• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 93
  • 53
  • 17
  • 9
  • 6
  • 5
  • 3
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • Tagged with
  • 209
  • 209
  • 130
  • 88
  • 60
  • 49
  • 48
  • 43
  • 41
  • 33
  • 27
  • 27
  • 24
  • 22
  • 20
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

Quality-Aware Live and on-Demand Video Streaming in P2P Networks / Transport avec QoS de Flux Vidéo Direct et à la Demande sur les Réseaux Pair-à-Pair

Abbasi, Ubaid 25 April 2012 (has links)
Le besoin des applications de streaming multimédia en temps réel sur Internet ne cesse d’accroître. Dans ce contexte, les réseaux Pair-à-Pair (P2P) jouent un rôle prépondérant afin d’assurer une transmission robuste et extensible (scalable) de contenu multimédia à grand-échelle. Cependant, le déploiement des applications de streaming multimédia à travers les réseaux P2P présente plusieurs verrous. En effet, les applications de streaming vidéo nécessitent une garantie de performances temps réel en termes de : délai minimal de bout-en-bout, faible taux de perte de paquets et garantie de la bande passante. Par ailleurs, un réseau P2P est composé d’un ensemble de terminaux interconnectés à travers des réseaux hétérogènes, n’ayant pas forcément les mêmes caractéristiques requises afin d’offrir la même qualité vidéo aux clients finaux.Dans cette thèse, nous analysons différents problèmes liés au streaming en-direct (Live) ou à la demande (VoD) de la vidéo sur les réseaux P2P, et nous proposons un ensemble de mécanismes pour y remédier. / There is an increasing demand for efficient deployment of real-time multimedia streaming applications over Internet. In this context, Peer-to-Peer (P2P) networks are playing an important role for supporting robust and scalable transmission of multimedia content to large-scale and massive receivers. P2P networks consist of different heterogeneous networks and devices, which may not have symmetric characteristics to offer the same video quality to end clients. The deployment of streaming applications such as live and on-demand over P2P networks is challenging. Indeed, video streaming applications require real-time performance guarantee in terms of low end-to-end delay, low packet loss and guaranteed available bandwidth. Moreover, P2P video streaming also experiences the problems of long start-time and churn-induced instability. The situation leads to affect the viewing experience of the users in P2P networks.The aim of this thesis is to analyze these issues and to propose quality-aware mechanisms for both live and on-demand streaming over P2P networks. Our contributions in this dissertation are threefold. First, we propose a small world overlay organization mechanism allowing efficient organization of peers to reduce the end-to-end delay for live streaming applications. Second, we propose a mechanism for cooperative prefetching with differentiated chunks scheduling suitable for P2P video-on-demand (VoD) to efficiently handle seek operations while reducing the response latency and increasing the hit ratio. Finally, we present a smoothing mechanism for layered streaming in P2P networks. The mechanism aims to reduce the number of layer changes under varying network conditions while at the same time achieving a high delivery ratio.
102

Design of Single Scalar DSP based H.264/AVC Decoder

Tiejun Hu, Di Wu January 2005 (has links)
H.264/AVC is a new video compression standard designed for future broadband network. Compared with former video coding standards such as MPEG-2 and MPEG-4 part 2, it saves up to 40% in bit rate and provides important characteristics such as error resilience, stream switching etc. However, the improvement in performance also introduces increase in computational complexity, which requires more powerful hardware. At the same time, there are several image and video coding standards currently used such as JPEG and MPEG-4. Although ASIC design meets the performance requirement, it lacks flexibility for heterogeneous standards. Hence reconfigurable DSP processor is more suitable for media processing since it provides both real-time performance and flexibility. Currently there are several single scalar DSP processors in the market. Compare to media processor, which is generally SIMD or VLIW, single scalar DSP is cheaper and has smaller area while its performance for video processing is limited. In this paper, a method to promote the performance of single scalar DSP by attaching hardware accelerators is proposed. And the bottleneck for performance promotion is investigated and the upper limit of acceleration of a certain single scalar DSP for H.264/AVC decoding is presented. Behavioral model of H.264/AVC decoder is realized in pure software during the first step. Although real-time performance cannot be achieved with pure software implementation, computational complexity of different parts is investigated and the critical path in decoding was exposed by analyzing the first design of this software solution. Then both functional acceleration and addressing acceleration were investigated and designed to achieve the performance for real-time decoding using available clock frequency within 200MHz.
103

