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The transition of learners from Grade R to Grade 1 in Mutshundudi Circuit, Vhembe DistrictMaphiri, Tshililo Hazel 18 May 2018 (has links)
M.Ed (Curriculum Studies) / Department of Curriculum Studies / The transition of learners from Grade R to Grade 1 in a formal school is a significant
stage. The purpose of the study was to investigate the transition of learners from
Grade R to Grade 1 in Mutshindudi Circuit, Vhembe District. The researcher used
qualitative method to conduct the study in order to get in-depth information to improve
the teaching and learning of children in transition.
It was a case study of one school where three Grade R and three Grade 1 teachers
were selected. Individual interview and observation schedules were used to collect
information from the informants during class visits. Learners were observed during
teaching and learning in the classroom to see how teachers facilitate the transition
between two grades
The population of this study comprised with six teachers, three from Grade R and three
from Grade 1. Purposive sampling of three Grade R and three Grade 1 teachers was
based on the teachers’ knowledge and experience in these Grades. The findings
revealed that Grade 1 teachers expected Grade R learners to know how to read and
write. Teachers had experienced transition problems as the policy stipulates that all
Grade R learners should progress from Grade R to Grade 1. Teachers should be
inducted on how to assist learners to transit from Grade R to Grade 1 / NRF
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Effective Teaching for Inclusive Early Childhood ClassroomsBland, C., Keramidas, Cathy Galyon 01 July 2015 (has links)
No description available.
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The Impact of Digital Games on English Vocabulary Learning in Middle School in Sweden (ages 9-12) / Påverkan av digitala spel på elevers engelska ordinlärning i det svenska mellanstadiet (ålder 9–12)Tebeweka, Stella Nanfuka January 2021 (has links)
In recent years, the age of additional language learning has been lowered in school education. What separates current students from the previous generation, however, is the fact that they use modern technology, such as digital games, and this can be used as a teaching strategy. Several studies show that modern technology can benefit students in their language learning, especially when it comes to vocabulary whose acquisition helps students to develop and master the four language basic skills (listening, reading, speaking, writing). The aim of this study is to provide an overview of the literature concerning the use of digital games and their characteristics in middle school in Sweden(ages 9-12), looking at the positive and negative effects game-use has on English vocabulary learning. Results from different studies indicate that the advantages of using digital games with the aim of vocabulary acquisition outweigh the disadvantages that this computer technology can cause. Using digital games together with pedagogical materials can, for example, reduce speaking stress, increase students’ interest, motivate them to language learning, and develop language learning strategies. It is nonetheless important to take the risks of modern technology into consideration, such as behaviour change or addiction, especially with young users. Overall, integrating entertainment games into educational contexts can result in effective student learning gains.
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