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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Analysis and development issues of a self-learning system.

January 2001 (has links)
Lee Yun-wing. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2001. / Includes bibliographical references (leaves 87-92). / Abstracts in English and Chinese. / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- Background --- p.1 / Chapter 1.2 --- Motivation and Objectives --- p.3 / Chapter 1.3 --- Organization of Thesis --- p.4 / Chapter 2 --- Review of Related Work --- p.5 / Chapter 2.1 --- Traditional Education Theory --- p.6 / Chapter 2.1.1 --- Integrative Learning Model --- p.6 / Chapter 2.1.2 --- Problem-Based Learning --- p.7 / Chapter 2.1.3 --- Cognitive Apprenticeship --- p.8 / Chapter 2.1.4 --- Conversational Model --- p.9 / Chapter 2.1.5 --- Self-Regulated Learning --- p.10 / Chapter 2.1.6 --- Seven Principles for Good Practice for Education --- p.11 / Chapter 2.2 --- Online Learning Examples --- p.13 / Chapter 2.3 --- Web sites Comparison --- p.30 / Chapter 2.4 --- Chapter Summary --- p.38 / Chapter 3 --- An On-line learning model --- p.39 / Chapter 3.1 --- Conceptual Design --- p.39 / Chapter 3.2 --- Software architecture --- p.51 / Chapter 3.2.1 --- Authentication --- p.53 / Chapter 3.2.2 --- Courseware studying --- p.54 / Chapter 3.2.3 --- Quiz retrieval --- p.55 / Chapter 3.2.4 --- Performance Monitoring --- p.57 / Chapter 3.3 --- Chapter Summary --- p.58 / Chapter 4 --- Demonstration --- p.59 / Chapter 4.1 --- Account Management --- p.60 / Chapter 4.2 --- Courseware --- p.62 / Chapter 4.3 --- Quiz --- p.68 / Chapter 4.4 --- Email address list and newsgroup --- p.76 / Chapter 4.5 --- Instructor Area --- p.77 / Chapter 4.6 --- Chapter Summary --- p.80 / Chapter 5 --- Conclusion and Future Work --- p.82 / Chapter 5.1 --- Conclusion --- p.82 / Chapter 5.2 --- Future work --- p.85 / Bibliography --- p.87
92

RAT online : design, delivery and evaluation of constructivist computer supported martial arts learning environments.

Yates, Steven. January 2011 (has links)
This thesis describes the evaluation of several computer supported martial arts learning environments. These learning environments were designed, developed and implemented for practitioners of Rough and Tumble (RAT), a South African martial art, originally as a result of an increasing number of RAT practitioners relocating to other countries and yet wishing to continue their learning and practise of RAT. This project revolves mainly around the effectiveness evaluation of whether RAT martial arts knowledge, skills and attitudes can be learned in computer supported learning environments. The research is situated within design research and has pragmatic goals to provide a computer supported learning environment for the learning of RAT. Furthermore the design research was conducted to derive design principles for future design and development efforts. A brief account of the literature is provided, covering three main learning paradigms, with a focus on behaviourism and constructivism, followed by a description of issues in the computer supported learning field, an explanation of various definitions of martial arts and how the term is delimited in this study, and an overview of various evaluation paradigms. This account revealed inadequacies of the theories and terminology described pertaining to this study, resulting in the combined use of various underlying theoretical approaches to guide this research. These approaches include the eclectic-mixed methods-pragmatic paradigm as the overarching framework, a social constructivist learning approach, cognitive flexibility theory, Bloom’s Taxonomy, the RAT approach to martial arts learning and teaching, and a mixed methods research design. Two main components were developed as solutions, which included the development of a computer martial arts resource, the RAT CD-ROM, and four online courses, the RAT Online courses. Data were collected using a number of research instruments, such as questionnaires, interviews, observations, records, expert reviews and learner artefacts in an attempt to understand the data from multiple viewpoints and develop a more reliable depiction of evaluation events. The data were analysed using mainly qualitative coding in software, expert rating diagrams, basic frequency statistics, and martial arts assessments of physical performances. These analyses revealed that although there is significant work involved in mixed methods research and there are issues such as participants not meeting task deadlines, technology failures, software usability issues, and small participant numbers, the research approach has contributed to the pragmatic goal of providing computer supported learning environments to RAT practitioners, who otherwise would not have been able to participate in RAT. In addition a number of design principles for the creation of RAT computer supported learning environments were derived from this research, including the use of social constructivism, cognitive flexibility theory, Bloom’s Taxonomy, multiple contextual training, and using computers as learning and knowledge construction tools. These underlying theoretical principles translate to more practical procedural principles, such as amongst others, to design computer supported learning environments incorporating tools to enable knowledge construction and collaboration, provide learning designs that are complex and authentic, encourage multiple representations of learner knowledge, take on a mentor role as online course facilitator, and to build problem solving activities into the learning design. / Thesis (Ph.D.)-University of KwaZulu-Natal, Durban, 2011.
93

A constructivist approach in instructional design and assessment practice

Booyse, Celia 11 1900 (has links)
In a globally interdependent world, teachers are charged with preparing learners for a complex, interactive world. This educational challenge requires teachers to develop learners with critical, creative and conceptual minds, while still teaching the required content. Therefore developing the individual learner's ability to construct personalised meaning for new concepts is a prerequisite for the classroom. So is the development of the learner's ability to solve increasingly complex problems in the learning area as well as in daily life. This revivefies the question of how to plan, structure and assess in order to accommodate these requirements while enhancing learner abilities and achiement. / Teacher Education / D.Ed. (Didactics)
94

