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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
21

Improving WebIDE Through Delightful Design and Gamification

Hilton, Michael 01 March 2013 (has links) (PDF)
WebIDE is a web-based online learning environment. WebIDE has been used successfully to teach CS0 and CS1 students Java and C concepts and software engineering best practices, specically Test Driven Development. Previous Web- IDE development has concentrated on developing functionality. The main goal of this eort is to improve two non-functional aspects of WebIDE. The rst is to design a more delightful user interface. The second is to add a scoring mecha- nism that encourages students to develop best practices. The scoring mechanism rewards students who answer the question correctly on the rst attempt, dis- couraging them from spamming the answer button. Our objective is to motivate the students to think before answering. The innovations are evaluated through a semi-controlled experiment that was conducted during the Fall quarter of 2012 at Cal Poly.
22

Simulator improvements and scenario testing

Gunnarsson, Lukas January 2023 (has links)
The usage of a graphical user interface (GUI) in software often make up for a greatexperience for the user and is often not an issue, until the only way to run a programis through a GUI. Such a dependency will make development of a project very hardas the only way to perform tests is to execute them manually. This is the case for asimulator that the company Creone uses and it is where we will perform our work.Creone works with smart key management systems and cabinets that allow for a safeand convenient way to store and handle keys. Registered users can open the cabinetswith a pin code that is entered on the dial on the cabinet door. Keys are assigned tousers and what keys that a user can take from a cabinet is seen on the display abovethe dialpad. We are to create a new core implementation that will remove the GUIdependency and allow the simulator to perform automated tests to some extent.
23

Posouzení řízení projektů v konkrétní společnosti a doporučení vhodných metodik. / Assessment of project management within a particular organization and recommendation of appropriate methodologies

Pešková, Barbora January 2011 (has links)
Currently published statistics focused on the area of software projects are very disturbing. It is alarming that, according to research company Standish Group only 32% of IT projects end successfully. The percentage of cancelled projects, 24%, is even more disturbing. The applied methodology should contribute to the increase success of the software engineering projects. Statistics show that the methodology applied in the work sphere, is currently used by more than 50% of firms. This work shows the development of specific software in a small IT company, which currently is not supported by any methodology of IS / ICT. The primary objective of this work is the evaluation of the methodology best suited to the needs of business presented. The first chapter of the theoretical part deals with the issues of software engineering and is focused mainly on the area of IT projects success rates and related critical factors of software engineering. The second chapter is then devoted to the history of software engineering and describes the important milestones leading to the development of the most well-known life cycle models and methodologies. The main part of the theoretical block is devoted to methodologies of IS / ICT. This passage is particularly concentrating on the meaning of methodologies in the management of development projects. It also focuses on comparing agile and rigorous methodologies and deals with the assessment of appropriate methodologies for the development of IS / ICT in small businesses. The first part of the practical unit focuses on the introduction of the presented company. The following chapters are devoted to analyzing the current state of software engineering of the client, leading to the detection of the major problems of current development. The analysis is followed by chapter, which is devoted to the presentation of five agile methodologies which were selected on the basis of criteria based on client's specific requirements and needs. The final part is devoted to the evaluation of methodologies based on meeting the given criteria and according to the level of support solutions to the problems analyzed. Based on the resulting findings the client is recommended specific methodology and the appropriate procedure outlined in the implementation of the chosen methodology.
24

Utvärdering av Mock Objekt Bibliotek : ur ett interaktionsbaserat perspektiv

Billskog, David January 2007 (has links)
<p>Att skriva enhetstester är en viktig del i nya populära systemutvecklingsmetoder som extreme programming. Med testdriven utveckling skriver man testerna innan den källkod som skall testas. Ett vanligt problem med dessa tester är att de blir beroende av delar i systemet som inte är intressant för själva testen. Mock objekt är en teknik som gör det enkelt att isolera tester från allt som inte är relaterat till det som skall testas.</p><p>Det finns två sätt att se på mock objekt. Den traditionella synen är att mock objekt skall användas som ett verktyg vid isolering av externa system. Den alternativa synen är att mock objekt är ett designverktyg som kan driva fram en bättre design i systemet. I denna uppsats utvärderas ett antal mock objekt bibliotek ur detta nyare perspektiv. Resultatet visar att det finns åtskilliga skillnader mellan biblioteken.</p>
25

