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Aplicações educacionais mobile : a teoria das cores no processo de projeto em designThomazi, Patricia Thormann January 2017 (has links)
O contexto educacional contemporâneo considera a tecnologia móvel como parte do cenário acadêmico. O uso de dispositivos móveis e aplicações digitais em cursos, bacharelado em Design, faz parte do cotidiano das salas de aula. Considerando o potencial das ferramentas tecnológicas, este projeto de pesquisa busca a conexão entre o conteúdo de teoria das cores (disciplina que pertence aos cursos Bacharelado em Design no Rio Grande do Sul) e aplicações digitais sobre teoria das cores, disponíveis no mercado. O estudo descrito nesta dissertação abrange conhecimentos sobre a teoria das cores incorporada a projetos de Design, usabilidade, experiência do usuário e Design instrucional. A partir de uma análise dos currículos dos cursos de Bacharelado em Design do Estado do Rio Grande do Sul, foram selecionadas instituições que contém em seus currículos disciplinas específicas sobre a Teoria das cores. Desta forma classificou-se estes conteúdos, segundo sua aplicação projetual. Com base na categorização dos conteúdos, foram selecionados aplicativos mobile, disponíveis no mercado (lojas virtuais). Estes aplicativos foram avaliados por meio de Heurísticas móveis, o método Affect Grid e os Princípios para o Design de materiais educacionais multimídia. Com base nos resultados das avaliações, foi possível descrever quais aplicações digitais móveis, disponíveis no mercado, mais contribuem com o ensino/aprendizagem da teoria das cores, especialmente, nos processos de projeto em Design. A partir da descrição das aplicações móveis, foram propostos atributos essenciais para o desenvolvimento de aplicações digitais sobre teoria das cores, para uso em disciplinas de projeto em Design. / The contemporary educational context considers mobile technology as part of the academic landscape. The use of mobile devices and digital applications in courses, a baccalaureate in Design, is part of the everyday classroom. Considering the potential of technological tools, this research project seeks the connection between the content of color theory (a discipline that belongs to the Bachelor of Design courses in Rio Grande do Sul) and digital applications on color theory, available in the market. The study described in this dissertation covers knowledge about color theory embodied in design projects, usability, user experience and instructional design. From an analysis of the curricular of the courses of Bachelor of Design in the State of Rio Grande do Sul, institutions were selected that contain in their curricula specific subjects in the Theory of colors. In this way, these contents were classified according to their design application. Based on the categorization of contents, mobile applications were selected, available in the market (virtual stores). These applications were evaluated using mobile heuristics, the Affect Grid method, and the Principles for Designing Multimedia Educational Materials. Based on the results of the evaluations, it was possible to describe which mobile digital applications, available in the market, most contribute to the teaching / learning of color theory, especially in the design processes of Design. From the description of the mobile applications, essential attributes were proposed for the development of digital applications in color theory, for use in project disciplines in Design.
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A study of the implementation of the certificate level design and technology curriculum in Hong Kong secondary schools a case study on project work approach /Chan, Hong. January 1992 (has links)
Thesis (M.Ed.)--University of Hong Kong, 1992. / Includes bibliographical references (leaf 137-144). Also available in print.
