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The effects of gender composition and socio-political orientation on group satisfactionHaase, Stacy Lynn 01 January 1995 (has links)
No description available.
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Evaluating interdisciplinary extension CRD programming: a case study of commercial vegetable cooperativesIrvin, William D. January 1987 (has links)
Extension programming for commercial vegetable cooperatives should be designed to utilize community resource development (CRD) group problem-solving, interdisciplinary educational programming, and an Agricultural Cooperative Service, U.S. Department of Agriculture model for establishing a cooperative. Case study data from three commercial vegetable cooperatives suggest that such programming will increase a cooperative's ability to maximize driving forces and to minimize restraining forces associated with personality and environmental factors operating within the organizational outcome categories of membership commitment, production, administration, management, marketing, and net worth. Both qualitative and quantitative data are used to support the results of the study. / Ed. D.
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Problem-based learning: a case study in integrating teachers, students, methods, and hypermedia data basesMyers, Robert J. 10 November 2005 (has links)
This study describes two efforts: (1) the development of a learning environment that includes a hypermedia data base about Mesoamerica, and (2) an observational study of middle school students using the system within a framework of problem-based learning for mastering content and thinking skills. The goal was to create a learning environment influenced by metacognitive strategies, hypermedia interface design, and problem-solving scenarios preceded by discrepant events. Participants consisted of 25 seventh-grade social studies students. They were divided into four groups, each having access to a microcomputer with the hypermedia data base. They also had additional resources such as books and magazines dealing with Mesoamerican civilizations. Data collection included direct observations from four facilitator/evaluators, audiotape, videotape, student products, software routines, and questionnaires. Findings suggest:
· the hypermedia data base navigation was usable and easy to learn for these students
· a discrepant event inquiry model was among the factors contributing to sustained student activity
· embedded problem-solving strategies facilitated higher-order thinking only when coupled with teacher support.
The key in the environment appeared to be teacher-student interactions which allowed the teacher to dynamically assess students' abilities, then provide necessary support for independent action. The computer's role was that of a tool which mediated between the teacher and students. / Ph. D.
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A case study of integrating ICT in task-based lessons in a Hong Kong senior secondray school陳國琴, Tan, Kok-khim, Verna. January 2002 (has links)
published_or_final_version / Education / Master / Master of Science in Information Technology in Education
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Facilitation of sustainable co-operative processes in organisations /Hunter, Dale. January 2003 (has links)
Thesis (Ph.D.) -- University of Western Sydney, 2003. / "A thesis presented to the University of Western Sydney School of Social Ecology and Lifelong Learning in fulfilment of the requirements for the degree of Doctor of Philosophy" "March 2003" Bibliography: 238 - 249.
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'n Ondersoek na die rol van strukturele groepfaktore en groepprosesse met betrekking tot bestuurspaninnoverendheidBotha, S. (Sonja) 03 1900 (has links)
Thesis (MA)--University of Stellenbosch, 2002. / ENGLISH ABSTRACT: Innovation and creativity are established research areas but both are relatively new
research areas within the field of organisational psychology. Early research on
innovation and creativity were primarily the focus area of academics in related social
sciences disciplines. Research on innovation and creativity was integrated with the
orientations and perspectives of organisational psychologists over a period of time. In
other words the development and identification of innovation as a success factor of the
work environment is something that took place over decades. Changes in the competitive
environment over the last few decades contributed to the increasing interest in the
concept of innovation. Today managers recognise innovation as a necessity that needs to
be managed and developed.
Three levels of analyses (the individual, group and organisation) can be identified in the
innovation literature. Until recently researchers focused primarily on the individual and
the organisation as units of analysis. As a results of this, research that focuses on the
individual and the organisation are quite comprehensive compared to studies that focus
on the group as a unit of analysis. The utilisation of teams have increased in
organisations, but our knowledge of the factors and dimensions that determine group
innovation are still restricted. The complex nature of group innovation could perhaps be a contributing factor in terms of the amount of research studies that have been done on
group innovation.
It is especially in this regard that this study sets out to thoroughly investigate existing
group innovation literature and to combine this with an investigation into the possible
contributions of related social psychological research (for example group decision
making, intragroup conflict and creative problem solving) to the innovation literature.
