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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Bevaring av spelkulturen : En undersökning av spelkulturen på Kungliga biblioteket

Karlsson, Carina January 2022 (has links)
The aim of this paper is to examine the National Library of Sweden's ability to preserve the gaming culture. It will also look at what the subjects gaming culture and cultural heritage means. The source materials of the essay are mainly previous research of cultural heritage and gaming culture, plus some texts fom the National Library of Sweden and other offical laws and text, which makes this essay mainly a litterature study with some description theory. Through my studies of these earlier texts, the questions that emerged for me are the following: - How is culture heritage defined according to the academic world and the cultural world? - How can gaming culture be defined as a concept and a cultural heritage? - What does the preservation of the gaming culture look like at the National Library of Sweden?  The results show that cultural heritage is a difficult to specify subject, much like culture itself. In the end no two persons specify it the same, but I myself fell for the Swedish National Heritage Board's definition: all material and immaterial expressions of humans. Gaming culture is also quite difficult to specify, since many people see it as different things. Something all seems to agree on is that includes all kinds of expressions from humans. Hence, it should be obvious that it is a part of the cultural heritage. The Nation Library of Sweden includes several departements. For the one I interviewed it is not quite possible for them to preserve the gaming culture because of various laws. They want to, but cannot. Other departments might be able to collect those parts instead. So they might be able to preserve a complete picture of the gaming culture. So, I propose that citizens step in and take over the responsibility for preserving the parts of the gaming culture that parts of the National Library simply cannot access at the moment. Maybe the citizens can collaborate with local archives, or even the National Library of Sweden, and the gaming culture will still find a place in the archives in the end.
2

En förbisedd skatt av svenskt kulturarv : Kulturarw³ och dess värde för forskningen / An Overlooked Treasure of Swedish Cultural Heritage : Kulturarw³ and its Value for Scientific Research

Skjöldebrand Lefevre, Caroline January 2023 (has links)
This master thesis has examined a user’s capabilities to utilize the Swedish national web archive Kulturarw³ for research purposes. The aim was also to identify any potential areas of improvement in the user’s capabilities working with Kulturarw³. The research questions are: 1. How does Kulturarw³ operate? 2. What are the main factors which affect Kulturarw³ structure and function? 3. What capabilities exist for researchers and students to utilize Kulturarw³ for their research? Are there any potential areas of improvement to the web archives user capabilities? The author has analyzed the web archive altogether using institutional theory in organization studies. The analysis has been loosely structured after Staffan Furusten’s model of the outside world in using institutional theory in organization studies. The purpose of this is to explain why the web archive looks the way it does today. An understanding of the web archive will better illuminate why any potential areas of improvement identified may or may not be possible for KW3 to implement. The author has conducted email interviews, in-person interviews as well as digital interviews with the staff responsible for working with Kulturarw³ at the Swedish National Library, Kungliga biblioteket. A draft of guidelines concerning Kulturarw³ from Kungliga biblioteket and a video-interview at Internetmuseum with one of the the founders of the web archive has also been used as source-material for this master thesis. The author concluded that Kulturarw³ is a national web archive with a long history. Its functions and limitations are complex. Kulturarw³s operation has changed greatly throughout its lifetime because of the surrounding environment. Several main factors which affect Kulturarw³ were identified. Several Swedish laws, international charters and initiatives, collaborations between and relations to other web archives, use of open-source software and digitalization’s impact on Kulturarw³ is discussed in detail. Kulturarw³'s long history of archiving the Swedish web makes it a valuable and plentiful source for research. Its collections and functions should be sufficient for anyone to conduct qualitative research. Yet at the current moment, the web archive is too inaccessible to live up to user’s expectations. That makes it an unviable option for research purposes. Unfortunately, there is not a lot Kulturarw³ can currently change to make it more assessable. The lack of information readily available also hinders users from using the web archive at max efficiency. There is a lot of opportunities for KB to better inform its users of its value and capabilities. An increased collaboration with Swedish research institutions would also benefit both researchers and the web archive in the long run.

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