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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
51

Ontological approach for LOD-sensitive BIM-data management

Karlapudi, Janakiram, Valluru, Prathap, Menzel, Karsten 13 December 2021 (has links)
The construction industry is a collaborative environment with the involve-ment of multiple disciplines and activities throughout the Building Lifecycle Stages. The collaboration requires the iterative and coordinated exchange of information for significant improvement of the building design, construction and management. The successful representation of these information re-finements enables the identification of the required level of detail (LOD) for data sharing parameters between the multiple disciplines. Since the last dec-ade, LOD is a promising approach for efficient representation of semantically rich BIM data in different levels. Despite the improvement, there is a lack of efficient implementation in building lifecycle functionalities, because of their fundamental heterogeneity, versatility and adaptability. The proposed approach enables the representation of LOD-sensitive BIM data through the formal definition of ontologies. The paper validates this approach based on the concept of competency questions and their respective SPARQL queries. With the demonstration and validation, the paper provides the conceptual proof for the practical application of the developed approach. The proposed solution can also be easily adaptable and applicable to the present BIM pro-cess since the representation of BIM data in different ontologies (BOT, ifcOWL, etc.) are within reach.:1 Introduction and Background; 2 State-of-art-analysis 2.1 LOD systems 2.2 Information Management 3 Ontology-based LOD representation 3.1 LOD framework 3.2 Exemplary demonstration 4 BIM data management 4.1 LOD sensitive BIM data 4.2 LOD framework to processes 5 Framework validation 6 Conclusion and Future work 7 Acknowledgement 8 References
52

LOD pro GPUEngine / LOD for GPUEngine

Staněk, Jan January 2018 (has links)
The representation of 3D polygonal model on several levels of available detail is a problem inherent in the process of rendering a scene. Highly-detailed models, if placed far from the camera, suffer from spatial aliasing that results from inadequate sampling of their surface, and require disproportionately large amount of time to render. Low-detailed models on the other hand reduce the visual quality of the scene when placed too near to the camera. This report delves in both the theory and the practical techniques used for solving these problems. It describes various published solutions and the principles behind them, and presents a design and an implementation of selected techniques for the GPUEngine library.
53

LOD pro GPUEngine / LOD for GPUEngine

Staněk, Jan January 2018 (has links)
The representation of 3D polygonal model on several levels of available detail is a problem inherent in the process of rendering a scene. Highly-detailed models, if placed far from the camera, suffer from spatial aliasing that results from inadequate sampling of their surface, and require disproportionately large amount of time to render. Low-detailed models on the other hand reduce the visual quality of the scene when placed too near to the camera. This report delves in both the theory and the practical techniques used for solving these problems. It describes various published solutions and the principles behind them, and presents a design and an implementation of selected techniques for the GPUEngine library.
54

Implementace algoritmu Seamless Patches for GPU-Based Terrain Rendering / Seamless Patches for GPU-Based Terrain Rendering Algorithm Implementation

Jozefov, David January 2011 (has links)
This master's thesis deals with terrain rendering using a modern algorithm for adaptive level of detail. It describes two currently most used graphical application interfaces and high-level libraries that use them and summarizes principles and features of several level-of-detail algorithms for terrain rendering. In more detail it then describes the implementation of Seamless patches for GPU-based terrain rendering algorithm.
55

Vizualizace rozsáhlých modelů / Visualization of Large Data Sets

Mokroš, Petr January 2009 (has links)
Work is focused on visualization of large data sets, especially on high resolution terrain models. Thus the goal of this work is to design a library which can divide large models to small regular parts for fast render of whole scene using level of detail techniques. Further goal is theoretical analysis how the library for fast and smooth visualization of large scenes in real time can be used.
56

Implementation of Level of Development for BIM Collaboration in Timber Building Subsystems Design: A Case Study of I-Joist Construction Elements