Each one of the three units of analysis (individual, group and organisation) has a unique
impact on group innovation, but not one of them explains exclusively the innovativeness
of a team. An interdependent relationship exists between these factors. This stresses the
complexity of the concept and as a result of this, researchers are encouraged to
investigate the possible contributions of related social psychological themes to the
innovation research and literature.
In this regard this study focused extensively on a input, process and output model of
group innovation by West and Anderson (1996) to determine to what extend some of the
aspects of the model explained the innovativeness of a group. This is a comprehensive
model and for the purposes of this study only certain aspects of the model were included
in the research process. The size of the team and team tenure were the two input
elements that were included in the study. The process elements of the model includes
clarity and commitment to team objectives, participation, task orientation and support for
innovation. In terms of the output aspects of the model the focus was on the following:
how radical, effective, new and extensive the innovation is, as well as the number of
innovations per team. The results of the study indicate that there are a relationship
between the variables of West and Anderson's input, process and output model (1996)
and the innovativeness of the team. The results of this study indicate that the model by
West and Anderson is a valuable contribution to the research literature on group
innovation behaviour. Although group innovation has not been researched extensively, it seems that group
innovation is starting to make an impact on the organisational psychology domain and
that it will be a central aspect of the research agenda of organisational psychologists in
future. If we are able to establish a sound theoretical basis organisations will be able to
understand and predict group innovation behaviour.
It can be concluded that this study made a contribution to the research literature on group
innovation behaviour in terms of an awareness of the impact and necessity of innovation
in today's work environment, and also in extending the existing knowledge base of group
innovation behaviour / AFRIKAANSE OPSOMMING: Alhoewel innovasie al VIr 'n geruime tyd as navorsingsdomein gevestig IS, het
organisasiesielkundiges eers redelik onlangs aan innovasie en kreatiwiteit begin aandag
skenk. Een van die redes waarom dit so lank geneem het voordat innovasie as 'n
waardige wetenskaplike navorsingsonderwerp besef was, was die feit dat vroeëre
navorsing oor hierdie onderwerp deur akademici in ander sosiaal wetenskaplike
dissiplines uitgevoer was. Die integrering van sodanige navorsing met
organisasiesielkundiges se perspektiewe en oriëntasies het skynbaar slegs met verloop
van tyd plaasgevind.
Die ontwikkeling van innovasie as 'n verskynsel van die werksomgewing het dus
stelselmatig oor dekades heen plaasgevind. Die impak van omgewingsveranderinge op
organisasies het ook oor die afgelope paar dekades beduidende belangstelling ten opsigte
van innovasie ontsluit. Innovasie, as 'n komponent van organisatoriese-kompeterendheid
en -effektiwiteit, is vandag 'n noodsaaklikheid wat toenemend deur hedendaagse
bedryfsleiers ondersteun en bestuur word.
Binne die werksomgewing kom innovasie op drie verskillende vlakke (die individu, die
groep en die organisasie) voor. Tot dusver het innovasienavorsers egter in hoofsaak op
die individu en organisasie as ontledingseenheid gefokus. Navorsing wat die individu of
organisasie as ontledingseenheid gebruik, is volop in vergelyking met studies wat die
groep as ontledingseenheid gebruik. Met ander woorde, alhoewel die gebruikmaking van
spanne in organisasies toeneem, is ons kennis van die faktore en dimensies wat spaninnoverendheid bepaal, steeds beperk. Die beperkte teoretiese basis van bestaande
groepinnovasienavorsing kan deels aan die omvangryke en komplekse aard van die
verskynsel toegeskryf word.
Dit is juis in hierdie opsig dat hierdie studie dit ten doel gestel het om bestaande
groepinnovasieliteratuur deeglik te ondersoek en om vas te stel tot watter mate verwante
sosiaal-sielkundige navorsing (onder andere groepbesluitneming, intragroepkonflik en
kreatiewe probleemoplossing) 'n bydrae tot die innovasieliteratuur kan lewer.
