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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
231

Desenvolvimento de recurso de aprendizagem inteligente no campo de comunicações ópticas utilizando simulação computacional

Mamud, Marcelo Leme 03 March 2010 (has links)
Made available in DSpace on 2016-03-15T19:38:16Z (GMT). No. of bitstreams: 1 Marcelo Leme Mamud.pdf: 1194376 bytes, checksum: 159feb30c5e6a599335f280e27316dbc (MD5) Previous issue date: 2010-03-03 / Fundo Mackenzie de Pesquisa / In recent years there have been some proposals to develop educational tools using multimedia and interactive resources. However, most of them just transpose the traditional materials to the computer screen. The reason for this work is the gap of didactic materials to explore important subjects about photonics and optical communication systems, specially the lack of tools related to Erbium Doped Fiber Amplifier (EDFA) learning. The aim of this research is to provide at the LCMS MOODLE open platform an Intelligent Learning Resource to support EDFA study, providing a set of Learning Objects more suitable for the study of the base concepts needed to optimise the use of the computer simulation tool. For so, this research presents the development of an Intelligent Learning Resource for Electric Engineering, Physics, and related fields, in which students can learn about optical communications, in particular EDFA. The proposal is to give autonomy to the students, which manage their own study time, and fulfill the basement and prerequisites needed to understand the subject and complete the tasks proposed. Moreover, the learning resource proposes the navigation through a concept map based on a multiagent system architecture, providing an individual treatment according to each student profile. The insertion of a society of agents in the concept map, in order to observe, collect information about the user background profile, and also act in the virtual environment, suggesting the study of the most appropriate learning objects. The learning resource developed can stimulate the students to understand how amplifiers are designed for a practical application, and the parameters that should be considered in a project. The Artificial Intelligence techniques used for the development of the learning resource consider the learner differences in a way to adapt the system actions according to each student background. / Nos últimos anos foi possível observar o desenvolvimento de propostas de ferramentas digitais de ensino, utilizando interatividade, recursos multimídia, entre outros. Entretanto, parte destas propostas reflete as deficiências características das metodologias de ensino tradicionais. Este trabalho apresenta o desenvolvimento de um Recurso Digital de Aprendizagem, baseado em técnicas de Inteligência Artificial, com aplicação no campo de comunicações ópticas. São apresentadas as técnicas e aplicativos de suporte para a construção deste recurso, incluindo as estratégias para adaptação da navegação de acordo com os prérequisitos e perfis dos aprendizes. Foi utilizada a tecnologia de mapas conceituais e sistemas multiagentes, integrados a Objetos de Aprendizagem. Os agentes computacionais, inseridos em cada nó do mapa, têm a missão de atuar sobre o ambiente de aprendizagem, sugerindo o estudo e acesso aos Objetos de Aprendizagem mais apropriados, conforme os resultados sobre o perfil do usuário. Trata-se de uma abordagem pedagógica, que conta com interatividade, recursos audiovisuais e disponibilidade para o aluno administrar seu próprio tempo e da maneira mais flexível, aumentando a eficiência dos estudos. A partir da observação das dificuldades encontradas por estudantes da área, foi possível determinar os requisitos do projeto. A motivação para o desenvolvimento, na área de amplificadores ópticos de fibras dopadas por érbio (EDFA), surgiu pela dificuldade e carência de materiais didáticos no campo de pesquisa de engenharia de telecomunicações. Um dos principais problemas no estudo de EDFA é a abordagem matemática utilizada na literatura da área, exigindo domínio de conceitos avançados em cálculo. A partir do Recurso de Aprendizagem implantado, é possível verificar a estratégia de extrair a partir de diversos recursos tecnológicos como, por exemplo, interatividade, multimídia, mapas conceituais, inteligência artificial e simulação computacional, maneiras para estimular a aprendizagem significativa sobre os conceitos abordados.
232

Assistente de resolução de problemas para o sistema MATHNET / Assistant of resolution of problems for the system mathnet