A Selection of H.264 Encoder Components Implemented and Benchmarked on a Multi-core DSP Processor

Einemo, Jonas, Lundqvist, Magnus January 2010 (has links)
H.264 is a video coding standard which offers high data compression rate at the cost of a high computational load. This thesis evaluates how well parts of the H.264 standard can be implemented for a new multi-core digital signal processing processor architecture called ePUMA. The thesis investigates if real-time encoding of high definition video sequences could be performed. The implementation consists of the motion estimation, motion compensation, discrete cosine transform, inverse discrete cosine transform, quantization and rescaling parts of the H.264 standard. Benchmarking is done using the ePUMA system simulator and the results are compared to an implementation of an existing H.264 encoder for another multi-core processor architecture called STI Cell. The results show that the selected parts of the H.264 encoder could be run on 6 calculation cores in 5 million cycles per frame. This setup leaves 2 calculation cores to run the remaining parts of the encoder.
104

Implementation and evaluation of packet loss concealment schemes with the JM reference software / Implementation och utvärdering av metoder för att dölja paketförluster med JM-referensmjukvaran

Cooke, Henrik January 2010 (has links)
Communication over today’s IP-based networks are to some extent subject to packet loss. Most real-time applications, such as video streaming, need methods to hide this effect, since resending lost packets may introduce unacceptable delays. For IP-based video streaming applications such a method is referred to as a packet loss concealment scheme. In this thesis a recently proposed mixture model and least squares-based packet loss concealment scheme is implemented and evaluated together with three more well known concealment methods. The JM reference software is used as basis for the implementation, which is a public available software codec for the H.264 video coding standard. The evaluation is carried out by comparing the schemes in terms of objective measurements, subjective observations and a study with human observers. The recently proposed packet loss concealment scheme shows good performance with respect to the objective measures, and careful observations indicate better concealment of scenes with fast motion and rapidly changing video content. The study with human observers verifies the results for the case when a more sophisticated packetization technique is used. A new packet loss concealment scheme, based on joint modeling of motion vectors and pixels, is also investigated in the last chapter as an additional contribution of the thesis.
105