Elk van die drie ontledingsvlakke (individu, groep, organisasie) het 'n unieke effek op die
innoverendheid van 'n span, maar nie een van hierdie kategorieë verklaar uitsluitlik die
innoverendheid van 'n span nie. Die interafhanklike verhouding van hierdie faktore
beklemtoon die kompleksiteit van die verskynsel en dit moedig toekomstige navorsers
aan om die nuttige bydraes van verwante sosiaal-sielkundige temas te ondersoek.
In hierdie verband is daar ook breedvoerig gebruik gemaak van 'n inset, proses en uitset
model van groepinnoverendheid deur West en Anderson (1996), ten einde vas te stel tot
watter mate sekere aspekte van die model die innoverendheid van 'n span voorspel.
Vanweë die omvangrykheid van die model is slegs sekere veranderlikes in die navorsing
ingesluit. In terme van die insette is daar op grootte en spandienstydperk gefokus. Die
proses faset van die model verwys na die duidelikheid en verbondenheid tot doelwitte,
deelname, taakoriëntasie en ondersteuning vir innovasie. Ten opsigte van die uitset faset
van die model is daar op die volgende aspekte gefokus: die radikaalheid,
omvangrykheid, nuutheid en effektiwiteit van die innovasie asook die getal innovasie
items binne die groep. Die resultate van die studie dui daarop dat daar wel 'n verband
tussen hierdie veranderlikes van West en Anderson (1996) se model en die
innoverendheid van groepe bestaan. Hierdie model van groepinnoverendheid blyk vanuit
die resultate van hierdie studie, en vorige studies, nuttig te wees vir die bestudering van
groepinnovasiegedrag. Alhoewel daar tot dusver min lig gewerp is op die faktore wat groepinnoverendheid
bepaal, wil dit voorkom asof groepinnovasienavorsing 'n sentrale faset van die
organisasiesielkunde se navorsingsagenda in die toekoms sal wees. Die vestiging en
uitbreiding van 'n teoretiese basis salorganisasies in staat stelom die innovasiegedrag
van spanne beter te verstaan en te voorspel.
Ten slotte kan dit vermeld word dat hierdie studie In bydrae gelewer het tot
groepinnovasiegedrag, nie net in terme van 'n bewusmaking van die impak en
noodsaaklikheid van innovasie in die hedendaagse werksomgewing nie, maar ook in
terme van die uitbreiding van die bestaande kennisbasis oor groepinnovasiegedrag.
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Pre-writing rhetorical strategies which activate both hemispheres of the brainSonnenburg, Edith M. 01 January 1985 (has links)
No description available.
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Comparing the use of technology-based vs traditional team building interventions in developing group problem-solving and learning behaviours: insights from two experimental studiesSellier, Matthew 16 March 2022 (has links)
The increasing reliance on technology for communication seems to have shown that nontechnology or traditional team building activities may not be effective in improving certain interpersonal skills (Klein et al., 2009). The researcher investigated whether the use of a serious game, i.e. an educational video game, is a better mode of delivery to improve group problem solving, team cohesiveness, team learning behaviours and, perceived team psychological safety rather than traditional team building intervention, i.e. a non-technology-based team building intervention (Emsley & Rumeser, 2018; Edmondson, 1999). The researcher conducted two post test only quasi-experiments to compare the methods of team-building. In Study 1, four teams of university students (n=15 total students) took part in either a serious game or a traditional team building intervention. The serious game was based on a scavenger hunt mobile application while the traditional team building activity was an obstacle course. Each team was assessed, after the team building interventions, on their group problem-solving skills and team cohesiveness in order to determine if there was a significant difference between the scores of the two dimensions above for intervention groups. Study 2 consisted of six teams of university students (n=30 total students) participated in either a traditional online team-building activity or an online team-based serious game. The traditional online team-building activity was a spectrum mapping activity, and the online team-based serious game was an online escape room. Each team then participated in the same thought experiment and were finally asked to answer a questionnaire. Furthermore, a field researcher participated in both activities and her experiences were noted through an interview. There did not seem to be sufficient evidence to support the hypotheses for the second quasi experiment. However, the was evidence collected throughout both quasi-experiments that suggests that serious games are more enjoyed by participants and there seems to be a clearer initiative to utilise the interpersonal skills acquired in the future.
