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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

A Computational Model of the Production and Perception ofFacial Expressions of Basic and Compound Emotions

Du, Shichuan 29 December 2014 (has links)
No description available.
22

Masque psychovisuel à base d’ondelettes pour le Watermarking / Wavelet perceptual model for digital watermarking

Amar, Meina 21 April 2018 (has links)
Le tatouage d’images (ou watermarking) consiste à insérer de l’information de copyright, ou d’autres messages de vérification, invisible à l’oeil humain. Parmi toutes les approches possibles, le tatouage psychovisuel est le plus performant. Il consiste à utiliser les connaissances du Système Visuel Humain (SVH) pour en déduire la force du tatouage de manière optimale. Dans cette étude, nous avons proposé une nouvelle méthode de tatouage d'image psychovisuel qui combine les avantages des ondelettes à celle du domaine spatial par l’utilisation d'une représentation en ondelettes à échelle mixée (JNDEM). En considérant la densité des coefficients d'ondelettes dominants, notre système est capable de différencier les zones uniformes, celles incluant des contours, et enfin celles texturées. Nous avons sélectionné les méthodes efficaces de tatouage psychovisuel adaptée à chaque zone, à savoir celle de Chou pour les zones uniformes, de nouveau celle de Chou pour les contours, et finalement celle de Qi pour les textures. Nous avons aussi pris en compte la sensibilité du SVH qui varie avec l’orientation locale de l’image. Nous avons comparé notre JNDEM à quatre autres méthodes de tatouage de la littérature en termes de qualité visuelle et de robustesse. La méthode JNDEM conduit à une grande qualité visuelle mesurée par des tests objectifs et subjectifs. De plus elle est robuste aux attaques. Ce dernier point est d'une grande importance pour les applications réelles. En conclusion, la méthode proposée est le meilleur compromis entre la qualité visuelle et la résistance aux attaques comparée aux quatre autres méthodes testées. / Watermarking consists in inserting copyright information, or other verification messages, invisible to the human eye. Among all the possible approaches, perceptual watermarking is the most efficient. Perceptual image watermarking consists in using knowledge of the Human Visual System (HVS) to choose the strength of the watermark. In this study, we propose a new perceptual image watermarking method (JNDEM ) that combines the advantages of both the wavelet domain and the spatial domain since a mixed-scale wavelet representation is applied. By considering the density of the dominant wavelet coefficients, our scheme is able to differentiate uniform, edge and texture areas. We selected effective Just Noticeable Difference (JND) models from the literature, i.e. luminance and edge masking developed by Chou, and texture masking developed by Qi. We also took into account the HVS sensitivity which varies with the orientation of the image activity. We have compared our JNDEM to four other JND models from the literature in terms of visual quality and of robustness to attacks. Results show that the proposed method yields a high visual quality and is very robust against attacks. This last point is of great importance for real applications. In conclusion, the proposed method is the best trade-off between visual quality and resistance to attacks among the four other tested methods.
23

Photorealistic models for pupil light reflex and iridal pattern deformation / Modelos fotorealistas para dinâmica pupilar em função da iluminação e deformação dos padrões da iris

Pamplona, Vitor Fernando January 2008 (has links)
Este trabalho introduz um modelo fisiológico para o reflexo pupilar em função das condições de iluminação (Pupil Light Reflex - PLR), e um modelo baseado em imagem para deformação dos padrões da íris. O modelo para PLR expressa o diâmetro da pupila ao longo do tempo e em função da iluminação ambiental, sendo descrito por uma equação diferencial com atraso, adaptando naturalmente o tamanho da pupila a mudanças bruscas de iluminação. Como os parâmetros do nosso modelo são derivados a partir de modelos baseados em experimentos científicos, ele simula corretamente o comportamento da pupila humana para um indivíduo médio. O modelo é então estendido para dar suporte a diferenças individuais e a hippus, além de utilizar modelos para latência e velocidade de dilatação e contração. Outra contribuição deste trabalho é um modelo para deformação realista dos padrões da íris em função da contração e dilatação da pupila. Após capturar várias imagens de íris de diversos voluntários durante diferentes estágios de dilatação, as trajetórias das estruturas das íris foram mapeadas e foi identificado um comportamento médio para as mesmas. Demonstramos a eficácia e qualidade dos resultados obtidos, comparando-os com fotografias e vídeos capturados de íris reais. Os modelos aqui apresentados produzem efeitos foto-realistas e podem ser utilizados para produzir animações preditivas da pupila e da íris em tempo real, na presença de variações na iluminação. Combinados, os dois modelos permitem elevar a qualidade de animações faciais, mais especificamente, animações da íris humana. / This thesis introduces a physiologically-based model for pupil light reflex (PLR) and an image-based model for iridal pattern deformation. The PLR model expresses the pupil diameter as a function of the environment lighting, naturally adapting the pupil diameter even to abrupt changes in light conditions. Since the parameters of the PLR model were derived from measured data, it correctly simulates the actual behavior of the human pupil. The model is extended to include latency, constriction and dilation velocities, individual differences and some constrained random noise to model hippus. The predictability and quality of the simulations were validated through comparisons of modeled results against measured data derived from experiments also described in this work. Another contribution is a model for realist deformation of the iris pattern as a function of pupil dilation and constriction. The salient features of the iris are tracked in photographs, taken from several volunteers during an induced pupil-dilation process, and an average behavior of the iridal features is defined. The effectiveness and quality of the results are demonstrated by comparing the renderings produced by the models with photographs and videos captured from real irises. The resulting models produce high-fidelity appearance effects and can be used to produce real-time predictive animations of the pupil and iris under variable lighting conditions. Combined, the proposed models can bring facial animation to new photorealistic standards.
24

