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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Genetické algoritmy v evoluční robotice / Genetic algorithms in evolutionary robotics

Mašek, Michal January 2011 (has links)
Through series of experiments this work compares effects of different types of genetic algorithms on evolution of a neural network that is used to control a robot. Genetic algorithms using binary and real coded individuals, algorithms using basic and advanced mutations and crossovers and algorithms using fixed and variable population size are compared on three tasks of evoltionary robotics. The goal is to determine wether usage of advanced genetic algorithms leads to faster convergence or to better solution than usage of basic genetic algorithm. Experiments are performed in an easily extendable simulator developed for purposes of this work.
32

Higher-Ordered Feedback Architectures : a Comparison

Jason, Henrik January 2002 (has links)
<p>This dissertation aim is to investigate the application of higher-ordered feedback architectures, as a control system for an autonomous robot, on delayed response task problems in the area of evolutionary robotics. For the two architectures of interest a theoretical and practical experiment study is conducted to elaborate how these architectures cope with the road-sign problem, and extended versions of the same. In the theoretical study conducted in this dissertation focus is on the features of the architectures, how they behave and act in different kinds of road-sign problem environments in earlier work. Based on this study two problem environments are chosen for practical experiments. The two experiments that are tested are the three-way and multiple stimuli road-sign problems. Both architectures seams to be cope with the three-way road-sign problem. Although, both architectures are shown to have difficulties solving the multiple stimuli road-sign problem with the current experimental setting used.</p><p>This work leads to two insights in the way these architectures cope with and behave in the three-way road-sign problem environment and delayed response tasks. The robot seams to learn to explicitly relate its actions to the different stimuli settings that it is exposed to. Firstly, both architectures forms higher abstracted representations of the inputs from the environment. These representations are used to guide the robots actions in the environment in those situations were the raw input not was enough to do the correct actions. Secondly, it seams to be enough to have two internal representations of stimuli setting and offloading some stimuli settings, relying on the raw input from the environment, to solve the three-way road-sign problem.</p><p>The dissertation works as an overview for new researchers on the area and also as take-off for the direction to which further investigations should be conducted of using higher-ordered feedback architectures.</p>
33

Cooperative observation of multiple moving targets: an evolutionary approach

Andersson, Daniel January 2003 (has links)
<p>The interest for cooperative robots has increased considerably in recent years and one of the research issues within this domain is how to evolve heterogeneity in a team. The research today is however either focusing on diversity in hardware (e.g. sensory system) or diversity of behaviour. This dissertation extends this research and presents experiments that attempts to 'co-evolve' heterogeneity at both the hardware level and the behavioural level. The results show that the team behaviour evolved depends on the complexity of the task where adding constraints or increasing the difficulty of the problem lead to better team behaviour.</p><p>Our belief was that the performance of the team should benefit from using robots that has been evolved at the hardware level together with the behavioural level. This, however, could not be proved to be true, but the idea that these two should be kept together in order to evolve heterogeneity in a team is still believed.</p>
34

Emergence of internal representations in evolutionary robotics : influence of multiple selective pressures

Ollion, Charles 18 October 2013 (has links) (PDF)
Pas de résumé en anglais
35

Evolutionary Control of Autonomous Underwater Vehicles

Smart, Royce Raymond, roycesmart@hotmail.com January 2009 (has links)
The goal of Evolutionary Robotics (ER) is the development of automatic processes for the synthesis of robot control systems using evolutionary computation. The idea that it may be possible to synthesise robotic control systems using an automatic design process is appealing. However, ER is considerably more challenging and less automatic than its advocates would suggest. ER applies methods from the field of neuroevolution to evolve robot control systems. Neuroevolution is a machine learning algorithm that applies evolutionary computation to the design of Artificial Neural Networks (ANN). The aim of this thesis is to assay the practical characteristics of neuroevolution by performing bulk experiments on a set of Reinforcement Learning (RL) problems. This thesis was conducted with the view of applying neuroevolution to the design of neurocontrollers for small low-cost Autonomous Underwater Vehicles (AUV). A general approach to neuroevolution for RL problems is presented. The is selected to evolve ANN connection weights on the basis that it has shown competitive performance on continuous optimisation problems, is self-adaptive and can exploit dependencies between connection weights. Practical implementation issues are identified and discussed. A series of experiments are conducted on RL problems. These problems are representative of problems from the AUV domain, but manageable in terms of problem complexity and computational resources required. Results from these experiments are analysed to draw out practical characteristics of neuroevolution. Bulk experiments are conducted using the inverted pendulum problem. This popular control benchmark is inherently unstable, underactuated and non-linear: characteristics common to underwater vehicles. Two practical characteristics of neuroevolution are demonstrated: the importance of using randomly generated evaluation sets and the effect of evaluation noise on search performance. As part of these experiments, deficiencies in the benchmark are identified and modifications suggested. The problem of an underwater vehicle travelling to a goal in an obstacle free environment is studied. The vehicle is modelled as a Dubins car, which is a simplified model of the high-level kinematics of a torpedo class underwater vehicle. Two practical characteristics of neuroevolution are demonstrated: the importance of domain knowledge when formulating ANN inputs and how the fitness function defines the set of evolvable control policies. Paths generated by the evolved neurocontrollers are compared with known optimal solutions. A framework is presented to guide the practical application of neuroevolution to RL problems that covers a range of issues identified during the experiments conducted in this thesis. An assessment of neuroevolution concludes that it is far from automatic yet still has potential as a technique for solving reinforcement problems, although further research is required to better understand the process of evolutionary learning. The major contribution made by this thesis is a rigorous empirical study of the practical characteristics of neuroevolution as applied to RL problems. A critical, yet constructive, viewpoint is taken of neuroevolution. This viewpoint differs from much of the reseach undertaken in this field, which is often unjustifiably optimistic and tends to gloss over difficult practical issues.
36