Utvärdering av Mock Objekt Bibliotek : ur ett interaktionsbaserat perspektiv

Billskog, David January 2007 (has links)
Att skriva enhetstester är en viktig del i nya populära systemutvecklingsmetoder som extreme programming. Med testdriven utveckling skriver man testerna innan den källkod som skall testas. Ett vanligt problem med dessa tester är att de blir beroende av delar i systemet som inte är intressant för själva testen. Mock objekt är en teknik som gör det enkelt att isolera tester från allt som inte är relaterat till det som skall testas. Det finns två sätt att se på mock objekt. Den traditionella synen är att mock objekt skall användas som ett verktyg vid isolering av externa system. Den alternativa synen är att mock objekt är ett designverktyg som kan driva fram en bättre design i systemet. I denna uppsats utvärderas ett antal mock objekt bibliotek ur detta nyare perspektiv. Resultatet visar att det finns åtskilliga skillnader mellan biblioteken.
26

[en] A FRAMEWORK FOR TEST AUTOMATION WITH CONFIGURABLE SPECIFICATION LANGUAGES / [pt] UM FRAMEWORK PARA A AUTOMAÇÃO DE TESTES COM LINGUAGENS DE ESPECIFICAÇÃO CONFIGURÁVEIS

BRUNO LOUREIRO REZENDE 19 January 2010 (has links)
[pt] Nesse trabalho foi criado um framework para a realização de testes automatizados de acordo com as práticas de desenvolvimento dirigido por testes, o qual pode ser estendido com novas linguagens de especificação, utilizando idéias de desenvolvimento dirigido por comportamentos. Espera-se que, ao utilizar esse framework, equipes de projetos de software possam especificar testes em uma linguagem mais adequada para o domínio de sua aplicação, através do suporte de uma ferramenta que permita tal nível de personalização. O framework foi instanciado com a criação de uma linguagem baseada em máquinas de estado, utilizada para a aplicação da ferramenta em um projeto real. O objetivo deste trabalho é avaliar os impactos da aplicação dessas técnicas, através da experiência de utilização da ferramenta no projeto. A motivação para esse trabalho surgiu da experiência no desenvolvimento de sistemas de controle, usualmente reativos e com requisitos de tempo real, nos quais muitas vezes a descrição de seus comportamentos é feita através de máquinas de estado, que possivelmente é a melhor linguagem para este domínio. / [en] In this work we create a framework for automated testing according to test driven development practices that can be extended to support new specification languages, following ideas from behavior driven development. We expect that, by using this framework, software development teams will be able to specify tests in more proper languages for the application domain, with the support of a tool that allows such level of customization. The framework was instantiated with the creation of a language based on state machines, and used on a real-life project. The goal of this work is that software project teams become able to specify tests in the most fitting language for their application domain, through the support of a tool that makes possible such level of customization. The motivation for this work comes from the experience with the development of control systems, usually with real-time requirements, which often have their behaviors described by state machines, possibly the best language for this domain.
27

Desenvolvimento de software guiado por testes de aceitação usando EasyAccept. / Development of software guided by acceptance tests using EasyAccept.

ABATH NETO, Osório Lopes. 23 August 2018 (has links)
Submitted by Johnny Rodrigues (johnnyrodrigues@ufcg.edu.br) on 2018-08-23T15:26:25Z No. of bitstreams: 1 OSÓRIO LOPES ABATH NETO - DISSERTAÇÃO PPGCC 2007..pdf: 1322223 bytes, checksum: 3e204692131c02935d262bb71e470eaa (MD5) / Made available in DSpace on 2018-08-23T15:26:25Z (GMT). No. of bitstreams: 1 OSÓRIO LOPES ABATH NETO - DISSERTAÇÃO PPGCC 2007..pdf: 1322223 bytes, checksum: 3e204692131c02935d262bb71e470eaa (MD5) Previous issue date: 2007-08-30 / O Desenvolvimento de Software Guiado por Testes de Aceitação – Acceptance Test Driven Development (ATDD) – é uma metodologia de desenvolvimento de software ágil que apresenta vários benefícios, que incluem confiança no software em desenvolvimento, sincronização automática entre análise e código, redução de problemas de comunicação no projeto e foco dos desenvolvedores nos requisitos do cliente. É particularmente adequada para projetos terceirizados e para ensinar desenvolvimento de software a estudantes de Ciência da Computação. Entretanto, como é uma metodologia nova, ainda falta para ela uma cobertura adequada na literatura. Além disso, a área de padrões para ATDD ainda precisa ser iniciada. Esta dissertação envolve a realização de um estudo investigativo sobre melhores práticas e padrões para ATDD, a definição de como aplicar a metodologia sob o ponto de vista de um processo de desenvolvimento de software, e um resumo da experiência adquirida com ensino de desenvolvimento de software utilizando ATDD. Como resultado da realização destas atividades, foi escrito um texto introdutório sobre ATDD, que esperamos sirva não só para que novatos aproveitem o máximo da metodologia, mas também para divulgar seus benefícios. Os exemplos do texto usam EasyAccept, uma ferramenta de testes de aceitação com scripts, como meio de exposição da metodologia. / Acceptance Test Driven Development (ATDD) is an emerging agile methodology to develop software which has a number of advantages, including confidence in the software being developed, automated synchronization between analysis and code, reduction of project communication problems and developer focus on client requirements. It is particularly suited to outsource projects and to teach software development to Computer Science students. As it is new, however, there is still a lack of proper coverage of this methodology in the literature. Furthermore, the area of patterns for ATDD still needs to be started. This dissertation involves performing an investigative study on best practices and patterns for ATDD, defining the application of the methodology with a software development process point of view and summarizing gathered experience with ATDD as a means of teaching software development. The result of these activities was an introductory text on ATDD, which we hope will serve not only to help newcomers yield more from the methodology, but also to divulge its benefits. The examples in the text use EasyAccept, a scripted acceptance testing tool, as a means of exposing the methodology.
28

