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Revisiting user simulation in dialogue systems : do we still need them ? : will imitation play the role of simulation ? / Revisiter la simulation d'utilisateurs dans les systèmes de dialogue parlé : est-elle encore nécessaire ? : est-ce que l'imitation peut jouer le rôle de la simulation ?Chandramohan, Senthilkumar 25 September 2012 (has links)
Les récents progrès dans le domaine du traitement du langage ont apporté un intérêt significatif à la mise en oeuvre de systèmes de dialogue parlé. Ces derniers sont des interfaces utilisant le langage naturel comme medium d'interaction entre le système et l'utilisateur. Le module de gestion de dialogue choisit le moment auquel l'information qu'il choisit doit être échangée avec l'utilisateur. Ces dernières années, l'optimisation de dialogue parlé en utilisant l'apprentissage par renforcement est devenue la référence. Cependant, une grande partie des algorithmes utilisés nécessite une importante quantité de données pour être efficace. Pour gérer ce problème, des simulations d'utilisateurs ont été introduites. Cependant, ces modèles introduisent des erreurs. Par un choix judicieux d'algorithmes, la quantité de données d'entraînement peut être réduite et ainsi la modélisation de l'utilisateur évitée. Ces travaux concernent une partie des contributions présentées. L'autre partie des travaux consiste à proposer une modélisation à partir de données réelles des utilisateurs au moyen de l'apprentissage par renforcement inverse / Recent advancements in the area of spoken language processing and the wide acceptance of portable devices, have attracted signicant interest in spoken dialogue systems.These conversational systems are man-machine interfaces which use natural language (speech) as the medium of interaction.In order to conduct dialogues, computers must have the ability to decide when and what information has to be exchanged with the users. The dialogue management module is responsible to make these decisions so that the intended task (such as ticket booking or appointment scheduling) can be achieved.Thus learning a good strategy for dialogue management is a critical task.In recent years reinforcement learning-based dialogue management optimization has evolved to be the state-of-the-art. A majority of the algorithms used for this purpose needs vast amounts of training data.However, data generation in the dialogue domain is an expensive and time consuming process. In order to cope with this and also to evaluatethe learnt dialogue strategies, user modelling in dialogue systems was introduced. These models simulate real users in order to generate synthetic data.Being computational models, they introduce some degree of modelling errors. In spite of this, system designers are forced to employ user models due to the data requirement of conventional reinforcement learning algorithms can learn optimal dialogue strategies from limited amount of training data when compared to the conventional algorithms. As a consequence of this, user models are no longer required for the purpose of optimization, yet they continue to provide a fast and easy means for quantifying the quality of dialogue strategies. Since existing methods for user modelling are relatively less realistic compared to real user behaviors, the focus is shifted towards user modelling by means of inverse reinforcement learning. Using experimental results, the proposed method's ability to learn a computational models with real user like qualities is showcased as part of this work.
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Reinforcement learning and reward estimation for dialogue policy optimisationSu, Pei-Hao January 2018 (has links)
Modelling dialogue management as a reinforcement learning task enables a system to learn to act optimally by maximising a reward function. This reward function is designed to induce the system behaviour required for goal-oriented applications, which usually means fulfilling the user’s goal as efficiently as possible. However, in real-world spoken dialogue systems, the reward is hard to measure, because the goal of the conversation is often known only to the user. Certainly, the system can ask the user if the goal has been satisfied, but this can be intrusive. Furthermore, in practice, the reliability of the user’s response has been found to be highly variable. In addition, due to the sparsity of the reward signal and the large search space, reinforcement learning-based dialogue policy optimisation is often slow. This thesis presents several approaches to address these problems. To better evaluate a dialogue for policy optimisation, two methods are proposed. First, a recurrent neural network-based predictor pre-trained from off-line data is proposed to estimate task success during subsequent on-line dialogue policy learning to avoid noisy user ratings and problems related to not knowing the user’s goal. Second, an on-line learning framework is described where a dialogue policy is jointly trained alongside a reward function modelled as a Gaussian process with active learning. This mitigates the noisiness of user ratings and minimises user intrusion. It is shown that both off-line and on-line methods achieve practical policy learning in real-world applications, while the latter provides a more general joint learning system directly from users. To enhance the policy learning speed, the use of reward shaping is explored and shown to be effective and complementary to the core policy learning algorithm. Furthermore, as deep reinforcement learning methods have the potential to scale to very large tasks, this thesis also investigates the application to dialogue systems. Two sample-efficient algorithms, trust region actor-critic with experience replay (TRACER) and episodic natural actor-critic with experience replay (eNACER), are introduced. In addition, a corpus of demonstration data is utilised to pre-train the models prior to on-line reinforcement learning to handle the cold start problem. Combining these two methods, a practical approach is demonstrated to effectively learn deep reinforcement learning-based dialogue policies in a task-oriented information seeking domain. Overall, this thesis provides solutions which allow truly on-line and continuous policy learning in spoken dialogue systems.
