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Gorillaz Värld / The Gorillaz WorldÅkerström, Love January 2021 (has links)
I denna uppsats har jag valt att göra en djupdykning in i bandet Gorillaz fiktiva värld. Syftet är att undersöka hur den är uppbyggd samt hur fans kan interagera med den. Jenkins teorier om Worldbuilding och transmedialt berättande har fått ligga som grund för att se hur detta kunnat appliceras på Gorillaz. För att underbygga mitt resonemang kring fansens inverkan i denna fiktiva värld samt vilka underliggande budskap de försökt kommunicera i sitt visuella material har jag använt mig av en semiotisk analysmetod för att exemplifiera hur Gorillaz officiella material och fan-kulturen kan knytas samman. Jag har först gjort en denotativ sammanställning av materialet och sedan en konotativ där jag läser in vissa av tecknen och hur de kan tolkas i syfte att skapa mening. Jag har genom undersökningen kommit fram till att Gorillaz både är mer politiska än vad som framskymtar vid en första anblick samt att deras framgång till stor del berott på fansens engagemang i den fiktiva historien genom olika medier. Jag avslutar med att i en slutdiskussion presentera budskap jag personligen tolkat in i det material jag analyserat och hur väl detta budskap fångats upp men ifrågasätter även faran av fictions kredibilitet. / In this essay, I have chosen to take a deep dive into the fictional world of the band Gorillaz. The purpose is to investigate how it is structured and how fans can interact with it. Jenkin's theories of Worldbuilding and transmedial narrative have been used as a basis for seeing how this could be applied to Gorillaz. To substantiate my reasoning about the fans' impact in this fictional world and what underlying messages they have tried to communicate in their visual material, I have used a semiotic analysis method to exemplify how Gorillaz's official material and fan culture can be linked. Through the investigation, I have come to the conclusion that Gorillaz are both more political than can be seen at first glance and that their success is largely due to the fans' involvement in the fictional story through various media. I finish with my final discussion presenting messages I have personally interpreted into the material I have analyzed and how well this message has been captured, but also questioning the danger of fictions credibility.
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Virtuella artister på scen : Samspelet mellan artister och publiken i livekonsertvideor / Virtual Music Artists on Stage : The interaction of artists and the audience in live concert videosSelle, Hella January 2020 (has links)
Denna studie är en inventering av tre lösningar till hur det digitala kan sättas in i ett livekonsertsammanhang, med hjälp av bland annat AR. Studien undersöker genom en videoanalys, de tre virtuella artisterna Gorillaz, Hatsune Miku och K/DAs liveuppträdanden. Tre konsertvideor från ett särskilt tillfälle med motsvarande musikvideo användes som material för analysen. Utifrån frågeställningen undersöks hur de olika semiotiska fälten samspelar, samt ett avsnitt där sambandet mellan grafisk design och AR diskuteras. Frågorna som studien fokuserat på är hur den digitala aspekten av en virtuell artist återges vid livekonserten, samt hur den virtuella artisten kan interagera med såväl levande musiker som med publiken. Analysen visar att alla tre exempel interagerar med publiken i olika mån. Hur den digitala artisten tolkas och återges vid en livekonsert löses genom olika teknologier och med olika metoder. Trots de tydliga skillnaderna har de en sak gemensamt: trots att artisten är virtuell gör samspelet med publiken konsertupplevelsen verklig.
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Transmedia Storytelling & Web 4.0 — an upcoming love story : Investigating transmedia storytelling across Web 2.0 & 3.0 to assess its relationship with Web 4.0Solsjö, Cornelia, Aronsson, Sandra January 2022 (has links)
The world wide web has gone through several distinct eras since its launch in 1989, going through the eras Web 1.0, Web 2.0, and Web 3.0. There is an upcoming era, Web 4.0, where the web will become seamlessly integrated with people's everyday life. However, creating consumer engagement across platforms has already been recognized as challenging in Web 3.0 (Dolan et al., 2016). A type of storytelling, known for creating engagement is transmedia storytelling (TS). TS is a technique of telling one single story across multiple platforms, and when enjoyed together becomes a full experience. There is limited research conducted on the relationship between TS and the web, which became the problem of this study. The purpose of this study is to explorethe research gap and it was fulfilled by asking two research questions. The first oneestablished an understanding about the relationship between TS and Web 2.0 and 3.0, tounderstand how TS evolves and adapts to the web. Based on the built foundation, the second question aimed to explore the possibilities of TS and Web 4.0, and how they could benefit from each other and grow together. To answer our research questions this paper utilised the method of a multiple-case study that examines two cases, one in Web 2.0, and one in Web 3.0. The data was manually collected, traced and broken down into instances using reverse engineering. To analyse the data, it was rebuilt with visual mapping to understand the connections, and lastly compared to the web characteristics and TS principles. Concluding the findings and analysis, it can be established that TS evolves alongside the web, utilising and adapting to the new characteristics. In Web 2.0, TS relied heavily on offline sources such as DVD’s and TV, while in Web 3.0, it existed solely online. The participatory activity also grew from Web 2.0 to 3.0, where the users were an active part of the campaign evolving in Web 3.0. TS manages to create engagement across platforms, and benefits from new technical innovations. After the individual case reports, and cross-case analysis, it could be concluded that TS has good chances of continuing to adapt in the rise of Web 4.0. This study explored the research gap further, offering valuable insight onthe topic and opening for various further research possibilities, where TS and web cancontinue being investigated.
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