• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 30
  • 27
  • 16
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • Tagged with
  • 87
  • 25
  • 20
  • 16
  • 14
  • 13
  • 12
  • 12
  • 12
  • 11
  • 11
  • 10
  • 10
  • 8
  • 8
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Hacking the Gestures of Past for Future Interactions

Atılım, Şahin January 2013 (has links)
This study proposes a new “vocabulary” of gestural commands for mobile devices, based on established bodily practices and daily rituals. The research approach is grounded in a theoretical framework of phenomenology, and entails collaborative improv workshops akin to bodystorming. The combination of these methods is named as “hacking the physical actions” and the significance of this approach is highlighted, especially as a constituting source for the similar researches in this field. The resulting ideas for gestural commands are then synthesized and applied to fundamental tasks of handling mobile phones and explained with a supplementary video.
32

Digital Signage - Infokiosk; Utforma för uppmärksamhet och interaktion

Czerwinski, Robert January 2012 (has links)
The purpose of this thesis is to investigate how Digital Signage systems such as public info kiosks can be designed to better fulfill its main use; to enlighten, encourage and influence the public with information. The challenges presented from earlier studies shows that the public interests and goals, together with proper and relevant content displayed in info kiosks have impact on the attention the public have towards public displays. Qualitative methods such as interviews, usability testing and observations were conducted to further examine how a public info kiosk can be designed to draw attention and grow interest amongst students at K3, Malmo University. Usability testing were used on the digital prototypes that were developed to ensure that the gestural user interface meet the requirements of a proper interaction from the users. Important insights were made concerning; the attention and interest to relevant content, the aspects of the gestural user interface along with the placement of the info kiosk in terms of context. These key factors need to be properly investigated and developed to ensure a better deployment of a public info kiosk. It is suggested that using the principles of interaction design by doing research and studies of public interest and needs, and optimizing it by taking the specific context of place and time in account when a designing content. The results from this thesis suggests that an installation of a public info kiosk will successfully earn the attention and interest from the public if the content is relevant and interesting to the specific public. It is also important that the systems perform well in terms of software and hardware to allow a fluid and intuitive interaction with the gestural user interface.
33

Emergent IoT configurations for same-place collaboration

Erias Morandeira, Felipe January 2015 (has links)
This thesis project describes a system to make presentations more collaborative, consisting on a mobile application using mesh technology.The mesh network may be set up through the choreography of interaction created by attendees tapping their phones together at the start of the meeting. The fluid workflow for requesting and handing over control of the projector encourages sharing and makes the interaction between presenter and audience more collaborative.The design was evaluated through a collaborative session that pointed at several future lines of work. Furthermore, we found opportunities to leverage the use of mesh networks in the workplace.Finally, we carried out two explorations of the use of projectors and movement capture for the creation of visual content. This, along with the previous work, served as a base for the argument that there is an opportunity to discover rich interaction possibilities in the combination of small, modular IoT devices to create augmented spaces.
34