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Data-driven language understanding for spoken dialogue systemsMrkšić, Nikola January 2018 (has links)
Spoken dialogue systems provide a natural conversational interface to computer applications. In recent years, the substantial improvements in the performance of speech recognition engines have helped shift the research focus to the next component of the dialogue system pipeline: the one in charge of language understanding. The role of this module is to translate user inputs into accurate representations of the user goal in the form that can be used by the system to interact with the underlying application. The challenges include the modelling of linguistic variation, speech recognition errors and the effects of dialogue context. Recently, the focus of language understanding research has moved to making use of word embeddings induced from large textual corpora using unsupervised methods. The work presented in this thesis demonstrates how these methods can be adapted to overcome the limitations of language understanding pipelines currently used in spoken dialogue systems. The thesis starts with a discussion of the pros and cons of language understanding models used in modern dialogue systems. Most models in use today are based on the delexicalisation paradigm, where exact string matching supplemented by a list of domain-specific rephrasings is used to recognise users' intents and update the system's internal belief state. This is followed by an attempt to use pretrained word vector collections to automatically induce domain-specific semantic lexicons, which are typically hand-crafted to handle lexical variation and account for a plethora of system failure modes. The results highlight the deficiencies of distributional word vectors which must be overcome to make them useful for downstream language understanding models. The thesis next shifts focus to overcoming the language understanding models' dependency on semantic lexicons. To achieve that, the proposed Neural Belief Tracking (NBT) model forsakes the use of standard one-hot n-gram representations used in Natural Language Processing in favour of distributed representations of user utterances, dialogue context and domain ontologies. The NBT model makes use of external lexical knowledge embedded in semantically specialised word vectors, obviating the need for domain-specific semantic lexicons. Subsequent work focuses on semantic specialisation, presenting an efficient method for injecting external lexical knowledge into word vector spaces. The proposed Attract-Repel algorithm boosts the semantic content of existing word vectors while simultaneously inducing high-quality cross-lingual word vector spaces. Finally, NBT models powered by specialised cross-lingual word vectors are used to train multilingual belief tracking models. These models operate across many languages at once, providing an efficient method for bootstrapping language understanding models for lower-resource languages with limited training data.
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MHNSS: um Middleware para o Desenvolvimento de Aplicações Móveis com Interações Baseada na Fala / MHNSS: a middleware for development of mobile application with interactions based speechFerreira, Arikleyton de Oliveira 04 August 2014 (has links)
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Previous issue date: 2014-08-04 / Conselho Nacional de Desenvolvimento Científico e Tecnológico / Applications for mobile computing environments usually have several accessibility limitations due to the dependency on the interaction with the user through the device display, which hinders its use to people who have limitations to read, write
(type) and/or have little fluency in the use of technology.
In this master thesis we propose a middleware that provides support for developing mobile applications with accessibility features through spoken dialogue systems. These systems are able to hold a conversation with the user, providing a natural interaction interface that does not require prior learning. Thus, mobile applications can use the middleware to provide accessibility to the user that overcomes the physical or visual contact needs. The proposed middleware was developed in the context of the MobileHealthNet project, where it will help mobile applications with focus in the health domain to reach users with different profiles, with particular attention to underserved and remote communities. To perform the middleware evaluation, we used a case study based on a mobile application for evaluating the health condition of patients with atrial fibrillation. The evaluation involved 10 individuals, and the results obtained were very positive. / Aplicações para ambientes computacionais móveis usualmente apresentam diversas limitações de acessibilidade por dependerem da interação com o usuário através da tela dos dispositivos móveis, o que dificulta seu uso às pessoas que
possuem limitações para ler, escrever (digitar) e que tenham pouca fluência no uso de tecnologias.
Neste trabalho de mestrado propomos um middleware que fornece suporte ao desenvolvimento de aplicações móveis com recurso de acessibilidade através do
diálogo falado. Essa modalidade de acesso é capaz de manter uma conversa com o usuário, proporcionando uma interface de interação natural que não requer prévio
aprendizado. Assim, aplicações móveis podem utilizar o middleware para proporcionar acessibilidade ao usuário que supera a necessidade do contato físico ou visual, pois eles
podem apenas dialogar entre si. O middleware proposto está inserido no contexto do projeto MobileHealthNet, onde auxiliará aplicações móveis focadas ao domínio da saúde
a atingir usuários com diferentes perfis, com especial atenção a moradores de comunidades carentes e distantes. No processo de avalidação do middleware proposto foi utilizado um estudo de caso de uma aplicação dedicada a acompanhar o estado de
saúde de pacientes portadores de fibrilação atrial, realizando-se uma avaliação com 10 sujeitos na qual obteve-se resultados bastante positivos.