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All Together Now: The Impact of Team-Based Problem-Solving on Teacher Learning and EffectivenessShand, Robert Douglas January 2015 (has links)
Schools face a great challenge in recruiting and retaining quality teachers, given the documented importance of, variability in, and difficulty observing and predicting teacher quality. One option schools have is to identify what more effective teachers do and use that information to train less effective teachers to get better. Unfortunately, there is little empirical support for much traditional teacher training, as measured by gains in student test scores. Models of collaborative, team-based learning – such as Professional Learning Communities and Japanese lesson study – have been widely touted, and there is some evidence that they may be effective in certain contexts. Economic theory suggests this could be because of peer monitoring, peer pressure, specialization, knowledge-sharing, or market failure in pre-service training, particularly if learning to teach is primarily experiential. However, not all collaboration is good due to concerns about free-riding and substituting for more productive individual activity, so unbridled enthusiasm for collaborative professional development may need to be tempered.
This dissertation examines the effectiveness of a specific form of teacher collaboration in the form of inquiry teams, groups of teachers and administrators jointly engaged in action research projects with the aim of uncovering innovative instructional strategies and sharing effective approaches. It takes advantage of the phase-in of teams, eventually to all teachers in a large, urban school district in the northeastern United States from 2007-2010 to estimate the results of three natural experiments using difference-in-differences and instrumental variables approaches. The effects of teamwork on teacher value-added, teacher retention, and student test scores are small and sensitive to year, specification, and outcome, although results are mostly positive and occasionally statistically significant, suggesting that overall effects are potentially positive but modest at best. Further examination of heterogeneity and four qualitative case studies of teams suggest that small average effects mask considerable differences in team processes, and that under certain conditions, inquiry team work may be far more effective. A cost analysis reveals that, although it is costly to do inquiry work well, given the low-intensity of average treatment and the large number of students affected, the benefits of inquiry work could exceed the costs if the policy were more targeted. Overall, the policy recommendation is to temper unqualified enthusiasm about teacher collaboration, as without appropriate structures and supports it has little measurable effect on the outcomes examined here. As a policy lever, a universal mandate to participate on collaborative inquiry teams is unlikely to be effective or pass a cost-benefit test. Nonetheless, smaller-scale, higher intensity forms of collaboration that allow for more active leadership support and participation may be more promising, and more cost-effective than alternative forms of professional development, particularly for some sub-groups of teachers such as those in their first year of teaching.
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THE HEURISTICS UTILIZED BY FIFTH GRADE STUDENTS IN SOLVING VERBAL MATHEMATICS PROBLEMS IN A SMALL GROUP SETTING.DUNCAN, JAMES EDWIN. January 1985 (has links)
Specific to the recommendation of the National Council of Teachers of Mathematics (1980) to identify and analyze problem solving strategies and the settings in which the development of these strategies could be optimized, this study is a compilation of three case studies which describe what elementary school children say and do when solving verbal mathematics problems in small groups. Persuant to this goal, three four-member groups were selected and asked to reach a consensus within each group on the solution to a variety of routine and non-routine problems. In this relatively unstructured setting, transcriptions of verbal interactions, written records of all computations, and observer notes were compiled for each group. The resulting identification and description of the problem solving behaviors which occurred were analyzed in terms of two broad interactive functions by which children seek to understand verbal problems: the construction of mental representations or physical displays of the problems and the evaluations of these constructions. Representations, in this perspective, are constructed at two levels: a contextual level at which the problem situation is linguistically interpreted and a structural level at which a statement of a problem underlying mathematical structure is defined. Evaluations also occur which allow group members to monitor their understanding and direct the course of the problem solving effort. The findings indicate that intermediate aged children when solving problems in small groups display general patterns of behavior. These patterns of behavior include: the manner in which the groups approach and effectively isolate the contextual elements of a verbal problem, the propensity of groups to change the mode in which a problem is represented by utilizing manipulatives, diagrams, tables and other physical displays, and the manner in which groups monitor the course of problem solving and reach consensuses on solution proposals. Within this general pattern, however, specific subject and task variables characterize individual groups, affecting both the group interaction and the incidence of specific problem solving behaviors. These findings suggest practical classroom applications for group problem solving formats in the elementary school classroom. Additional research, however, must provide the link between group problem solving and individual performance.
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