• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 9
  • 4
  • 3
  • 3
  • 2
  • Tagged with
  • 25
  • 25
  • 25
  • 8
  • 8
  • 7
  • 6
  • 6
  • 6
  • 6
  • 6
  • 5
  • 4
  • 4
  • 4
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Uma abordagem para a modelagem de sistemas digitais

Oliveira, Wagner Luiz Alves de 18 December 2003 (has links)
Orientadores: Norian Marranghello / Tese (doutorado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação / Made available in DSpace on 2018-08-04T00:21:09Z (GMT). No. of bitstreams: 1 Oliveira_WagnerLuizAlvesde_D.pdf: 11239313 bytes, checksum: 6656f5270142e68410f7ed92ce02dc2d (MD5) Previous issue date: 2004 / Resumo: O projeto de sistemas digitais alcançou um elevado grau de complexidade, inviabilizando sua consecução sem o uso de ferramentas de CAD. O ponto de partida de tais ferramentas consiste numa visão conceitual do sistema pretendido (dada por um ou mais modelos conceituais), a qual é capturada para tratamento computacional por uma ou mais linguagens de especificação. Várias dessas linguagens foram desenvolvidas visando capturar tantas características de hardware e de software quanto possível, de acordo com diferentes metodologias de projeto. Rede de Petri é uma classe de modelos conceituais utilizada na modelagem de diversos tipos de sistemas computacionais paralelos. Algumas extensões de rede de Petri foram propostas visando à descrição, de forma tão acurada quanto possível, de características de sistemas digitais. Entretanto, somente duas destas extensões possuem um número maior de características necessárias à descrição integral de tais sistemas. O presente trabalho apresenta uma extensão de rede de Petri desenvolvida para superar as limitações das demais extensões na representação de sistemas digitais. O trabalho apresenta, também, uma metodologia de coprojeto hardware/software na qual a extensão proposta pode ser usada como linguagem de modelagem interna. Tal plataforma visa a descrição, simulação, análise, validação e síntese em alto nível de sistemas digitais embutidos / Abstract: Digital system design has reached a high degree of complexity that prevents its realization without CAD tools. The starting point of such tools consists on a conceptual view of the intended system (given by one or more conceptual models), which is captured for computational handling by one or more specification languages. Several of such languages were developed aiming to capture as many hardware and software characteristics as possible, according to different design methodologies. Petri net is a class of conceptual models for parallel system modeling. Some Petri net extensions have been proposed aiming at describing digital systems characteristics as accurately as possible. However, only two of them have nearly all features needed to describe such systems in full. This work presents a Petri net extension developed to overcome the restrictions for digital system modeling through Petri net extensions. A hardware/software codesign methodology in which the proposed extension can be used as the internal modeling language is presented as well. Such a framework aims embedded digital system description, simulation, analysis, validation, and high-level synthesis / Doutorado / Eletrônica, Microeletrônica e Optoeletrônica / Doutor em Engenharia Elétrica
12

Nástroj pro grafické prototypování vestavěných systémů / Tool for Graphical Prototyping of the Embedded Systems

Ilčík, Ondřej January 2011 (has links)
This study is focused on grafical modeling of embedded systems using dialects of UML. It provides a brief description of existing profiles. Furthemore it deals with modeling frameworks for the Eclipse platform and describes an implementation of such modeling tool as a part of project Lissom.
13

Vícekamerový snímač biometrických vlastností lidského prstu / Multi-Camera Scanner of Biometric Features of Human Finger

Trhoň, Adam January 2015 (has links)
This thesis describes a conceptual design of touchless fingerprint sensor and design, implementation and testing of its firmware, which is a composition of hardware implemented in VHDL and a program implemented in C. Result of this thesis can be used as the first step of building an industrial solution.
14

Arquitetura multi-core reconfigurável para detecção de pedestres baseada em visão / Reconfigurable Multi-core Architecture for Vision-based Pedestrian Detection

