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The Presence of the Gimp: A Study of the Complexities of Putting Disabled Actors OnstageSummerville, Jill Ellen January 2014 (has links)
No description available.
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Design and implementation of an automated workflow to provide a zoomable web mapping application using artistic stylesHartl, Maximilian 03 November 2015 (has links) (PDF)
Although proprietary and free web map applications have become an important part of daily life, individual map styling has been neglected for a fairly long time. With the latest possibilities of custom adjustment provided by many services and some interesting artistic experiments, this is about to change. In the context of artistic cartography and custom map styling, this work explores the possibilities of employing an automated process for the generation of WMTS compatible map tiles with an artistic styling. Web mapping standards and techniques of non-photorealistic rendering (NPR) are considered as well as traditional cartographic representations. Furthermore, existing vector- and raster-based processes are analyzed including an interactive workflow with the open-source image editing software GIMP, which is examined with respect to its drawing capabilities. Based on this, a concept for an automated rendering process is developed and influencing factors along with input parameters are discussed. An experimental automated processing is implemented using GIMP and its Python scripting interface to create single maps and seamless map tiles for the use in a WMTS application. Different drawing techniques of GIMP, such as brushes, dynamics and masks are applied during the rendering process. Geodata is taken from the freely available OpenStreetMap project and it is stored in a geodatabase. Furthermore, the GIS capabilities of the database are used to implement custom query procedures for the creation of seamless tiles, feature simplification and generalization that makes a preprocessing of the data unnecessary. Additionally randomization methods for the estrangement and abstraction of the SVG vector graphics geometry to emulate a hand-drawn appearance are created based on non-photorealistic rendering techniques. As a result, various rendering and abstraction processes are evaluated and discussed regarding their contribution to an artistic appearance. Map tiles are created using these stylings which are WMTS compatible and can be presented in a web mapping application.
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Design and implementation of an automated workflow to provide a zoomable web mapping application using artistic stylesHartl, Maximilian 16 September 2015 (has links)
Although proprietary and free web map applications have become an important part of daily life, individual map styling has been neglected for a fairly long time. With the latest possibilities of custom adjustment provided by many services and some interesting artistic experiments, this is about to change. In the context of artistic cartography and custom map styling, this work explores the possibilities of employing an automated process for the generation of WMTS compatible map tiles with an artistic styling. Web mapping standards and techniques of non-photorealistic rendering (NPR) are considered as well as traditional cartographic representations. Furthermore, existing vector- and raster-based processes are analyzed including an interactive workflow with the open-source image editing software GIMP, which is examined with respect to its drawing capabilities. Based on this, a concept for an automated rendering process is developed and influencing factors along with input parameters are discussed. An experimental automated processing is implemented using GIMP and its Python scripting interface to create single maps and seamless map tiles for the use in a WMTS application. Different drawing techniques of GIMP, such as brushes, dynamics and masks are applied during the rendering process. Geodata is taken from the freely available OpenStreetMap project and it is stored in a geodatabase. Furthermore, the GIS capabilities of the database are used to implement custom query procedures for the creation of seamless tiles, feature simplification and generalization that makes a preprocessing of the data unnecessary. Additionally randomization methods for the estrangement and abstraction of the SVG vector graphics geometry to emulate a hand-drawn appearance are created based on non-photorealistic rendering techniques. As a result, various rendering and abstraction processes are evaluated and discussed regarding their contribution to an artistic appearance. Map tiles are created using these stylings which are WMTS compatible and can be presented in a web mapping application.:Contents
Task Description III
Abstract V
Declaration of authorship VII
Acknowledgements IX
Table of Contents XIII
List of Figures XVI
List of Tables XVIII
Glossary XX
1 Introduction1
1.1 Motivation 1
1.2 Objectives 1
1.3 Structure of the work 2
2 Cartographic context and NPR 5
