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Um jogo de cartas : uma proposta de aprendizagem significativa para o ensino médio de conceitos relacionados à eletrização e a Lei de CoulombSilva, Beine José da 21 December 2015 (has links)
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Previous issue date: 2015-12-21 / CAPES / O processo de ensino-aprendizagem está sempre em transformação, decorre daí a importância da utilização do lúdico como uma alternativa de apoio à aprendizagem significativa, e que permeia tais transformações, mas, sobretudo, tendo em vista a sociedade dinâmica e fluente na qual os alunos estão inseridos, principalmente por tratar-se de um contexto de grandes transformações tecnológicas, que dessa forma, auxiliam a desenvolver tanto o lado intelectual e cognitivo, quanto o afetivo e o social. O produto educacional desenvolvido também objetiva a criação e consolidação de uma base de conhecimentos, tendo como principais referências a Teoria da Aprendizagem Significativa Crítica (TAS) e a teoria de aprendizagem significativa crítica (TASC) para dar direção com relação à concretização propostos nos processos de aprendizagem dos conceitos de Eletrostática elencados no jogo. Dos alunos, espera-se, também, a aprendizagem de conceitos por meio da formação de grafos, o interesse com relação a solucionar enigmas propostos no jogo e a tomar decisões individuais ou em grupo, que envolva situações quanto a desafios presentes no jogo, e ainda que o produto educacional através da formação de conceitos no tabuleiro seja agente de mudança de atitude com relação a essas demandas, ou seja, que facilite a aprendizagem de conceitos e desperte o interesse para o estudo de Física. Os resultados qualitativos de aprendizagem de conteúdos mostraram que o produto educacional tem potencial para contribuir na aprendizagem, que se propõe, sobre os assuntos abrangidos. Acredita-se que a melhoria da qualidade de ensino das Ciências Naturais e, em particular, nos termos tratados neste projeto, muito pode contribuir com a geração futura de estudantes com uma percepção diferenciada em relação ao modo de aprendizagem de conceitos, além de perceber que, quanto à aprendizagem, conseguem busca-la de forma mais independente, e até mesmo propor estratégias de novas situações de eletrizações, além de propiciar as tomadas de decisões individuais ou coletivas com intervenções e discussões entre os componentes de jogo. O produto educacional enfatizou por meio das inúmeras partidas alguns dos princípios de aprendizagem significativa crítica, o que viabilizou a interação e a aprendizagem significativa de conceitos de eletrização e da Lei de Coulomb. / The learning process is always changing, and time is notorious realize the importance of recreational use as an alternative to support meaningful learning, and that permeates such transformations, but especially in view of the dynamic and fluid society in which students are included, mainly because it is a cyber-context, and thus, helping to develop both the intellectual side, cognitive, affective and social. The educational product developed also aims the creation and consolidation of a knowledge base, the main references the Theory of Meaningful Learning Review (TASC) to facilitate the learning process of Electrostatic concepts proposed in the game. The pupils, it is hoped, also the learning concepts by forming graphs, interest in relation to solving proposed puzzles in the game and to make individual or group decisions involving situations as the current challenges in the game, and although the educational product by forming concepts on the board is attitude change agent with respect to these claims, or to facilitate the learning of concepts and awaken the interest for the study of physics. The change attitude to these demands, minimization of environmental impacts and sustainable development, encouraging the emergence of future competent professionals for the sectors of human activities related to the above topics. The qualitative results of Contents learning showed that the educational product has the potential to contribute to learning, which aims on the covered topics. It is believed that the improvement of the natural sciences teaching quality and, in particular, under treated in this project, can greatly contribute to the future generation of students with a different perception of concepts learning mode, and realize that as learning by itself can seek personal learning more independently, and even propose strategies to new situations electrization and decisions taken individually or collectively with interventions and discussions among the game components. Students feel freer to discuss and answer your questions with colleagues and some teachers who participated in the process, and so ended up allowing a more positive attitude towards the rights and wrongs, so goes against one of the principles of significant critical learning. Another positive aspect of the game is the discipline, since the rules place limits in the classroom, but at the same time stimulates the decision-making and promotes self-esteem, maintain concentration and attention.
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數位出版經營策略---以A公司電子雜誌為例 / Business stratege on digital publishing--a company刁明芳 Unknown Date (has links)
網際網路是二十一世紀末最重要的發明之一,它徹底改變了傳統人們接受資訊的方式,使得「閱讀不再只是閱讀,書本不再只是書本」,數位出版已是大勢所趨。
政府也畫出大餅,早從2002年起,就把數位內容產業列為「兩兆雙星」產業之一,但出版界數位化的速度卻如牛步緩行,數位出版至今僅占出版業總產值不到5%的比例。
本研究以電子雜誌為研究對象,探究其發展受限的癥結,是在於「內容」的重製不夠數位化,吸引讀者?還是系統廠商提供的服務沒有跟上Web.2.0的腳步?亦或是消費者的閱讀行為仍停留在紙本的偏好上?以及寬頻載具等技術還有很大的改善空間?這四個環節彼此相扣,影響整個產業的發展。
Web2.0時代強調「即時」「互動」「分享」「社群參與創作」等網路特性,服務讀者的內容,恐怕不能再將「紙本內容電子化」而已。尤其長久以來,網友們已養成「多樣選擇」、「高度連結」、「圖多字少」和「重搜尋而非深讀」、「重互動而非多媒體」等閱讀行為,對傳統編輯可說是一大挑戰。
尤其網友們已習慣「免付費」,不僅對數位版權的管理及收費機制,是一大嚴峻挑戰;而且胃口已被養大,所謂「加值服務」和「Service on demand」的概念大行其道,相較於傳統出版業,顧客服務難度提高。
為能掌握顧客需求的變化,本研究再輔以個案探討和問卷調查作為研究,試圖為出版商家找到最好的經營策略,再創商機。
在出版產業價值鏈上,究竟業者應該與異業結盟,借重資訊廠商的數位化能
力,自己專注做好內容,發揮核心優勢即可?或是善用網路「一次生產、多次使
用、多元加工、多頻傳輸、多元加工、多頻傳輸、多功服務」的產銷特性,進行
上下游垂直整合,何種商業模式最能創造價值?亦是本研究的探討重點。
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Soustavná elektrizace venkova na příkladu vybraných jihočeských obcí. / Systematic Electrification of the Countryside on the Example of South Bohemian MunicipalitiesTýle, Prokop January 2022 (has links)
This diploma thesis focuses on the systematic electrification - i.e. the production and distribution of electric power - in the era of the First Czechoslovak Republic. Based on several important acts and regulations, the author analyses and shortly introduces the development of the law system (connected with this phenomenon). He illustrates some fundamental aspects of the process of electrification, such as the financial participation of the state, the electric utility companies or the subsidization of the countryside electrification. As an example, the author then presents, the regional autonomy (nejsem si jistá, co tohle znamená, ale protože je to hodně specifikovaný, dala bych určitý člen) of Tábor in the South Bohemia District. Based on this, he aims to introduce the process of this long-term economic and social phenomenon in interwar Czechoslovakia. The author uses mainly historical administrative sources, published sources, and regional press, to show the development of electrification in the area with small rural municipalities and its agriculture-based economy. He furthermore puts the researched topic of the systematic electrification into the context of the wider region of the South Bohemia focusing on the activities of two leading south-bohemian electrotechnical companies: Jihočeské...
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