• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 2
  • 1
  • Tagged with
  • 4
  • 2
  • 2
  • 2
  • 2
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Úloha postav v japonské vizuální kultuře / The Role of Characters in Japanese Visual Culture

Flesch, David January 2013 (has links)
The main purpose of this thesis is the analysis of fictional characters, their role in Japanese visual culture and society in general. For a better understanding of the argumentation that follows in chapters 2 to 4, I first introduce the reader to the world of postwar Japanese visual culture, its most iconic works and characters. In the following chapter I observe fictional characters from a psychological and sociological standpoint, and highlight their significance for contemporary society. Chapters 3 and 4 are dedicated to some of the most significant subcultures in postwar Japan - the shojo and otaku. In each of these chapters I first offer a synopsis of their respective histories and proceed to analyze some of the main trends associated with these subcultures; trends that have subsequently led to a major shift in consumer culture and a significant popularization of characters, the character business and its products. I argue that the most significant phenomenon associated with shojo culture is kawaii, the aesthetic of cuteness. Kawaii is arguably one of the defining aesthetic categories of contemporary Japan and is closely linked to postwar visual culture and the character goods industry. In the case of otaku, passionate consumers and fans of visual culture and modern media, I have focused on...
2

Comics for Girls? A Study of Shojo and American Girlhood Culture

Kornfield, Sarah 2009 May 1900 (has links)
American entertainment often presents heroines who still conform to the confining stereotypes of passivity, docility, sexual objectification, and ultimate dependence on the hero, offering patriarchal narratives in popular culture. This thesis investigates American girlhood entertainment - a subset of popular culture - in comparison to the newly popular genre of Japanese comics, shojo manga, which also targets a girl audience. By focusing on gender issues - power distribution, agency, and gender roles - and utilizing a mixed methodology of rhetorical and quantitative analysis, my research explores the rhetorical devices and narrative structures that empower or constrain heroines, structure power distributions, and assign gender roles. To better understand shojo's recent popularity among teenage girls, this research provides 1) a close critical analysis of shojo texts to examine the messages and rhetorical devices featured in these narratives, and 2) an analysis of audience reception through a participant survey and an analysis of audience-generated message boards. This research participates in Girlhood Studies, Intercultural Studies, and Narrative Criticism as I analyze narratives that target an American girl audience and enact entertainment globalization. My analysis suggests that shojo develops from feminist motives, encourages a pro-feminist reality, and successfully markets itself to an audience of American girls, who form parasocial relationships and wishfully identify with the heroines because of their empowered characteristics and the portrayal of equality within romantic relationships.
3

Female Protagonists in Shōjo Manga - From the Rescuers to the Rescued

Brown, Jennifer L. 01 January 2008 (has links) (PDF)
No description available.
4

Mirror, Mirror : Embodying the sexed posthuman body of becoming in Sion Sono’s Antiporno (アンチポルノ, 2016) and Mika Ninagawa’s Helter Skelter (ヘルタースケルター, 2012)

Hjelm, Zara Luna January 2021 (has links)
This thesis examines the embodiment of the sexed body and the struggle of fitting into the narrow frames of what a woman is supposed to behave and look like in Japanese cinema. Using the medium of film, I, therefore, seek to produce knowledge regarding the internalized gaze of the oppressor, and self-objectification, caused by the capitalist heteropatriarchy. Thus, I am drawing from cyborg feminism, and the second wave of sexual difference theory’s concept of becoming, expanded upon by the Italian-Australian philosopher Rosi Braidotti. I further use the French sociologist Pierre Bourdieu’s notion of masculine domination and the American philosopher Gayle Rubin’s charmed circle, in creating a theoretical framework, and using the methods of cultural and feminist film analysis to contextualize the films and locate the subjectification of the women. The movies that I will be analyzing are the Japanese director and poet Sion Sono’s Antiporno (アンチポルノ, 2016) and the Japanese director and photographer Mika Ninagawa’s Helter Skelter (ヘルタースケルター, 2012), which both center around two women and their struggle in becoming-cyborg, in relation to power, trauma, sexuality, technology, and beauty ideals in ‘modernized’ Japan. In that sense, I will study the phenomenon of operating outside the lines of social norms of femininity and desire.

Page generated in 0.0318 seconds