Watermarking For 3d Representations

Koz, Alper 01 August 2007 (has links) (PDF)
In this thesis, a number of novel watermarking techniques for different 3D representations are presented. A novel watermarking method is proposed for the mono-view video, which might be interpreted as the basic implicit representation of 3D scenes. The proposed method solves the common flickering problem in the existing video watermarking schemes by means of adjusting the watermark strength with respect to temporal contrast thresholds of human visual system (HVS), which define the maximum invisible distortions in the temporal direction. The experimental results indicate that the proposed method gives better results in both objective and subjective measures, compared to some recognized methods in the literature. The watermarking techniques for the geometry and image based representations of 3D scenes, denoted as 3D watermarking, are examined and classified into three groups, as 3D-3D, 3D-2D and 2D-2D watermarking, in which the pair of symbols identifies whether the watermark is embedded-detected in a 3D model or a 2D projection of it. A detailed literature survey on 3D-3D watermarking is presented that mainly focuses on protection of the intellectual property rights of the 3D geometrical representations. This analysis points out the specific problems in 3D-3D geometry watermarking , such as the lack of a unique 3D scene representation, standardization for the coding schemes and benchmarking tools on 3D geometry watermarking. For 2D-2D watermarking category, the copyright problem for the emerging free-view televisions (FTV) is introduced. The proposed watermarking method for this original problem embeds watermarks into each view of the multi-view video by utilizing the spatial sensitivity of HVS. The hidden signal in a selected virtual view is detected by computing the normalized correlation between the selected view and a generated pattern, namely rendered watermark, which is obtained by applying the same rendering operations which has occurred on the selected view to the original watermark. An algorithm for the estimation of the virtual camera position and rotation is also developed based on the projective planar relations between image planes. The simulation results show the applicability of the method to the FTV systems. Finally, the thesis also presents a novel 3D-2D watermarking method, in which a watermark is embedded into 3-D representation of the object and detected from a 2-D projection (image) of the same model. A novel solution based on projective invariants is proposed which modifies the cross ratio of the five coplanar points on the 3D model according to the watermark bit and extracts the embedded bit from the 2D projections of the model by computing the cross-ratio. After presenting the applicability of the algorithm via simulations, the future directions for this novel problem for 3D watermarking are addressed.
25

Photorealistic models for pupil light reflex and iridal pattern deformation / Modelos fotorealistas para dinâmica pupilar em função da iluminação e deformação dos padrões da iris