Holanda, Jose Arnaldo Mascagni de 17 May 2017 (has links)
Dentre as diversas tecnologias de Assistência Avançada ao Condutor (ADAS) que têm sido adicionadas aos automóveis modernos estão os sistemas de detecção de pedestres. Tais sistemas utilizam sensores, como radares, lasers e câmeras de vídeo para captar informações do ambiente e evitar a colisão com pessoas no contexto do trânsito. Câmeras de vídeo têm se apresentado como um ótima opção para esses sistemas, devido ao relativo baixo custo e à riqueza de informações que capturam do ambiente. Muitas técnicas para detecção de pedestres baseadas em visão têm surgido nos últimos anos, tendo como característica a necessidade de um grande poder computacional para que se possa realizar o processamento das imagens em tempo real, de forma robusta, confiável e com baixa taxa de erros. Além disso, é necessário que sistemas que implementem essas técnicas tenham baixo consumo de energia, para que possam funcionar em um ambiente embarcado, como os automóveis. Uma tendência desses sistemas é o processamento de imagens de múltiplas câmeras presentes no veículo, de forma que o sistema consiga perceber potenciais perigos de colisão ao redor do veículo. Neste contexto, este trabalho aborda o coprojeto de hardware e software de uma arquitetura para detecção de pedestres, considerando a presença de quatro câmeras em um veículo (uma frontal, uma traseira e duas laterais). Com este propósito, utiliza-se a flexibilidade dos dispositivos FPGA para a exploração do espaço de projeto e a construção de uma arquitetura que forneça o desempenho necessário, o consumo de energia em níveis adequados e que também permita a adaptação a novos cenários e a evolução das técnicas de detecção de pedestres por meio da programabilidade. O desenvolvimento da arquitetura baseouse em dois algoritmos amplamente utilizados para detecção de pedestres, que são o Histogram of Oriented Gradients (HOG) e o Integral Channel Features (ICF). Ambos introduzem técnicas que servem como base para os algoritmos de detecção modernos. A arquitetura implementada permitiu a exploração de diferentes tipos de paralelismo das aplicações por meio do uso de múltiplos processadores softcore, bem como a aceleração de funções críticas por meio de implementações em hardware. Também foi demonstrada sua viabilidade no atendimento a um sistema contendo quatro câmeras de vídeo. / Among the several Advanced Driver Assistance (ADAS) technologies that have been added to modern vehicles are pedestrian detection systems. Those systems use sensors, such as radars, lasers, and video cameras to capture information from the environment and avoid collision with people in the context of traffic. Video cameras have become as a great option for such systems because of the relatively low cost and all of information they are able to capture from the environment. Many techniques for vison-based pedestrian detection have appeared in the last years, having as characteristic the necessity of a great computational power so that image can be processed in real time, in a robust and reliable way, and with low error rate. In addition, systems that implement these techniques require low power consumption, so they can operate in an embedded environment such as automobiles. A trend of these systems is the processing of images from multiple cameras mounted in vehicles, so that the system can detect potential collision hazards around the vehicle. In this context, this work addresses the hardware and software codesign of an architecture for pedestrian detection, considering the presence of four cameras in a vehicle (one in the front, one in the rear and two in the sides). For this purpose, the flexibility of FPGA devices is used for design space exploration and the construction of an architecture that provides the necessary performance, energy consumption at appropriate levels and also allows adaptation to new scenarios and evolution of pedestrian detection techniques through programmability. The development of the architecture was based on two algorithms widely used for pedestrian detection, which are Histogram of Oriented Gradients (HOG) and Integral Channel Features (ICF). Both introduce techniques that serve as the basis for modern detection algorithms. The implemented architecture allowed the exploration of different types of parallelism through the use of multiple softcore processors, as well as the acceleration of critical functions through implementations in hardware. It has also been demonstrated its feasibility in attending to a system containing four video cameras.
15

Exploring coordinated software and hardware support for hardware resource allocation

Figueiredo Boneti, Carlos Santieri de 04 September 2009 (has links)
Multithreaded processors are now common in the industry as they offer high performance at a low cost. Traditionally, in such processors, the assignation of hardware resources between the multiple threads is done implicitly, by the hardware policies. However, a new class of multithreaded hardware allows the explicit allocation of resources to be controlled or biased by the software. Currently, there is little or no coordination between the allocation of resources done by the hardware and the prioritization of tasks done by the software.This thesis targets to narrow the gap between the software and the hardware, with respect to the hardware resource allocation, by proposing a new explicit resource allocation hardware mechanism and novel schedulers that use the currently available hardware resource allocation mechanisms.It approaches the problem in two different types of computing systems: on the high performance computing domain, we characterize the first processor to present a mechanism that allows the software to bias the allocation hardware resources, the IBM POWER5. In addition, we propose the use of hardware resource allocation as a way to balance high performance computing applications. Finally, we propose two new scheduling mechanisms that are able to transparently and successfully balance applications in real systems using the hardware resource allocation. On the soft real-time domain, we propose a hardware extension to the existing explicit resource allocation hardware and, in addition, two software schedulers that use the explicit allocation hardware to improve the schedulability of tasks in a soft real-time system.In this thesis, we demonstrate that system performance improves by making the software aware of the mechanisms to control the amount of resources given to each running thread. In particular, for the high performance computing domain, we show that it is possible to decrease the execution time of MPI applications biasing the hardware resource assignation between threads. In addition, we show that it is possible to decrease the number of missed deadlines when scheduling tasks in a soft real-time SMT system.
16

