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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
201

Validation, optimisation et valorisation de la mesure d'orientation issue de centrales inertielles pour la biomécanique clinique / Validation, optimization and exploitation of orientation measurements issued from inertial systems for clinical biomechanics

Lebel, Karina January 2017 (has links)
Les centrales inertielles (triade de capteurs inertiels dont la fusion des données permet l’estimation de l’orientation d’un corps rigide) sont de plus en plus populaires en biomécanique. Toutefois, les qualités métrologiques des centrales inertielles (CI) sont peu documentées et leur capacité à identifier des incapacités liées à la mobilité, sous-évaluée. Objectifs : (i) Caractériser la validité de la mesure d’orientation issue de CI ; (ii) Optimiser la justesse et la fidélité de ces mesures; et (iii) Proposer des métriques de mobilité basées sur les mesures d’orientation issues de CI. Méthodologie et résultats : La validité de la mesure d’orientation de différents types de CI a d’abord été évaluée en conditions contrôlées, à l’aide d’une table motorisée et d’une mesure étalon. Il a ainsi été démontré que les mesures d’orientation issues de CI ont une justesse acceptable lors de mouvements lents (justesse moyenne ≤ 3.1º), mais que cette justesse se dégrade avec l’augmentation de la vitesse de rotation. Afin d’évaluer l’impact de ces constatations en contexte clinique d’évaluation de la mobilité, 20 participants ont porté un vêtement incorporant 17 CI lors de la réalisation de diverses tâches de mobilité (transferts assis-debout, marche, retournements). La comparaison des mesures des CI avec celles d’un système étalon a permis de dresser un portrait descriptif des variations de justesse selon la tâche exécutée et le segment/l’articulation mesuré. À partir de ces constats, l’optimisation de la mesure d’orientation issue de CI est abordée d’un point de vue utilisateur, démontrant le potentiel d’un réseau de neurones artificiel comme outil de rétroaction autonome de la qualité de la mesure d’orientation (sensibilité et spécificité ≥ 83%). Afin d’améliorer la robustesse des mesures de cinématique articulaire aux variations environnementales, l’ajout d’une photo et d’un algorithme d’estimation de pose tridimensionnelle est proposé. Lors d’essais de marche (n=60), la justesse moyenne de l’orientation à la cheville a ainsi été améliorée de 6.7° à 2.8º. Finalement, la caractérisation de la signature de la cinématique tête-tronc pendant une tâche de retournement (variables : angle maximal tête-tronc, amplitude des commandes neuromusculaires) a démontré un bon pouvoir discriminant auprès de participants âgés sains (n=15) et de patients atteints de Parkinson (PD, n=15). Ces métriques ont également démontré une bonne sensibilité au changement, permettant l’identification des différents états de médication des participants PD. Conclusion : Les mesures d’orientation issues de CI ont leur place pour l’évaluation de la mobilité. Toutefois, la portée clinique réelle de ce type de système ne sera atteinte que lorsqu’il sera intégré et validé à même un outil de mesure clinique. / Abstract : Inertial measurement of motion is emerging as an alternative to 3D motion capture systems in biomechanics. Inertial measurement units (IMUs) are composed of accelerometers, gyroscopes and magnetometers which data are fed into a fusion algorithm to determine the orientation of a rigid body in a global reference frame. Although IMUs offer advantages over traditional methods of motion capture, the value of their orientation measurement for biomechanics is not well documented. Objectives: (i) To characterize the validity of the orientation measurement issued from IMUs; (ii) To optimize the validity and the reliability of these measurements; and (iii) To propose mobility metrics based on the orientation measurement obtained from IMUs. Methods and results: The criterion of validity of multiple types of IMUs was characterized using a controlled bench test and a gold standard. Accuracy of orientation measurement was shown to be acceptable under slow conditions of motion (mean accuracy ≤ 3.1º), but it was also demonstrated that an increase in velocity worsens accuracy. The impact of those findings on clinical mobility evaluation was then assessed in the lab, with 20 participants wearing an inertial suit while performing typical mobility tasks (standing-up, walking, turning). Comparison of the assessed IMUs orientation measurements with those from an optical gold standard allowed to capture a portrait of the variation in accuracy across tasks, segments and joints. The optimization process was then approached from a user perspective, first demonstrating the capability of an artificial neural network to autonomously assess the quality of orientation data sequences (sensitivity and specificity ≥ 83%). The issue of joint orientation accuracy in magnetically perturbed environment was also specifically addressed, demonstrating the ability of a 2D photograph coupled with a 3D pose estimation algorithm to improve mean ankle orientation accuracy from 6.7° to 2.8º when walking (n=60 trials). Finally, characterization of the turn cranio-caudal kinematics signature (variables: maximum head to trunk angle and neuromuscular commands amplitude) has demonstrated a good ability to discriminate between healthy older adults (n=15) and early stages of Parkinson’s disease patients (PD, n=15). Metrics have also shown a good sensitivity to change, enabling to detect changes in PD medication states. Conclusion: IMUs offer a complementary solution for mobility assessment in clinical biomechanics. However, the full potential of this technology will only be reached when IMUs will be integrated and validated within a clinical tool.
202