Borges, Helder Pereira 30 May 2002 (has links)
Made available in DSpace on 2016-08-17T14:52:43Z (GMT). No. of bitstreams: 1 Helder Pereira Borges.pdf: 3144348 bytes, checksum: 1b180634b5a87175511a1d7e57b2741d (MD5) Previous issue date: 2002-05-30 / In the current days, education in the distance computerized has grown in a general way. This growth is decurrent of the gotten technological advances in the scope of computer networks, with prominence for Internet. System MATHNET, resulted of the integration of the paradigms of the learning Attended for computer and Cooperative Learning, integration also known as CSCL (Computer Supported Cooperative Learning), on the basis of implements a computational model for interactive environments of Education and Cooperative Learning multiple artificial and human agents, made use in a structure of computer networks, using diverse resources multimedia. / Nos dias atuais, o ensino a distância computadorizado tem crescido de forma generalizada. Este crescimento é decorrente dos avanços tecnológicos obtidos no âmbito de redes de computadores, com destaque para internet. O sistema MATHNET, resultado da integração dos paradigmas da aprendizagem Assistida por computador e Aprendizagem Cooperativa, integração também conhecida como CSCL (Computer Supported Cooperative Learning), implementa um modelo computacional para ambientes interativos de Ensino e Aprendizagem Cooperativa com base em múltiplos agentes artificiais e humanos, dispostos em uma estrutura de redes de computadores, utilizando diversos recursos multimídias.
233

SISTEMA MACSA DE MODELAGEM DO APRENDIZ EM AMBIENTES DE ENSINO-APRENDIZAGEM COOPERATIVOS COMPUTADORIZADOS / MACSA SYSTEM OF LEARNER MODELING IN LEARNING ENVIRONMENTS COOPERATIVE COMPUTADORIZADOS

Teixeira, Cenidalva Miranda de Sousa 05 May 2013 (has links)
Made available in DSpace on 2016-08-17T16:54:33Z (GMT). No. of bitstreams: 1 Tese Cenidalva.pdf: 12668813 bytes, checksum: 1e4b60cf92d414d044c2e06eb2468789 (MD5) Previous issue date: 2013-05-05 / Considering the several important points that motivated the research in the area of computer supported collaborative learning, this PhD thesis gives the state of the art in the area, presents the mathNet system as new Computer Supported Learning Environment that explores the Cooperative Learning paradigm, and proposes the MACSA system for Student Modeling. The mathNet artifact is one of the little software packages that implement effectively the collaborative learning paradigm. It offers new opportunities in education by integrating collaborative learning with computer, multimedia and network technologies in a manner that we believe will challenge traditional methods of pedagogy and benefit the learning process in a fundamental way. The MACSA is implemented as a software agent who aims to handle the information that composes the learner model of MATHNET. In the mathNet Environment the learning process occurs through six cooperative phases: 1) group preparation; 2) knowledge presentation; 3) knowledge assimilation; 4) knowledge application; 5) group evacuation; and 6) individual evaluation. We focus on the information that may be modeled by the agent in asch phase and what this information may be modeled for. Concretely, we will show which information is modeled in the first phase (group