Entwurf, Methoden und Werkzeuge für komplexe Bildverarbeitungssysteme auf Rekonfigurierbaren System-on-Chip-Architekturen / Design, methodologies and tools for complex image processing systems on reconfigurable system-on-chip-architectures

Mühlbauer, Felix January 2011 (has links)
Bildverarbeitungsanwendungen stellen besondere Ansprüche an das ausführende Rechensystem. Einerseits ist eine hohe Rechenleistung erforderlich. Andererseits ist eine hohe Flexibilität von Vorteil, da die Entwicklung tendentiell ein experimenteller und interaktiver Prozess ist. Für neue Anwendungen tendieren Entwickler dazu, eine Rechenarchitektur zu wählen, die sie gut kennen, anstatt eine Architektur einzusetzen, die am besten zur Anwendung passt. Bildverarbeitungsalgorithmen sind inhärent parallel, doch herkömmliche bildverarbeitende eingebettete Systeme basieren meist auf sequentiell arbeitenden Prozessoren. Im Gegensatz zu dieser "Unstimmigkeit" können hocheffiziente Systeme aus einer gezielten Synergie aus Software- und Hardwarekomponenten aufgebaut werden. Die Konstruktion solcher System ist jedoch komplex und viele Lösungen, wie zum Beispiel grobgranulare Architekturen oder anwendungsspezifische Programmiersprachen, sind oft zu akademisch für einen Einsatz in der Wirtschaft. Die vorliegende Arbeit soll ein Beitrag dazu leisten, die Komplexität von Hardware-Software-Systemen zu reduzieren und damit die Entwicklung hochperformanter on-Chip-Systeme im Bereich Bildverarbeitung zu vereinfachen und wirtschaftlicher zu machen. Dabei wurde Wert darauf gelegt, den Aufwand für Einarbeitung, Entwicklung als auch Erweiterungen gering zu halten. Es wurde ein Entwurfsfluss konzipiert und umgesetzt, welcher es dem Softwareentwickler ermöglicht, Berechnungen durch Hardwarekomponenten zu beschleunigen und das zu Grunde liegende eingebettete System komplett zu prototypisieren. Hierbei werden komplexe Bildverarbeitungsanwendungen betrachtet, welche ein Betriebssystem erfordern, wie zum Beispiel verteilte Kamerasensornetzwerke. Die eingesetzte Software basiert auf Linux und der Bildverarbeitungsbibliothek OpenCV. Die Verteilung der Berechnungen auf Software- und Hardwarekomponenten und die daraus resultierende Ablaufplanung und Generierung der Rechenarchitektur erfolgt automatisch. Mittels einer auf der Antwortmengenprogrammierung basierten Entwurfsraumexploration ergeben sich Vorteile bei der Modellierung und Erweiterung. Die Systemsoftware wird mit OpenEmbedded/Bitbake synthetisiert und die erzeugten on-Chip-Architekturen auf FPGAs realisiert. / Image processing applications have special requirements to the executing computational system. On the one hand a high computational power is necessary. On the other hand a high flexibility is an advantage because the development tends to be an experimental and interactive process. For new applications the developer tend to choose a computational architecture which they know well instead of using that one which fits best to the application. Image processing algorithms are inherently parallel while common image processing systems are mostly based on sequentially operating processors. In contrast to this "mismatch", highly efficient systems can be setup of a directed synergy of software and hardware components. However, the construction of such systems is complex and lots of solutions, like gross-grained architectures or application specific programming languages, are often too academic for the usage in commerce. The present work should contribute to reduce the complexity of hardware-software-systems and thus increase the economy of and simplify the development of high-performance on-chip systems in the domain of image processing. In doing so, a value was set on keeping the effort low on making familiar to the topic, on development and also extensions. A design flow was developed and implemented which allows the software developer to accelerate calculations with hardware components and to prototype the whole embedded system. Here complex image processing systems, like distributed camera sensor networks, are examined which need an operating system. The used software is based upon Linux and the image processing library OpenCV. The distribution of the calculations to software and hardware components and the resulting scheduling and generation of architectures is done automatically. The design space exploration is based on answer set programming which involves advantages for modelling in terms of simplicity and extensions. The software is synthesized with the help of OpenEmbedded/Bitbake and the generated on-chip architectures are implemented on FPGAs.
17

