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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

OpenStreetMap, the Wikipedia Map

Maier, Gunther 11 December 2014 (has links) (PDF)
This paper presents OpenStreetMap and closely related software as a resource for spatial economic research. The paper demonstrates how information can be extracted from OpenStreetMap, how it can be used as a geographical interface in web-based communication, and illustrates the value of the tools by use of a specific application, the WU campus GIS. (author's abstract)
2

Interaktiv kartapplikation : Med OpenLayers 4

Olsson, Orm Daniel January 2018 (has links)
Denna rapport behandlar projektarbetet som utförts för att skapa en interaktiv kart-applikation hos företaget eMaintenance365. De är ett uppstartsföretag som arbetar med att hjälpa kunder inom främst tåg- och järnvägsindustrin med att förbättra sitt underhållsarbete. De erbjuder analyser av mätdata genom sin egenutvecklade molnbaserade webbapplikation E365 Analytics® och avancerade algoritmer som kan förutspå kommande underhållsbehov. Inom applikationen fanns behov av en interaktiv karta där kunderna kan se status på olika mätstationer, tågrälssträckor och så vidare. Syftet med projektet har varit att få fram en applikation som är robust, dynamisk, välstrukturerad och konstruerad med skalbarhet, vidareutveckling och underhåll i åtanke. Projektet kan i framtiden leda till stora besparingar gällande både tid och pengar. Applikationen har programmerats i JavaScript med tredjepartsbiblioteket OpenLayers 4 för interaktiva kartor som grund. För att få en robust applikation som underlättar framtida vidareutveckling, underhåll med mera så har ett vedertaget designmönster använts som ger en mer modulär struktur på koden. Konstruktionskapitlet beskriver bland annat vilka dessa modulär är och den funktion de har samt övrig funktionalitet som skapats i applikationen. Projektet har resulterat i en applikation som har en hel del dynamisk funktionalitet och når upp till de mål som satts upp vid projektstart. Det finns mycket utrymme för vidareutveckling och optimering av applikationen som på grund av vissa begränsningar och tidsbrist ej kommit med i projektet.
3

SWEPOS Karttjänst

Axelsson, Per January 2013 (has links)
No description available.
4

Pasportizace bodových objektů pomocí QGIS

Rozbořil, Tomáš January 2017 (has links)
ROZBOŘIL, T. Passportization of point objects using QGIS. Master thesis. Brno 2017. Passportization of real objects is one of the basic processes in the asset register of municipal government, companies, etc. The main goal of this thesis is to create a process through which will be possible to map the point objects in the terrain, then modify these objects, and at least visualize the results through web services. For the preparation of this work are used only open-source tools and applications those were described and tested. In conclusion is mentioned best tested solution.
5

Knife-Edge Scanning Microscope Mouse Brain Atlas In Vector Graphics For Enhanced Performance

Choi, Jinho 16 December 2013 (has links)
The microstructure of the brain at the cellular level provides crucial information for the understanding of the function of the brain. A large volume of high-resolution brain image data from 3D microscopy is an essential resource to study detailed microstructures of the brain. Accordingly, we have worked on obtaining high-resolution image data of entire mouse brains using the Knife-Edge Scanning Microscope (KESM). Furthermore, to disseminate these high-resolution whole mouse brain data sets to the neuroscience research community, we developed a web-based brain atlas, the KESM Brain Atlas (KESMBA). To visualize the data sets in 3D while using only a standard web browser, we employed distance attenuation and Google Maps API. The KESMBA is a powerful tool to analyze and share the KESM mouse brain data sets, but the image loading was slow because of the number of raster image (PNG) tiles and the file size. Moreover, since Google Maps API is governed by a commercial license, it does not provide enough flexibility for customization, extension, and mirroring. To solve these issues, we designed and developed a new KESM mouse brain atlas that uses a vector graphics format called Scalable Vector Graphics (SVG) instead of PNG, and OpenLayers API instead of Google Maps API. The SVG-based KESMBA using OpenLayers allows faster navigation and exploration of the KESM data, and more overlay of layers with the 4 times reduced file size compared to PNG tiles. Due to the reduced file size, the SVG-based KESMBA using OpenLayers is 2.45 times faster than the original atlas. By enhancing the performance, the users can more easily access the KESM data. We expect the SVG-based KESMBA to accelerate new discoveries in neuroscience.
6