preparation) and how it is used for groups formation. The information modeled is made by individual attributes elicited in one moment from questionnaires answered by the students in the first time they use framework, and in other moments from the student system interaction. The MACSA has the originality to integrate quantitative and qualitative metrics to follow and evaluate the student profile and behavior within a teaching-learning session. MACSA administrates the process complexity through software agents and the model was defined based on the questions: what s a model? What to model for? And how to model? MACSA emphasizes the modeling of the interaction within the system during a learning session based on the communication modes and problem resolution phases. Finally, it is presented the representation, organization, implementation, application and integration of MACSA within the MathNet, especially the interaction of the MACSA with the problem resolution agent and all the other agent and all the other agents that made the MathNt agent society. / Considerando os diversos pontos relevantes que proporcionaram a motivação para investir em pesquisa na área que envolve ensino cooperativo computadorizado, apresenta-se nesta tese, uma visão panorâmica sobre a área de conhecimento, que diz respeito à modelagem do aprendiz, em ambientes de ensino-aprendizagem cooperativo computadorizado. Propõe-se o Sistema MACSA de Modelagem do Aprendiz que integram métricas quantitativas e qualitativas para acompanhar a evolução do perfil do aprendiz adquirido em uma sessão de ensino-aprendizagem através dos agentes de softwares. Faz-se uma abordagem teórica e situacional sobre os Sistemas Tutores Inteligentes - STI, enfatizando o módulo do modelo do aprendiz, por se tratar de um assunto relevante para este estudo. Apresenta-se também, uma revisão de várias ideias e abordagens existentes sobre os ambientes de aprendizagem cooperativa e a modelagem do aprendiz nesses ambientes, especificando o que é modelo do aprendiz, quem modelar, quais informações modelar e como modelar, e ainda como as informações a serem modeladas podem ser representadas em um modelo. Apresenta-se o Assistente de Resolução de Problemas -ARP. Define-se o que é um problema, os métodos e estratégias para resolução de problemas, como ocorre a resolução de problemas no MATHNET. Apresenta-se a proposta do sistema MACSA de Modelagem do Aprendiz no Sistema MATKNET. Detalha-se o processo de Modelagem do Aprendiz Cooperativo em uma Sessão de Aprendizagem no MATHNET através da representaqão, aquisição e manutenção do modelo, especificando as informações que precisam ser modeladas e como modelar. dentro das atividades pedagógicas. Essas atividades compreendem a formação de grupos, apresentação do conhecimento, assimilação do conhecimento-, aplicação do conhecimento e avaliação (de grupo e individual), mostra-se a utilização do modelo e o agente de modelagem do aprendiz. Mostra-se a modelagem das interações do ambiente, especificando os recursos de comunicação síncronos e assíncronos, detalhando as interações que poderão ocorrer, bem como, o acompanhamento dos passos da resolução de problemas com o MACSA, através do agente supervisar cooperativo. Mostra-se a representação, estrutura, implementação, aplicação e integração do MACSA no MATHNET.
234