Pamplona, Vitor Fernando January 2008 (has links)
Este trabalho introduz um modelo fisiológico para o reflexo pupilar em função das condições de iluminação (Pupil Light Reflex - PLR), e um modelo baseado em imagem para deformação dos padrões da íris. O modelo para PLR expressa o diâmetro da pupila ao longo do tempo e em função da iluminação ambiental, sendo descrito por uma equação diferencial com atraso, adaptando naturalmente o tamanho da pupila a mudanças bruscas de iluminação. Como os parâmetros do nosso modelo são derivados a partir de modelos baseados em experimentos científicos, ele simula corretamente o comportamento da pupila humana para um indivíduo médio. O modelo é então estendido para dar suporte a diferenças individuais e a hippus, além de utilizar modelos para latência e velocidade de dilatação e contração. Outra contribuição deste trabalho é um modelo para deformação realista dos padrões da íris em função da contração e dilatação da pupila. Após capturar várias imagens de íris de diversos voluntários durante diferentes estágios de dilatação, as trajetórias das estruturas das íris foram mapeadas e foi identificado um comportamento médio para as mesmas. Demonstramos a eficácia e qualidade dos resultados obtidos, comparando-os com fotografias e vídeos capturados de íris reais. Os modelos aqui apresentados produzem efeitos foto-realistas e podem ser utilizados para produzir animações preditivas da pupila e da íris em tempo real, na presença de variações na iluminação. Combinados, os dois modelos permitem elevar a qualidade de animações faciais, mais especificamente, animações da íris humana. / This thesis introduces a physiologically-based model for pupil light reflex (PLR) and an image-based model for iridal pattern deformation. The PLR model expresses the pupil diameter as a function of the environment lighting, naturally adapting the pupil diameter even to abrupt changes in light conditions. Since the parameters of the PLR model were derived from measured data, it correctly simulates the actual behavior of the human pupil. The model is extended to include latency, constriction and dilation velocities, individual differences and some constrained random noise to model hippus. The predictability and quality of the simulations were validated through comparisons of modeled results against measured data derived from experiments also described in this work. Another contribution is a model for realist deformation of the iris pattern as a function of pupil dilation and constriction. The salient features of the iris are tracked in photographs, taken from several volunteers during an induced pupil-dilation process, and an average behavior of the iridal features is defined. The effectiveness and quality of the results are demonstrated by comparing the renderings produced by the models with photographs and videos captured from real irises. The resulting models produce high-fidelity appearance effects and can be used to produce real-time predictive animations of the pupil and iris under variable lighting conditions. Combined, the proposed models can bring facial animation to new photorealistic standards.
26

Photorealistic models for pupil light reflex and iridal pattern deformation / Modelos fotorealistas para dinâmica pupilar em função da iluminação e deformação dos padrões da iris

Pamplona, Vitor Fernando January 2008 (has links)
Este trabalho introduz um modelo fisiológico para o reflexo pupilar em função das condições de iluminação (Pupil Light Reflex - PLR), e um modelo baseado em imagem para deformação dos padrões da íris. O modelo para PLR expressa o diâmetro da pupila ao longo do tempo e em função da iluminação ambiental, sendo descrito por uma equação diferencial com atraso, adaptando naturalmente o tamanho da pupila a mudanças bruscas de iluminação. Como os parâmetros do nosso modelo são derivados a partir de modelos baseados em experimentos científicos, ele simula corretamente o comportamento da pupila humana para um indivíduo médio. O modelo é então estendido para dar suporte a diferenças individuais e a hippus, além de utilizar modelos para latência e velocidade de dilatação e contração. Outra contribuição deste trabalho é um modelo para deformação realista dos padrões da íris em função da contração e dilatação da pupila. Após capturar várias imagens de íris de diversos voluntários durante diferentes estágios de dilatação, as trajetórias das estruturas das íris foram mapeadas e foi identificado um comportamento médio para as mesmas. Demonstramos a eficácia e qualidade dos resultados obtidos, comparando-os com fotografias e vídeos capturados de íris reais. Os modelos aqui apresentados produzem efeitos foto-realistas e podem ser utilizados para produzir animações preditivas da pupila e da íris em tempo real, na presença de variações na iluminação. Combinados, os dois modelos permitem elevar a qualidade de animações faciais, mais especificamente, animações da íris humana. / This thesis introduces a physiologically-based model for pupil light reflex (PLR) and an image-based model for iridal pattern deformation. The PLR model expresses the pupil diameter as a function of the environment lighting, naturally adapting the pupil diameter even to abrupt changes in light conditions. Since the parameters of the PLR model were derived from measured data, it correctly simulates the actual behavior of the human pupil. The model is extended to include latency, constriction and dilation velocities, individual differences and some constrained random noise to model hippus. The predictability and quality of the simulations were validated through comparisons of modeled results against measured data derived from experiments also described in this work. Another contribution is a model for realist deformation of the iris pattern as a function of pupil dilation and constriction. The salient features of the iris are tracked in photographs, taken from several volunteers during an induced pupil-dilation process, and an average behavior of the iridal features is defined. The effectiveness and quality of the results are demonstrated by comparing the renderings produced by the models with photographs and videos captured from real irises. The resulting models produce high-fidelity appearance effects and can be used to produce real-time predictive animations of the pupil and iris under variable lighting conditions. Combined, the proposed models can bring facial animation to new photorealistic standards.
27

