representation of posthuman bodies in popular culture), Post/Humanism (a critical-theoretical stance that questions the assumptions of Humanism) and Transhumanism (the philosophy and practice of human enhancement with technology). With these categories in mind the thesis explores the development of the posthuman in body in the Superhuman realm of comic books. Exploring the body-types most prominent during the Golden (1938-1945), Silver (1958-1974) and contemporary Ages of superheroes it presents three explorations of what I term the Perfect Body, Cosmic Body and Military-Industrial Body respectively. These body types are presented as ‘assemblages’ (Delueze and Guattari, 1987) that display rhizomatic connections to the other discursive realms of the Post/Human and Transhuman. This investigation reveals how the depiction of the Superhuman body developed and diverged from, and sometimes back into, these realms as each attempted to territorialise the meaning and function of the posthuman body. Ultimately it describes how, in spite of attempts by nationalistic or economic interests to control Transhuman enhancement in real-world practices, the realms of Post/Humanism and Superhumanism share a more critical approach. The final section builds upon this cultural history of the posthuman body by addressing reader’s relationship with these images. This begins by refuting some of the common assumptions in comics studies about superheroes and bodily representations. Readers stated that they viewed such imagery as iconographic rather than representational, whether it was the depiction of bodies or technology. Moreover, regular or committed readers of superhero comics were generally suspicious of the notion of human enhancement, displaying a belief in the same binary categories -artificial/natural, human/non-human - that critical Post/Humanism seeks to problematize. The thesis concludes that while superhero comics remain ultimately too human to be truly Post/Humanist texts, it is never the less possible to conceptualise the relationship between reader, text, producer and so on in Post/Humanist terms as reading-assemblage, and that such a cyborgian fusing of human and comic book allow both bodies to ‘become other’, to move in new directions and form new assemblages not otherwise possible when considered separately.
8

Chalk Talkers : écosophie séquentielle du comic strip américain (1846-1929)

Li-Goyette, Mathieu 12 1900 (has links)
Cette thèse s’intéresse à l’émergence de l’art séquentiel aux États-Unis à partir du milieu du XIXe siècle. Né de l’illustration de magazine satirique avant d’aboutir dans les cahiers dominicaux des journaux, ce qu’on nomme d’abord comic (ou comic strip) évolue et s’adapte au gré de l’industrie médiatique à travers des contraintes de production qui répondent bientôt d’habitudes de lecture. S’articulant sur ces procédés à travers une perspective en partie deleuzo-guattarienne, cette thèse propose une interprétation écosophique, axée par des critères sociaux, psychiques et matériels, afin d’étudier les passages transmédiatiques de la bande dessinée jusqu’à la première apogée du strip journalier. Cette approche technocritique, informée par le champ des comics studies, se construit autour de l’analyse de la périodicité et des contraintes de diffusion ainsi que leur compression d’une planche, cherchant à présenter à terme une théorie du rythme de la production et de la lecture de la bande dessinée. Cette conceptualisation passe en partie par une réévaluation de l’œuvre de Sidney Smith, créateur de The Gumps, et de son recours à des stratégies de sérialisation épisodique. Ancien chalk talker (une profession d’animateur-dessinateur de foule), Smith sert de fil conducteur à cette réflexion sur le rythme et la répétition de la BD dont le corpus inclus aussi de nombreux cartoonists importants du début du XXe siècle (Lyonel Feininger, Bud Fisher, George Herriman, Frank King et Winsor McCay). / This dissertation focuses on the emergence of sequential art in the United States from the middle of the 19th century. Born from the illustration of satirical magazines before ending up in the Sunday pages of newspapers, what was first called a comic (or comic strip) changes and adapts to the liking of the media industry through production constraints that will soon meet reading habits. Articulating these processes through a Deleuzo-Guattarian perspective, this thesis proposes an ecosophical interpretation, framed by social, psychic, and material factors, in order to study the transmedia growth of American sequential art up to the first apogee of the daily strip. This technocritical approach, informed by the field of comics studies, is built around the analysis of periodicity and distribution constraints and how they compress a page, seeking to present a theory of rhythm for the reading and production of comics. Part of this conceptualization involves a reassessment of the work of Sidney Smith, creator of The Gumps, and his use of episodic serialization strategies. A former chalk talker, Smith serves as a guide for this reflection on the rhythm and repetition of comics, the corpus of which also includes many important cartoonists from the beginning of the 20th century (Lyonel Feininger, Bud Fisher, George Herriman, Frank King, and Winsor McCay).
9

« Vertigo's British Invasion » : la revitalisation par les scénaristes britanniques des comic books grand public aux Etats-Unis (1983-2013) / “Vertigo's British Invasion” : British scriptwriters and the revitalisation of US mainstream comic books (1983-2013)

