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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
91

Interactivity and health communication : content analysis of interactive elements on HIV/AIDS awareness and prevention websites /

John, Vikas. January 2008 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 2008. / Typescript. Includes bibliographical references (leaves 37-40).
92

Homelink /

Hu, Catherine K. G. January 1900 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 1991. / On T.p. "[copyright]" appears as the copyright symbol. Includes bibliographic reference: (leaf 50).
93

Interactive image filling-in /

Arnold, Teryl Lynne, January 2005 (has links) (PDF)
Thesis (M.S.)--Brigham Young University. Dept. of Computer Science, 2005. / Includes bibliographical references (p. 65-68).
94

The technocapitalist spectacle : an interactive investigation of new media and video games as ideological forms /

Krueger, Philip. January 2009 (has links)
Thesis (M.Des.)--York University, 2009. Graduate Programme in Design. / Typescript. Includes bibliographical references (leaves 62-65). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&res_dat=xri:pqdiss&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR51550
95

Beyond Panels Interactive Storytelling: Developing a Framework for Highly Emotive Narrative Experiences on Mobile Devices

Eakins, Michael Joseph 01 January 2017 (has links)
Balancing passive and interactive experiences within a narrative experience is an area of research that has broad applicability to the video game, cinematic, and comic book industries. Each of these media formats has attempted various experiments in interactive experience. The goal of this research was to better understand how to construct an interactive narrative experience that preserves the integrity of the author's story, but allows for inspired interaction by a willing audience. A study was designed to test three different conditions. The two control conditions were examples of passive narrative storytelling: the Comic Book Condition and the Cinematic Condition. The experimental condition was a hybrid format of interactive and passive storytelling, wherein the participant had the opportunity to interact with the story to further engage with the narrative world. Participants used a mobile tablet to experience each format, geared toward minimizing the separation of the participant from the story. Touch / swipe interactions were used for the hybrid format to create as intuitive of an experience as possible. Narrative Transportation, engagement, and flow were the primary evaluators of the narrative's effectiveness for each participant. An analysis of the data showed that, in general, the current Beyond Panels framework was not effective in producing higher levels of reported Narrative Transportation, engagement, or flow. However, of those participants in the Beyond Panels condition, those that interacted more consistently throughout the experience did report higher Narrative Transportation compared to those that had minimal interaction. Data was collected to better understand the relationship that optional interactivity has with these factors. The results of this study will help to further research in the areas of interactive storytelling for mobile platforms. The results will be used to continue to evolve a framework for this hybrid storytelling format called Beyond Panels.
96

IMPROVING INTERACTIVE ART EXPERIENCES WITH MOBILE DEVICE INTERACTION

Thomas Lee Cluff III (17583795) 11 December 2023 (has links)
<p dir="ltr">This research project aims to create an interactivity system for an interactive art exhibit named StairWELL. The StairWELL project is a sculpture that focuses on the emotional wellness of students through art. The interactive technology design is broken down into three components: a mobile device interface, a data processing server, and sculpture visualization. Each of these components has been defined to help the larger StairWELL team achieve its artistic goals. The goal of this paper is to show that mobile devices can be used as an effective participation method for interactive art installations. It also aims to show how an interactive art piece can accept data from many users in rapid succession.</p>
97

Investigation of the Relationships among Socially Interactive Technologies, Communication Competence, Social Cognition, and Formal Written Discourse

Turner, Jacob Stephen 29 July 2009 (has links)
No description available.
98

An analysis of the use of an interactive 3D hypermedia paradigm for architecture

黃卓鴻, Wong, Cheok-hung. January 1998 (has links)
published_or_final_version / Architecture / Doctoral / Doctor of Philosophy
99

TRIuMPh : a multimedia design method for task requirement formulation, media integration, device combination, and practical implementation design issues

Campion, Russel John January 1999 (has links)
No description available.
100

Subjective effects of cell loss and bit error on compressed audio-visual applications over ATM

Patel, Dipankumar Dalubhai January 1999 (has links)
No description available.

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