Higher-Ordered Feedback Architectures : a Comparison

Jason, Henrik January 2002 (has links)
This dissertation aim is to investigate the application of higher-ordered feedback architectures, as a control system for an autonomous robot, on delayed response task problems in the area of evolutionary robotics. For the two architectures of interest a theoretical and practical experiment study is conducted to elaborate how these architectures cope with the road-sign problem, and extended versions of the same. In the theoretical study conducted in this dissertation focus is on the features of the architectures, how they behave and act in different kinds of road-sign problem environments in earlier work. Based on this study two problem environments are chosen for practical experiments. The two experiments that are tested are the three-way and multiple stimuli road-sign problems. Both architectures seams to be cope with the three-way road-sign problem. Although, both architectures are shown to have difficulties solving the multiple stimuli road-sign problem with the current experimental setting used. This work leads to two insights in the way these architectures cope with and behave in the three-way road-sign problem environment and delayed response tasks. The robot seams to learn to explicitly relate its actions to the different stimuli settings that it is exposed to. Firstly, both architectures forms higher abstracted representations of the inputs from the environment. These representations are used to guide the robots actions in the environment in those situations were the raw input not was enough to do the correct actions. Secondly, it seams to be enough to have two internal representations of stimuli setting and offloading some stimuli settings, relying on the raw input from the environment, to solve the three-way road-sign problem. The dissertation works as an overview for new researchers on the area and also as take-off for the direction to which further investigations should be conducted of using higher-ordered feedback architectures.
37

Cooperative observation of multiple moving targets: an evolutionary approach

Andersson, Daniel January 2003 (has links)
The interest for cooperative robots has increased considerably in recent years and one of the research issues within this domain is how to evolve heterogeneity in a team. The research today is however either focusing on diversity in hardware (e.g. sensory system) or diversity of behaviour. This dissertation extends this research and presents experiments that attempts to 'co-evolve' heterogeneity at both the hardware level and the behavioural level. The results show that the team behaviour evolved depends on the complexity of the task where adding constraints or increasing the difficulty of the problem lead to better team behaviour. Our belief was that the performance of the team should benefit from using robots that has been evolved at the hardware level together with the behavioural level. This, however, could not be proved to be true, but the idea that these two should be kept together in order to evolve heterogeneity in a team is still believed.
38

Exploratory Robotic Controllers : An Evolution and Information Theory Driven Approach / Exploration Robotique Autonome hybridant : évolution et théorie de l'information