Gustafsson, Isabell January 2024 (has links)
Due to time, cost, and environmental challenges, wood has become a more common building material even for more complex buildings. Implementing the concept of Level of Development (LOD) on timber structures could provide a tool for BIM collaboration that may save cost and time, and in the early stages mediate wood as an available building material. Studies explain that LOD enables a high level of content and clarity as well as improved control of the design process. As the concept of LOD heavily focuses on general BIM visualisation, existing research at the time of the study lacks descriptions of how to implement LOD for specific projects. The study aims to develop a framework that could provide the industry with a possible implementation concept that could be further developed on other building systems. The goal of the study is to present a framework of a possible LOD implementation on a timber building system with a detailed description focusing on the structural engineer’s role during the design process. From that the questions of how to apply LOD on different project types as well as what data characteristics vary between these project types will be answered. Stated in previous studies, Integrated Project Delivery (IPD)A  is required for a successful design process is gained by utilising Integrated Project Delivery (IPD) and is especiallyalso essential when working with LOD. LOD is defined as five stages: starting with 100, then 200, 300, 350, 400, and finally 500. For each level of a building system, element, or assembly, the vagueness of information decreases and is therefore visualised differently in a BIM model. The study is based on a qualitative analysis of current data and related work about the design process, LOD, and timber buildings. The framework is mainly built upon five theories, the IPD process, the MacLeamy curve, BIM use purposes, data vagueness determination, and data requirement for timber projects. An interview study was conducted where projects using Masonite Beam’s standardised I-joist system were studied and implemented usingg the framework. The resulting framework presents the percentage information vagueness of how mature the information for a given objects is for different data properties and of each LOD level. The analysis leads to the conclusion that if fulfilling three criteria, 1: Following the IPD process, 2: An effort process similar to MacLeamy, and 3: Utilising BIM, the timber system can be implemented on the framework. However, the closer the project meets the criteria the closer the vagueness values will relate to the framework. The project that utilises a highly standardised building system with predefined data presents even lower vagueness values than the framework. Due to varying scales of project complexities, the data properties that showed the most diverse results between the projects were material information, geometric shape, and element dimensions. The findings from the study could be of further use in another research whose authors defined detailed graphical LOD visualisation in a BIM collaborative environment. The concept is strongly dependent on defined vagueness values that the authors of the research did not focus on how to define, which this framework does. Finding theories that support the assumptions made during the analysis development of the framework is continuing work that could strengthen the framework and its reliability. / Med tid -, kostnad- och klimatutmaningar har trä blivit ett mer vanligt byggnadsmaterial även för komplexa byggnader. Implementering av konceptet Level of Devlopment (LOD) på träkonstruktioner kan förse byggnadsindustrin med verktyg för BIM- kollaboration som kan spara på både kostnader och tid, och i tidigt skede framhäva trä som ett möjligt byggnadsmaterial. Studier förklarar att LOD kan bidraförse med en hög klarhetsgrad för olika innehåll, men även förbättra kontrollen under designprocessen. Då LOD-konceptet är starkt fokuserad på generell BIM-visualisering förklarar inte funna studier LOD- implementering för specifika projekt. Studien avser att utveckla ett framework (struktur) som kan förse byggnadsindustrin med ett möjligt implementeringskoncept som vidare kan anpassas till andra byggnadssystem. Målet är att presentera ett framework av en möjlig LOD implementering för ett träbyggandssystem med en detaljerad förklaring utifrån byggnadskonstruktörens roll i designprocess. Från detta kan frågor om hur man kan använda LOD för olika projekttyper samt vilka olika typer av information som varierar mellan dessa projekttyper besvaras. Tidigare studier visar En lyckad designprocess erhålls vi nyttjandet av att Intergrated Project Delivery (IPD) är nödvändigt för att uppnå en lyckad designprocess, särskiltvilket även är essentiellt när man arbetar meddet kommer till LOD. LOD definieras av fem stadier som går: från 100, 200, 300, 350, 400 ochtill 500. För varje nivå minskas osäkerhetsvärdet för en viss information tillhörande ett byggnadssystem, element eller assmembly, och är därmed olika grafiskt visualiserad i en BIM- modell. Studien baseras på en kvalitativ analys av befintliga data and och relaterade studier inom designprocessen, LOD och träbyggnader. Frameworket är huvudsakligen uppbyggt på fem teorier: IPD- processen, MacLeamy- kurvan, användningssyften av BIM, informationsosäkerhetsbestämmelse samt data som behövs för träbyggnadsprojekt. En intervjustudie är utförd där projekt utförda med Masonite Beams standardiserade trä I-balkar av trä studerades och implementerades på frameworket. Det resulterande frameworket presenterar procentuella osäkerhetsvärden som beskriver i vilken grad informationen tillhörande ett objekt går att lita på för olika informationskategorier och för varje LOD- nivå. Analys leder till slutsatsen att om följande tre kriterium uppfylls; 1. Följer IPD- processen, 2. Liknande arbetskurva som MacLeamy, 3. Använder BIM, kan ett träsystem implementeras på frameworket användas för ett träsystem. Det visar sig att desto närmare ett projekt uppfyller kriterierna desto närmare visar sig osäkerhetsvärdena stämma överens med de värden som presenteras för enbart frameworket. Projektet med hög användning av standardiserat byggnadssystem och förbestämdt data påvisar till och med lägre osäkerhetsvärden än vad frameworket gör. På grund av varierade grad av projektkomplexitet visar datakategorierna; materialinformation, geometrisk form och elementdimensioner störst olikheter mellan projekten i resultatet. Resultatet skulle vidare kunna användas till en annan forskningsstudie vars författare definierat detaljerade grafiska LOD visualiseringar i en BIM-kollaborationsmiljö. Konceptet är starkt beroende av givna osäkerhetsvärden som författarna och studien inte fokuserade på att definiera, vilket detta framework gör. Vidare arbete som kan stärka frameworket är att hitta teorier som stödjer de antaganden som gjorts under frameworkets analytiska utvecklande.
57