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Effect of a Material Science course on the perceptions and understanding of teachers in Zimbabwe regarding content and instructional practice in Design and Technology.Kwaira, Peter. January 2007 (has links)
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<p align="left">The purpose of this study was therefore to address the following primary research question: &lsquo / What effect would a specially designed, developed, implemented and evaluated Material Science (MS) course have on serving teachers in terms of their perceptions and knowledge/understanding regarding content in MS and instructional practice in D& / T?&rsquo / </p>
</font></font></p>
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Effect of a Material Science course on the perceptions and understanding of teachers in Zimbabwe regarding content and instructional practice in Design and Technology.Kwaira, Peter. January 2007 (has links)
<p><font face="Times-Roman" size="3"><font face="Times-Roman" size="3">
<p align="left">The purpose of this study was therefore to address the following primary research question: &lsquo / What effect would a specially designed, developed, implemented and evaluated Material Science (MS) course have on serving teachers in terms of their perceptions and knowledge/understanding regarding content in MS and instructional practice in D& / T?&rsquo / </p>
</font></font></p>
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Investigation of design technology issues in the primary classroomDavis, Robert Scott January 2005 (has links)
Design technology is a poorly understood aspect of educational practice, particularly as it applies in the primary school classroom. In a number of countries around the world the implementation of design technology has met with difficulties as it applies to educational practice. In Australia, this curriculum area is a relatively recent addition to classroom programs of study, and it is crucial that a sound understanding of the subject and its specific characteristics is developed to assist in its effective implementation. In this research a case study of a single primary school classroom was undertaken with a view to identifying issues that may have impeded or facilitated the effective implementation of design technology in such a context. The classroom experiences of the teacher and her students were examined in detail to ascertain any insights into design technology curriculum implementation and practice, particularly as it applies to the primary school environment. The research identified nine key assertions relating to the practices of this teacher and her students. These assertions were developed and refined throughout the data collection to explain the observed classroom activity. Linkages between previous research and these assertions were utilised to develop a discussion that broadly identifies key issues that may impact on the effective implementation of design technology, as well as addressing broader conceptual issues associated with the subject area. The concept of a contingent approach to design is proposed as a means to explain classroom behaviour by students, and is allied to the concept of a 'field of possibility' and the interpretation of artefacts through a narrative approach. These key concepts combine to develop a structure through which classroom activity may be interpreted by teachers in a manner grounded in student behaviour. A model for interpreting technology activity in the classroom is also developed. The research, therefore, develops present understanding through the observations of actual classroom activity. Furthermore, it presents new ways of conceptualising design technology that may assist in the progression of the curriculum area by academic and classroom professionals in a manner that is grounded in the reality of the classroom experience.
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An investigation into the knowledge and skill requirements for effective teaching of technology in English secondary schoolsJones, Lewis C. R. January 2016 (has links)
This thesis is concerned with the knowledge and skill requirements to teach technology education. Technology education has an important part to play in the UK economy. There is great demand to produce a technologically skilled workforce and secondary school technology education is a key element in the supply of skilled engineering technicians and graduates. Whilst there have been improvements in the number of pupils choosing to study mathematics and science there has been a decline in those studying technology. The work in this thesis has focused on the subject of Design and Technology as it provides pupils with the majority of their compulsory technology education in England. This thesis is comprised of four studies, adopting a mixed-methods approach. The first study characterised the background knowledge of Design and Technology teachers through a demographic analysis. In the second study observations were made on the adoption and teaching of a novel technology resource by trainee teachers. The third study analysed the opinions of teachers who attended a subject knowledge enhancement professional development course. In the fourth study the results of the previous studies were explored in further detail to triangulate findings and to test assumptions. In the first study the admissions data of 341 trainee Design and Technology teachers over the academic years 2000-2001 and 2013-2014 inclusive was analysed. The key finding of this analysis was that 81% of Design and Technology teachers have their entry qualification in creative arts and design and not in a technology subject. This misalignment of subject knowledge was discussed to be a result of the existing training standards and hypothesised to be contributory to the lack of technology teaching, and over emphasis of design in Design and Technology. The second study used observational methods to record how three trainee teachers adopted and taught lessons using a novel technology resource created for the study. The resource was designed to teach laser cutting and the design of mechanical systems. Subsequent analysis revealed the difficulties participants had in understanding and teaching the technology aspects of the projects. The existing practice, and collective knowledge of teachers within the schools used in the study were found to create obstacles for the trainees in trying to implement technological content. The third study developed a new professional development course for teachers to address the issues observed in the second study. The quantitative and qualitative data was obtained from 20 participant design and technology teachers before, during and after the course. Participants reported to be confidence in teaching technology, yet were unable to demonstrate a deep understanding of the subject content. Participants engaged with the procedural knowledge aspects of the course but not with the conceptual knowledge. They considered many aspects of technological and engineering content to be irrelevant to pupils. The fourth, and final, study developed questionnaires to assess teacher and pupil reactions to the provision of 57 different technology projects resources and training sessions to 82 schools across London. Useable data were generated from 33 teachers and 458 pupils. Measurements of teachers confidence in teaching the new Technology National Curriculum revealed that teachers strengths were the making of products. The weaknesses were teaching modern mechanical and electrical systems. Pupils motivation towards technology revealed positive attitudes, but they were unaffected by resources teachers considered to be novel. This study was used to triangulate the findings of the previous study and validate the claims made. The major contribution to knowledge of this thesis is the quantified description and analysis of teachers technology knowledge. The interrelationships of the distinct teacher knowledge domains were analysed to discover how they affect technology education. The main conclusion of this study is that teachers have difficulties in developing and teaching technology based schemes of work to meet the National Curriculum requirements. However, teachers appear unaware of this situation and consider themselves confident in teaching the technology curriculum topics. These difficulties have been caused by teachers lack of compatible background subject knowledge, and were evident in the teaching of projects without secure technology content. This thesis recommends that a significant intervention is required to provide support to Design and Technology teachers to develop their knowledge and skills in teaching technology.