Gamificação personalizada baseada no perfil do jogador / Personalized gamification oriented by user player types

Fernando Roberto Hebeler Andrade 24 July 2018 (has links)
A Gamificação é uma técnica que a utiliza elementos de design de jogos em ambientes que não são jogos, visando aumentar a motivação e engajamento dos usuários e que vem ganhando espaço em diversos áreas como saúde, marketing e também na educação. Porém, ainda que o interesse pela técnica venha crescendo, os meios para sua aplicação nesses ainda não estão bem definidos e os resultados obtidos têm-se mostrado dependentes do contexto e da população alvo. Diversos autores atribuem essa inconstância nos resultados a problemas no design da gamificação, uma vez que a maior parte dos projetos tem utilizado abordagens one-size-fits-all, no qual todos os usuários utilizam o mesmo ambiente independente de suas preferências individuais. Diante desse cenário, tem-se proposto que a gamificação personalizada pode atender uma maior parcela dos usuários, adequando os ambientes gamificados ao perfil dos usuários. Uma das abordagens para a personalização da gamificação consiste no uso de tipologias de jogadores para determinar os elementos mais interessante para o usuário. No entanto, as tipologias utilizam estereótipos, criando constructos que ainda restringem as informações consideradas durante a personalização. Dessa forma, neste trabalho buscou-se investigar a personalização com base na teoria de motivações para se engajarem em jogos, que trata o perfil do usuário como um conjunto de diferentes subcomponentes motivacionais correlacionados, que se agrupam em macro-componentes. Para isso, adaptou-se a teoria para o contexto da gamificação e elaborou-se dois modelos o de Macro-Gamificação, o qual relaciona-se com a teoria de Autodeterminação e às necessidades de Competência, Relacionamento e Autonomia do usuário, e o de Micro-Gamificação, que relaciona os elementos de jogos a um determinado subcomponente motivacional e disponibilizá-lo mediante o interesse do usuário no subcomponente. Para avaliar então se a gamificação personalizada influencia no engajamento dos usuários quando comparada a gamificação não personalizada, os modelos foram implementados em um ambiente virtual de aprendizagem, preparado para criar os perfis de gamificação dos usuários dinamicamente e adaptar interface do em tempo real. Realizou-se então um estudo de caso com N=36, utilizando como domínio o estudo dos silabários do idioma japonês. Ao final do estudo foram identificados dois padrões de atuação no sistema com uma diferença de 65% de participação e que foi utilizado para segmentar os participantes. No segmento menos engajado, os participantes do grupo não personalizado apresentaram um engajamento aos grupos personalizados. Já no segmento dos usuários mais ativos o grupo utilizando o modelo Micro-Gamificado, apresentou-se mais engajado. Desse modo, não é possível afirmar que a gamificação personalizada proporcione um maior engajamento do que a gamificação sem personalização, embora os resultados sugiram que usuários que permanecem utilizando o sistema por mais tempo tem um maior engajamento no ambiente personalizado. Por fim, é possível afirmar que o desenvolvimento de sistemas gamificados com personalização ainda está em sua infância e por isso nesta pesquisa além de buscar evidencias sobre o impacto da gamificação personalizada no engajamento dos usuários, buscou-se também desenvolver ferramental para facilitar o processo para os membros da comunidade em ordem de impulsionar os avanços dessa área de pesquisa. / Gamification is a technique that uses game design elements in non-game context, to increase users motivation and engagement and that has been gaining space in several areas such as health, marketing and also in education. However, although the interest in the technique is growing, the means for its application are still not well defined and the results obtained have been shown to be dependent on the context and the population. Several authors attribute this resultsin the results to problems in gamification design, since most projects have been using an one-size-fitsall approach, in which all users uses the same environment independent of their preferences. Given this scenario, it has been proposed that the personalized gamification can adress a larger portion of users, adapting the gamified environments to users profiles One of the approaches to personalize the gamification is to use player typologies to determine which elements are most interesting to the user. However, typologies uses stereotypes, creating constructs that still restrict the information considered during customization. Thus, in this work, we sought to investigate personalization based on the theory of motivations to engage in games, which treats the user profile as a set of different correlated motivational subcomponents, which are grouped into macrocomponents. For this, the theory was adapted to the context of the gamification and two models were elaborated the Macro-Gamification, which is related to the theory of Self-determination and to the needs of Competence, Relationship and Autonomy of the user, and the Micro-Gamification, which relates the game elements to a particular motivational subcomponent and make it available through the users interest in the subcomponent. In order to evaluate whether personalized gamification influences user engagement when compared to non-personalized gamification, the models were implemented in a virtual learning environment, prepared to dynamically create users gamification profiles and adapt the interface in real time. A case study was then carried out with N = 36, using as a domain the study of syllabaries of the Japanese language. At the end of the study, two patterns of performance in the system with a difference of 65 % participation were identified and used to segment the participants. In the less engaged segment, the non-personalized group participants showed a higer engagement than the personalized groups. However, in the segment of the most active users the group using the Micro-Gamified model, presented itself more engaged. Thus, it can not be argued that personalized gamification provides greater engagement than non-personalized gamification, although the results suggest that users who remain using the system longer have a greater engagement in the personalized approach. Finally, it is possible to affirm that the development of personalized gamified systems is still in its infancy and for this reason, in this research, besides searching for evidence on the impact of personalized gamification on user engagement, we also sought to develop tooling to facilitate the process for the members of the community in order to boost the advances of this area of research.
235

Projeto geo-escola : geociências para uma escola inovadora / The geo-school project : geosciences for an innovative school

