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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A lousa digital interativa: um estudo de caso no Instituto Federal de São Paulo / El lousa digital interactiva: un estudio de caso en el Instituto Federal de São Paulo

Silva, Fernanda Pereira da 09 December 2016 (has links)
Submitted by Nadir Basilio (nadirsb@uninove.br) on 2017-03-01T18:40:39Z No. of bitstreams: 1 Fernanda Pereira da Silva.pdf: 1120093 bytes, checksum: 9999e962b682e4a9ee4b5aaaa1592f31 (MD5) / Made available in DSpace on 2017-03-01T18:40:39Z (GMT). No. of bitstreams: 1 Fernanda Pereira da Silva.pdf: 1120093 bytes, checksum: 9999e962b682e4a9ee4b5aaaa1592f31 (MD5) Previous issue date: 2016-12-09 / This research has as object the Digital Whiteboards Interactive. The general objective is to analyze the Digital Whiteboards from the perspective of students and a teacher of high school. Specific objectives we list the following: check how the teacher and students use the whiteboard Digital, analyze how the Slate Digital contributes or not to an interactive lesson. We seek to answer the following question: The Digital Whiteboards favor interactivity between students and the teacher of high school? The research was conducted at the Federal Institute of Education, Science and Technology of São Paulo (IFSP), Campus São Paulo, located in the north of the city. The subjects were 10 students and the teacher of Portuguese Language Literature course the average level of course integrated into the technical course in mechanics. This is a qualitative research of the case study type and data collection procedures was semistructured interviews with teachers, focus group with students and observe the lessons of the discipline of Portuguese Language Literature. To support the category of Information and Communication Technology (ICT) resorted to Pinto (2005), Lèvy (1993, 1996, 2000), Kenski (2003a, 2003b, 2006, 2007, 2011); Moran (2013), and Mazetto (2013); to support the interactive class and learning categories used Freire (1996, 1982, 1987), Silva (2006), Santaela (2004) and McLuhan (1964). In support of culture category and digital culture resorted to Lipovetsky and Serroy (2011) and Levy (2000). It concludes with this work that Digital Blackboards make the most interactive lessons, favor the process of teaching / learning, promoting greater interaction among individuals, enabling reflective thinking and critical awareness of reality and understanding of the responsibilities. Contribute to the understanding of content, and when associated with objectives and pedagogical practices are enablers for the teacher and students. The students point out that the tool makes sense, since there is prior planning of the teacher and the same know how to use all the features offered by Digital Whiteboard. Professor says that technology is an important tool, but it does not replace the human relationship between teacher and student. / Esta investigación tiene como objeto la pizarras digitales interactivas. El objetivo general es analizar la pizarras digitales desde la perspectiva de los estudiantes y un profesor de la escuela secundaria. Los objetivos específicos se indican las siguientes: comprobar cómo el maestro y los estudiantes utilizan la pizarra digital, analizar cómo contribuye la pizarra digital o no a una lección interactiva. Buscamos responder a la siguiente pregunta: ¿La interactividad favor pizarras digitales entre los estudiantes y el profesor de la escuela secundaria? La investigación se realizó en el Instituto Federal de Educación, Ciencia y Tecnología de Sao Paulo (IFSP), Campus de San Pablo, situada en el norte de la ciudad. Los sujetos fueron 10 estudiantes y el profesor de Literatura Portuguesa supuesto, el nivel medio, por supuesto, integrado en el curso técnico en mecánica. Se trata de una investigación cualitativa de los procedimientos de tipo y de recopilación de datos de estudios de casos fue de entrevistas semiestructuradas con profesores, grupos de enfoque con los estudiantes y observar las lecciones de la disciplina de la Literatura Portuguesa. Para apoyar a la categoría de Tecnología de Información y Comunicación (TIC) recurrido a Pinto (2005), Levy (1993, 1996, 2000), Kenski (2003a, 2003b, 2006, 2007, 2011); Moran (2013), y Mazetto (2013); para apoyar a la clase interactiva y categorías de aprendizaje utilizado Freire (1996, 1982, 1987), Silva (2006), Santaela (2004) y McLuhan (1964). En apoyo de categoría cultura y la cultura digital recurrido a Lipovetsky y Serroy (2011) y Levy (2000). Se concluye con este trabajo que hacen pizarras digitales interactivas las lecciones más, favorecen el proceso de enseñanza / aprendizaje, la promoción de una mayor interacción entre los individuos, lo que permite el pensamiento reflexivo y la conciencia crítica de la realidad y la comprensión de las responsabilidades. Contribuyen a la comprensión de los contenidos, y cuando se asocia con los objetivos y las prácticas pedagógicas son habilitadores para el profesor y los estudiantes. Los estudiantes señalan que la herramienta tiene sentido, ya que no hay una planificación previa del maestro y el mismo sabe cómo utilizar todas las características ofrecidas por Digital Pizarra. El profesor dice que la tecnología es una herramienta importante, pero no reemplaza la relación humana entre el profesor y el estudiante. / Essa pesquisa tem por objeto as Lousas Digitais Interativas. O objetivo geral é analisar as Lousas Digitais sob a perspectiva de estudantes e de um professor do Ensino Médio. Como objetivos específicos elencamos os seguintes: verificar como o professor e os alunos utilizam a Lousa Digital e analisar de que forma a Lousa Digital contribui ou não para uma aula interativa. Buscamos responder a seguinte pergunta: as Lousas Digitais favorecem a interatividade entre os alunos e o professor do Ensino Médio? A pesquisa foi realizada no Instituto Federal de Educação, Ciência e Tecnologia de São Paulo (IFSP), Câmpus São Paulo, situado na zona norte da cidade. Os sujeitos foram 10 estudantes e o professor da disciplina de Literaturas de Expressão Portuguesa do curso de nível médio integrado ao curso técnico em mecânica. Trata-se de uma pesquisa de abordagem qualitativa do tipo estudo de caso e os procedimentos de coleta de dados foram entrevista semiestruturada com o professor, grupo focal com os estudantes e observação das aulas da disciplina de Literatura de Expressão Portuguesa. Para fundamentar a categoria Tecnologia da Informação e da Comunicação (TIC) recorremos a Pinto (2005), Lèvy (1993, 1996, 2000), Kenski (2003a, 2003b, 2006, 2007, 2011); Moram (2013) e Mazetto (2013); para fundamentar as categorias aula interativa e aprendizagem utilizamos Freire (1996, 1982, 1987), Silva (2006), Santaella (2004) e Mcluhan (1964). Para fundamentar a categoria cultura e cultura digital recorremos a Lipovetsky e Serroy (2011) e Levy (2000). Conclui-se com esse trabalho que as Lousas Digitais tornam as aulas mais interativas, pode favorecer o processo de ensino/aprendizagem, promovendo maior interação entre os sujeitos, possibilitando pensamento reflexivo, a consciência crítica da realidade e compreensão das responsabilidades. Contribuem para o entendimento de conteúdos e, quando associadas a objetivos e práticas pedagógicas, são elementos facilitadores para o professor e para os estudantes. Os discentes ressaltam que a ferramenta fará sentido, desde que haja planejamento prévio do professor e que o mesmo saiba utilizar todos os recursos oferecidos pela Lousa Digital. O Professor afirma que a tecnologia é um instrumento importante, mas que não substitui a relação humana entre professor e aluno.
2