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[pt] DESENVOLVIMENTO DE MODELOS PARA PREVISÃO DE QUALIDADE DE SISTEMAS DE RECONHECIMENTO DE VOZ / [en] DEVELOPMENT OF PREDICTION MODELS FOR THE QUALITY OF SPOKEN DIALOGUE SYSTEMSBERNARDO LINS DE ALBUQUERQUE COMPAGNONI 12 November 2021 (has links)
[pt] Spoken Dialogue Systems (SDS s) são sistemas baseados em computadores desenvolvidos para fornecerem informações e realizar tarefas utilizando o diálogo como forma de interação. Eles são capazes de reconhecimento de voz, interpretação, gerenciamento de diálogo e são capazes de ter uma voz como saída de dados, tentando reproduzir uma interação natural falada entre um usuário humano e um sistema. SDS s provém diferentes serviços, todos através de linguagem falada com um sistema. Mesmo com todo o
desenvolvimento nesta área, há escassez de informações sobre como avaliar a qualidade de tais sistemas com o propósito de otimização do mesmo. Com dois destes sistemas, BoRIS e INSPIRE, usados para reservas de restaurantes e gerenciamento de casas inteligentes, diversos experimentos foram conduzidos
no passado, onde tais sistemas foram utilizados para resolver tarefas específicas. Os participantes avaliaram a qualidade do sistema em uma série de questões. Além disso, todas as interações foram gravadas e anotadas por um especialista.O desenvolvimento de métodos para avaliação de performance é um tópico aberto de pesquisa na área de SDS s. Seguindo a idéia do modelo PARADISE (PARAdigm
for DIalogue System Evaluation – desenvolvido pro Walker e colaboradores na AT&T em 1998), diversos experimentos foram conduzidos para desenvolver modelos de previsão de performance de sistemas de reconhecimento de voz e linguagem falada. O objetivo desta dissertação de mestrado é desenvolver
modelos que permitam a previsão de dimensões de qualidade percebidas por um usuário humano, baseado em parâmetros instrumentalmente mensuráveis utilizando dados coletados nos experimentos realizados com os sistemas BoRIS e INSPIRE , dois sistemas de reconhecimento de voz (o primeiro para busca de
restaurantes e o segundo para Smart Homes). Diferentes algoritmos serão utilizados para análise (Regressão linear, Árvores de Regressão, Árvores de Classificação e Redes Neurais) e para cada um dos algoritmos, uma ferramenta diferente será programada em MATLAB, para poder servir de base para análise de experimentos futuros, sendo facilmente modificado para sistemas e parâmetros novos em estudos subsequentes.A idéia principal é desenvolver ferramentas que possam ajudar na otimização de um SDS sem o envolvimento direto de um usuário humano ou servir de ferramenta para estudos futuros na área. / [en] Spoken Dialogue Systems (SDS s) are computer-based systems developed to provide information and carry out tasks using speech as the interaction mode. They are capable of speech recognition, interpretation, management of dialogue and have speech output capabilities, trying to reproduce a more or less natural
spoken interaction between a human user and the system. SDS s provide several different services, all through spoken language. Even with all this development, there is scarcity of information on ways to assess and evaluate the quality of such systems with the purpose of optimization. With two of these SDS s ,BoRIS and INSPIRE, (used for Restaurant Booking Services and Smart Home Systems), extensive experiments were conducted in the past, where the systems were used to resolve specific tasks. The evaluators rated the quality of the system on a multitude of scales. In addition to that, the interactions were recorded and annotated by an expert. The development of methods for performance evaluation
is an open research issue in this area of SDS s. Following the idea of the PARADISE model (PARAdigm for DIalogue System Evaluation model, the most well-known model for this purpose (developed by Walker and co-workers at AT&T in 1998), several experiments were conducted to develop predictive
models of spoken dialogue performance. The objective of this dissertation is to develop and assess models which allow the prediction of quality dimensions as perceived by the human user, based on instrumentally measurable variables using all the collected data from the BoRIS and INSPIRE systems. Different types of
algorithms will be compared to their prediction performance and to how generic they are. Four different approaches will be used for these analyses: Linear regression, Regression Trees, Classification Trees and Neural Networks. For each of these methods, a different tool will be programmed using MATLAB, that can
carry out all experiments from this work and be easily modified for new experiments with data from new systems or new variables on future studies. All the used MATLAB programs will be made available on the attached CD with an operation manual for future users as well as a guide to modify the existing
programs to work on new data. The main idea is to develop tools that would help on the optimization of a spoken dialogue system without a direct involvement of the human user or serve as tools for future studies in this area.
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