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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

AS CONCEPÇÕES DA FORMAÇÃO PROFISSIONAL DA LICENCIATURA EM EDUCAÇÃO FÍSICA: TRAJETÓRIAS DOCENTES E SUAS PERSPECTIVAS CONTRIBUTIVAS / THE CONCEPTION OF PROFESSIONAL FORMATION OF PHYSICAL EDUCATION GRADUATE: TRAJECTORIES TEACHING AND THEIR PERSPECTIVE CONTRIBUTION

Krüger, Leonardo Germano 27 April 2007 (has links)
This abstract of research is included in the line of research Formation, Knowledge and professional development (PPGE/CE/UFSM). The objective of this investigation was to understand the teaching of conception of new Physical Education Graduate of the CEFD/UFSM go away instruction trajectory of teachers involved in the construction process and introduce of the politician-pedagogical project and course reorganization of the year of 2004 (CEIPPP/RC). The methodology characterized as qualitative of the type case study. They had participated of the representative inquiry four teacher-personage of the CEIPPP/RC, which, through the verbal narrative had carried through its stories. Beyond the narratives it was possible to have access to the politician-pedagogical project and of Acts registered during the meeting of the CEIPPP/RC. For the analysis of the information it searched identification of the thematic focus through the technique of the gradual reduction of the text. In this direction, the narratives had assumed a biographical character of as the professors if they show when they speak of itself, of the profession and the context, what it allowed to seat the formation and its conceptions in its trajectory of life. The categories constructed from the narrative of the professor-personage express its conceptions, which if identify with the holistic and ecological vision that praises the politician-pedagogical project: the awareness in assuming the construction of an interlaced educative project with the agreement of that the with regard to process is capable to produce changes from new learnings, which had been perceived as reflected of the proper performance of itself during the process of construction of the PPP and the curricular reorganization. Thus, it was important to observe as the distinct moments practice for the professor-personage in its formative trajectory had influenced them in the construction of its conceptions, having been considered, therefore, as personage of our inquiry because they had been citizens of proper history that had counted / Este epítome refere-se à investigação inserida na Linha de Pesquisa Formação Saberes e Desenvolvimento Profissional (PPGE/CE/UFSM). O objetivo foi compreender as concepções da formação de professores da nova Licenciatura em Educação Física do CEFD/UFSM a partir da trajetória docente dos professores envolvidos no processo de construção e implantação do projeto político-pedagógico e reestruturação curricular do ano de 2004 (CEIPPP/RC). A metodologia caracterizou-se como qualitativa do tipo estudo de caso. Participaram da investigação quatro professores-personagem representantes da CEIPPP/RC, os quais, através da narrativa oral realizaram os seus relatos. Além das narrativas foi possível ter acesso ao projeto político-pedagógico e das Atas registradas durante os encontros da CEIPPP/RC. Para a análise das informações buscou-se a identificação dos focos temáticos através da técnica da redução gradual do texto. Neste sentido, as narrativas assumiram um caráter biográfico de como os professores se mostram quando falam de si, da profissão e do contexto, o que permitiu assentar a formação e suas concepções na sua trajetória de vida. As categorias construídas a partir da narrativa dos professores-personagem expressam as suas concepções, as quais se identificam com a visão holística e ecológica que preconiza o projeto políticopedagógico: a conscientização em assumir a construção de um projeto educativo entrelaçado com o entendimento de que o processo interrelacional é capaz de produzir mudanças a partir de novas aprendizagens, as quais foram percebidas como reflexo da atuação de si próprio durante o processo de construção do PPP e da reestruturação curricular. Assim, foi importante observarmos como os distintos momentos experienciados pelos professores-personagem na sua trajetória formativa os influenciaram na edificação das suas concepções, sendo considerados, portanto, como personagem da nossa investigação porque foram sujeitos da própria história que contaram
2

Architecture pour le contrôle des interactions et le pilotage d’une application interactive multi-utilisateurs à exécution adaptative : application à un environnement de FOAD / Architecture for interactions control and interactive and adaptive multi-users applications driving : application to e-learning

