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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Designing for the unknown : Didactical design for process-based assessment in technology-rich learning environments / Designa för det okända : Didaktisk design för processbaserad bedömning i teknikrika lärandemiljöer

Bergström, Peter January 2012 (has links)
This thesis is based on a study of the development of education through theinnovative use of process-based assessment in technology-rich learningenvironments in teacher and nurse education. The study of process-basedassessment addresses the aim of creating a better understanding of the shiftin emphasis from teaching to learning with regard to theory and practice.The research questions address the use of process-based assessment, andhow the social relationships and issues of content can be understood intechnology-rich learning environments. A methodological approachinvolving design-based research was found to be especially applicable. Thestudy was designed in three iterative didactical design cycles for processbasedassessment in which the first and third cycles were analysed. Theempirical material comprises qualitative semi-structured interviews withteachers and students and questionnaires with students. The empiricalmaterial was analysed through inductive thematic analysis. The theoreticalanalyses in the comprising articles are mainly based on Bernstein’stheoretical framework for studying social relationships through concepts ofsymbolic power and control. For understanding change, with regard to theshift in emphasis from teaching to learning, the analysis is taken to a metalevelby applying Bernstein’s concept of pedagogical device.The results outline the shift in emphasis from teaching to learning fromboth a theoretical and practice perspective. Theoretically, the shift inemphasis from teaching to learning is based upon a shift in symbolic powerand control for teachers. In practice, the shift of symbolic power and controlbetween the teacher, student and content outline considerable overlapsbetween teacher-student, teacher-content and student-content. The overlapshighlight the empirical contribution in this thesis through the concept of“process” that is understood as a negotiation between teacher-student,teacher-content and student-content. The weakening symbolic powerrelationship made a multi-dimensional analysis of the teacher-studentcontentrelationship possible. Theoretically, the shift of symbolic poweroutlines a process of recontextualisation of a new discourse for teaching,learning and assessment. The multi-dimensional analysis highlights thetheoretical contributions to understanding the concept of discourse fromBernstein’s perspective through which the content and context create thediscourse. For practice, process-based assessment frames the notion ofdesigning for the unknown. Designing for the unknown is considered as aframework based upon a set of rules through which teachers and studentsadapt to a problematising approach in teaching, learning and assessment
2

Collaborative exploration of language teachers’ digital didactical designs for tablet classrooms

Van Rooyen, Annèl 03 1900 (has links)
This study explored the digital didactical designs of four senior and FET language teachers at a private school. Participants collaborated within a Community of Practice during the study that served as a Teacher Professional Development opportunity, aimed at integrating technology into their teaching. The research design involved Collaborative Action Research for data gathering purposes. The phenomenon was represented as an explorative, descriptive case study. Data collection instruments included focus-group interviews, observations and documents based on the teaching practices of the participants. The study employed a conceptual framework involving the Digital Didactical Design theoretical framework, surface and deep learning in relation to Bloom’s Taxonomy, the Substitution Augmentation Modification Redefinition model as well as Teachers’ ICT proficiency levels. Nine interviews, 24 observation sheets as well as lesson documents were analysed using content analysis and coding. During the study, all participants managed to present true digital didactical designs, especially during their second lessons. They gained an appreciation for and ability to integrate digital tools into their teaching practices. While the inputs of the Community of Practice were beneficial, the use of the Digital Didactical Design observation sheet was time-consuming and not user-friendly, although it contributed to teachers’ designs. The study contributed a checklist for lesson design that applied the elements of Digital Didactical Design, as well as an updated observation sheet that can be used during oral reflections on lessons to determine teachers’ digital didactical designs. / Dissertation (MEd)--University of Pretoria, 2021. / NRF / Science, Mathematics and Technology Education / MEd (General) / Unrestricted
3

Smartphone physics – a smart approach to practical work in science education? : Experiences from a Swedish upper secondary school / Fysik med smarta telefoner - ett smart sätt att bedriva laborativ undervisning i naturvetenskap? : Erfarenheter från en svensk gymnasieskola

Svensson, Tomas January 2018 (has links)
In the form of teacher didactical design research, this work addresses a didactical issue encountered during physics teaching in a Swedish upper secondary school. A need for renewed practical laboratory work related to Newtonian mechanics is met by proposing and designing an activity based on high- speed photography using the nowadays omnipresent smartphone, thus bringing new technology into the classroom. The activity – video analysis of the collision physics of football kicks – is designed and evaluated by following a didactical design cycle. The work elaborates on how the proposed laboratory activity relates to the potential and complications of experimental activities in science education, as described in the vast literature on the topic. It is argued that the use of smartphones constitutes an interesting use of new technology for addressing known problems of practical work. Of particular interest is that smartphones offer a way to bridge the gap between the everyday life of students and the world of physics experiments (smartphones are powerful pocket laboratories). The use of smartphones also avoids using unfamiliar laboratory equipment that is known to hinder focus on intended content, while at the same time exploring a powerful tool for data acquisition and analysis. Overall, the use of smartphones (and computers) in this manner can be seen as the result of applying Occam’s razor to didactics: only familiar and readily available instrumentation is used, and skills learned (movie handling and image analysis) are all educationally worthwhile. Although the activity was judged successful, a systematic investigation of learning outcome was out of scope. This means that no strong conclusions can be drawn based on this limited work. Nonetheless, the smartphone activity was well received by the students and should constitute a useful addition to the set of instructional approaches, especially since variation is known to benefit learning. The main failure of the design was an overestimation of student prior knowledge on motion physics (and its application to image data). As a consequence, the activity took required more time and effort than originally anticipated. No severe pitfalls of smartphone usage were identified, but it should be noted that the proposed activity – with its lack of well-defined results due to variations in kick strength – requires that the teacher is capable of efficiently analysing multiple student films (avoiding the feedback process to become overwhelmingly time consuming). If not all student films are evaluated, the feedback to the students may become of low quality, and misconceptions may pass under the radar. On the other hand, given that programming from 2018 will become compulsory, an interesting development of the activity would be to include handling of images and videos using a high-level programming language like Python.
4

