• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 48
  • 13
  • 10
  • 6
  • 5
  • 5
  • 5
  • 5
  • 5
  • 5
  • 3
  • 2
  • 1
  • 1
  • 1
  • Tagged with
  • 100
  • 75
  • 75
  • 35
  • 35
  • 33
  • 32
  • 31
  • 31
  • 24
  • 23
  • 23
  • 23
  • 20
  • 17
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
81

O diálogo intermidiático entre A sociedade do anel e The lord of the rings online (lotro) : aspectos de remidiação, meia-realidade, estrutura e ficção interativa

Martinez, Lis Yana de Lima January 2017 (has links)
Esta dissertação tem como objetivo analisar o diálogo intermidiático que se estabelece na passagem de A Sociedade do Anel, de John Ronald Reuel Tolkien (1892 – 1973) para o jogo The Lord of The Rings Online (Lotro) e pretende dar conta de aspectos importantes na construção desse diálogo, de como se instala e como se movimenta, dando enfoque, segundo o viés comparatista, ao processo de remidiação e aos aspectos de estrutura, meia-realidade e ficção interativa, próprios da interação entre as mídias pertencentes ao corpus. A obra de John R. R. Tolkien já passou por inúmeros e complexos processos (re)midiação, The Lord of The Rings Online é um deles. O jogo contempla toda a parte do mapa da Terra Média e a história narrada nos dois primeiros volumes de O Senhor dos Anéis e guia seus jogadores por missões denominadas epic books, que seguem, assim como os nove membros da sociedade do anel, os caminhos até as grandes batalhas em Mordor. A análise aqui realizada parte da problemática de classificação do que uma mídia é (MCLUHAN, 2013) e do modo como as mídias se relacionam entre si e o contexto em que são inseridas (BOLTER; GRUSIN, 2000), agregando os postulados teóricos do videointerativo. A partir do corpus de pesquisa, propõe-se um estudo comparado que compreende, exemplificando as devidas diferenças de articulações estruturais e de outros aspectos, a passagem (VAN TIEGHEM, 1931) da literatura para o videogame como um empreendimento bem-sucedido, que valoriza as duas mídias e promove novas experiências ao leitor. / This M.A. thesis analyses the intermediatic dialogue established between The Fellowship of the Ring, a book written by Professor John Ronald Reuel Tolkien (1892 - 1973), and The Lord of the Rings Online (Lotro), a Massively Multiplayer Online Role-playing Game. Here, I intend to explain important aspects for the construction of this dialogue such as how it is created and how it has been articulating itself, focusing, according to Comparative Literature Studies’, on the remediation process and on aspects such as structure, half-reality and interactive fiction, characteristic of the interaction between both media. John R. R. Tolkien’s book has gone through several complex processes of (re)mediation, being The Lord of the Rings Online one of them. The game features the part of Middle-Earth that is told in the first two volumes of The Lord of the Rings. Lotro guides its players through missions called epic quests, which follow the nine members of the fellowship of the ring to the great battles at Mordor. The analysis proposed starts from the problematic issue of classifying what a medium is (MCLUHAN, 2013), the way through which media relate to one another and the context in which they are created (BOLTER; GRUSIN, 2000), adding the theoretical postulates of videogames. It is a comparative analysis that includes, as an example of the appropriate differences in structural articulations and other aspects, the passage (VAN TIEGHEM, 1931) from literature into videogame as a successful exchange that values both media, while promoting new experiences to the reader.
82

Práticas de letramentos em jogo de construção colaborativa : MUD Valinor / Literacies practices in the collaborative construction game : MUD Valinor