Advanced Color Projector Design Based on Human Visual System

Thakur, Mahesh Kumar Singh January 2011 (has links)
No description available.
28

Calcul du seuil de visibilité d’une distorsion géometrique locale sur un maillage et ses applications / Evaluating the visibility threshold for a local geometric distortion on a 3D mesh and its applications

Nader, Georges 22 November 2016 (has links)
Les opérations géométriques appliquées aux maillages 3D introduisent des dis torsions géométriques qui peuvent être visibles pour un observateur humain. Dans cette thèse, nous étudions l’impact perceptuel de ces distorsions. Plus précisément, notre objectif est de calculer le seuil à partir duquel les distorsions géométriques locales deviennent visibles. Afin d’atteindre notre but, nous définissons tout d’abord des caractéristiques perceptuelles pour les maillages 3D. Nous avons ensuite effectué une étude expérimentale des propriétés du système visuel humain (sensibilité au contraste et effet du masquage visuel) en observant un maillage 3D. Les résultats de ces expériences sont finalement utilisés pour proposer un algorithme qui calcule le seuil de visibilité relatif à une distorsion locale. L’algorithme proposé s’adapte aux différentes conditions d’affichage (résolution et taille de l’écran), d’illumination et au type de rendu. Enfin, nous montrons l’utilité d’un tel algorithme en intégrant le seuil de visibilité dans le pipeline de plusieurs opérations géométriques (ex: simplification, subdivision adaptative) / Geometric operations applied to a 3D mesh introduce geometric distortion in the form of vertex displacement that can be visible to a human observer. In this thesis, we have studied the perceptual impact of these geometric distortions. More precisely, our goal is to compute the threshold beyond which a local geometric distortion becomes visible. In order to reach this goal, we start by evaluating perceptually relevant properties on 3D meshes. We have then performed a series of psychophysical experiments in which we measured the visibility threshold relative to various properties of the Human Visual System (contrast sensitivity and visual masking). The results of these experiments allowed us to propose an algorithm that computes the visibility threshold relative to a local geometric distortion. This algorithm is capable of adapting to the different display condition of 3D meshes (resolution, display size, illumination condition and rendering). Finally, we showcase the utility of our work by integrating the developed perceptual method in several geometric operations such as mesh simplification and adaptive subdivision
29

Détection des émotions à partir de vidéos dans un environnement non contrôlé / Detection of emotions from video in non-controlled environment

Khan, Rizwan Ahmed 14 November 2013 (has links)
Dans notre communication quotidienne avec les autres, nous avons autant de considération pour l’interlocuteur lui-même que pour l’information transmise. En permanence coexistent en effet deux modes de transmission : le verbal et le non-verbal. Sur ce dernier thème intervient principalement l’expression faciale avec laquelle l’interlocuteur peut révéler d’autres émotions et intentions. Habituellement, un processus de reconnaissance d’émotions faciales repose sur 3 étapes : le suivi du visage, l’extraction de caractéristiques puis la classification de l’expression faciale. Pour obtenir un processus robuste apte à fournir des résultats fiables et exploitables, il est primordial d’extraire des caractéristiques avec de forts pouvoirs discriminants (selon les zones du visage concernées). Les avancées récentes de l’état de l’art ont conduit aujourd’hui à diverses approches souvent bridées par des temps de traitement trop couteux compte-tenu de l’extraction de descripteurs sur le visage complet ou sur des heuristiques mathématiques et/ou géométriques.En fait, aucune réponse bio-inspirée n’exploite la perception humaine dans cette tâche qu’elle opère pourtant régulièrement. Au cours de ces travaux de thèse, la base de notre approche fut ainsi de singer le modèle visuel pour focaliser le calcul de nos descripteurs sur les seules régions du visage essentielles pour la reconnaissance d’émotions. Cette approche nous a permis de concevoir un processus plus naturel basé sur ces seules régions émergentes au regard de la perception humaine. Ce manuscrit présente les différentes méthodologies bio-inspirées mises en place pour aboutir à des résultats qui améliorent généralement l’état de l’art sur les bases de référence. Ensuite, compte-tenu du fait qu’elles se focalisent sur les seules parties émergentes du visage, elles améliorent les temps de calcul et la complexité des algorithmes mis en jeu conduisant à une utilisation possible pour des applications temps réel. / Communication in any form i.e. verbal or non-verbal is vital to complete various daily routine tasks and plays a significant role inlife. Facial expression is the most effective form of non-verbal communication and it provides a clue about emotional state, mindset and intention. Generally automatic facial expression recognition framework consists of three step: face tracking, feature extraction and expression classification. In order to built robust facial expression recognition framework that is capable of producing reliable results, it is necessary to extract features (from the appropriate facial regions) that have strong discriminative abilities. Recently different methods for automatic facial expression recognition have been proposed, but invariably they all are computationally expensive and spend computational time on whole face image or divides the facial image based on some mathematical or geometrical heuristic for features extraction. None of them take inspiration from the human visual system in completing the same task. In this research thesis we took inspiration from the human visual system in order to find from where (facial region) to extract features. We argue that the task of expression analysis and recognition could be done in more conducive manner, if only some regions are selected for further processing (i.e.salient regions) as it happens in human visual system. In this research thesis we have proposed different frameworks for automatic recognition of expressions, all getting inspiration from the human vision. Every subsequently proposed addresses the shortcomings of the previously proposed framework. Our proposed frameworks in general, achieve results that exceeds state-of-the-artmethods for expression recognition. Secondly, they are computationally efficient and simple as they process only perceptually salient region(s) of face for feature extraction. By processing only perceptually salient region(s) of the face, reduction in feature vector dimensionality and reduction in computational time for feature extraction is achieved. Thus making them suitable for real-time applications.
30