Synthesis, Coding, and Evaluation of 3D Images Based on Integral Imaging

Olsson, Roger January 2008 (has links)
In recent years camera prototypes based on Integral Imaging (II) have emerged that are capable of capturing three-dimensional (3D) images. When being viewed on a 3D display, these II-pictures convey depth and content that realistically change perspective as the viewer changes the viewing position. The dissertation concentrates on three restraining factors concerning II-picture progress. Firstly, there is a lack of digital II-pictures available for inter alia comparative research and coding scheme development. Secondly, there is an absence of objective quality metrics that explicitly measure distortion with respect to the II-picture properties: depth and view-angle dependency. Thirdly, low coding efficiencies are achieved when present image coding standards are applied to II-pictures. A computer synthesis method has been developed, which enables the production of different II-picture types. An II-camera model forms a basis and is combined with a scene description language that allows for the describing of arbitrary complex virtual scenes. The light transport within the scene and into the II-camera is simulated using ray-tracing and geometrical optics. A number of II-camera models, scene descriptions, and II-pictures are produced using the presented method. Two quality evaluation metrics have been constructed to objectively quantify the distortion contained in an II-picture with respect to its specific properties. The first metric models how the distortion is perceived by a viewer watching an II-display from different viewing-angles. The second metric estimates the depth-distribution of the distortion. New aspects of coding-induced artifacts within the II-picture are revealed using the proposed metrics. Finally, a coding scheme for II-pictures has been developed that inter alia utilizes the video coding standard H.264/AVC by firstly transforming the II-picture into a pseudo video sequence. The properties of the coding scheme have been studied in detail and compared with other coding schemes using the proposed evaluation metrics. The proposed coding scheme achieves the same quality as JPEG2000 at approximately 1/60th of the storage- or distribution requirements. / De senaste åren har kameraprototyper som kan fånga tredimensionella (3D) bilder presenterats, baserade på 3D-tekniken Integral Imaging (II). När dessa II-bilder betraktas på en 3D-skärm, delger de både ett djup och ett innehåll som på ett realistiskt sätt ändrar perspektiv när tittaren ändrar sin betraktningsposition. Avhandlingen koncentrerar sig på tre återhållande faktorer gällande II-bilder. För det första finns det en mycket begränsad allmän tillgång till II-bilder för jämförande forskning och utveckling av kodningsmetoder. Det finns heller inga objektiva kvalitetsmått som uttryckligen mäter distorsion med avseende på II-bildens egenskaper: djup och betraktningsvinkelberoende. Slutligen uppnår nuvarande standarder för bildkodning låg kodningseffektivitet när de appliceras på II-bilder. En metod baserad på datorrendrering har utvecklats som tillåter produktion av olika typer av II-bilder. En II-kameramodel ingår som bas, kombinerat med ett scenbeskrivningsspråk som möjligör att godtydligt komplexa virtuella scener definieras. Ljustransporten inom scenen och fram till II-kameran simuleras med strålföljning och geometrisk optik. Den presenterade metoden används för att skapa ett antal II-kameramodeller, scendefinitioner och II-bilder. Två kvalitetmått har tagits fram för att objektivt kvantifiera distorsion som kan uppträda i en II-bild med avseende på dess specifika egenskaper. Det första måttet modellerar hur distortionen uppfattas av en tittare som betraktar en 3D-skärm ur olika betraktningsvinklar. Det andra måttet beräknar distorsionens djupdistribution inom II-bilden. Nya aspekter av kodningsinducerade artefakter påvisas med de föreslagna kvalitetsmåtten. Slutligen har en kodningsmetod för II-bilder utarbetats som bland annat utnyttjar videokodningsstandarden H.264/AVC genom att först transformera II-bilden till en pseudovideosekvens (PVS). Kodningsmetodens egenskaper har studerats i detalj och jämförts med andra kodningsmetoder, bland annat med hjälp av de föreslagna kvalitetsmåtten. Den föreslagna kodningsmetoden åstadkommer samma kvalitet som JPEG2000 till ungefärligen 1/60-del av kraven på lagring och distribution.
106

Digital Video Watermarking Robust to Geometric Attacks and Compressions

Liu, Yan January 2011 (has links)
This thesis focuses on video watermarking robust against geometric attacks and video compressions. In addition to the requirements for an image watermarking algorithm, a digital video watermarking algorithm has to be robust against advanced video compressions, frame loss, frame swapping, aspect ratio change, frame rate change, intra- and inter-frame filtering, etc. Video compression, especially, the most efficient compression standard, H.264, and geometric attacks, such as rotation and cropping, frame aspect ratio change, and translation, are considered the most challenging attacks for video watermarking algorithms. In this thesis, we first review typical watermarking algorithms robust against geometric attacks and video compressions, and point out their advantages and disadvantages. Then, we propose our robust video watermarking algorithms against Rotation, Scaling and Translation (RST) attacks and MPEG-2 compression based on the logpolar mapping and the phase-only filtering method. Rotation or scaling transformation in the spatial domain results in vertical or horizontal shift in the log-polar mapping (LPM) of the magnitude of the Fourier spectrum of the target frame. Translation has no effect in this domain. This method is very robust to RST attacks and MPEG-2 compression. We also demonstrate that this method can be used as a RST parameters detector to work with other watermarking algorithms to improve their robustness to RST attacks. Furthermore, we propose a new video watermarking algorithm based on the 1D DFT (one-dimensional Discrete Fourier Transform) and 1D projection. This algorithm enhances the robustness to video compression and is able to resist the most advanced video compression, H.264. The 1D DFT for a video sequence along the temporal domain generates an ideal domain, in which the spatial information is still kept and the temporal information is obtained. With detailed analysis and calculation, we choose the frames with highest temporal frequencies to embed the fence-shaped watermark pattern in the Radon transform domain of the selected frames. The performance of the proposed algorithm is evaluated by video compression standards MPEG-2 and H.264; geometric attacks such as rotation, translation, and aspect-ratio changes; and other video processing. The most important advantages of this video watermarking algorithm are its simplicity, practicality and robustness.
107

