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Designing for reminiscence : Exploring design concepts for digital mementos and social interactionBröms, Ylva January 2023 (has links)
Mementos are keepsakes that support memory and reminiscence of lived experiences, people, and locations. Memories have both individual and social functions, where sharing experiences with others facilitates and maintains relationships and social connections, and belonging to other people. With access to digital technology, the collection of mementos has changed from physical to increasingly digital items. This has created new challenges in the usage and interaction of mementos. This project aimed to understand what elements influence interaction with digital mementos and how they can support social interaction. The research through design methodology was utilized as a foundation of the design process, and with a questionnaire, interviews, a variety of design exploration methods, and prototyping led to the validation of the concept Re:Vive - a mobile app prototype that supports collection and interaction with digital mementos. The outcome of the project showed that the process of collection, curation, and interaction influences engagement with digital mementos. Varied memento types, prompts, and reflections can be used when designing to encourage active engagement. Digital mementos can support social interaction through the use of mementos by supporting conversations, creating active participation in the experience, and inspiring future social events. This work provides a foundation for future studies on social interactions and digital mementos. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>
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Fysiskt eller digitalt? : En studie om konsolanvändarnas inställning till det digitala och fysiska spelformatet / Physical or digital? : A study on console users attitude towards the dig- ital and physical game formatWoch, Tomasz, Agdelius, David January 2013 (has links)
Nedladdade spel har blivit mer förekommande än vad de var för ett årtionde sedan. Bredbandets framgång har gjort det möjligt att snabbt ladda ner spel och marknaden för digitala spel växer stadigt. I denna studie undersöker vi om konsolspelarnas attityd mot digitala konsolspel skiljer sig från fysiska konsolspel i och med den växande digitala marknaden. Vi presenterar och diskuterar konsolspelares attityd mot digitala och fysiska spel och deras uppfattade värde av dessa format. I de kvantitativa undersökningar som vi utförde visar vi att människor föredrar fysiska konsolspel framför digitala, även fast den digitala marknaden är på stadig uppgång. Baserat på de resultat i vår studie så fann vi att den mest förekommande anledningen till att fysiska konsolspel föredrogs var de möjligheter som fysiska kopior medför, såsom att kunna sälja, byta, visa upp eller återlämna sitt spel. / Downloadable games are more common these days than they were a decade ago. The prowess of broadband has made it possible to quickly download games and the market for digital games is growing steady. In this paper we study if the attitude towards digital console games differentiates from physical console games due to the growing digital market. We present and discuss console users’ attitude towards digital and physical games and their perceived value. From the quantitative studies performed we show that people prefer physical console games over digital, even though the digital market is on a steady climb. Based on the results we found the most common cause for the preference of physical copies was the possibilities the physical format entailed, such as trad- ing, exhibiting, refunding or borrowing.
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