Visual saliency extraction from compressed streams / Extraction de la saillance visuelle à partir de flux compressés

Ammar, Marwa 15 June 2017 (has links)
Les fondements théoriques pour la saillance visuelle ont été dressés, il y a 35 ans, par Treisman qui a proposé "feature-integration theory" pour le système visuel humain: dans n’importe quel contenu visuel, certaines régions sont saillantes en raison de la différence entre leurs caractéristiques (intensité, couleur, texture, et mouvement) et leur voisinage. Notre thèse offre un cadre méthodologique et expérimental compréhensif pour extraire les régions saillantes directement des flux compressés (MPEG-4 AVC et HEVC), tout en minimisant les opérations de décodage. L’extraction de la saillance visuelle à partir du flux compressé est à priori une contradiction conceptuelle. D’une part, comme suggéré par Treisman, dans un contenu vidéo, la saillance est donnée par des singularités visuelles. D’autre part, afin d’éliminer la redondance visuelle, les flux compressés ne devraient plus préserver des singularités. La thèse souligne également l’avantage pratique de l’extraction de la saillance dans le domaine compressé. Dans ce cas, nous avons démontré que, intégrée dans une application de tatouage robuste de la vidéo compressée, la carte saillance agit comme un outil d’optimisation, ce qui permet d’augmenter la transparence (pour une quantité d’informations insérées et une robustesse contre les attaques prescrites) tout en diminuant la complexité globale du calcul. On peut conclure que la thèse démontre aussi bien méthodologiquement que expérimentalement que même si les normes MPEG-4 AVC et HEVC ne dépendent pas explicitement d’aucun principe de saillance visuelle, leurs flux préservent cette propriété remarquable reliant la représentation numérique de la vidéo au mécanisme psycho-cognitifs humains / The theoretical ground for visual saliency was established some 35 years ago by Treisman who advanced the integration theory for the human visual system: in any visual content, some regions are salient (appealing) because of the discrepancy between their features (intensity, color, texture, motion) and the features of their surrounding areas. This present thesis offers a comprehensive methodological and experimental framework for extracting the salient regions directly from video compressed streams (namely MPEG-4 AVC and HEVC), with minimal decoding operations. Note that saliency extraction from compressed domain is a priori a conceptual contradiction. On the one hand, as suggested by Treisman, saliency is given by visual singularities in the video content. On the other hand, in order to eliminate the visual redundancy, the compressed streams are no longer expected to feature singularities. The thesis also brings to light the practical benefit of the compressed domain saliency extraction. In this respect, the case of robust video watermarking is targeted and it is demonstrated that the saliency acts as an optimization tool, allowing the transparency to be increased (for prescribed quantity of inserted information and robustness against attacks) while decreasing the overall computational complexity. As an overall conclusion, the thesis methodologically and experimentally demonstrates that although the MPEG-4 AVC and the HEVC standards do not explicitly rely on any visual saliency principle, their stream syntax elements preserve this remarkable property linking the digital representation of the video to sophisticated psycho-cognitive mechanisms

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