2.1 Definitions 5
2.2 Non-photorealistic rendering 7
2.2.1 NPR in computer graphics 7
2.2.2 Hand-drawn rendering 10
2.3 Cartographic communication and visualization 12
2.4 Cartography and art 14
2.5 Web Mapping 17
3 Image editing and web map rendering 19
3.1 Image editing software 19
3.2 Raster image editing with GIMP 20
3.2.1 Interactive editing 20
3.2.2 Plug-ins and scripting 28
3.3 Map rendering 31
3.3.1 Web map rendering techniques 31
3.3.2 Comparison of vector and raster based approaches 33
3.3.3 An interactive workflow with GIMP 36
4 A concept for automated processing 39
4.1 Comparison of influencing factors of a vector and raster based approach 39
4.2 Requirements and goals of automation 41
4.3 Definition of input parameters 43
4.4 Concept for an automated process with GIMP 43
4.5 Technical components 45
4.5.1 JSON 45
4.5.2 OpenStreetMap 46
4.5.3 Database environment 47
4.5.4 SVG as exchange format 47
4.5.5 Web map tile service 49
5 Implementation of an automated process with GIMP 53
5.1 Geodata setup 53
5.1.1 Data acquisition 53
5.1.2 Data import and update 54
5.2 Sketch rendering 56
5.2.1 Displacement and randomization 57
5.2.2 Hand-drawn emulation 60
5.2.3 Hatching 64
5.3 Automated processing 65
5.3.1 Configuration files 66
5.3.2 Script structure 70
5.3.3 Feature Processing 74
5.3.4 Image rendering 78
5.3.5 Output and WMTS 80
6 Processing results and evaluation 83
6.1 Results 83
6.2 Limitations and potential 87
7 Conclusion 93
7.1 Summary 93
7.2 Outlook 94
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Entwicklung eines semi-automatischen Workflows zur Ableitung ikonographischer KartenzeichenTecht, Ronny 10 August 2020 (has links)
Die Verwendung von ikonographischen, bildhaften Kartenzeichen ist sehr beliebt bei der Darstellung von Sehenswürdigkeiten in touristischen Karten sowie bei Kartendarstellungen für Kinder und Jugendliche. Der Begriff des Non-Photorealistic Rendering (NPR) beschreibt einen zentralen Bereich in der Computergrafik, der sich mit der Erzeugung von Bildern auseinandersetzt, die scheinbar handgemacht sind und bewusst nicht dem physikalisch korrekten Abbild eines Modells entsprechen. Ein weiteres Trendthema zur Nachahmung eines bestimmten Stils eines Kunstwerks stellt der Neural Style Transfer (NST) dar. Hierbei werden künstlerische Bilder durch Trennung und Rekombination von Bildinhalt und Stil erzeugt. Im Rahmen der vorliegenden Arbeit ist ein semi-automatischer Workflow zur Erzeugung ikonographischer Gebäudedarstellungen für die Nutzung in zoombaren Webkarten entwickelt und in drei künstlerischen Stilvarianten unter Nutzung von Bildverarbeitungswerkzeugen in dem rasterbasierten Open Source Bildbearbeitungsprogramm GIMP, speziell mit der Filtersammlung G'MIC technisch umgesetzt worden. Außerdem zeigt die Masterarbeit das Potential der Ableitung von ikonographischen Signaturen durch den Style-Transfer mittels neuronaler Netze.:Selbstständigkeitserklärung III
Inhaltsverzeichnis 5
Abbildungsverzeichnis 7
Tabellenverzeichnis 8
Abkürzungsverzeichnis 9
1 Einleitung 10
1.1 Motivation 10
1.2 Gliederung der Arbeit 10
2 Literaturstudium 11
2.1 Computergrafik 11
2.2 Non-Photorealistic Rendering 11
2.3 Neural Style Transfer 14
2.3.1 Einleitung 14
2.3.2 Convolutional Neural Network 15
2.3.3 Beschreibung des Algorithmus 17
3 Methodik 19
3.1 Technische Komponenten 19
3.2 Kriterien der Bildauswahl 19
3.3 Workflow „Ölmalerei“ 21
3.4 Workflow „Tuschezeichnung 22
3.5 Workflow „Silhouette“ 22
4 Praktischer Teil 23
4.1 Konkrete Umsetzung 23
4.1.1 Workflow „Ölmalerei“ 24
4.1.2 Workflow „Tuschezeichnung“ 32
4.1.3 Workflow „Silhouette“ 32
4.2 Implementierung eines Automatisierungsprozesses 35
4.3 Anwendung: Karte Dresden 39
4.4 Neural Style Transfer 43
4.4.1 Online-Anwendungen 43
4.4.2 Offline-Implementierung 45
5 Diskussion 51
5.1 Resultate 51
5.1.1 Bildverarbeitung 51
5.1.2 Neural Style Transfer 51
5.2 Ausblick 52
6 Zusammenfassung 52
Literaturverzeichnis 53 / The use of iconographic, pictorial map symbols is very popular for the representation of places of interest in tourist maps as well as for map presentations for children and young people. The term Non-Photorealistic Rendering (NPR) describes a prominent field in computer graphics that deals with the generation of images that are apparently handmade and deliberately do not correspond to the physically correct image of a model. Neural Style Transfer (NST) is another trend topic for imitating a certain style of an artwork. Here, artistic images are created by separating and recombining image content and style. In the context of the present work, a semi-automatic workflow for the creation of iconographic building representations for use in zoomable web maps has been developed and technically implemented in three artistic style variants using image processing tools in the raster-based open source image processing program GIMP, especially with the filter collection G'MIC. In addition, the master thesis demonstrates the potential of deriving iconographic signatures through style transfer using neural networks.:Selbstständigkeitserklärung III
Inhaltsverzeichnis 5