Silva, Dáfnie Paulino da, 1984- 12 December 2012 (has links)
Orientador: Marcelo El Khouri Buzato / Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Estudos da Linguagem / Made available in DSpace on 2018-08-21T22:46:25Z (GMT). No. of bitstreams: 1 Silva_DafniePaulinoda_M.pdf: 7502794 bytes, checksum: 99314c54b01f741d21f77e44490321da (MD5) Previous issue date: 2012 / Resumo: A dissertação examina práticas de letramento no jogo de construção colaborativa MUD Valinor, um projeto de fãs da obra de J. R. R. Tolkien. O presente trabalho aplica a metodologia do estudo de caso e utiliza como fonte de dados um corpus coletado no servidor do jogo, além de textos e depoimentos acumulados na comunidade. O objetivo foi desmembrado em três perguntas de pesquisa que se completam: (1) Como funciona a dinâmica social no espaço de afinidade que se apóia no MUD Valinor? (2) Quais as principais características de letramentos de fãs em tal espaço? E (3) Quais são os gêneros discursivos mais centrais para a prática desses letramentos e quais suas características específicas? Na primeira questão, verifica-se que o percurso dos sujeitos para integrar a comunidade passa por dois planos articulados, evoluir na narrativa e como jogador, e depois em paralelo como produsuário. O sujeito transita socialmente e entre funções conforme transita entre letramentos, portanto, há ocorrência de papéis fluídos em decorrência do domínio de letramento. Na segunda questão, estudam-se os letramentos de fãs; temos a perspectiva de letramentos como maneiras socialmente reconhecidas de gerar, comunicar e negociar conteúdo significativo por meio de textos codificados em contextos de participação no discurso; e que os objetos (como o MUD) são parte constitutiva dos letramentos, assim como os sujeitos, estratégias e práticas envolvidas. A partir desse aporte teórico, foram estabelecidas categorias descritivas para as atividades típicas de usuários; nota-se que letramentos de fãs e jogo agregam letramentos externos a pratica do produsuário mudiano. Na terceira questão de pesquisa, identificam-se quais os gêneros discursivos / textuais centrais às práticas já mencionadas. A partir da teoria bakhtiniana, são estabelecidos gêneros de MUD, é avaliado como esses gêneros se constituem e processam suas funções vinculadas às práticas do jogo. Utiliza-se a teoria para examinar a situação de produção dos enunciados, e compreender como este fator é intrínseco ao seu conteúdo, construção composicional e estilo. Busca-se análise dos gêneros textuais centrais a pratica dos letramentos de MUD, examinando-os para, ao final refletir, acerca das subversões e renovações que acontecem quando os sujeitos (jogadores) têm liberdade para se apropriar deles. Por fim, a presente dissertação gostaria de propor uma discussão sobre as implicações dessas práticas letradas para o estudo de novos letramentos, além de possíveis implicações e aplicabilidade de sistemas colaborativos com fins educacionais / Abstract: This dissertation looks at literacies practices in the collaborative construction game known as MUD Valinor, a project created by fans of the works of J. R. R. Tolkien. The present work applies case study methodology and uses a corpus collected on the game's server as the main source of data, together with texts and statements from the community that have been gathered. The core aim has been subdivided into three research questions which complete each other: (1) how do social dynamics work within the affinity space that is supported by MUD Valinor? (2) What are the main characteristics of the literacy of fans within this space? (3) What are the most central genres of discourse for the practice of these literacies, and what are their main characteristics? In relation to the first question, we see that the path trailed by the subjects towards the integration of the community passes through two articulated planes, the development in narrative skills and also as a player, and then in parallel as a produser. The subject shall also have social transit and also pass through different functions as it moves between different forms of literacy, which means that there is the occurrence of fluid roles resulting from knowledge of literacy. In the second issue, there is the study of literacy patterns shown by fans; we have the perspective of literacies being regarded as socially accepted ways of generating, communicating and negotiating significant content through encoded texts within contexts of participation in discourse; and that objects (such as MUD) are a constituent element of literacies, as also the subjects, strategies and the practices involved. Based on this theoretical background, we have established different descriptive categories for the typical activities of users. We see that the literacies of the fans and also of the game add external literacies to the practice of the produser of MUDs. In the third question of the research, there is the identification of which discourse or textual genres are central to the practices as already mentioned. Based on the Bakhtinian theory, genres of MUDs are established, and then assessments are carried out to see how these genres are established and how they process their functions attached to the playing of the game. The theory is used to investigate the situation in which the statements are produced, and then to understand how this factor is indeed inherent to its content, compositional construction and style. There is also a search for an analysis of the textual genres which are central to the practice of MUD literacies, by duly examining them, and finally to think about the subversions and renovations which take place when the subjects (players) are free to take them in. Last but not least, the present dissertation would like to propose a discussion about the consequences that these literate practices would have for the study of new literacies, and also the possible implications and the applicability of collaborative systems for educational purposes / Mestrado / Linguagem e Tecnologia / Mestra em Linguística Aplicada
83