Zhang, Guohua 24 September 2015 (has links)
Cette thèse porte sur la conception de contrôleurs pour robots explorateurs autonomes basée sur une approche en ligne (online) intégrée, ne nécessitant pas de vérité terrain ni d'intervention de l'expert humain au cours du processus d'entrainement.Le travail présenté se focalise sur le domaine de la robotique autonome et plus particulièrement la conception de controleurs robotiques pour les essaims de robots.Ce contexte présente deux difficultés spécifiques. Premièrement, les approches basées sur l'usage de simulateur sont d'efficacité limitée : d'une part, la précision du simulateur est limitée compte tenu de la variabilité des robots élémentaires; d'autre part, la complexité de la simulation est super-linéaire en fonction du nombre de robots de l'essaim. Deuxièmement, les approches guidées par le but se heurtent au fait que la fonction objectif n'est pas définie au niveau du robot individuel, mais au niveau de l'essaim.Une première étape vers la conception de contrôleur explorateur autonome est proposée dans cette thèse. L'approche proposée, appelée exploration robotique fondée sur l'évolution et l'information (Ev-ITER) se fonde sur l'hybridation de la robotique évolutionnaire et de l'apprentissage par renforcement utilisant l'entropie. Cette approche procède en deux phases: (i) dans une première phase l'évolution artificielle est utilisée pour générer des contrôleurs primaires (crawlers), dont les trajectoires sont d'entropie élevée dans l'espace sensori-moteur; (ii) dans une seconde phase, l'archive des trajectoires acquises par les controleurs primaires est exploitée pour définir les controleurs secondaires, inspirés de la motivation intrinsèque robuste et permettant l'exploration rigoureuse de l'environnement.Les contributions de cette thèse sont les suivantes. Premièrement, comme désiré Ev-ITER peut être lancé en ligne, et sans nécessiter de vérité terrain ou d'assistance. Deuxièmement, Ev-ITER surpasse les approches autonomes en robotique évolutionnaire en terme d'exploration de l'arène. Troisièmement, le contrôleur Ev-ITER est doté d'une certaine généralité, dans la mesure où il est capable d'explorer efficacement d'autres arènes que celle considérée pendant la première phase de l'évolution. Il est à souligner que la généralité du contrôleur appris vis-à-vis de l'environnement d'entrainement a rarement été considérée en apprentissage par renforcement ou en robotique évolutionnaire. / This thesis is concerned with building autonomous exploratory robotic controllers in an online, on-board approach, with no requirement for ground truth or human intervention in the experimental setting.This study is primarily motivated by autonomous robotics, specifically autonomous robot swarms. In this context, one faces two difficulties. Firstly, standard simulator-based approaches are hardly effective due to computational efficiency and accuracy reasons. On the one hand, the simulator accuracy is hindered by the variability of the hardware; on the other hand, this approach faces a super-linear computational complexity w.r.t. the number of robots in the swarm. Secondly, the standard goal-driven approach used for controller design does not apply as there is no explicit objective function at the individual level, since the objective is defined at the swarm level.A first step toward autonomous exploratory controllers is proposed in the thesis. The Evolution & Information Theory-based Exploratory Robotics (Ev-ITER) approach is based on the hybridization of two approaches stemming from Evolutionary Robotics and from Reinforcement Learning, with the goal of getting the best of both worlds: (i) primary controllers, or crawling controllers, are evolved in order to generate sensori-motor trajectories with high entropy; (ii) the data repository built from the crawling controllers is exploited, providing prior knowledge to secondary controllers, inspired from the intrinsic robust motivation setting and achieving the thorough exploration of the environment.The contributions of the thesis are threefold. Firstly, Ev-ITER fulfills the desired requirement: it runs online, on-board and without requiring any ground truth or support. Secondly, Ev-ITER outperforms both the evolutionary and the information theory-based approaches standalone, in terms of actual exploration of the arena. Thirdly and most importantly, the Ev-ITER controller features some generality property, being able to efficiently explore other arenas than the one considered during the first evolutionary phase. It must be emphasized that the generality of the learned controller with respect to the considered environment has rarely been considered, neither in the reinforcement learning, nor in evolutionary robotics.
39

Self-Regulating Neurons. A model for synaptic plasticity in artificial recurrent neural networks

Ghazi-Zahedi, Keyan Mahmoud 04 February 2009 (has links)
Robustness and adaptivity are important behavioural properties observed in biological systems, which are still widely absent in artificial intelligence applications. Such static or non-plastic artificial systems are limited to their very specific problem domain. This work introducesa general model for synaptic plasticity in embedded artificial recurrent neural networks, which is related to short-term plasticity by synaptic scaling in biological systems. The model is general in the sense that is does not require trigger mechanisms or artificial limitations and it operates on recurrent neural networks of arbitrary structure. A Self-Regulation Neuron is defined as a homeostatic unit which regulates its activity against external disturbances towards a target value by modulation of its incoming and outgoing synapses. Embedded and situated in the sensori-motor loop, a network of these neurons is permanently driven by external stimuli andwill generally not settle at its asymptotically stable state. The system´s behaviour is determinedby the local interactions of the Self-Regulating Neurons. The neuron model is analysed as a dynamical system with respect to its attractor landscape and its transient dynamics. The latter is conducted based on different control structures for obstacle avoidance with increasing structural complexity derived from literature. The result isa controller that shows first traces of adaptivity. Next, two controllers for different tasks are evolved and their transient dynamics are fully analysed. The results of this work not only show that the proposed neuron model enhances the behavioural properties, but also points out the limitations of short-term plasticity which does not account for learning and memory.
40

A neuro-evolutionary multiagent approach to multi-linked inverted pendulum control

Sills, Stephen 29 May 2012 (has links)
Recent work has shown humanoid robots with spinal columns, instead of rigid torsos, benefit from both better balance and an increased ability to absorb external impact. Similarly, snake robots have shown promise as a viable option for exploration in confined spaces with limited human access, such as during power plant maintenance. Both spines and snakes, as well as hyper-redundant manipulators, can simplify to a model of a system with multiple links. The multi-link inverted pendulum is a well known benchmark problem in control systems due to its ability to accommodate varying model complexity. Such a system is useful for testing new learning algorithms or laying the foundation for autonomous control of more complex devices such as robotic spines and multi-segmented arms which currently use traditional control methods or are operated by humans. It is often easy to view these systems as single-agent learners due to the high level of interaction among the segments. However, as the number of links in the system increases, the system becomes harder to control. This work replaces the centralized learner with a team of coevolved agents. The use of a multiagent approach allows for control of larger systems. The addition of transfer learning not only increases the learning rate, but also enables the training of larger teams which were previously infeasible due to extended training times. The results presented support these claims by examining neuro-evolutionary control of 3-, 6-, and 12-link systems with nominal conditions as well as with sensor noise, actuator noise, and the addition of more complex physics. / Graduation date: 2012

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