Abbildungsverzeichnis 7
Tabellenverzeichnis 8
Abkürzungsverzeichnis 9
1 Einleitung 10
1.1 Motivation 10
1.2 Gliederung der Arbeit 10
2 Literaturstudium 11
2.1 Computergrafik 11
2.2 Non-Photorealistic Rendering 11
2.3 Neural Style Transfer 14
2.3.1 Einleitung 14
2.3.2 Convolutional Neural Network 15
2.3.3 Beschreibung des Algorithmus 17
3 Methodik 19
3.1 Technische Komponenten 19
3.2 Kriterien der Bildauswahl 19
3.3 Workflow „Ölmalerei“ 21
3.4 Workflow „Tuschezeichnung 22
3.5 Workflow „Silhouette“ 22
4 Praktischer Teil 23
4.1 Konkrete Umsetzung 23
4.1.1 Workflow „Ölmalerei“ 24
4.1.2 Workflow „Tuschezeichnung“ 32
4.1.3 Workflow „Silhouette“ 32
4.2 Implementierung eines Automatisierungsprozesses 35
4.3 Anwendung: Karte Dresden 39
4.4 Neural Style Transfer 43
4.4.1 Online-Anwendungen 43
4.4.2 Offline-Implementierung 45
5 Diskussion 51
5.1 Resultate 51
5.1.1 Bildverarbeitung 51
5.1.2 Neural Style Transfer 51
5.2 Ausblick 52
6 Zusammenfassung 52
Literaturverzeichnis 53
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Grafiksoftware für LinuxWeihrauch, Thomas 08 May 2000 (has links)
Gemeinsamer Workshop von Universitaetsrechenzentrum und
Professur Rechnernetze und verteilte Systeme (Fakultaet fuer
Informatik) der TU Chemnitz.
Workshop-Thema: Infrastruktur der ¨Digitalen Universitaet¨
Vortrag-Thema: Grafiksoftwrae für Linux
Alternativen zu kommerziellen Produkten aus
dem OpenSource- und FreeWarebereich.
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Grafiksoftware für LinuxWeihrauch, Thomas 08 May 2000 (has links)
Gemeinsamer Workshop von Universitaetsrechenzentrum und
Professur Rechnernetze und verteilte Systeme (Fakultaet fuer
Informatik) der TU Chemnitz.
Workshop-Thema: Infrastruktur der ¨Digitalen Universitaet¨
Vortrag-Thema: Grafiksoftwrae für Linux
Alternativen zu kommerziellen Produkten aus
dem OpenSource- und FreeWarebereich.
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GIMP - tvorba výukových materiálů pro ZŠ / GIMP - creation of teaching materials for elementary schoolMATĚJKOVÁ, Anna January 2009 (has links)
The goal of this Diploma thesis is to create suitable materials that could be used by teachers teaching the program GIMP at elementary schools. GIMP graphic editor is an open source program released under the GPL licence and is used for raster graphics tool. Its quality is comparable to many other similar top graphic editors that, contrary to GIMP, are not for free.
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Game art workflow: Open-source and comercial programsAspenfelt, Zebastian January 2012 (has links)
For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of open-source programs. Two projects with two different characters were created for games testing the workflow between open-source, free application and also commercial programs. The results of the projects are discussed and then the document focuses on explaining what the negative side of open-source programs is and why they should not be used. After the discussion, a conclusion is made explaining the similarities and differences between open-source and commercial programs.
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Využití Open Source platforem v rámci vzdělávání v oboru Grafický design / Use of Open Source platforms in education in the field of Graphic DesignLukáš, David January 2021 (has links)
This diploma work is fokused on the opportunities of using the Open Source Programmes in the lessons at secondary vocational schools according to Graphic Design as a branch of study. In the theoretical part are basic terms explained and reachable educational sources and matherials including graphic editor work noticed . There are described the special signs of the Graphic design branch in a context with the secondary vocational school and the goals of education defined inside RVP (Frame Educational Plan). It speaks about the claims, their availability and the chance of their using as a legal area where are needed skills and experiences for students and their work aplication adopted. The practical part is dedicated to the survey of the ways of possible work in graphic editors and opportunities of using alternative graphic editors at each secondary school offering Graphic design as a branch of study. It includes time analysis of the vocational subjects defined in the School Educational Programme, questioner's investigation and interviews with the teachers. The situation in a real practice also with interviews with professionals and exployers are examined there too. We can find many problematic moments connected with the aplication of alternative graphic editors into the education and practice from...
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Mitteilungen des URZ 2/1999Fischer,, Friedrich,, Heik,, Hübner,, Junghänel,, Richter,, Riedel,, Ziegler, 19 July 1999 (has links)
Mobile Informationen - WebDAV
AMANDA
PHP3 - Professional Home Page Tool
0371 36704 ... stets Anschluß unter dieser Nummer
Datenbankservice
VMWARE für Linux
The Gimp
Das Ding
Ein fantastischer Stängel auf der Schlossstraße
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