Licari-Guillaume, Isabelle 08 December 2017 (has links)
Cette thèse porte sur la trajectoire éditoriale et artistique de la collection Vertigo créée en 1993 par DC Comics, maison d’édition états-unienne spécialisée dans la bande dessinée. Je me propose d’aborder Vertigo à travers l'apport des scénaristes britanniques employés par DC Comics depuis le milieu des années quatre-vingt. Leur rôle est en effet considérable, tant au moment de la fondation de Vertigo par la rédactrice Karen Berger que dans le succès ultérieur dont jouit la collection. La genèse de Vertigo met en lumière l’importance du phénomène appelé l’ « Invasion britannique », c’est-à-dire l’arrivée sur le marché états-unien de nombreux créateurs qui sont nés et travaillent à l’étranger pour DC Comics. Cette « invasion » révélera au public américain des scénaristes de tout premier plan tels Alan Moore, Grant Morrison ou Neil Gaiman, dont la série The Sandman est considérée comme un jalon majeur de l’histoire du média. La critique existante au sujet de Vertigo en général tend d’ailleurs à se focaliser sur la portion du corpus produit par les Britanniques, mais sans nécessairement prendre acte de cette spécificité culturelle. Le travail à mener est donc double ; d'une part, il s'agira de retracer une histoire du label en tant qu'instance productrice d'une culture médiatique particulière, qui s'inscrit dans un contexte socio-historique et repose sur les pratiques et les représentations de l'ensemble des acteurs (producteurs et consommateurs au sens large), eux-mêmes nourris d'une tradition qui préexiste à l'apparition de Vertigo. Il sera dès lors possible de prendre appui sur cette connaissance contextuelle pour interroger la poétique du label, et ainsi identifier les spécificités d’une « école » britannique au sein de cette industrie culturelle. / This thesis deals with the editorial and aesthetic history of the Vertigo imprint, which was created in 1993 by DC Comics, a US-American comics publisher. I shall consider in particular the contribution of British scriptwriters employed by DC and then by Vertigo from the 1980s onwards. Theise creators played a tremendous role, both at the time of Vertigo's founding by editor Karen Berger and at a later date, as the imprint gathered widespread recognition. The genesis of the Vertigo imprint sheds light on the so-called “British Invasion”, that is to say the appearance within the American industry of several UK-based creators working for DC Comics. Spearheaded by Alan Moore, the “invasion” brought to the fore many of the most important scriptwriters of years to come, such as Grant Morrison and Neil Gaiman, whose Sandman series has been described as a major landmark in the recognition of the medium. Existing criticism regarding Vertigo tends to focus on the body of work produced by British authors, without necessarily discussing their national specificity. My goal is therefore double; on the one hand, I intend to write a history of the label as the producer of a specific media culture that belongs to a given socio-historical context and is grounded in the practices and representations of the field's actors (producers and consumers in a broad sense). On the other hand, the awareness of the context in which the books are produced shall allow me to interrogate the imprint's poetics, thus identifying the specificity of a “British school of writing” within the comics mainstream industry.
10

The revenant signifier : the zombie in comics and cinema

O'Donnell, Stephen January 2015 (has links)
This thesis explores the zombie’s rise to prominence in popular culture, with a focus on its development within the comics medium. The zombie is not just a ‘floating signifier’ (according to Jerrold E. Hogle), but a revenant signifier, actively and aggressively linking with existing concepts, and transforming them. The thesis also considers both the zombie figure and zombie genre within the parameters of several media – comics, television, film, and literature. The medium of comics is examined in detail as it has evolved through the influence of the zombie just as the zombie has been reshaped by each new representation. In contemporary horror comics, The Walking Dead series is not just commercially successful, it exploits properties of the medium (including panel arrangement, transitions, repetition, and the liminal space within the gutter) to thoroughly explore the metaphors and allusions that have been associated with the zombie. I discuss these metaphors by charting the zombie’s development. A lack of pre-twentieth century literary texts featuring this creature frustrates easy comparison with the monsters of Gothic fiction. Rather than evolving within the novel form, as its rival horror icons have done, the zombie has maintained a visual and visceral identity, maturing with each new incarnation, and becoming ever more gruesome: the walking corpses of ancient texts; a symbol of eternal slavery within Haitian Voodoo folklore; and its modern interpretation as violent and virulent monster. The recent notion of a zombie plague has redefined the creature as a representation of modern fears, and has led to ‘zombie apocalypse’ becoming a commonly-used fantasy scenario. The zombie’s connection to apocalyptic literature is simultaneously ancient and contemporary, with the creature being a signifier of social disorder and disrupted identity. While the emphasis throughout is on the shifting relations between media, comics are the main focus of this study. The symbolism present in the zombie, and the political and cultural ideas stemming from its slow maturation are revealed within The Walking Dead and sustained through the functions of the comics medium. Through the application of Scott McCloud’s comics theory, the closure between panels and the transition within the gutter enhance these ideas, and provide further understanding of the zombie as depicted in comics. The visual/textual relationship within comics is compared with Jacques Lacan’s modalities of consciousness, and the psychoanalytic reading provided here explores the crises of identity within the zombie, and within the fragmented narrative of the comics medium. Alternative psychoanalytic readings, and the physiology/pathology of the zombie itself are undertaken, revealing the creature to be responsive to Julia Kristeva’s concept of the abject, and Slavoj Zizek’s postmodern reworking of Lacanian ideas. The thesis also returns to notions of the Gothic, haunted spaces, and the role of suburbia in the zombie narrative. This is augmented with a study of intertextuality and the “revenant” status of the zombie, and of comics. Through incorporating the critical theory of Kristeva, Mikhail Bakhtin, and Jacques Derrida, and by positioning in parallel comics theorist Thierry Groensteen’s concepts of braiding and arthrology, I emphasise the operations of the zombie figure in the comic book, and other media, asserting that the zombie is a revenant signifier continually returning and transforming, never resting, but endlessly cannibalising and reconstructing debate about identity, morality, and society.

Page generated in 0.0701 seconds