Transient Delete: Original Composition with a Critical Examination of the Compositional Process and a Survey of Digital Technology in Opera

Shirey, Benjamin, 1985- 05 1900 (has links)
This paper explores various technologies available to the modern composer and utilized in recent modern opera, providing creative approaches to producing aural, visual, and theatrical performance environments. It also explores my own use of digital technology in Transient Delete. Transient Delete is a digital miniature-opera that explores different aspects of a community of post-human cyborgs. The story follows Iméra, a newly converted cyborg as she acclimates herself to this new cybernetic existence. During this process she meets several other cybernetic entities that are there to help guide her through her metamorphosis.
203

Aktivní protéza dolní končetiny / Leg prothesis

Bulva, Ondřej January 2017 (has links)
This thesis deals with the current state of development of active lower limb prostheses and focuses mainly on own design of active prostheses. The introduction deals with the anatomy of lower limb and briefly describes the walk cycle. In other chapters are summarized amputation techniques in the lower limb, followed by a description of the allocation of prostheses according to the level of amputation, which were described in earlier chapters. The thesis also deals with the division of prostheses according to the patient's activity level and briefly describes the structural differences in these individual cases. Chapter describing the actual development in the field of active prostheses initiates part dealing with the detailed description of the part of the prosthesis. The following chapters deal with the design and implementation of a prototype of active transfemoral prosthesis. The penultimate chapter deals with the software description of all parts of the prosthesis. This chapter is followed by an evaluation of the achieved results.
204

Motion Capture mit optisch-magnetischem Trackingsystem in VR-Applikationen

Steger, Daniel 25 July 2004 (has links)
Motion capture is the process to record the movement of a human. To accomplish this, a hybrid tracking system is used. It combines an optic tracking system with a magnetic one to compensate shortcomings and effectively use their advantages. Another part of this work copes with the conversion of the tracking data into skeletal information and related topics like skeleton definition, skeleton fitting or parameterization of joint rotations. / Mittels Motion Capture werden die Bewegungen eines Menschen in computerlesbare Form überführt. Dazu wird ein hybrides Trackingsystem verwendet, das durch Kombination eines optischen mit einem magnetischen System entsteht und die Schwächen der Einzelsysteme kompensiert. Neben der Realisierung dieses Hybridsystems steht die Übertragung der gewonnenen Bewegungsdaten auf ein Skelettmodell und damit verbundene Fragen, wie Skelettdefinition, Skelettanpassung oder Beschränkung der Gelenkrotationen im Vordergrund.
205

Using human-inspired models for guiding robot locomotion / Utilisation de modèles inspirés de l'humain pour guider la locomotion des robots