Implementace BI v oblasti geolokačních dat / Implementation of BI in the field of geolocation data

Rosenberger, Tomáš January 2014 (has links)
The thesis deals with the theoretical and practical aspects of implementation of Business Intelligence in a field of geo-location data with emphasis on the design and implementation of data architecture and the development of dynamic dashboards. The whole issue is described on the development of a tool for the analysis of geo-location data, on which the author participated with other members of the Competence Center Retail Analytics - Ondrej Funiok, Vilem Kalus and Martin Matejka. The first part of the thesis describes the theoretical bases of Business and Location Intelligence, which is followed by a description of the basic tasks of working with geo-location data - data storage in relational database management systems, data processing by map servers and data presentation. Individual tasks are described with practical examples and use software tools to support these tasks. The next section presents the project of development tool for the analysis of geo-location data that is created in the Retail Analytics Competence Center at the University of Economics, Prague. The second part of the thesis describes the design and implementation of the data architecture of developed tool, which is followed by a description of the frontend portion of the tool consisting of the implementation of a library for creating dynamic Dashboards to present geo-location data.
7

Hårdvaruacceleringens påverkan på interaktiva karttjänster : Ej jämförelse mellan variationer, Leaflet.js+D3.js och OpenLayers / The effect of hardware acceleration on interactive map services : A comparison between variantions, Leaflet.js+D3.js and OpenLayers.

Carlsson, Ludwig January 2020 (has links)
Webbaserade karttjänster är ett mycket användbart verktyg som används av hela världen. En karta kan hjälpa till med navigering och geografisk datavisualisering. Att skapa en karttjänst går att göra på flertal olika sätt med flera olika verktyg som utnyttjar diverse tekniker. På grund av sin detaljerade utritning och sina animationer så klassas karttjänster som CPU-intensiva och bör därför vara ett bra användningsområde för hårdvaruaccelerering. När man interagerar med en karta så sker mycket utritningar och beräkningar som tros kunna dra nytta av möjligheten till hårdvaruaccelerering. Studien kommer att undersöka hur hårdvaruaccelerering påverkar laddningstid, utritningstid vid zoom och FPS vid interaktion och avgöra om det är värt att använda. Resultatet som erhölls påvisade negativ påverkan vid laddningstid och utritningstid men positiv påverkan på FPS vid interaktion i ett inzoomat läge men negativ påverkan på zoomnivån som är standard. En slutsats kan då dras att hårdvaruaccelerering inte är värt det i denna form av kartapplikation.
8

Requirements for Aconex Map Interface

Killander, Christoffer, Modling, Jonas January 2015 (has links)
This thesis describes the process of identifying key requirements for a map-based interface for a document management software. Existing software platforms suitable for implementation of such a system were identified, evaluated and tested. The purpose of this thesis was to provide Aconex, a document management company, a recommendation for the implementation of a map-based interface to its software for its customer Bechtel. Requirements gathering was done in stages: identifying stakeholders, understanding context, defining requirements and finally creating software specifications. Suitable platforms were identified by literature study and consultation. They were selectedbased on a few critical criteria. Selected platforms were used in implementation of a prototype showcasing the platforms’ abilities to satisfy the technical requirements. It turned out that Google Maps provided the best platform for Aconex's needs. OpenLayers was a great alternative and came with the ability of using unlimited numbers of KML-layers, but at the disadvantage of requiring more code. / Denna rapport beskriver processen att identifiera krav för ett kartbaserat gränsnitt till ett dokumenthanteringssystem. Tillgängliga mjukvaruplattformar som kan användas i detta syfte har identifierats, testats och utvärderats. Målet med detta arbete var att ge råd till Aconex, ett företag som arbetar med dokumenthantering, om hur de borde implementera ett kartbaserat gränsnitt till sitt dokumenthanteringssystem för deras kund Bechtel. Kravinsamling gjordes i olika steg: hitta intressenter, definiera systemkontext, samla in krav och utveckla programvaruspecifikationer utifrån kraven. Tillgängligamjukvarulösningar hittades genom en kombination av litteraturstudier och goda råd, och blev sedan prioriterade utifrån kritiska krav. Prototyper skapades i de mest lovande plattformarna, där varje prototyp visar hur plattformen uppfyller de krav som ställts. Resultatet blev att Google Maps var den platform som fungerade bäst för Aconex. OpenLayers var också ett bra alternativ då man där kan visa obegränsat antal KML-lager, men för att OpenLayers ska klara av lika mycket som Google Maps krävs betydligt mer kod.
9