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3D printing in the commons : knowledge and the nature of digital and physical resourcesGarmulewicz, Alysia January 2015 (has links)
3D printers are a type of digital fabrication tool being used by communities committed to shared software, hardware, and digital designs. This shared digital knowledge can be understood as an emerging common resource for the fabrication of physical goods and services. Yet the knowledge associated with physical resources used in 3D printing is less understood. This thesis explores what factors enable or prevent knowledge about physical materials entering the commons. 3D printing, with its particular configuration of digital and physical goods, offers a unique angle to advance the field of commons scholarship. This thesis elaborates the use of commons theory for traversing the boundary between knowledge associated with physical materials and digital content from the perspective of 3D printer users. Particular contributions are made to the branch of knowledge commons theory: notably, how design rules in technological systems can be used to theorise boundaries; how differentiating between the nature of underlying resources can help explain the inclusion of knowledge in the commons; and, how patterns of user engagement with types of knowledge in the commons can be studied over time. To develop these contributions I employ theory on the design rules of technological architecture, and use insights from the study of peer production in online communities. Empirical data comes from a qualitative study of users of Fab Labs, community workshops for digital fabrication, as well as from a quantitative study of the online user forum for the Ultimaker 3D printer.
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Desenvolvimento de interfaces de produtos a partir do design da experiênciaThieme, Edward January 2014 (has links)
Esta dissertação tem por objetivo pesquisar como o design da experiência pode influenciar e contribuir no desenvolvimento de interfaces de produtos, tendo o seu objetivo de aplicação, o desenvolvimento de uma interface de produto para cegos. Para tanto, inicialmente abordam-se aspectos relacionados a interação de cegos com os produtos e com o ambiente externo, contextualização, suas características e necessidades. Também se apresentam os fatores relacionados ao design da experiência, design de interfaces e métodos para o desenvolvimento de produtos com foco no usuário, contexto de uso e usabilidade. Buscam-se os fatores e diretrizes relacionadas a interação e percepção de usuários referente a produtos, assim como, de que forma o projeto da experiência ocorre no desenvolvimento do projeto de design de produto. Após a fundamentação teórica realiza-se a aplicação de um roteiro de desenvolvimento de interface de produto elaborado com base na metodologia de design thinking e diretrizes relacionadas a partir da pesquisa teórica. O roteiro desenvolvido é aplicado no desenvolvimento de uma interface de produto destinada a usuários cegos, sendo realizado por profissionais de design. Ao final desta pesquisa são apresentados os resultados do produto desenvolvido, bem como, o relatório de observação, a partir do acompanhamento da aplicação do roteiro, servindo de referência para projetos futuros. / This thesis aims to investigate how the experience design can influence and contribute to the development of product interfaces, and their goal of application, developing a user interface for blind product. For this purpose, initially addressing himself interacting aspects of the blind with the products and with the external environment, context, their characteristics and needs. It also presents the factors related to experience design, interface design, and methods for developing products with focus on the user, context of use and usability. Seek the factors and guidelines related to interaction and perception of users regarding products, as well as how the experience design occurs in the project development of product design. After the theoretical foundation is realized applying a development roadmap for the product interface developed based on the methodology of design thinking and related guidelines from the theoretical research. The script developed is applied to develop an interface of produce to blind users, being performed by design professionals. At the end of this research are presented the results of the developed product, as well as the observation report from the monitoring of the implementation of the roadmap, providing a reference for future projects.