Vassallo, Christian 04 October 2016 (has links)
Cette thèse a été effectuée dans le cadre du projet européen Koroibot dont l'objectif est le développement d'algorithmes de marche avancés pour les robots humanoïdes. Dans le but de contrôler les robots d'une manière sûre et efficace chez les humains, il est nécessaire de comprendre les règles, les principes et les stratégies de l'homme lors de la locomotion et de les transférer à des robots. L'objectif de cette thèse est d'étudier et d'identifier les stratégies de locomotion humaine et créer des algorithmes qui pourraient être utilisés pour améliorer les capacités du robot. La contribution principale est l'analyse sur les principes de piétons qui guident les stratégies d'évitement des collisions. En particulier, nous observons comment les humains adapter une tâche de locomotion objectif direct quand ils ont à interférer avec un obstacle en mouvement traversant leur chemin. Nous montrons les différences entre la stratégie définie par les humains pour éviter un obstacle non-collaboratif et la stratégie pour éviter un autre être humain, et la façon dont les humains interagissent avec un objet si se déplaçant en manier simil à l'humaine. Deuxièmement, nous présentons un travail effectué en collaboration avec les neuroscientifiques de calcul. Nous proposons une nouvelle approche pour synthétiser réalistes complexes mouvements du robot humanoïde avec des primitives de mouvement. Trajectoires humaines walking-to-grasp ont été enregistrés. L'ensemble des mouvements du corps sont reciblées et proportionnée afin de correspondre à la cinématique de robots humanoïdes. Sur la base de cette base de données des mouvements, nous extrayons les primitives de mouvement. Nous montrons que ces signaux sources peuvent être exprimées sous forme de solutions stables d'un système dynamique autonome, qui peut être considéré comme un système de central pattern generators (CPGs). Sur la base de cette approche, les stratégies réactives walking-to-grasp ont été développés et expérimenté avec succès sur le robot humanoïde HRP-2 au LAAS-CNRS. Dans la troisième partie de la thèse, nous présentons une nouvelle approche du problème de pilotage d'un robot soumis à des contraintes non holonomes par une porte en utilisant l'asservissement visuel. La porte est représentée par deux points de repère situés sur ses supports verticaux. La plan géométric qui a été construit autour de la porte est constituée de faisceaux de hyperboles, des ellipses et des cercles orthogonaux. Nous montrons que cette géométrie peut être mesurée directement dans le plan d'image de la caméra et que la stratégie basée sur la vision présentée peut également être lié à l'homme. Simulation et expériences réalistes sont présentés pour montrer l'efficacité de nos solutions. / This thesis has been done within the framework of the European Project Koroibot which aims at developing advanced algorithms to improve the humanoid robots locomotion. It is organized in three parts. With the aim of steering robots in a safe and efficient manner among humans it is required to understand the rules, principles and strategies of human during locomotion and transfer them to robots. The goal of this thesis is to investigate and identify the human locomotion strategies and create algorithms that could be used to improve robot capabilities. A first contribution is the analysis on pedestrian principles which guide collision avoidance strategies. In particular, we observe how humans adapt a goal-direct locomotion task when they have to interfere with a moving obstacle crossing their way. We show differences both in the strategy set by humans to avoid a non-collaborative obstacle with respect to avoid another human, and the way humans interact with an object moving in human-like way. Secondly, we present a work done in collaboration with computational neuroscientists. We propose a new approach to synthetize realistic complex humanoid robot movements with motion primitives. Human walking-to-grasp trajectories have been recorded. The whole body movements are retargeted and scaled in order to match the humanoid robot kinematics. Based on this database of movements, we extract the motion primitives. We prove that these sources signals can be expressed as stable solutions of an autonomous dynamical system, which can be regarded as a system of coupled central pattern generators (CPGs). Based on this approach, reactive walking-to-grasp strategies have been developed and successfully experimented on the humanoid robot HRP at LAAS-CNRS. In the third part of the thesis, we present a new approach to the problem of vision-based steering of robot subject to non-holonomic constrained to pass through a door. The door is represented by two landmarks located on its vertical supports. The planar geometry that has been built around the door consists of bundles of hyperbolae, ellipses, and orthogonal circles. We prove that this geometry can be directly measured in the camera image plane and that the proposed vision-based control strategy can also be related to human. Realistic simulation and experiments are reported to show the effectiveness of our solutions.
206