Tolkien and Bakhtin: Chronotope, Existence, and Reality

Unknown Date (has links)
Space (topos) as one of the main categories in modem literary criticism helps to discover and study unique aspects of the narrative such as functioning of archetypes, reflection of historical reality in the text, and different types of artistic consciousness (mythological and "realistic"). This work is a first study of time and space in Tolkien's trilogy The Lord of the Rings with the help of the chronotope concept proposed by Mikhail Bakhtin. A critic and author of an original literary concept and one of the most prominent representatives of the school of Russian formalism, Mikhail Bakhtin was also a contemporary of J. R. R. Tolkien who can be ranked among the most significant experimenters in the field of modem literature. Using Bakhtin's classification of spatio-temporal relations in the novel, I was able to identify a type of chronotope in Tolkien's major narrative as one close to mythological and epical chronotopes. In terms of this postulate, I explored methods Tolkien used to create unique time and space of fantasy to make this experimental literary genre widely popular since the middle of the twentieth century onward. / Includes bibliography. / Thesis (M.A.)--Florida Atlantic University, 2020. / FAU Electronic Theses and Dissertations Collection
84

Externí kardiostimulátor / External pacemaker

Lank, Petr January 2008 (has links)
This master´s thesis deals with the problem of heart stimulation by using external pacemaker. Such external pacemaker is used for a short – time stimulation of patient to overcome the time before the implantation of such apparatus. The master´s thesis informs about the basic function of heart and possible heart disorders which are treated by pacemaker. Great deal of master´s thesis is devoted to the design of external pacemaker wiring. This section describes the possibilities of controlling the pacemaker, circuits for detection R-R interval, a design of output circuit eith regard to required of stimulation and pacemaker feeding. The program Pspice was used to check the functional appropriateness of designed circuits and it was successively simulated in a non - soldering field.
85

Selected Aspects of Family Change in Provo, Utah: A Replication of Canning's 1955 Survey

Miller, Richard B. 01 January 1984 (has links) (PDF)
This study is a replication of Canning's 1955 survey of family life in Provo, Utah. The original sample consisted of 239 couples who were married and currently living there. The replication was a 1983 mail survey that used many of Canning's original questions and included a sample of 255 Provo families. This study measured changes in several courtship and family variables using the companionship family as an ideal type. Findings included increases in the emphasis on the role of romantic love in mate selection, handsomeness as an attractive quality that women seek in a spouse, family members seeking recreation outside the home, and wives in the labor force. There was no change in the incidence of chaperonage. Results also indicated decreases in religiousness as an attractive qualtiy that women seek in a spouse, and the incidence of couples asking the girl's father's permission to marry.
86

Orangutan health and behavior: Implications for nutrition in captivity

Hamilla, Rachel A., Hamilla 07 May 2018 (has links)
No description available.
87

Att översätta Tolkien. En jämförande studie

Herlin, Ulf January 2005 (has links)
Uppsatsen jämför de båda svenska översättningarna av JRR Tolkiens Lord of the Rings: Åke Ohlmarks Sagan om ringen från 1959 och Erik Anderssons Ringens brödraskap från 2004.Syftet är att se vilken översättning som är närmast originalet och författarens intentioner. Genom att jämföra olika uttryck ges en konkret bild av vilken översättning som mest överensstämmer med Tolkiens originaltext.Dessutom tas olika aspekter på översättande i allmänhet upp, likväl som vilka specifika svårigheter som finns i översättandet av bokens olika konstruerade språk.Min slutsats är att Ringens brödraskap är mest trogen originalet och att läsaren i den får mer eget tolkningsuttrymme.
88