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Aplicações educacionais mobile : a teoria das cores no processo de projeto em designThomazi, Patricia Thormann January 2017 (has links)
O contexto educacional contemporâneo considera a tecnologia móvel como parte do cenário acadêmico. O uso de dispositivos móveis e aplicações digitais em cursos, bacharelado em Design, faz parte do cotidiano das salas de aula. Considerando o potencial das ferramentas tecnológicas, este projeto de pesquisa busca a conexão entre o conteúdo de teoria das cores (disciplina que pertence aos cursos Bacharelado em Design no Rio Grande do Sul) e aplicações digitais sobre teoria das cores, disponíveis no mercado. O estudo descrito nesta dissertação abrange conhecimentos sobre a teoria das cores incorporada a projetos de Design, usabilidade, experiência do usuário e Design instrucional. A partir de uma análise dos currículos dos cursos de Bacharelado em Design do Estado do Rio Grande do Sul, foram selecionadas instituições que contém em seus currículos disciplinas específicas sobre a Teoria das cores. Desta forma classificou-se estes conteúdos, segundo sua aplicação projetual. Com base na categorização dos conteúdos, foram selecionados aplicativos mobile, disponíveis no mercado (lojas virtuais). Estes aplicativos foram avaliados por meio de Heurísticas móveis, o método Affect Grid e os Princípios para o Design de materiais educacionais multimídia. Com base nos resultados das avaliações, foi possível descrever quais aplicações digitais móveis, disponíveis no mercado, mais contribuem com o ensino/aprendizagem da teoria das cores, especialmente, nos processos de projeto em Design. A partir da descrição das aplicações móveis, foram propostos atributos essenciais para o desenvolvimento de aplicações digitais sobre teoria das cores, para uso em disciplinas de projeto em Design. / The contemporary educational context considers mobile technology as part of the academic landscape. The use of mobile devices and digital applications in courses, a baccalaureate in Design, is part of the everyday classroom. Considering the potential of technological tools, this research project seeks the connection between the content of color theory (a discipline that belongs to the Bachelor of Design courses in Rio Grande do Sul) and digital applications on color theory, available in the market. The study described in this dissertation covers knowledge about color theory embodied in design projects, usability, user experience and instructional design. From an analysis of the curricular of the courses of Bachelor of Design in the State of Rio Grande do Sul, institutions were selected that contain in their curricula specific subjects in the Theory of colors. In this way, these contents were classified according to their design application. Based on the categorization of contents, mobile applications were selected, available in the market (virtual stores). These applications were evaluated using mobile heuristics, the Affect Grid method, and the Principles for Designing Multimedia Educational Materials. Based on the results of the evaluations, it was possible to describe which mobile digital applications, available in the market, most contribute to the teaching / learning of color theory, especially in the design processes of Design. From the description of the mobile applications, essential attributes were proposed for the development of digital applications in color theory, for use in project disciplines in Design.
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Design e tecnologia : diretrizes para a estruturação de sistema informacional sobre ferros fundidosRichetti, Andresa January 2014 (has links)
Esta pesquisa tem por objetivo apresentar uma proposta de um sistema informacional constituído por ficha técnica sobre materiais, como estudo de caso os ferros fundidos (FoFos). Para auxiliar na formulação dessa proposta, foi desenvolvido um glossário através do embasamento nos pressupostos da Teoria Comunicativa da Terminologia (TCT). As etapas que delinearam o estudo terminográfico iniciaram na definição do corpus para a coleta de termos específicos sobre a área, para isso, realizou-se uma análise de plataformas informacionais sobre materiais similares, e as demais informações relevantes foram elencadas em material bibliográfico, seguido da coleta e distribuição (mapas conceituais) dos dados para a elaboração da ficha síntese, concluindo com a definição dos termos selecionados. Para compor o banco de dados, foram realizados procedimentos experimentais de metalografia com o viés de obter micrografias dos diferentes tipos de ferros fundidos além da obtenção de imagens de produtos acabados e o desenvolvimento de pictogramas para o design da informação. Com uma linguagem adaptada para atender o binômio Design e Engenharia, o sistema informacional apresenta informações técnicas relevantes para o desenvolvimento de um projeto, conteúdo de fácil acesso para ser utilizado em ambientes distintos, como salas de aula, escritórios, indústrias e outros. / This research aims to present a formal proposal of a informational system consisting of technical sheet and glossary, being Casting Iron (FoFos) the case study. For the formulation of this proposal, it was developed a glossary through the basement on the presuppositions of the Communicative Theory of Terminology (CTT). The steps that outlined the terminographic study began on the corpus definition for the collection of specific terms about the field, therefore, it was accomplished an informational standards analysis on similar materials, and further relevant information were listed as bibliographic material, followed by gathering and distribution (conceptual maps) of the data for the elaboration of the synthesis record, concluding with the definition of the selected terms. In order to compose the database, metallographic experimental procedures were made, keeping in mind the bias of obtaining micrographies from the different types of casting iron, plus the attainment of finished products images, and the pictograms process to design of the information. Along an adapted language for the binomial Design and Engineering support, the informational system presents relevant technical information for the upgrowth of a project, easy access content to be used over distinguished environments, such as classrooms, offices, factories and others.
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