Arquitetura multi-core reconfigurável para detecção de pedestres baseada em visão / Reconfigurable Multi-core Architecture for Vision-based Pedestrian Detection

Jose Arnaldo Mascagni de Holanda 17 May 2017 (has links)
Dentre as diversas tecnologias de Assistência Avançada ao Condutor (ADAS) que têm sido adicionadas aos automóveis modernos estão os sistemas de detecção de pedestres. Tais sistemas utilizam sensores, como radares, lasers e câmeras de vídeo para captar informações do ambiente e evitar a colisão com pessoas no contexto do trânsito. Câmeras de vídeo têm se apresentado como um ótima opção para esses sistemas, devido ao relativo baixo custo e à riqueza de informações que capturam do ambiente. Muitas técnicas para detecção de pedestres baseadas em visão têm surgido nos últimos anos, tendo como característica a necessidade de um grande poder computacional para que se possa realizar o processamento das imagens em tempo real, de forma robusta, confiável e com baixa taxa de erros. Além disso, é necessário que sistemas que implementem essas técnicas tenham baixo consumo de energia, para que possam funcionar em um ambiente embarcado, como os automóveis. Uma tendência desses sistemas é o processamento de imagens de múltiplas câmeras presentes no veículo, de forma que o sistema consiga perceber potenciais perigos de colisão ao redor do veículo. Neste contexto, este trabalho aborda o coprojeto de hardware e software de uma arquitetura para detecção de pedestres, considerando a presença de quatro câmeras em um veículo (uma frontal, uma traseira e duas laterais). Com este propósito, utiliza-se a flexibilidade dos dispositivos FPGA para a exploração do espaço de projeto e a construção de uma arquitetura que forneça o desempenho necessário, o consumo de energia em níveis adequados e que também permita a adaptação a novos cenários e a evolução das técnicas de detecção de pedestres por meio da programabilidade. O desenvolvimento da arquitetura baseouse em dois algoritmos amplamente utilizados para detecção de pedestres, que são o Histogram of Oriented Gradients (HOG) e o Integral Channel Features (ICF). Ambos introduzem técnicas que servem como base para os algoritmos de detecção modernos. A arquitetura implementada permitiu a exploração de diferentes tipos de paralelismo das aplicações por meio do uso de múltiplos processadores softcore, bem como a aceleração de funções críticas por meio de implementações em hardware. Também foi demonstrada sua viabilidade no atendimento a um sistema contendo quatro câmeras de vídeo. / Among the several Advanced Driver Assistance (ADAS) technologies that have been added to modern vehicles are pedestrian detection systems. Those systems use sensors, such as radars, lasers, and video cameras to capture information from the environment and avoid collision with people in the context of traffic. Video cameras have become as a great option for such systems because of the relatively low cost and all of information they are able to capture from the environment. Many techniques for vison-based pedestrian detection have appeared in the last years, having as characteristic the necessity of a great computational power so that image can be processed in real time, in a robust and reliable way, and with low error rate. In addition, systems that implement these techniques require low power consumption, so they can operate in an embedded environment such as automobiles. A trend of these systems is the processing of images from multiple cameras mounted in vehicles, so that the system can detect potential collision hazards around the vehicle. In this context, this work addresses the hardware and software codesign of an architecture for pedestrian detection, considering the presence of four cameras in a vehicle (one in the front, one in the rear and two in the sides). For this purpose, the flexibility of FPGA devices is used for design space exploration and the construction of an architecture that provides the necessary performance, energy consumption at appropriate levels and also allows adaptation to new scenarios and evolution of pedestrian detection techniques through programmability. The development of the architecture was based on two algorithms widely used for pedestrian detection, which are Histogram of Oriented Gradients (HOG) and Integral Channel Features (ICF). Both introduce techniques that serve as the basis for modern detection algorithms. The implemented architecture allowed the exploration of different types of parallelism through the use of multiple softcore processors, as well as the acceleration of critical functions through implementations in hardware. It has also been demonstrated its feasibility in attending to a system containing four video cameras.
18

Analýzy síťového provozu na procesoru NXP a FPGA / Network Traffic Analysis Using NXP Processor and FPGA