Barbosa, Ronaldo, 1966- 26 November 2013 (has links)
Orientador : Celso Dal Re Carneiro / Tese (doutorado) - Universidade Estadual de Campinas, Instituto de Geociências / Made available in DSpace on 2018-08-24T04:04:26Z (GMT). No. of bitstreams: 1 Barbosa_Ronaldo_D.pdf: 6179679 bytes, checksum: f9e58239d6d71487ea9e87d7e2781770 (MD5) Previous issue date: 2013 / Resumo: A inovação educacional é antigo slogan pedagógico que abriga diferentes concepções sobre aproveitamento de novos recursos tecnológicos na escola. Vultosos investimentos são feitos em software e equipamentos sem no entanto alcançar o resultado esperado da "inovação". Para inovar, não basta atender à condição de aporte de recursos ou tecnologias; outros fatores são decisivos. A tese integra a linha de pesquisa denominada Projeto Geo-Escola, que privilegia o aprendizado de Geociências no ensino básico e as tecnologias de informação e comunicação (TICs). A pesquisa explora um modelo de inovação derivado da epistemologia do filósofo e cientista húngaro M. Polanyi e um modelo de estímulo da inovação em empresas - a espiral de conhecimento - desenvolvida por I. Nonaka e H. Takeuchi. Na abordagem, a inovação educacional relaciona-se a duas noções interconectadas: o projeto de aprendizagem com abordagem investigativa e a escola criadora de conhecimentos. A escola criadora de conhecimentos, por sua vez, conecta uma rede de relações que estimula professores, estudantes e gestores a trabalhar juntos, desenvolver aprendizado e elaborar conhecimentos. O substrato da proposta de inovação é múltiplo, porque se fundamenta em: (a) teorias de aprendizagem significativa, passíveis de ser revisitadas pelas oportunidades abertas pelas TICs na Educação, (b) peculiaridade dos raciocínios geocientíficos, (c) finalidades da educação científica e (d) abordagem pedagógica investigativa inspirada em trabalhos de campo em Geologia. O cerne da iniciativa é promover um insight da inovação junto a docentes que desenvolvem projetos multidisciplinares por meio das Geociências com base na realidade local e no interesse dos estudantes e da comunidade. A partir dos primeiros giros da espiral, o Projeto Geo-Escola é criticamente analisado em dois momentos de desenvolvimento: os módulos Campinas e Monte Mor, ambos no Estado de São Paulo. Somam-se às experiências a participação do autor no projeto de formação de professores intitulado Teia do Saber e no módulo São José do Rio Preto, SP. Adaptado à esfera da Educação, com destaque maior ou menor a cada fator analisado, o modelo de inovação extraído do mundo empresarial favorece o planejamento de novos projetos colaborativos entre universidade e escolas públicas. Ao ser encampada, a iniciativa prossegue viva nas mãos e mentes dos professores inovadores das escolas conveniadas, conforme está bem demonstrado nas etapas realizadas em São José do Rio Preto e Monte Mor (SP). / Abstract: Educational innovation is a pedagogical slogan that gathers different conceptions for exploitation of new technological resources in schools. Large investments have been made in software and equipment, but the expected "innovative result" has not been achieved. Therefore, to reach a real innovation, it is not enough to allocate resources or technology, because other factors are decisive. This thesis integrates the research line called Geo-School Project, which develops proposals of educational innovation by focusing on learning of Geosciences in basic education and Information and Communication Technologies (ICTs). The research explores a model of innovation derived from the epistemology of the Hungarian philosopher and scientist M. Polanyi and the model focused on stimulating innovation in organizations - the spiral of knowledge -developed by I. Nonaka and H. Takeuchi. Within this approach, an educational innovation relates to two interconnected notions: the learning project with an investigative approach and schools that create knowledge. The knowledge generated by schools connects a network of relationships that encourages teachers, students and administrators to work together and to develop learning and knowledge structures. The proposed innovation relies in theories of meaningful learning, as revisited by the: (a) opportunities offered by ICTs in education, (b) singularity of geoscientific reasoning; (c) purposes of science education and (d) investigative pedagogical approaches to fieldwork in Geology. The insight of innovation comes from the teachers themselves, who develop multidisciplinary educational projects on Geosciences, based on local realities and the interests of the students and the community. From the first turns of the spiral, the Geo-School Project is analysed in two stages of development: the modules of Campinas and Monte Mor, SP. In addition to these experiences, the author's participation in the design of the "Teia do Saber", a teacher training program, and the module São José do Rio Preto, SP. Each step is presented and discussed through the lens of the innovation model adapted to the educational environment. The innovation model, as extracted from the business world, when adapted to education, helps new collaborative projects between university and public schools. As it is incorporated, the initiative flows through the hands and minds of the innovating school teachers, as it has been well demonstrated in the steps performed in São José do Rio Preto and Monte Mor (SP). / Doutorado / Ensino e Historia de Ciencias da Terra / Doutor em Ensino e História de Ciências da Terra
236

