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The specification and implementation of an Extended Relational Model and its application within an Integrated Project Support EnvironmentEarl, A. N. January 1988 (has links)
No description available.
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Outils sémantiques d'aide à la conception de jeux pervasifs pour la médiation culturelle / Semantic tools to help conceive pervasive games for cultural mediationDufort, Diane 02 December 2016 (has links)
L'évolution et la large diffusion des technologies mobiles a entrainé l'émergence de nouveaux types de divertissements donc les jeux pervasifs, qui exploitent les technologies de l'informatique pervasive pour étendre et brouiller les frontières spatiales, temporelles et sociales traditionnellement dévolues au jeu. Dans le domaine culturel institutionnel, les jeux pervasifs ont un fort potentiel en tant que dispositifs de médiation par leur capacité à susciter l'intérêt auprès des jeunes publics et à leurs caractéristiques intrinsèques telles que le flow et l'immersion. O, la conception de jeux pervasifs pour la médiation culturelle (ou Jeux Pervasifs Culturels) pose des difficultés relatives à leur nature de dispositif pervasif et de support de médiation culturelle et d'un manque d'outils conceptuels présentant un vocabulaire unifié, précis et structuré de description des jeux sans lequel il est difficile de comprendre précisément et de décrire ce qu'est le jeu pervasif ou d'appréhender les possibilités offertes par ce genre. Ces constats nous ont amené à exploiter les outils et technologies du Web sémantique (e.g. RDF - Resource Description Framework pour la description de ressources, OWL - Web Ontology Language pour la définition d'ontologies qui constituent un vocabulaire précis, structuré et partagé d'un domaine précis) afin de créer des outils d'aide à la conception. En particulier, nous avons construit l'ontologie ARAI (ARAI Ressource d'Aide à l'Idéation) que nous avons étendue en base de connaissances en y intégrant des instances issues d'un corpus des JPC préalablement construit et analysé. / The evolution and wide diffusion of mobile technologies lead to the emergence of new types of entertainment such as pervasive games (PGs), games which use pervasive computing technologies to extend and blur the social, temporal and/or spatial boundaries of a game. In the institutional cultural domain, pervasive games retain a strong potential as a mediation mean due to their ability to raise interest of young audiences as well as their intrinsic characteristics such as flow or immersion. The design of PGs as cultural mediation means (CPGs) brings difficulties related to the nature of CPGs as pervasive apparatus and cultural mediation mean. Moreover, the lack of conceptual tools based on a unified, precise and structured vocabulary for the description of games makes it difficult to understand precisely and to describe what is a pervasive game and to apprehend the possibilities offered by PGs. These observations lead us to exploit the tools and technologies of the semantic web (e.g. RDF - Resource Description Framework – to describe resources, and OWL - Web Ontology Language – to build ontologies, i.e. a precise, structured and shared vocabulary of a given domain) to create tools aimed at assisting the design of CPGs. To this end, we built the ARAI (ARAI Ressource d’Aide à l’Idéation) ontology, we then extended to a knowledge base by integrating instances from a previously built and analyzed corpus of CPGs.
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Investigating the relationship between the distribution of local semantic concepts and local keypoints for image annotationAlqasrawi, Yousef T. N., Neagu, Daniel January 2014 (has links)
No / The problem of image annotation has gained increasing attention from many researchers in computer vision. Few works have addressed the use of bag of visual words for scene annotation at region level. The aim of this paper is to study the relationship between the distribution of local semantic concepts and local keypoints located in image regions labelled with these semantic concepts. Based on this study, we investigate whether bag of visual words model can be used to efficiently represent the content of natural scene image regions, so images can be annotated with local semantic concepts. Also, this paper presents local from global approach which study the influence of using visual vocabularies generated from general scene categories to build bag of visual words at region level. Extensive experiments are conducted over a natural scene dataset with six categories. The reported results have shown the plausibility of using the BOW model to represent the semantic information of image regions.
