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Tactics of the habitat: the elusive identity of Nat NakasaAcott, Heather Margaret 31 October 2008 (has links)
In this dissertation on Nat Nakasa I argue, in Chapter 1, that he is one of South Africa's first literary flaneurs. Walking the city as an urban spectator, part journalist, part sociologist, his modernist writings of the metropolis celebrate Johannesburg and also place him in a broad international context.
His `tactics of the habitat', in Foucault's phrase, become subversive ruses, a navigation through the cultural seam of South Africa in the 1960s, and this approach offers an alternative to a reductionist anti-apartheid critique.
Chapter 2 analyses the excavation of his memory and subsequent elevation to media icon, with the naming of the SANEF Award for Media Integrity after him. Chapter 3 discusses how his auto/biographical writings and representation of self and other contribute to `making history's silences speak'. Finally in chapter 4, I discuss his elusive identity as part of the Drum generation, an insider/outsider, and his exile and suicide in America. / English Studies / M.A. (English)
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Tactics of the habitat: the elusive identity of Nat NakasaAcott, Heather Margaret 31 October 2008 (has links)
In this dissertation on Nat Nakasa I argue, in Chapter 1, that he is one of South Africa's first literary flaneurs. Walking the city as an urban spectator, part journalist, part sociologist, his modernist writings of the metropolis celebrate Johannesburg and also place him in a broad international context.
His `tactics of the habitat', in Foucault's phrase, become subversive ruses, a navigation through the cultural seam of South Africa in the 1960s, and this approach offers an alternative to a reductionist anti-apartheid critique.
Chapter 2 analyses the excavation of his memory and subsequent elevation to media icon, with the naming of the SANEF Award for Media Integrity after him. Chapter 3 discusses how his auto/biographical writings and representation of self and other contribute to `making history's silences speak'. Finally in chapter 4, I discuss his elusive identity as part of the Drum generation, an insider/outsider, and his exile and suicide in America. / English Studies / M.A. (English)
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Her Name is Blood: Situating Gertrude Blood Within the Flaneuse, and Walking VirtuallyGallion, Alexis Ryan Marie 18 May 2021 (has links)
No description available.
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An Impossible Profession: How To Plan the Unplanned? / Det Omöjliga Yrket: Hur Det Oplanerade Kan PlanerasBleeker, Jate January 2016 (has links)
A short film about how to design informality in the city. By comparing the chaotic Lagos with the orderly Stockholm the film rethinks the role of the designer and shows that planning as a sphere of building consistently destroys lived space. It illuminates the tension between the orderly and the chaotic, the ideal and reality.
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Hermine Cloeter, Feuilletons, and Vienna: A Flaneuse and Urban Cultural Archaeologist Wandering Through Opaque Spaces, Bridging Past and Present to Reclaim What Could Be LostBarbour, Kelli D. 17 July 2004 (has links) (PDF)
Despite the authority that time holds in the discipline of studying events of the past, not all historians or writers analyzing the past use time to study history—some use space, including writers who write about and interact with an urban topography. The space used by these writers is built space, as well as inhabited and practiced "lived" space. Whereas time provides a transparent overview of history, the urban spaces tend to be opaque. Clarifying history through urban space is additionally troublesome, because built space and its attached memories are visibly forgotten and ignored as time advances. Despite the difficulties of working with and understanding urban space, some intellectuals specifically choose space as a tool of discernment of history. For these individuals, understanding history becomes an investigation of sensing, feeling, and divining human activity out of the mass of artifacts and used spaces. Hermine Cloeter is one such urban forensic historian.
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GAYME: The development, design and testing of an auto-ethnographic, documentary game about quarely wandering urban/suburban spaces in Central Florida.Moran, David 01 January 2014 (has links)
GAYME is a transmedia story-telling world that I have created to conceptually explore the dynamics of queering game design through the development of varying game prototypes. The final iteration of GAYME is @deadquarewalking'. It is a documentary game and a performance art installation that documents a carless, gay/queer/quare man's journey on Halloween to get to and from one of Orlando's most well-known gay clubs - the Parliament House Resort. "The art of cruising" city streets to seek out queer/quare companionship particularly amongst gay, male culture(s) is well-documented in densely, populated cities like New York, San Francisco and London, but not so much in car-centric, urban environments like Orlando that are less oriented towards pedestrians. Cruising has been and continues to be risky even in pedestrian-friendly cities but in Orlando cruising takes on a whole other dimension of danger. In 2011-2012, The Advocate magazine named Orlando one of the gayest cities in America (Breen, 2012). Transportation for America (2011) also named the Orlando metropolitan region the most dangerous city in the country for pedestrians. Living in Orlando without a car can be deadly as well as a significant barrier to connecting with other people, especially queer/quare people, because of Orlando's car-centric design. In Orlando, cars are sexy. At the same time, the increasing prevalence in gay, male culture(s) of geo-social, mobile phone applications using Global Positioning Systems (GPS) and location aware services, such as Grindr (Grindr, LLC., 2009) and even FourSquare (Crowley and Selvadurai, 2009) and Instagram (Systrom and Krieger, 2010), is shifting the way gay/queer/quare Orlandoans co-create social and sexual networks both online and offline. Urban and sub-urban landscapes have transformed into hybrid "techno-scapes" overlaying "the electronic, the emotional and the social with the geographic and the physical" (Hjorth, 2011). With or without a car, gay men can still geo-socially cruise Orlando's car-centric, street life with mobile devices. As such emerging media has become more pervasive, it has created new opportunities to quarely visualize Orlando's "technoscape" through phone photography and hashtag metadata while also blurring lines between the artist and the curator, the player and the game designer. This project particularly has evolved to employ game design as an exhibition tool for the visualization of geo-social photography through hashtag play. Using hashtags as a game mechanic generates metadata that potentially identifies patterns of play and "ways of seeing" across player experiences as they attempt to make meaning of the images they encounter in the game. @deadquarewalking also demonstrates the potential of game design and geo-social, photo-sharing applications to illuminate new ways of documenting and witnessing the urban landscapes that we both collectively and uniquely inhabit. 'In Irish culture, "quare" can mean "very" or "extremely" or it can be a spelling of the rural or Southern pronunciation of the word "queer." Living in the American Southeast, I personally relate more to the term "quare" versus "queer." Cultural theorist E. Patrick Johnson (2001) also argues for "quareness" as a way to question the subjective bias of whiteness in queer studies that risks discounting the lived experiences and material realities of people of color. Though I do not identify as a person of color and would be categorized as white or European American, "quareness" has an important critical application for considering how Orlando's urban design is intersectionally racialized, gendered and classed.
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