EFFECTS OF VERBAL-ONLY AND PAIRED VERBAL-GESTURAL INSTRUCTION ON PERFORMANCE SKILL OF DEVELOPING WIND INSTRUMENTALISTS

Kim, Sangbum January 2016 (has links)
The purpose of this study was to investigate the effects of verbal-only and paired verbal-gestural instruction on the performance skills of wind instrumentalists with no more than three years of performance experience. Reviewed are different conducting strategies and their effects on musical expression in ensemble performance as demonstrated by small ensembles. Two sets of participants were used in this study. Audio stimulus files were derived from performances generated by the first set of participants, student musicians, who were randomly assigned to one of the two instruction groups. The primary sample consisted of students (n=30) from one intact public junior high school band. The second set of participants consisted of university undergraduate and graduate music majors (n=40) who evaluated the audio stimulus files. The first set of participants, middle school student musicians, who were randomly assigned to one of ten performance trios; trios were randomly assigned to one of two teaching conditions: (1) verbal-only, or (2) paired verbal-gestural. Students in each trio were assigned to perform Part 1, 2, or 3 of a two-minute performance selection that had been arranged purposefully to take into account participants’ performance level. Student participants performed this selection during a rehearsal in their assigned teaching condition. The student-investigator was the conductor/teacher in each condition. Rehearsals, consisting of sight-reading the work, investigator-led rehearsal, and final performance, were audio recorded for subsequent evaluation. Evaluators, undergraduate and graduate instrumental music majors (n=40) from a large research institution in the northeast United States, listened to the recordings and evaluated each rehearsal using a Continuous Response Digital Interface (CRDI) using the following criteria: musicality (phrasing, dynamics, balance, and expression) and technical accuracy (rhythm, articulation, intonation, and tempo). A paired-samples t-test was used to compare pretest (performance before rehearsal) and posttest (performance after rehearsal) outcomes. Aggregate data were analyzed using analysis of variance (ANOVA) comparing performance ratings among the three variables (rehearsal style, music mode, and grade). All Pairs Tukey-Kramer was used to show differences among groups and performances. Analyses indicated that this sample of middle school instrumentalists was significantly successful at their performance of two different variations (musicality and technical accuracy) after a rehearsal (posttest) in both verbal-only and verbal-gestural conditions than their first performance before a rehearsal (pretest). Pretest and posttest scores of the verbal-gestural group were higher than that of the verbal-only group, but rehearsal in the verbal-only condition showed more significant effectiveness in their development than under verbal-gestural conditions. Instrumentalists’ technical accuracy was rated as higher compared to musicality ratings in both pre- and posttests. Eighth grade players received higher scores on pre- and posttest in both verbal-only and verbal-gestural conditions than that of seventh grade players which might be expected since these players had more experience. Both verbal-only and verbal-gestural instruction conditions have similar effectiveness on student performance ratings, and based on the evidence derived from this study, it seems that both verbal and nonverbal instructional methods should be considered equally effective music teaching tools in an instrumental setting for students at this level of development. These findings should be taken into account when instrumental music educators are planning and delivering instruction, particularly in light of data showing that verbal instruction is more frequently used during rehearsals than nonverbal instruction. / Music Education
35

Context-aware gestural interaction in the smart environments of the ubiquitous computing era

Caon, Maurizio January 2014 (has links)
Technology is becoming pervasive and the current interfaces are not adequate for the interaction with the smart environments of the ubiquitous computing era. Recently, researchers have started to address this issue introducing the concept of natural user interface, which is mainly based on gestural interactions. Many issues are still open in this emerging domain and, in particular, there is a lack of common guidelines for coherent implementation of gestural interfaces. This research investigates gestural interactions between humans and smart environments. It proposes a novel framework for the high-level organization of the context information. The framework is conceived to provide the support for a novel approach using functional gestures to reduce the gesture ambiguity and the number of gestures in taxonomies and improve the usability. In order to validate this framework, a proof-of-concept has been developed. A prototype has been developed by implementing a novel method for the view-invariant recognition of deictic and dynamic gestures. Tests have been conducted to assess the gesture recognition accuracy and the usability of the interfaces developed following the proposed framework. The results show that the method provides optimal gesture recognition from very different view-points whilst the usability tests have yielded high scores. Further investigation on the context information has been performed tackling the problem of user status. It is intended as human activity and a technique based on an innovative application of electromyography is proposed. The tests show that the proposed technique has achieved good activity recognition accuracy. The context is treated also as system status. In ubiquitous computing, the system can adopt different paradigms: wearable, environmental and pervasive. A novel paradigm, called synergistic paradigm, is presented combining the advantages of the wearable and environmental paradigms. Moreover, it augments the interaction possibilities of the user and ensures better gesture recognition accuracy than with the other paradigms.
36

Bioenergetická analýza a možnosti využití ve fyzioterapii / Bioenergetic Analysis and its Application in Physiotherapy