Orsák, Michal January 2018 (has links)
The primary goal of this thesis is to exploit possibilites of aa entirely new hardware based on NXP LS2088 and FPGA. The secondary goal is to create firmware for this processor working out-of-box and perform optimisations of existing software for L7 analysis. This software was deeply bound to a previous hardware platform. The network processor NXP LS2088 contains many hardware accellerators and a virtual reconfigurable network. This thesis exploits all hardware parts of on this platform. Many tweaks and optimizations were performed based on this analysis to achieve maximum efficieny of software for L7 analysis. There were many intensive optimisations like rewriting for the DPDK library and new hardware or hardware synchronization of worker threads of this application. The main result of this thesis is working platform with efficient L7 analysis software which actively uses accelerators in FPGA and NXP network processor. SDK for new platform is also prepared.
19

Kostenmodellierung mit SystemC/System-AMS

Markert, Erik, Wang, Hailu, Herrmann, Göran, Heinkel, Ulrich 08 June 2007 (has links)
In diesem Beitrag wird eine Methode zur Beschreibung von Kostenfaktoren und deren Verknüpfung über Hierarchiegrenzen hinweg dargestellt. Sie eignet sich sowohl für rein digitale Systeme mit Softwareanteilen als auch für gemischt analog/digitale Systeme. Damit ist sie im Hardware-Software Codesign und im Analog-Digital Codesign zum Vergleich verschiedener Systemkompositionen anwendbar. Die Implementierung mit C++ ermöglicht neben einer Nutzung mit digitalem SystemC auch den Einsatz mit der analogen SystemC-Erweiterung SystemC-AMS und vereinfacht die Nutzung gegenüber einer vorhandenen VHDL-Implementierung. Als Anwendungsbeispiel fungieren Komponenten eines Systems zur Inertialnavigation.
20

Souběžný evoluční návrh hardwaru a softwaru / Concurrent evolutionary design of hardware and software

Minařík, Miloš January 2018 (has links)
Genetické programování (GP) je v určitém rozsahu schopno automaticky generovat požadované programy, aniž by uživatel musel určit, jakým způsobem má program postupovat. GP bylo s úspěchem použito k řešení široké škály praktických problémů z různých oblastí, přičemž výsledky byly často srovnatelné s řešeními vytvořenými člověkem. Doposud však nebyla zodpovězena otázka, zda GP dokáže generovat vysoce optimalizovaný výpočetní model (platformu) spolu s programem spustitelným na této platformě, který by řešil daný problém při dodržení všech omezení (například na plochu na čipu a zpoždění). V případě scénářů, kdy je optimalizováno více kritérií, by uživatelským výstupem měla být množina nedominovaných řešení s různými kombinacemi úrovně využití zdrojů (plocha, příkon) a výkonu (rychlosti provádění). Tento problém může být chápán jako souběžný návrh hardwaru a softwaru, zkráceně HW/SW codesign. Tato práce zkoumá způsoby, jakými lze souběžně evolučně vyvíjet platformu a programy v případě, že je problém zadán množinou vektorů vstupů a jim odpovídajících výstupů. Nejprve byl vytvořen model architektury a evoluční platforma zajišťující zpracování a evoluční vývoj těchto architektur. Kandidátní mikroprogramové architektury byly evolvovány spolu s programy pomocí lineárního genetického programování. Následně byla provedena série jednodušších experimentů. Navržená platforma dosahovala výsledků srovnatelných s nejnovějšími metodami. Na základě slabých míst objevených během počátečních experimentů byla platforma rozšířena. Rozšířená platforma byla poté ověřena na několika složitějších experimentech. Jeden z nich byla zaměřen na efektivní implementaci aproximace sigmoidální funkce. Platforma v tomto případě našla řadu různých řešení implementujících aproximaci sigmoidy, z nichž některá byla sekvenční a jiná čistě kombinační. V rámci experimentu byly evolučně nalezeny i známé algoritmy, přičemž některé z nich byly evolucí dokonce optimalizovány pro podmnožinu definičního oboru zvolenou pro daný experiment. Poslední sada experimentů byla zaměřena na evoluční návrh obrazových filtrů pro redukci šumu typu sůl a pepř. Platforma v tomto případě znovuobjevila koncept přepínaných filtrů a naezla variantu přepínaného mediánového filtru, která byla z hlediska výsledků filtrace srovnatelná s běžně používanými metodami. Tato práce prokázala, že pomocí genetického programování lze navrhovat a optimalizovat malé HW/SW systémy. Automatizovaný evoluční návrh složitějších HW/SW systémů zůstává otevřeným problémem vhodným k dalšímu výzkumu.

Page generated in 0.4777 seconds