User-centric Web-based System for Visualization of NIS-data for Layman Users / Webbaserat användarcentrerat system för visualisering av NIS-data ur ett sällananvändarperspektiv

Hilding, Fredrik, Syk, Ella January 2016 (has links)
Spatial data is playing a bigger role within many fields outside of Geographic Information Systems (GIS) and spatial analysis. With more and more users with varying levels of previous spatial analysis experience using this kind of data, there is a growing demand on how this information is best presented to the user. This user-centered design is an increasingly common theme in other adjacent fields, but is still in its infancy in the field of GIS. Currently there is no obvious generalized solution that provides the answer to how to present data, no matter if it is spatial or not. How to present data in a smart and comprehensive way is still an everyday challenge across many fields. The objective of this thesis is to create a prototype of a web based Network Information System (NIS) where the layman user is in the center of the entire design process. This includes both the actual visualizations, but also the choice of tools and the interface design. The prototype is designed around the role of the customer service representative in a utility company using a NIS. This type of layman user is the kind of user that today works in a system that is designed with neither their role nor their GIT experience or training in mind. From this prototype, the efficacy of different visualization techniques on layman users is evaluated, producing more general guidelines for user-centered development directed at layman users. The first step of this user-centered design process is to understand the user. By interviewing users of the system, their current work flows and opinions of their current system are better understood. From this, information about which tools they need, which current features work well and which need revising is gathered. Based on this, a mock-up is created which is then transformed into a prototype. Finally, the prototype is evaluated by the target audience with comments on a presentation as well as a larger survey. The results show that in general the prototype is well-received with regards to existing functionality and how it is presented through the interface design. The implemented visualizations are well understood by most of the expert users, but are less successful with the layman users in the survey. Especially with regards to the icon choices and other point representations, there is a discrepancy between the intended visualization and the perception of the survey takers, which may partly be due to the lack of context presented. An appreciated fact is that the functionality implemented in the prototype is tailored to the requirements put forth by the users. User-centric design processes depend heavily on the developer's understanding of the user and their needs. This is as true for functionality as for visualizations, where familiarity and associations can be both beneficial and detrimental, depending on how well understood they are. Using icons to represent objects is very efficient, as long as the context and the meaning of the icons themselves are well defined and conveyed. Finally, it is imperative to not throw too much information at the user. Whether in the shape of too many tools and options, or by displaying too much on the map, the same clutter-problem occurs. When presenting a situation or a scenario, the core message cannot be obfuscated by unnecessary features, functions or choices.
10

Informační systém pro sledování polohy / Asset Tracking Information System

Labounek, Petr January 2011 (has links)
The work deals with recording and tracking of the objects in a certain area. It also puts mind to web services, mapping applications and modern standards, which seeks to compare and choose the best for this project. Then explore the existing systems and discusses their pros and cons, which specifies the requirements and propose solutions to information system built of selected technologies in order to create a friendly user interface. The proposed solution implements using modern PHP frameworks based on the MVP design pattern, and finally deals with verification of functionality and outline future developments.

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