Blažková, Kristýna January 2011 (has links)
Title of Diploma Thesis: Bioenergetic Analysis and its Application in Physiotherapy. Purpose: To evaluate bioenergetic analysis from the point of view of the physiotherapist and suggest the application of the whole method or some of its components in physiotherapy. Methods: Thesis is conceived as a theoretical work, was based on the literature retrieval of the accessible relevant literary sources. Literature, pressed and electronic monographs, textbooks, professional journals was derived from the professional medical databases, bibliographical databases, library catalogues, were used also sources from the specialization of psychosomatic medicine, psychology, kinesiology. The obtained knowledge was analyzed from the point of wiev of the physiotherapist with the goal to suggest the application of the method or some of its components in physiotherapy. Results: The possibility of the application of the bioenergetic analysis and the therapy as a complex in physiotherapy turn out to be inconvenient. The possibility of the application of the components of the bioenergetic analysis and the therapy seems to be suitable. Key Words: Bioenergetic Analysis, Defense Mechanisms, Character Structure, Posture, Postural and Gestural Expression
37

Detecção de gestos manuais utilizando câmeras de profundidade / Detection of hand gestures using depth cameras

Prado Neto, Elias Ximenes do 28 May 2014 (has links)
É descrito o projeto de um sistema baseado em visão computacional, para o reconhecimento de poses manuais distintas, além da discriminação e rastreamento de seus membros. Entre os requisitos prioritários deste software estão a eficácia e a eficiência para essas tarefas, de forma a possibilitar o controle em tempo real de sistemas computacionais, por meio de gestos de mãos. Além desses fatores, a portabilidade para outros dispositivos e plataformas computacionais, e a possibilidade de extensão da quantidade de poses iniciais, também consiste em condições importantes para a sua funcionalidade. Essas características tendem a promover a popularização da interface proposta, possibilitando a sua aplicação para diversas finalidades e situações; contribuindo dessa forma para a difusão deste tipo de tecnologia e o desenvolvimento das áreas de interfaces gestuais e visão computacional. Vários métodos foram desenvolvidos e pesquisados com base na metodologia de extração de características, utilizando algoritmos de processamento de imagens, análise de vídeo, e visão computacional, além de softwares de aprendizado de máquina para classificação de imagens. Como dispositivo de captura, foi selecionada uma câmera de profundidade, visando obter informações auxiliares aos vários processos associados, reduzindo assim os custos computacionais inerentes e possibilitando a manipulação de sistemas eletrônicos em espaços virtuais tridimensionais. Por meio desse dispositivo, foram filmados alguns voluntários, realizando as poses manuais propostas, de forma a validar os algoritmos desenvolvidos e possibilitar o treinamento dos classificadores utilizados. Esse registro foi necessário, já que não foram encontradas bases de dados disponíveis contendo imagens com informações adequadas para os métodos pesquisados. Por fim, foi desenvolvido um conjunto de métodos capaz de atingir esses objetivos, através de sua combinação para adequação a diferentes dispositivos e tarefas, abrangendo assim todos os requisitos identificados inicialmente. Além do sistema implementado, a publicação da base de imagens de poses de mãos produzida também consiste em uma contribuição para as áreas do conhecimento associadas a este trabalho. Uma vez que as pesquisas realizadas indicam que esta base corresponde ao primeiro conjunto de dados disponibilizado, compatíveis com vários métodos de detecção de gestos manuais por visão computacional, acredita-se que esta venha a auxiliar ao desenvolvimento de softwares com finalidades semelhantes, além possibilitar uma comparação adequada entre o desempenho desses, por meio de sua utilização. / A project of a computer vision based system is described here, for the recognition of different kinds of hand poses, in addition to the discrimination and tracking of its members. Among the software requirements priority, were the efficiency and effectiveness in these tasks, in order to enable the real time control of computer systems by hand gestures. Besides these features, the portability to various devices and computational platforms, and the extension possibility of initial pose number, are also importants conditions for its functionality. Several methods have been developed and researched, based on the methodology of feature extraction, using image processing, video analysis, and computer vision algorithms; in addition to machine learning software for image classification. As capture device, was selected a depth camera, in order to obtain helper information to several associated processes, so reducing the computational costs involved, and enabling handling electronic systems in three-dimensional virtual spaces. Through this device, some volunteers were recorded, performing the proposed hand poses, in order to validate the developed algorithms and to allow the used classifiers training. This record was required, since available databases containing images with relevant information for researched methods was not found. Finally, were developed a set of methods able to achieve these goals, through its combination for adaptation to different devices and tasks, thus covering all requirements initially identified. Besides the developed system, the publication of the hand poses image database produced, is also an contribution to the field of knowledge related with this work. Since the researches carried out indicated that this database is the first set of available data, compatible with different computer vision detection methods for hand gestures, it\'s believed that this will assist in developing software with similar purposes, besides permit a proper comparison of the performances, by means of its use.
38