A tutorial system for studying chromatography techniques

Hassan, Hossam Mohamed 01 January 2003 (has links)
The goal of this project is to use the Generic Tutorial System for the Sciences (GTSS) tools to develop a prototype interactive chromatography simulation with the Chrom-Quiz system. This will demonstrate Chrom-Quiz/chromatography integration as a teaching system.
237

An Exploratory Comparison of a Traditional and an Adaptive Instructional Approach for College Algebra

Kasha, Ryan 01 January 2015 (has links)
This research effort compared student learning gains and attitudinal changes through the implementation of two varying instructional approaches on the topic of functions in College Algebra. Attitudinal changes were measured based on the Attitude Towards Mathematics Inventory (ATMI). The ATMI also provided four sub-scales scores for self-confidence, value of learning, enjoyment, and motivation. Furthermore, this research explored and compared relationships between students' level of mastery and their actual level of learning. This study implemented a quasi-experimental research design using a sample that consisted of 56 College Algebra students in a public, state college in Florida. The sample was enrolled in one of two College Algebra sections, in which one section followed a self-adaptive instructional approach using ALEKS (Assessment and Learning in Knowledge Space) and the other section followed a traditional approach using MyMathLab. Learning gains in each class were measured as the difference between the pre-test and post-test scores on the topic of functions in College Algebra. Attitude changes in each class were measured as the difference between the holistic scores on the ATMI, as well as each of the four sub-scale scores, which was administered once in the beginning of the semester and again after the unit of functions, approximately eight weeks into the course. Utilizing an independent t-test, results indicated that there was not a significant difference in actual learning gains for the compared instructional approaches. Additionally, independent t-test results indicated that there was not a statistical difference for attitude change holistically and on each of the four sub-scales for the compared instructional approaches. However, correlational analyses revealed a strong relationship between students' level of mastery learning and their actual learning level for each class with the self-adaptive instructional approach having a stronger correlation than the non-adaptive section, as measured by an r-to-z Fisher transformation test. The results of this study indicate that the self-adaptive instructional approach using ALEKS could more accurately report students' true level of learning compared to a non-adaptive instructional approach. Overall, this study found the compared instructional approaches to be equivalent in terms of learning and effect on students' attitude. While not statistically different, the results of this study have implications for math educators, instructional designers, and software developers. For example, a non-adaptive instructional approach can be equivalent to a self-adaptive instructional approach in terms of learning with appropriate planning and design. Future recommendations include further case studies of self-adaptive technology in developmental and college mathematics in other modalities such as hybrid or on-line courses. Also, this study should be replicated on a larger scale with other self-adaptive math software in addition to focusing on other student populations, such as K - 12. There is much potential for intelligent tutoring to supplement different instructional approaches, but should not be viewed as a replacement for teacher-to-student interactions.
238

Sistema tutor inteligente para fortalecer el aprendizaje de comprensión lectora, en el segundo grado de primaria de la I.E 11050 Rómulo Cabrera Chilcon