Kódování 4K videa v reálném čase s technologií NVENC / 4K real-time video encoding using NVENC technology

Buchta, Martin January 2020 (has links)
Diploma thesis is focused on real-time 4K video encoding using NVENC technology. First chapter describes the most used video codecs H.264 and HEVC. There is an explanation of the principle of graphic cards and their programmable units. Analysis of the solution of open source Video Codec SDK is also part of the thesis. The main focus of the thesis is an implementation of an application which can handle 4K video encoding from multiple cameras in real time. Performance and qualitative tests were performed for application. Results of these tests were analyzed and discussed.
108

Implementace metriky pro hodnocení kvality videosekvencí do dekodéru H.264/AVC / Implementing a Video Quality Metric in the H.264/AVC Decoder

Grúbel, Michal January 2010 (has links)
In this diploma thesis an algorithm for the evaluation of picture quality of H.264-coded video sequences is introduced and applied. As a measure of picture quality objective metric the peak signal to noise ratio (PSNR) is used. While the computation of the PSNR usually requires a reference signal and compares it to the distorted video sequence, this algorithm is able to evaluate PSNR following the coded transform coefficients. Thus, no reference signal is needed.
109

Motion Estimation and Compensation Hardware Architecture with Hierarchy of Flexibility in Video Encoder LSIs / 映像符号化LSIにおける階層的な柔軟性をもつ動き検出/動き補償ハードウェア・アーキテクチャ

Nitta, Koyo 23 March 2015 (has links)
京都大学 / 0048 / 新制・課程博士 / 博士(情報学) / 甲第19138号 / 情博第584号 / 新制||情||102(附属図書館) / 32089 / 京都大学大学院情報学研究科通信情報システム専攻 / (主査)教授 佐藤 高史, 教授 小野寺 秀俊, 教授 髙木 直史 / 学位規則第4条第1項該当 / Doctor of Informatics / Kyoto University / DFAM
110

Content-aware Video Compression

Subramanian, Vivek January 2019 (has links)
In a video there are certain regions in the image that viewers focus on more than others, which are called the salient regions or Regions­Of-Interest (ROI). This thesis aims to improve the perceived quality of videos by improving the quality of these ROis while degrading the quality of the other non-ROI regions of a frame to keep the same bitrate as would have been the case otherwise. This improvement is achieved by using saliency maps generated using an eye tracker or a deep neural network and providing this information to a modified video encoder. In this thesis the open source x264 encoder was chosen to make use of this information. The effects of ROI encoding are studied for high quality 720p videos by encoding them at low bitrates. The results indicate that ROI encoding can improve subjective video quality when carefully applied. / I en video £inns <let vissa delar av bilden som tittarna fokuserar mer pa an andra, och dessa kallas Region of Interest". Malet med den har upp­satsen ar att hoja den av tittaren upplevda videokvaliteten genom att minska kompressionsgraden ( och darmed hoja kvaliteten) i de iogon­fallande delarna av bilden, samtid som man hojer kompressionsgra­den i ovriga delar sa att bitraten blir den samma som innan andring­en. Den har forbattringen gors genom att anvanda Saliency Mapsss­om visar de iogonfallande delarna for varje bildruta. Dessa Saliency Maps"har antingen detekterats med hjalp av en Eye Tracker eller sa har de raknats fram av ett Neuralt Natverk. Informationen anvands sedan i en modifierad version av den oppna codecen x264 enligt en egen­designad algoritm. Effekten av forandringen har studerats genom att koda hogkvalitativa kallfiler vid lag bitrate. Resultaten indikerar att denna metod kan forbattra den upplevda kvaliteten av en video om den appliceras med ratt styrka.

Page generated in 0.0164 seconds