Gestural interaction techniques for handheld devices combining accelerometers and multipoint touch screens / Techniques d'interaction gestuelles pour dispositifs mobiles combinant accéléromètres et écrans tactiles multipoints

Scoditti, Adriano 28 September 2011 (has links)
Dans cette thèse, j'aborde la question de l'interaction gestuelle sur dispositif mobile. Ces dispositifs, à présent communs, se distinguent des ordinateurs conventionnels principalement par leurs périphériques d'interaction avec l'utilisateur (écrans de taille restreinte mais tactiles, capteurs divers tels que les accéléromètres) ainsi que par le contexte dans lequel ils sont utilisés. Le travail que je présente est une exploration du vaste domaine des techniques d'interaction sur ces dispositifs mobiles. Je structure cet espace en me concentrant sur les techniques à base d'accéléromètres pour lesquelles je propose une taxonomie. Son pouvoir descriptif et discriminant est validé par la classification de trente-sept techniques d'interaction de la littérature. La suite de mon travail se penche sur la réalisation de techniques d'interaction gestuelles pour ces dispositifs mobiles. Avec TouchOver, je montre qu'il est possible de tirer parti de manière complémentaire de deux canaux d'entrée (écran tactile et accéléromètres) pour ajouter un état au glissé du doigt, permettant ainsi d'enrichir cette interaction. Enfin, je m'intéresse aux menus sur dispositif mobile et propose une nouvelle forme de menus gestuels. Je présente leur réalisation avec la bibliothèque logicielle GeLATI qui permet leur intégration à une boîte à outils de développement d'interface graphique préexistante. * / In this thesis, we address the question of gesture interaction on mobile device. These devices, now common, differ from conventional computers primarily by the input devices the user interact with (screen size small but tactile, various sensors such as accelerometers) as well as the context in which they are used. The work presented here is an exploration of the vast area of interaction techniques on these mobile devices. First we try to structure this space by focusing on the techniques based on accelerometers for which we propose a taxonomy. Its descriptive and discriminant power is validated by and the classification of thirty-seven interaction techniques in the literature. Second we focus on the achievement of gestural interaction techniques for these mobile devices. With TouchOver, we show that it is possible to take advantage of complementary two-channels input (touch screen and accelerometers) to add a state to the finger-drag, thus enriching the interaction. Finally, we focus on mobile device menus and offer a new form of sign language menus. We discuss their implementation with the GeLATI software library that allows their integration into a pre-existing GUI toolkit.
39

The cutting edge: Khoe-San rock-markings at the Gestoptefontein-Driekuil engraving complex, North West Province, South Africa