Smartphone physics – a smart approach to practical work in science education? : Experiences from a Swedish upper secondary school

Svensson, Tomas January 2018 (has links)
In the form of teacher didactical design research, this work addresses a didactical issue encountered during physics teaching in a Swedish upper secondary school. A need for renewed practical laboratory work related to Newtonian mechanics is met by proposing and designing an activity based on high- speed photography using the nowadays omnipresent smartphone, thus bringing new technology into the classroom. The activity – video analysis of the collision physics of football kicks – is designed and evaluated by following a didactical design cycle. The work elaborates on how the proposed laboratory activity relates to the potential and complications of experimental activities in science education, as described in the vast literature on the topic. It is argued that the use of smartphones constitutes an interesting use of new technology for addressing known problems of practical work. Of particular interest is that smartphones offer a way to bridge the gap between the everyday life of students and the world of physics experiments (smartphones are powerful pocket laboratories). The use of smartphones also avoids using unfamiliar laboratory equipment that is known to hinder focus on intended content, while at the same time exploring a powerful tool for data acquisition and analysis. Overall, the use of smartphones (and computers) in this manner can be seen as the result of applying Occam’s razor to didactics: only familiar and readily available instrumentation is used, and skills learned (movie handling and image analysis) are all educationally worthwhile. Although the activity was judged successful, a systematic investigation of learning outcome was out of scope. This means that no strong conclusions can be drawn based on this limited work. Nonetheless, the smartphone activity was well received by the students and should constitute a useful addition to the set of instructional approaches, especially since variation is known to benefit learning. The main failure of the design was an overestimation of student prior knowledge on motion physics (and its application to image data). As a consequence, the activity took required more time and effort than originally anticipated. No severe pitfalls of smartphone usage were identified, but it should be noted that the proposed activity – with its lack of well-defined results due to variations in kick strength – requires that the teacher is capable of efficiently analysing multiple student films (avoiding the feedback process to become overwhelmingly time consuming). If not all student films are evaluated, the feedback to the students may become of low quality, and misconceptions may pass under the radar. On the other hand, given that programming from 2018 will become compulsory, an interesting development of the activity would be to include handling of images and videos using a high-level programming language like Python.
5

Att höja den digitala kompetensen på folkbibliotek : En analys av kurser på den webbaserade lärplattformen Digiteket / Boosting digital competence in public libraries : An analysis of courses on the online learning platform Digiteket

Petrarca, Eleonora, Cerny Ros, Robin January 2022 (has links)
Introduction: The increasing digitalization of society means that digital competence has acquired a key role for today’s citizens and for their participation in social life and democracy. Public libraries are considered as an important institution that can give access to this competence as well as help citizens improve their media and information literacy, since one of the libraries’ tasks is to promote and protect democracy and access to information. To do this, librarians must possess fundamental digital skills and knowledges. In Sweden a national project called Digitalt först med användaren i fokus was launched between 2018 and 2020 and it gave birth, among other things, to a digital learning platform for public librarians called Digiteket. This online resource offers both scientific arti-cles and courses aimed at improving the librarians’ digital competence. With our thesis we want to try and expand the still underdeveloped research around this pedagogical resource. By focusing on a selection of courses, we aim to achieve a better understanding of how their learning process is designed and what type of learning is made possible. At the same time, we want to analyse how the authors chose to organize the course texts, address the target group and make meaning through the texts. Method: Our approach has been to develop a series of questions linked to seven fundamental concepts than belong to two theoretical frameworks focused on learning and communication: didactical design theory and multimodal social semiotics. Three courses from Digiteket were chosen and treated as a didactic and communicative resource constructed as a semi-formal learning design sequence. The courses’ didactic design and metafunctions have been analysed with the help of the questions mentioned above. The instructions contained in Digiteket’s course guide and a short email-interview made with one of the authors responsible for Digiteket’s content helped us add nuance to the analysis. Analysis and results: The didactical design analysis revealed that the courses have a very clear and defined structure with explicit goals and expectations. However, the participants’ possibilities regarding the production of ma-terial as a part of learning is almost non-existent as is also the possibility to discuss one’s learning process. Interaction with the didactic tool and communication between course participants, along with reflection on the learnt subjects and references to further readings are present to a certain extent although mainly situated outside the learning platform. The semiotic analysis of the course texts has shown a pattern in how the course subjects and their relevant aspects are presented, where the subjects are initially seen as influential in the reader’s life. The roles then get inverted, and the reader is shown how to take control of the subject. The texts use several strategies where language and text disposition are involved, and it positions the readers either centrally or as a part of a bigger context of individuals (society as a whole or public librarians). These and other strategies, like the at times playful language, coherence between different courses and internal logical cohesion in each course manage to construct solid pedagogical texts connected to the target group in a varying extent.Conclusions: Digiteket shows a consistent application of fixed pedagogical principles developed with the target group (public librarians) in mind, even if there seems to be room for the integration of more social activities and of different types of didactic tools and media. The platform is in a developing phase and has the potential to become a national hub for boosting librarians’ digital competence and subsequently enable them to transmit knowledges to the public, in accordance with libraries’ societal task. This is a two-year master’s thesis in Library and Information Science.

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