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Modèles sémantiques et raisonnements réactif et narratif, pour la gestion du contexte en intelligence ambiante et en robotique ubiquitaire / Semantic models, reactive and narrative reasoning for context management in ambient intelligence and ubiquitous roboticsSabri, Lyazid 01 July 2013 (has links)
Avec l'apparition des paradigmes des systèmes ubiquitaires ou omniprésents et de l'intelligence ambiante, on assiste à l'émergence d'un nouveau domaine de recherche visant à créer des environnements ou écosystèmes intelligents pouvant offrir une multitude de services permettant d'améliorer la qualité de vie, l'état physique et mental, et le bien-être social des usagers. Dans cette thèse, nous nous focalisons sur la problématique de la représentation sémantique des connaissances et du raisonnement dans le cadre des systèmes à intelligence ambiante et des robots ubiquitaires. Nous proposons deux modèles sémantiques permettant d'améliorer les fonctions cognitives de ces systèmes en termes de gestion du contexte. Au premier modèle, de type ontologique, sont associés un langage de règles et un raisonnement réactif pour la sensibilité au contexte. Pour prendre en compte le caractère dynamique du contexte et assurer une prise de décision cohérente, le mode de raisonnement retenu garantit deux propriétés essentielles : la décidabilité et la non-monotonie. Le deuxième modèle, également de type ontologique, complète le modèle précédent en termes d'expressivité pour la représentation de contextes non-triviaux et/ou liés au temps. Il s'appuie sur des relations n-aires et une représentation narrative des événements pour inférer des causalités entre événements et reconnaitre des contextes complexes non-observables à partir d'événements passés et courants. Les modèles proposés ont été mis en oeuvre et validés sur la plateforme ubiquitaire d'expérimentation du LISSI à partir de trois scenarii d'assistance cognitive et de reconnaissance de contexte / With the appearance of the paradigms of ubiquitous systems and ambient intelligence, a new domain of research is emerging with the aim of creating intelligent environments and ecosystems, that can provide multiple services that can improve quality of life, the physical and mental status and the social wellness of the users. In this thesis, we address the problem of semantic knowledge representation and reasoning, in the context of ambient intelligent systems and ubiquitous robots. We propose two semantic models that improve the cognitive functions of these systems, in terms of context recognition, and context adaptation. The first one is an ontology-based model, which is associated with a rule language to model reactive reasoning process on contextual knowledge. To take into account the dynamicity of context and insure coherent decision-making, this process guarantees two essential properties: decidability and non-monotonic reasoning. The second model is also an ontology-based model that completes the previous model in terms of expressiveness for semantic representation of non-trivial contexts with temporal dimension It is based on n-ary relations and a narrative representation of events for inferring causalities between events, and therefore to build the chronological context of a situation as from past and current events. The proposed models have been implemented on the ubiquitous experimental platform of LISSI, and validated through three scenarios for cognitive assistance and context recognition
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Towards semantic language processing / Mot semantisk språkbearbetningJonsson, Anna January 2018 (has links)
The overall goal of the field of natural language processing is to facilitate the communication between humans and computers, and to help humans with natural language problems such as translation. In this thesis, we focus on semantic language processing. Modelling semantics – the meaning of natural language – requires both a structure to hold the semantic information and a device that can enforce rules on the structure to ensure well-formed semantics while not being too computationally heavy. The devices used in natural language processing are preferably weighted to allow for comparison of the alternative semantic interpretations outputted by a device. The structure employed here is the abstract meaning representation (AMR). We show that AMRs representing well-formed semantics can be generated while leaving out AMRs that are not semantically well-formed. For this purpose, we use a type of graph grammar called contextual hyperedge replacement grammar (CHRG). Moreover, we argue that a more well-known subclass of CHRG – the hyperedge replacement grammar (HRG) – is not powerful enough for AMR generation. This is due to the limitation of HRG when it comes to handling co-references, which in its turn depends on the fact that HRGs only generate graphs of bounded treewidth. Furthermore, we also address the N best problem, which is as follows: Given a weighted device, return the N best (here: smallest-weighted, or more intuitively, smallest-errored) structures. Our goal is to solve the N best problem for devices capable of expressing sophisticated forms of semantic representations such as CHRGs. Here, however, we merely take a first step consisting in developing methods for solving the N best problem for weighted tree automata and some types of weighted acyclic hypergraphs.
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Fusing integrated visual vocabularies-based bag of visual words and weighted colour moments on spatial pyramid layout for natural scene image classificationAlqasrawi, Yousef T. N., Neagu, Daniel, Cowling, Peter I. January 2013 (has links)
No / The bag of visual words (BOW) model is an efficient image representation technique for image categorization and annotation tasks. Building good visual vocabularies, from automatically extracted image feature vectors, produces discriminative visual words, which can improve the accuracy of image categorization tasks. Most approaches that use the BOW model in categorizing images ignore useful information that can be obtained from image classes to build visual vocabularies. Moreover, most BOW models use intensity features extracted from local regions and disregard colour information, which is an important characteristic of any natural scene image. In this paper, we show that integrating visual vocabularies generated from each image category improves the BOW image representation and improves accuracy in natural scene image classification. We use a keypoint density-based weighting method to combine the BOW representation with image colour information on a spatial pyramid layout. In addition, we show that visual vocabularies generated from training images of one scene image dataset can plausibly represent another scene image dataset on the same domain. This helps in reducing time and effort needed to build new visual vocabularies. The proposed approach is evaluated over three well-known scene classification datasets with 6, 8 and 15 scene categories, respectively, using 10-fold cross-validation. The experimental results, using support vector machines with histogram intersection kernel, show that the proposed approach outperforms baseline methods such as Gist features, rgbSIFT features and different configurations of the BOW model.
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Proceedings of the International Workshop "Innovation Information Technologies: Theory and Practice"Konrad, Uwe, Iskhakova, Liliya 21 September 2010 (has links) (PDF)
This International Workshop is a high quality seminar providing a forum for the exchange of scientific achievements between research communities of different universities and research institutes in the area of innovation information technologies. It is a continuation of the Russian-German Workshops that have been organized by the universities in Dresden, Karlsruhe and Ufa before.
The workshop was arranged in 9 sessions covering the major topics: Modern Trends in Information Technology, Knowledge Based Systems and Semantic Modelling, Software Technology and High Performance Computing, Geo-Information Systems and Virtual Reality, System and Process Engineering, Process Control and Management and Corporate Information Systems.
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Proceedings of the International Workshop "Innovation Information Technologies: Theory and Practice": Dresden, Germany, September 06-10.2010Konrad, Uwe, Iskhakova, Liliya January 2010 (has links)
This International Workshop is a high quality seminar providing a forum for the exchange of scientific achievements between research communities of different universities and research institutes in the area of innovation information technologies. It is a continuation of the Russian-German Workshops that have been organized by the universities in Dresden, Karlsruhe and Ufa before.
The workshop was arranged in 9 sessions covering the major topics: Modern Trends in Information Technology, Knowledge Based Systems and Semantic Modelling, Software Technology and High Performance Computing, Geo-Information Systems and Virtual Reality, System and Process Engineering, Process Control and Management and Corporate Information Systems.
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