On incorporating heterogeneity in linkage analysis

Biswas, Swati January 2003 (has links)
No description available.
58

Full-wave modeling and analysis of dispersion-engineered materials and plasmon waveguides

Jung, Kyung Young 11 September 2008 (has links)
No description available.
59

En utredning av dagvattenhantering : Projekt Södra Hemlingby, Gävle / Investigation on stormwater management : Project Södra Hemlingby, Gävle

Franzén, Fanny, Stenberg, Mikael January 2020 (has links)
Behovet av dagvattenhantering har förändrats. Klimatförändringarna medför förändringar i nederbörden med oförutsägbara väder. Om det sedan kombineras med en högre exploateringsgrad kan det ge översvämningar och skadade byggnadsverk som följd. I Gävle kommun exploateras just nu Södra Hemlingby med en blandning av bostadstyper. Dessutom byggs en ny skola, vårdboende och förskola samt idrottshall i kommunens regi. Kraven för omhändertagandet av dagvatten är skärpt från de vanliga 10-årsregnet till det mer omfattande 20-årsregnet för lokalt omhändertagande. Recipienten i området, Hemlingbybäcken, är sedan tidigare överbelastat. Detta är ett examensarbete om dagvattenhanteringen med utgångspunkt i området Södra Hemlingby, med marken för samhällsnyttiga funktioner som underlag för det lokala omhändertagandet. Den valda lösningen, kassetter, ställs mot den traditionella stenkistan. Dessutom utreds vilken påverkan det högre kravet om projektering för 20-årsregn har för de projektet. Resultatet visade att kassettmagasinet är den lösning som uppnår flest krav. Ett kassettmagasin har ett större antal möjliga fördelar än magasin utformade med stenkista. Ett dimensionerande för högre årsregn motiveras med den pågående klimatförändringen. / The need to manage stormwater in urban areas, urban runoff, has changed. With a climate that continues to change, the weather and precipitation are becoming more unpredictable each year. When this is combined with even further urbanisation of our cities, urban flooding’s will be more frequent, with immense damage as aftermath. Södra Hemlingby is currently being exploited by Gävle kommun, with a mixture of accommodations. Furthermore, Gävle kommun will build a new school, gymnasium, retirement home and pre-school, all constructed in the municipal regime. By increasing the regulations regarding how to dimension the system designed to locally deal with the urban runoff, from a 10-year rain-plan to a more comprehensive 20-year rain-plan. Hemlingbybäcken, the local recipient in the area, is already at its maximum capacity. With the core of this thesis being urban runoff, Södra Hemlingby and its surrounding area planned to contain the social structure will be the area used as a foundation when estimating the local demand for processing the urban runoff. Furthermore, this thesis will also investigate how the increasing demand for a 20-year rain-plan will influence this project. The results indicated that the solution that best fulfils the requirements, and was within the of scope this thesis, was the kassettmagasin. When compared against a tried-and-tested method stenkista, the kassettmagasin proved to have more advantages. With the effect that comes with changing in climate and weather conditions, it is motivation enough to increase the demand to dimension for a 20-year rain-plan.
60

Real-time Visualization of Massive 3D Models on GPU Parallel Architectures

Peng, Chao 24 April 2013 (has links)
Real-time rendering of massive 3D models has been recognized as a challenging task due to the limited computational power and memory available in a workstation. Most existing acceleration techniques, such as mesh simplification algorithms with hierarchical data structures, suffer from the nature of sequential executions. As data complexity increases due to the fundamental advances in modeling and simulation technologies, 3D models become complex and require gigabytes in storage. Consequently, visualizing such large datasets becomes a computationally intensive process where sequential solutions are unable to satisfy the demands of real-time rendering. Recently, the Graphics Processing Unit (GPU) has been praised as a massively parallel architecture not only for its significant improvements in performance but also because of its programmability for general-purpose computation. Today's GPUs allow researchers to solve problems by delivering fine-grained parallel implementations. In this dissertation, I concentrate on the design of parallel algorithms for real-time rendering of massive 3D polygonal models towards modern GPU architectures. As a result, the delivered rendering system supports high-performance visualization of 3D models composed of hundreds of millions of polygons on a single commodity workstation. / Ph. D.

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