Trillaud, Fabrice 25 September 2013 (has links)
Nos travaux portent sur la conception et la réalisation d'un environnement interactif et multi-utilisateurs à exécution adaptative. Nous nous plaçons dans un cadre générique, pour définir les mécanismes de gestion des interactions et de l'exécution adaptative, ainsi que la méthodologie permettant d'appliquer ces mécanismes à un domaine donné. Nous utilisons cette méthodologie pour produire un environnement prototype, dédié à la formation à distance et semi-présentielle. Un point-clé de notre approche est la théorie de la distance transactionnelle, qui représente la distance ressentie par les participants à une interaction. Notre principal objectif est la réduction de cette distance en concevant un environnement qui permette de jouer sur les trois éléments constituant cette distance : le dialogue, la structure et l'autonomie. Le travail sur le dialogue consiste à optimiser les interactions, en proposant des modes de communications variés, en multipliant les opportunités d'échange et en augmentant leur qualité. Le travail sur la structure consiste à améliorer la flexibilité des interactions. Enfin, le travail sur l'autonomie consiste à offrir aux participants une certaine indépendance vis-à-vis de la structure. Pour cela, nous proposons une combinaison de technologies issues de la narration interactive, de la contextualisation et de la gestion des ambiguïtés pour construire un modèle de scénarisation des interactions. Le principe est de découper des séquences d'interactions en unités d'activité et de composer des scénarios à partir de ces unités. Une unité d'activité est appelée situation : elle peut être élémentaire ou bien composée elle-même d'autres activités. Les mécaniques de narration interactive nous permettent de piloter de manière adaptative le déroulement des scénarios conçus de cette façon, en laissant les utilisateurs libres de s'en détacher, tout en garantissant une cohérence globale et le respect de règles prédéfinies. La prise en charge du contexte et l'analyse a posteriori des sessions d'interactions permettent d'évaluer la qualité d'un scénario et de mettre en place un cycle d'évolution permanent de ces scénarios. Ces mécanismes sont présentés à travers le développement d'un environnement prototype de formation à distance. Ce prototype comporte également des outils que nous proposons pour mettre en place de nouvelles interactions à distance. Ces outils sont basés sur l'utilisation de gestes, de la voix et l'exploitation du contexte. Ils s'appuient sur des approches inspirées des réseaux sociaux et de la gamification, pour proposer des interactions variées et favoriser les échanges. Le prototype que nous proposons ne requiert pratiquement aucun pré-requis matériel ou logiciel et s'affranchit de toute technologie propriétaire. Nous présentons également une étude comparative des environnements existants qui illustre la plus-value de notre proposition, qui se présente comme un complément aux environnements de formation classiques les plus répandus. Notre prototype a fait l'objet de tests en comité restreint et en simulation de montée en charge. Des utilisations en situation réelle de formation sont en cours de préparation. / Our works focus on the conception and development of an interactive and adaptive multi-users environment. We define mechanisms to handle distant interactions and adaptive execution in a generic scope, and the methodology to apply those mechanisms to a given domain. We use this methodology to produce a prototype environment dedicated to distant and semi-distant learning. One key aspect of our approach is the concept of transactional distance, which represent the distance that users feel when taking part into distant interaction. Our main objective is to reduce this distance through the conception of an environment that can allow us to impact each of the three elements defining it : dialogue, structure, and independence. Enhancing the dialogue means offering more various communication means, and improving their quality. Enhancing the structure means offering more flexibility. Finally, enhancing the independence means allowing users to divert from the structure. To achieve that, we propose to combine technologies from various domains such as interactive storytelling, context-awareness, and misunderstandings handling, to build a model for the conception of interactive scenarios. It consists in splitting interaction sequences into activity units, and building up scenarios from these units. One unit is called a situation, it can be basic or composed of other situations. The interactive storytelling mechanisms allow us to drive the execution of such scenarios in an adaptive way, giving users the freedom to divert from the structure, while guaranteeing the overall coherence of the execution. Moreover, the context-awareness and the analysis of the executions allow us to evaluate the quality of a scenario, and thus make it evolve between sessions. We call this mechanism the scenario's life-cycle, and allows the scenarios to be constantly improved. Those mechanisms are presented through the development of a prototype e-learning environment. This prototype also contains several tools to enhance interactions. These tools are based on gesture, voice and context utilisation. They use principles inspired by social networks and gamification to offer varied interactions and promote knowledge sharing. The prototype we present comes with almost no hardware or software prerequisite, and is free of proprietary technology. We also present a comparative study about the main existing e-learning environment, to position our prototype, which is proposed as a complementary tool to existing learning management systems. Our prototype has been tested by a small number of users, and scalability has been tested through simulations. We are currently planning the use of our system in real-life situations.

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