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Comparisons of Sculpting Efficiency Between Mudbox and ZBrushSarstedt, Isabell January 2012 (has links)
It is difficult to navigate throughout todays existing sculpting and modeling software. Industry drives the development in this area by “time versus quality.” It is difficult to know which software is the most suitable to learn for sculpting details, as well as which one is the most efficient for beginners. There are two software programs, Autodesk Mudbox and Pixologic ZBrush, which will be examined and reviewed for sculpting details, learning curve for beginners, and time efficiency in this research. The overall results displayed that ZBrush seems to be the better choice for more advanced modellers and artists, while Mudbox is a better choice for beginners and more technical modellers.
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Game art workflow: Open-source and comercial programsAspenfelt, Zebastian January 2012 (has links)
For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of open-source programs. Two projects with two different characters were created for games testing the workflow between open-source, free application and also commercial programs. The results of the projects are discussed and then the document focuses on explaining what the negative side of open-source programs is and why they should not be used. After the discussion, a conclusion is made explaining the similarities and differences between open-source and commercial programs.
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