The role of taxonomies in knowledge management

Fouché, Marie-Louise 30 June 2006 (has links)
The knowledge economy has brought about some new challenges for organisations. Accessing data and information in a logical manner is a critical component of information and knowledge management. Taxonomies are viewed as a solution to facilitate ease of access to information in a logical manner. The aim of this research was to investigate the role of taxonomies within organisations which utilise a knowledge management framework or strategy. An interview process was utilised to gain insight from leading organisations as to the use of taxonomies within the knowledge management environment. Organisations are starting to use taxonomies to manage multi-sourced environments and facilitate the appropriate sourcing of the organisations intellectual capital. Based on the research it is clear that taxonomies will play a central role in the coming years to help manage the complexity of the organisation's environment and ease the access to relevant information. / Information Science / M.Inf.
3

The role of taxonomies in knowledge management

Fouché, Marie-Louise 30 June 2006 (has links)
The knowledge economy has brought about some new challenges for organisations. Accessing data and information in a logical manner is a critical component of information and knowledge management. Taxonomies are viewed as a solution to facilitate ease of access to information in a logical manner. The aim of this research was to investigate the role of taxonomies within organisations which utilise a knowledge management framework or strategy. An interview process was utilised to gain insight from leading organisations as to the use of taxonomies within the knowledge management environment. Organisations are starting to use taxonomies to manage multi-sourced environments and facilitate the appropriate sourcing of the organisations intellectual capital. Based on the research it is clear that taxonomies will play a central role in the coming years to help manage the complexity of the organisation's environment and ease the access to relevant information. / Information Science / M.Inf.

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