Hollmann, Jeremy Charles January 2011 (has links)
<p>The study is about the rock engravings on the wonderstone hills just outside Ottosdal, North West province, about 70km northwest of Klerksdorp. Wonderstone is remarkable rock that is&nbsp / smooth, shiny and very easy to mark. The wonderstone occurs only on two adjacent farms, Gestoptefontein and Driekuil, and thus the rock art on the wonderstone outcrops is referred to as the Gestoptefontein- Driekuil complex (GDC). This rock art is now the only remaining trace of what must once have been a much larger complex of engravings. Sadly, much of the rock art has been destroyed in the course of mining activities, with very few records. The largest remaining outcrop is still threatened by potential mining activities. The study attempts to bring this disastrous and unacceptable situation to the attention of the public and the heritage authorities, who have so far failed to respond to applications to grant the sites protection. It therefore has two main aims: to&nbsp / locate and record as much of the rock art as possible and to understand the significance of the outcrops in the lives of the people who made them. Based on the rock art itself, as well as what little historical evidence is available, it is argued that the rock art was made by Khoe-San people during the performance of important ceremonies and other activities. The rock art has two main components: engravings of referential motifs and a gestural, or performative, element. The referential motifs depict a range of things: anthropomorphs and zoomorphs, decorative designs, items of clothing, as well as ornaments and decorations. The gestural markings were made by rubbing, cutting and hammering the soft wonderstone, probably in the course of a range of activities that people carried out on the outcrops. One of the main findings of the study is that the GDC was a place that was of particular significance to women. This is suggested by the large number of engravings of items that are closely associated with Khoe-San women &ndash / depictions of aprons, ornaments, and decorations. These play a prominent role in the initiation practices of many Khoe-San groups. Initiates emerging from ritual isolation after their first menstruation are given new clothes / they are also loaned ornaments and jewellery. This reincorporation into society as a &lsquo / new person&rsquo / has been described by some Khoe-San women as one of the high points of their lives. Oral traditions from the area indicate that the wonderstone outcrops were believed to have&nbsp / special properties / the study incorporates these traditions to argue that the wonderstone outcrops were associated with the presence of a great water snake that lay on the rocks and also lived in&nbsp / the pools of water in the nearby Driekuil Spruit. People therefore came to the outcrops to perform rites of reincorporation. One of these ceremonies may have been performing rites of association&nbsp / with the great snake / such practices may have included the use of rock dust as an ingredient for body paint.</p>
40

The cutting edge: Khoe-San rock-markings at the Gestoptefontein-Driekuil engraving complex, North West Province, South Africa

Hollmann, Jeremy Charles January 2011 (has links)
<p>The study is about the rock engravings on the wonderstone hills just outside Ottosdal, North West province, about 70km northwest of Klerksdorp. Wonderstone is remarkable rock that is&nbsp / smooth, shiny and very easy to mark. The wonderstone occurs only on two adjacent farms, Gestoptefontein and Driekuil, and thus the rock art on the wonderstone outcrops is referred to as the Gestoptefontein- Driekuil complex (GDC). This rock art is now the only remaining trace of what must once have been a much larger complex of engravings. Sadly, much of the rock art has been destroyed in the course of mining activities, with very few records. The largest remaining outcrop is still threatened by potential mining activities. The study attempts to bring this disastrous and unacceptable situation to the attention of the public and the heritage authorities, who have so far failed to respond to applications to grant the sites protection. It therefore has two main aims: to&nbsp / locate and record as much of the rock art as possible and to understand the significance of the outcrops in the lives of the people who made them. Based on the rock art itself, as well as what little historical evidence is available, it is argued that the rock art was made by Khoe-San people during the performance of important ceremonies and other activities. The rock art has two main components: engravings of referential motifs and a gestural, or performative, element. The referential motifs depict a range of things: anthropomorphs and zoomorphs, decorative designs, items of clothing, as well as ornaments and decorations. The gestural markings were made by rubbing, cutting and hammering the soft wonderstone, probably in the course of a range of activities that people carried out on the outcrops. One of the main findings of the study is that the GDC was a place that was of particular significance to women. This is suggested by the large number of engravings of items that are closely associated with Khoe-San women &ndash / depictions of aprons, ornaments, and decorations. These play a prominent role in the initiation practices of many Khoe-San groups. Initiates emerging from ritual isolation after their first menstruation are given new clothes / they are also loaned ornaments and jewellery. This reincorporation into society as a &lsquo / new person&rsquo / has been described by some Khoe-San women as one of the high points of their lives. Oral traditions from the area indicate that the wonderstone outcrops were believed to have&nbsp / special properties / the study incorporates these traditions to argue that the wonderstone outcrops were associated with the presence of a great water snake that lay on the rocks and also lived in&nbsp / the pools of water in the nearby Driekuil Spruit. People therefore came to the outcrops to perform rites of reincorporation. One of these ceremonies may have been performing rites of association&nbsp / with the great snake / such practices may have included the use of rock dust as an ingredient for body paint.</p>

Page generated in 0.084 seconds