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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
11

Impulsköp : Vilka faktorer i en klädbutik påverkar konsumenten till impulsköp? / Impulse buying : What factors in a clothing store affects the consumer to impulse buying?

Helgesson, Jacob, Arifi, Raymond January 2018 (has links)
Att vara en klädbutik idag kan medföra svårigheter, med tanke på konkurrerande butiker och den ständigt växande E-handeln. Det är därför viktigt för klädbutiker att både veta hur och kunna påverka sina potentiella kunder till att köpa deras produkter för att öka sin försäljning och konkurrera på marknaden. Syftet med denna studie är att ta reda på hur konsumenten kan bli påverkad att genomföra ett impulsköp i en klädbutik.En kvantitativ undersökning genomfördes i form av en enkät. Enkätundersökningen bestod av ett mindre antal påståenden rörande impulsköp och delades på Facebook.Slutsatsen i denna undersökning visar att konsumenten blir påverkad av en klädbutiks butiksmiljö. Att det påverkar till just ett impulsköp däremot kunde vi inte konstatera. En annan faktor som kan påverka till impulsköp är konsumentens känslor som på ett sätt hör ihop med butiksmiljön. Kan klädbutiken upprätta en trivsam butiksmiljö stannar person i fråga en längre period än normalt. Detta leder i sin tur till positiva känslor och kan slutligen leda till impulsköp. / To be a clothing store today can cause difficulties, considering competing stores and the constantly growing E-commerce. It’s therefore important for clothing stores to both know how and have the ability to affect their potential customers to make impulse purchases of their products in order to increase their sales and compete on the market. The purpose of this study is to find out how the consumers can be affected to implement an impulse purchase by a clothing store.A quantitative study was performed in the shape of a survey. The survey consisted of a smaller quantity of questions and claims concerning impulse buying and was shared on Facebook.The conclusion in this study shows that customers can be affected by the store environment. However, we couldn’t state that the store environment affects the customer to directly make impulse purchases. A factor that can affect the customer to impulse buying is the customers feelings which is in a way related to the store environment. If the clothing store establishes a pleasant and inspiring store environment, the consumer stays in the store for a longer period than usual. This leads in turn to positive emotions and can finally lead to impulse purchases.
12

Omedveten arousal i butiksmiljön : Om arousals påverkan på kunders beteende och upplevelse / Unconscious arousal in the store environment : About arousal’s effect on customers’ behavior and experience

Eriksson, Johan, Södermyr, Sissel January 2017 (has links)
Titel: Omedveten arousal i butiksmiljön. Nyckelord: Arousal, omedveten arousal, servicescape, butiksmiljö, konsumtionsbeteende, GSR-armband, eyetracking, elektrodermal aktivitet. Syfte: Syftet med denna studie är att undersöka vilka faktorer som framkallar omedveten arousal i en riktig butiksmiljö. Vidare vill vi undersöka om skillnader i kundrelaterade konsumtionsvariabler påverkar omedveten arousal. Metod: Studien kombinerar en kvantitativ och kvalitativ ansats där 60 respondenter deltog i studien. Data samlades in via två enkäter, GSR-armband och ett par eyetracking-glasögon. Bidrag: Studien har bidragit med en kategorisering av omedvetna arousalutslag baserat på vad respondenter reagerat på i butiken. Skillnader i kundrelaterade konsumtionsvariabler har identifierats i förhållande till omedveten arousal. Originalitet: Med hjälp av studiedesignen har data kunnat samlas in i en riktig butiksmiljö. Respondenterna har således kunnat handla som vanligt i en miljö med andra kunder, personal och fysiska faktorer i butiken. / Title: Unconscious arousal in a store environment. Key words: Arousal, unconscious arousal, servicescape, store environment, consumer behavior, GSR-wristband, eye tracking, electrodermal activity. Purpose: The purpose with this study is to examine what factors evoke unconscious arousal in a real store environment. We will also examine if there are any differences in customer related consumption variables which affect unconscious arousal. Method: The study combines a quantitative and a qualitative approach where 60 respondents participated in the study. Data was collected by two surveys, a GSR-wristband and a pair of eyetracking-glasses. Contributions: The study has contributed with a categorization of unconscious arousal peaks based on what the respondents reacted to in the store. Differences in customer related consumption variables have been identified in relation to unconscious arousal. Originality: The study design has allowed data to be collected in a real store environment. The respondents have been able to shop as usual in an environment with other customers, staff and physical factors in the store.
13

Factors Influencing Impulse Buying in Retail Stores / Factors Influencing Impulse Buying in Retail Stores

Giorgadze, Nino January 2014 (has links)
Impulse buying is a widely pervasive phenomenon. Statistics shows that more and more shoppers are experiencing irresistible urge to purchase unplanned and in most cases unnecessary product. Existing researches fall short in identifying most suitable tools that marketers can adopt in order to promote impulsive sales. Therefore, this thesis provides deep analysis of those, controllable factors that influence impulse buying. Particularly four external cues are examined: product display, promotional signage, sensory elements and social atmospherics. Research has deductive approach. First, existing academic articles and research papers are analyzed. Then two different methods of primary data collection are covered. Self-reported online survey is used as a main research tool. Received data of 193 respondents is analyzed in SPSS software using Pearson correlation test and standard multiple regression analysis. Results of store experiment and interviews are covered next. The research concludes that product display has strongest impact on impulse buying, influences and encourages consumer unplanned purchase decisions. Thus, marketers are advised to promote product presentation in the stores.

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