The dynamics of theory and practice in instructional systems design

De Villiers, Mary Ruth 21 February 2003 (has links)
This study investigates the dynamics of theory and practice in the design of instructional systems, learning events and learning environments, with a view to synthesizing an integrated metamodel as a framework to facilitate effective learning in systems which use computer technology as a tutor, tool, or environment. This framework can be used as a design aid by instructional designers and instructor-designers, or as a tool to examine existing learning events from the viewpoint of learning and instructional-design theory. The research contributes to inquiry into learning theory by an in-depth study of the elements of the framework itself, investigating how they function in different contexts and contents. Following an extensive literature survey, the researcher synthesizes a concise integrated framework of learning theories and instructional design practice from the cognitive family. This framework, the Hexa-C Metamodel (HCMm), is generated by a process of criterion-based textual filtration through effectiveness criteria, and encompasses the theoretical concepts of constructivism, cognitive learning and knowledge/skills components as well as the practical characteristics of creativity, customization and collaborative learning. Using mainly qualitative ethnographic methods within the contexts of action research and development research, case studies are undertaken, applying the elements of the HCMm as an inquiry toolset to investigate three diverse learning events to determine what they reveal about the practice of effective and motivational learning. The learning events - a computer-based practice environment, an Internet-based course, and a fieldwork project - were selected due to the researcher's close involvement with each intervention. Information from the evaluations of the learning events is then used to further examine in-depth the theories and characteristics which comprise the tool, as well as their interrelationships and ways of implementing them in domains that differ in context and content - distinguishing particularly between well-structured and ill-structured domains. / Dissertation (PhD)--University of Pretoria, 2004. / Curriculum Studies / PhD / Unrestricted
95

Affordances of External Representations in Instructional Design: The Effect of Narrative and Imagery in Learning.

Wu, Yan 12 1900 (has links)
Consisting of both theoretical and empirical inquires, this study examines the primary functions of narrative and the relationship between narrative and mental imagery. The study proposes a new framework to interpret semiotic resources. Combining this with the linguistic functional theory of Halliday (1978), a functional method to empirically investigate semiotic representations was also developed. In the empirical inquiry, the study developed a latent construct method to empirically test the effects of narrative in a real learning situation. This study is the first to investigate the functional relationship between narrative and mental imagery, and among the first to suggest a theory and empirically investigate representations of a multimodal nature. The study is also among the first to use latent constructs to investigate the learning experience in a real educational setting. Data were collected from 190 library professionals who enrolled in three sections (two in narrative and one in plain text) of an online course administered through Vista 4.0 and who completed the course and responded to several instruments. Essay data (n = 82 x 2) were analyzed using content analysis based on the narrative analysis framework developed. Quantitative data analysis methods include univariate data analysis, factor analysis, and structural equation modeling that tests the proposed model and verifies the relationships between the latent variables. Overall, the findings support the hypotheses about the functional effects of narrative identified, and narrative is found to provide a favorable and positive learning context which is tested by the proposed model of learning experience measured by several latent constructs (X2 = 31.67, df = 47, p = .9577, RMSEA = .00, SRMR = .047, NNFI = 1.05, CFI = 1.00, and GFI = .94). The results indicate that participants who enrolled in the narrative sections of the course gained higher creative scores and showed better results in performance-based and attribution-based experiences. The model testing results indicate that even though more time spent during learning led to better outcome and performance in both groups, more time spent means more satisfaction for the individuals in the narrative group, but led to less satisfaction for the individuals in the non-narrative group.
96

The development of a curriculum for an advanced officer course in instructor development

Baker, Colleen Patricia 01 January 1999 (has links)
No description available.
97

Cougar swing: A web site model curriculum devoted toward improving hitting productivity for varsity baseball competition

Gansereit, Jake Nathan 01 January 2001 (has links)
The main goal of this project is to develop a curriculum for hitting by designing an instructional web site and evaluation unit for high school baseball players at Canyon Springs High School.
98

Web page design class curriculum for the secondary level

Knowlton, Corey Lamoin 01 January 2002 (has links)
The purpose of this project is to create and implement a web page design curriculum for the secondary level.
99

Instructional designer's toolkit: A practical approach to the effective design of instruction

Masiewicz, Andrew Casimer 01 January 2003 (has links)
The purpose of the project was to develop a web-based instructional design tool. The tool provides guidelines, templates, and checklists to simplify the overall process, and give the designer a path to follow to help manage the instructional design project. It is based on the generalized model of Instructional Systems Design (ISD), but is applicable to the design of instructional materials for delivery by an instructor, by Computer-based Training (CBT), or a combination of instructor-led and technology-based delivery.
100

Web tools: An aid for cognitive learning

Pate, Shari Ann 01 January 2004 (has links)
The purpose of this project is to provide students and teachers with a disk of tools to aide in the development of Web pages either in the classroom or through online (distance education) learning. Many of the tools supplied on this disk have been field tested in a high school Web design class. When students are allowed to be creative and are able to fuse interesting visual displays the results can be significant in increasing cognitive and multiple intelligences skills.

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