'A far green country' : an analysis of the presentation of nature in works of early mythopoeic fantasy fiction

Langwith, Mark J. January 2007 (has links)
This study undertakes an examination of the representation of nature in works of literature that it regards as early British ‘mythopoeic fantasy’. By this term the thesis understands that fantasy fiction which is fundamentally concerned with myth or myth-making. It is the contention of the study that the connection of these works with myth or the idea of myth is integral to their presentation of nature. Specifically, this study identifies a connection between the idea of nature presented in these novels and the thought of the late-Victorian era regarding nature, primitivism, myth and the impulse behind mythopoesis. It is argued that this conceptual background is responsible for the notion of nature as a virtuous force of spiritual redemption in opposition to modernity and in particular to the dominant modern ideological model of scientific materialism. The thesis begins by examining late-Victorian sensibilities regarding myth and nature, before exposing correlative ideas in selected case studies of authors whose work it posits to be primarily mythopoeic in intent. The first of these studies considers the work of Henry Rider Haggard, the second examines Scottish writer David Lindsay, and the third looks at the mythopoeic endeavours of J. R. R. Tolkien, the latter standing alone among the authors considered in these central case studies in producing fiction under a fully developed theory of mythopoesis. The perspective is then widened in the final chapter, allowing consideration of authors such as William Morris and H. G. Wells. The study attempts to demonstrate the prevalence of an identifiable conceptual model of nature in the period it considers to constitute the age of early mythopoeic fantasy fiction, which it conceives to date from the late-Victorian era to the apotheosis of Tolkien’s work.
89

Tolkien's Elvish

Tuck, Mary Patricia 08 1900 (has links)
"This thesis is a critical analysis of Tolkien's Elvish. This critical analysis is motivated in the same way as critiques of other aspects of literary art, such as plot, characterization, and structure. The latter are subject to critical evaluation precisely because they are a part of the writer's creative art. Elvish is also the product of the artist's creativity. The fact that Tolkien is a trained philologist and distinguished language scholar and has obviously lavished much time and effort on Elvish make this created language a valid area for analysis and criticism...in view of the extent of the available data, all that can be attempted here is a description of Elvish morphology and syntax in light of both the evidence and Tolkien's comments about it."--leaves 1-5
90

Truth incarnate : story as sacrament in the mythopoeic thought and fiction of C.S. Lewis and J.R.R. Tolkien

Buchanan, Travis Walker January 2015 (has links)
The thesis is organized as two sections of two chapters each: the first section establishes a theoretical framework of a broad and reinvigorated Christian sacramentality within which to situate the second—an investigation of the theories and practice of the mythopoeic art of C. S. Lewis and J. R. R. Tolkien in this sacramental light. The first chapter acknowledges the thoroughgoing disenchantment of modernity, an effect traced to the vanishing of a sacramental understanding of the world, and then explores the history of the sacramental concept that would seek to be reclaimed and reconceived as a possible means of the re-enchantment of Western culture such as in the recent work of David Brown. An appreciative critique of Brown's work is offered in chapter two before proposing an alternative understanding of a distinctly Christian and reinvigorated sacramentality anchored in the Incarnation and operating by Transposition. A notion of sacramental vision is developed from the perceptual basis in its classic definitions, and a sacramental understanding of story is considered from a theological perspective on the infinite generativity of meaning in texts, along with recent theories of affect and affordance. The second half of the thesis expounds the views of mythopoeia held by Lewis and Tolkien in order to show how they are not only compatible with but lead to a sacramental understanding of story as developed in part one, with mythopoeia affording the recovery of a potentially transformative vision of reality, awakening it into focus in distinctly Christian ways (chapter three). The final chapter demonstrates how their mythopoeic theories are exemplified in their art, examining specific ways Till We Have Faces and The Lord of the Rings afford the recovery of a potentially transformative vision of various themes central to them. In closing it is suggested that such a sacramental understanding of story may contribute to the re-enchantment of Western culture, not to mention the re-mythologization and re-envisaging of Christianity, whose significance in these regards has been hitherto mostly unrecognized.

Page generated in 0.0184 seconds