Saavedra Apagüeño, Cheril January 2024 (has links)
Fomentar la lectura se ha convertido en uno de los desafíos primordiales en el ámbito educativo, y en este contexto se identificó deficiencia en comprensión lectora, teniendo como objetivo general implementar un Sistema Tutor Inteligente (STI) para fortalecer el aprendizaje de comprensión lectora en el segundo grado de primaria en la I.E 11050 Rómulo Cabrera Chilcon. El STI se desarrolló siguiendo el marco de trabajo SCRUM y la metodología CRISP DM. De acuerdo con los resultados el STI es un sistema especializado, personalizado que clasifica el nivel de aprendizaje en el que se encuentra cada estudiante y así mismo enviándoles a un módulo diferente (nivel de inicio, proceso, satisfactorio), también se aplicó el modelo Alicia y modelo de evaluación ECE, la cual ayudó a identificar en qué nivel requiere mejoras y así mismo brinda opciones de retroalimentación. El STI, cuenta con un chatbot, donde se empleó el modelo idóneo de redes neuronales artificiales multicapa, la cual permite que el chatbot interactúe con el estudiante brindándole definiciones y significado de una palabra que desconozca, el chatbot puede proporcionar definiciones y significados según Real Academia Española (RAE), para ayudar a comprender mejor el texto. Finalmente, el STI fue validado a través de juicios de expertos, brindando un 98 % de grado de satisfacción considerando la característica de adecuación funcional de la norma IEC 25010: 2015. / Promoting reading has become one of the primary challenges in the educational field, and in this context a deficiency in reading comprehension was identified, with the general objective of implementing an Intelligent Tutor System (STI) to strengthen the learning of reading 6 comprehension in the second. Primary grade at I.E 11050 Rómulo Cabrera Chilcon. The STI was developed following the SCRUM and CRISP DM methodologies. According to the results, the STI is a specialized, personalized system that classifies the level of learning in which each student is and also sending them to a different module (beginning level, process, satisfactory), the Alicia model was also applied, which helped identify at what level requires improvement and also provides feedback options. The STI has a chat-bot, where the ideal model of multilayer artificial neural networks was used, which allows the chat bot to interact with the student by providing definitions and meanings of a word that they do not know, the chatbot can provide definitions and meanings According to the Royal Spanish Academy (RAE), to help better understand the text. Finally, the STI was validated through expert judgments, providing a 98% degree of satisfaction considering the functional adequacy characteristic of the IEC 25010: 2015 standard.
239

A methodology for evaluating intelligent tutoring systems

Padayachee, Indira 06 1900 (has links)
Dissertation / This dissertation proposes a generic methodology for evaluating intelligent tutoring systems (ITSs), and applies it to the evaluation of the SQL-Tutor, an ITS for the database language SQL. An examination of the historical development, theory and architecture of intelligent tutoring systems, as well as the theory, architecture and behaviour of the SQL-Tutor sets the context for this study. The characteristics and criteria for evaluating computer-aided instruction (CAl) systems are considered as a background to an in-depth investigation of the characteristics and criteria appropriate for evaluating ITSs. These criteria are categorised along internal and external dimensions with the internal dimension focusing on the intrinsic features and behavioural aspects of ITSs, and the external dimension focusing on its educational impact. Several issues surrounding the evaluation of ITSs namely, approaches, methods, techniques and principles are examined, and integrated within a framework for assessing the added value of ITS technology for instructional purposes. / Educational Studies / M. Sc. (Information Systems)
240

A methodology for evaluating intelligent tutoring systems

Padayachee, Indira 06 1900 (has links)
Dissertation / This dissertation proposes a generic methodology for evaluating intelligent tutoring systems (ITSs), and applies it to the evaluation of the SQL-Tutor, an ITS for the database language SQL. An examination of the historical development, theory and architecture of intelligent tutoring systems, as well as the theory, architecture and behaviour of the SQL-Tutor sets the context for this study. The characteristics and criteria for evaluating computer-aided instruction (CAl) systems are considered as a background to an in-depth investigation of the characteristics and criteria appropriate for evaluating ITSs. These criteria are categorised along internal and external dimensions with the internal dimension focusing on the intrinsic features and behavioural aspects of ITSs, and the external dimension focusing on its educational impact. Several issues surrounding the evaluation of ITSs namely, approaches, methods, techniques and principles are examined, and integrated within a framework for assessing the added value of ITS technology for instructional purposes. / Educational Studies / M. Sc. (Information Systems)

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