A Reticulation of Skin-Applied Strain Sensors for Motion Capture

Schroeck, Christopher A. 12 June 2019 (has links)
No description available.
207

Automating the harm evaluation methodology

Rubiño Espinosa De los Monteros-Aliaga, David, Rodriguez Arriaza, Cristina January 2023 (has links)
The advance of automation in industry has meant that in recent years companies have begun to look for other ways to improve the efficiency of their productivity. Automation is present in all types of activities in industry, however, there are certain activities that cannot be fully automated due to the difficulty to develop them. Therefore, this activity must be handled by the worker and their safety must always be considered. In this aspect, ergonomics is in charge of studying the comfort and safety of the workers. Numerous methods of studying ergonomics can be found today, but the one that this project will focus in is the Hand and Arm method (HARM) which nowadays is performed manually by ergonomists. This method requires a great deal of effort on the part of ergonomics professionals in order to obtain reliable and accurate results. In addition to this disadvantage, the time required to perform each evaluation is also high. As the HARM method is an observational evaluation method, the study must sometimes be made by more than one ergonomist to reach a valid conclusion. This project presents the development of a system that automates one such ergonomic evaluation method called the Hand-Arm Risk Assessment Method (HARM). For this purpose, high-precision sensors are used to measure the different motions of a user's joints, as well as pressure sensors that measure the forces exerted by a worker while performing an industrial activity. This project is presented as a solution that improves both accuracy and reliability and reduces the time needed to perform the HARM method evaluation. The created tool serves as a link between the ergonomist and the various hardware systems in use, and it features an intuitive user interface that enables both data collection and visual depiction of the evaluation's findings. The topic of sustainable development, which is being addressed as a result of the development of the tool, is another crucial aspect of this project. Some of the objectives outlined in the UN's sustainable development guidelines have been met as a result of the intimate relationship between ergonomics and sustainability. Among these goals are good health and well-being (Goal 3), work and economic growth (Goal 8), industry, innovation, and infrastructure (Goal 9), gender equality (Goal 5) and reduced inequalities (Goal 10). / <p>Utbytesstudenter, Universidad de Málaga, Spanien</p>
208

Simulation of Lower Limb Muscle Activity During Inclined Slope Walking / Simulering av muskelaktivering för nedre extremiteten vid gång i lutning

Arumuganainar, Ganesh Prasanth January 2019 (has links)
Robotic exoskeletons are designed to assist patients with motor dysfunctions. Recent researches focus on extending the robotic assistance to patient activities other than ground level walking. This study aims to analyse the lower limb muscle activity during inclined slope walking contrasting with that of ground level walking. Two different angles of inclination were chosen: 9 degrees and 18 degrees. 9 degrees inclined slope is the universal ramp size for wheelchairs. The hypothesis is that muscle activation, and ultimately metabolic cost, in inclined slope walking is different from that of ground level walking. Collected motion data and simulation in OpenSim prove that the difference in metabolic cost is because of increased activity of ankle dorsiflexors and hip extensors and reduced activity of knee extensors. Finally, muscle activities along with other criteria such as kinematic alignment and joint range of motion are summed up as biomechanical considerations for robotic exoskeleton design.
209

Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

Ytterstedt, Mikael January 2023 (has links)
This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. A literature review was performed regarding the topics of Game User Experience, Immersion, Animation, Motion capture, Uncanny Valley and Body language studies. The results of the study indicate that it is possible for participants to identify what details in virtual characters’ movements induce these negative sensations to them, which strengthen previous research of the topic. The results of this study did not show a great deal of variation between the participants yet showed a unique set of motivations and examples about what influenced their perception. However, with such a small sample, the results can only be applied to this study and merely provide the groundwork for future studies of the topic. However, it does provide more detailed information about the uncanny valley that can help game developers to make informed decisions when choosing to work with realistic animation
210

The State of Live Facial Puppetry in Online Entertainment

Gren, Lisa, Lindberg, Denny January 2024 (has links)
Avatars are used more and more in online communication, in both games and socialmedia. At the same time technology for facial puppetry, where expressions of the user aretransferred to the avatar, has developed rapidly. Why is it that facial puppetry, despite this,is conspicuous by its absence? This thesis analyzes the available and upcoming solutions for facial puppetry, if a com-mon framework or library can exist and what can be done to simplify the process for de-velopers who wants to implement facial puppetry. A survey was conducted to get a better understanding of the technology. It showedthat there is no standard yet for how to describe facial expressions, but part of the marketis converging towards a common format. It also showed that there is no existing inter-face that can handle communication with tracking devices or translation between differentexpression formats. Several prototypes for recording and streaming facial expression data from differentsources were implemented as a practical test. This was done to evaluate the complexity ofimplementing real-time facial puppetry. It showed that it is not always possible to integratethe available tracking solutions into an existing project. When integration was possible itrequired a lot of work. The best way to get tracking right now seems to be to implement astandalone program for tracking that streams the tracked data to the main application. In summary it is the poor integrability of the solutions that makes it problematic forthe developers, together with a wide variety of facial expression formats. A software thatacts like a bridge between the tracking solutions and the game could allow for translationbetween different formats and simplify implementation of support. In the future, instead of working towards making all tracking solutions output stan-dardized tracking data, research further how to build a framework that can handle differ-ent configurations. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>

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