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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Anpassning av mobilnotifikationer med hjälp av maskininlärning

Saveh, Diana January 2019 (has links)
The aim of this study has been to answer the question whether it is possible to obtain notifications that work with the user, instead of against, which can be experienced as stressful and bothersome. To decrease the stressful notifications an application was created which acted as a notification control. The application used machine learning to predict when the user wanted to receive their notifications. For an artificial intelligence to work there needs to be a pattern recognition. In this case the pattern recognition that was used is called the association rule analysis. The association rule analysis used a tree called fp-growth. After the application was made, a usability test was made before and after the installation of the application. The usability test was testing if the user experienced stress and how the application worked. The study showed that screen time decreased by one hour and the number of times the mobile was opened was also reduced. This survey requires more data as it may be that the user was not affected by the application but only randomly used the mobile phone less. / Denna studie handlade om att försöka minska störande notifikationer som kan upplevas som stressande och irriterande. Det som skapades var en applikation som agerade som en notifikationskontroll. Denna applikation fungerar med hjälp av maskininlärning som ska förutse när användaren ville ta emot sina notifikationer. Den mönsterigenkännande artificiella intelligensen som användes kallas associationsregelanalys. Associationsregelanalysen använde sig av ett träd som kallas fp-growth. Det gjordes ett användartest före installation av applikationen och ett användartest efter för att se hur användaren upplevde stress men även själva applikationen. Studien visade att skärmtiden minskade med en timme och antalet gånger som mobilen öppnades minskades också. Denna undersökning kräver mer data då det kan vara så att användaren inte blev påverkad av applikationen utan endast slumpmässigt använde mobiltelefonen mindre.
2

When your finger isn't enough : New ways to increase the accessibility of mobile phones

Försth, Sebastian January 2019 (has links)
The objective of this study has been to answer three questions. The questions are Can you navigate in a different way than with your fingers, Do you lose any functionality in the application when you are not using your fingers and is the solution a reasonable way to navigate. The study consist of two parts, the first is to create a navigation library with different navigation methods and the second part is to evaluate the navigation methods using user tests. The study shows that it is possible to navigate without the use of fingers and address problems and solution to navigate without the use of fingers. The study shows how different navigation methods perform compared to each other and compared to navigating with the use of fingers.
3

Critical analysis and evaluation of interactive and customised applications on mobile television : interactive and customised mobile television applications are evaluated using the views of consumers, advertisers, and telecommunications operators with regard to services and also assessing the usability of mobile devices

Al Sheik Salem, Omar fuad abed al whab January 2011 (has links)
The shift of media from traditional forms to new digital ones has raised the possibility of new kinds of media services, including mobile television. In today's communications market, mobile phones are of increasing importance to users and, since mobile devices are connected most of the time, they have a high degree of location independence. The availability of 3G technology and the mobile devices needed to implement mobile television are now established and available. Mobile television is expected to be an important new service that could penetrate the market place and provide new applications, as well as create a market for new players and new investments, if the appropriate price, content and philosophy for content design are found. This research explores the many potential application areas for mobile TV, with a particular focus on advertising. Various organisations that seek success in this market can utilise the potential for advertising on mobile TV. Ultimately, mobile device users are able to use mobile TV for entertainment and information sourcing. However, a number of challenging issues remain to be addressed. The features that appealed to the consumers were studied in this research. Surveys were conducted to obtain an understanding of consumers' opinions and needs regarding the mobile TV experience. Many users clearly do like to interact with video content on mobile devices. Interactive mobile TV advertising can benefit users who will be able to use an essentially 'free' mobile TV service, funded by an advertising model. This research proposes an environment for interactive advertising on mobile TV and discussion of an implementation of the proposed designs.
4

Critical Analysis and Evaluation of Interactive and Customised Applications on Mobile Television. Interactive and Customised Mobile Television Applications are Evaluated Using the Views of Consumers, Advertisers, and Telecommunications Operators with Regard to Services and Also Assessing the Usability of Mobile Devices.

Al Sheik Salem, Omar F.A. January 2011 (has links)
The shift of media from traditional forms to new digital ones has raised the possibility of new kinds of media services, including mobile television. In today¿s communications market, mobile phones are of increasing importance to users and, since mobile devices are connected most of the time, they have a high degree of location independence. The availability of 3G technology and the mobile devices needed to implement mobile television are now established and available. Mobile television is expected to be an important new service that could penetrate the market place and provide new applications, as well as create a market for new players and new investments, if the appropriate price, content and philosophy for content design are found. This research explores the many potential application areas for mobile TV, with a particular focus on advertising. Various organisations that seek success in this market can utilise the potential for advertising on mobile TV. Ultimately, mobile device users are able to use mobile TV for entertainment and information sourcing. However, a number of challenging issues remain to be addressed. The features that appealed to the consumers were studied in this research. Surveys were conducted to obtain an understanding of consumers¿ opinions and needs regarding the mobile TV experience. Many users clearly do like to interact with video content on mobile devices. Interactive mobile TV advertising can benefit users who will be able to use an essentially ¿free¿ mobile TV service, funded by an advertising model. This research proposes an environment for interactive advertising on mobile TV and discussion of an implementation of the proposed designs.

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