Model-Driven Development of Distributed Systems in Umple

Zakariapour, Amid January 2018 (has links)
Model-driven software development can help tackle complexity when developing large software systems. Model-driven development tools facilitate this. Such tools support multiple features and languages; some are multi-platform and support multi-language code generation from models. Umple is a full-featured open source language and modelling tool that we used as a basis for this thesis. Distribution concerns have become a critical part of modern software systems. In this thesis, we present how we extended Umple to support the development of model-driven synchronous or asynchronous distributed systems. Our contributions provide simple syntax, model analysis capabilities, and programming APIs, which allow users to change the configuration of systems both at development and deployment stages. We also demonstrate how a system can be modeled without distribution concerns and easily be transformed to a distributed system through our approach. The contributions of this thesis are: a) Creating a mechanism to distribute objects in Umple; b) Developing new semantics for modelling of distributed objects and providing supporting syntax for this in Umple; c) Investigating different patterns and technologies to implement code generation for distributed systems; d) Implementation, testing, and comparison of the distributed feature in Umple for executable Java code; and e) implementing a mechanism to dynamically modify the distribution plan at runtime.
29

Writing Testable Software : An empirical study of code quality in systems written with Test Driven Development

Lavesson, Eric January 2012 (has links)
Software development can be thought of in two fairly distinct ways: on one hand, it is a scientific area in which scientific method is applied in terms of quantifiable measurements and empirical studies. On the other hand (as with many other principles) it is based on craftsmanship in which the best practices emerge with experience.TDD is one such practice, emerging from the community of software developers as a means of developing higher quality software. This thesis aimed to study whether or not TDD actually leads to an increase in quality. This was conducted by developing a client application for a company in southern Sweden called TN Datakonsult AB. The application receives and visualizes signals from industrial processes. An API with the intent to capture this data over HTTP was developed in C#. This API was written by using TDD, while the client that consumed the API was written without tests as a control group. The code metrics that were calculated were cyclomatic complexity, lines of code, depth of inheritance, code coverage and class coupling. The results shows that many of the benefits associated with TDD are derived from the ability to track that the application under development is behaving as expected at any given time. This is a quality aspect which is particularly difficult to measure, even though the code metrics pre-sented will assist the developer to keep track of the state of the application.
30

Abnahmetestgetriebene Entwicklung von ereignisbasierten Anwendungen

Weiß, Johannes 16 June 2017 (has links) (PDF)
Die Menge an verfügbaren, elektronisch auswertbaren Informationen nimmt stetig zu. Mobiltelefone mit unterschiedlichsten Sensoren, soziale Netzwerke und das Internet der Dinge sind Beispiele für Erzeuger von potentiell interessanten und verwertbaren Daten. Das Themenfeld der ereignisverarbeitenden Systeme (Event Processing – EP) bietet Technologien und Werkzeuge an, um eintreffende Daten, sog. Ereignisse, in nahezu Echtzeit zu verarbeiten. So können z.B. Muster in den Ereignissen erkannt werden. Durch die Erstellung von abgeleiteten Ereignissen können somit weitere Systemen auf diese Mustererkennung reagieren. So können u.a. zeitbasierte Funktionalitäten realisiert werden, wie z.B. das Überwachen von Aktienkursen in einem definierten Zeitraum. Im Gegensatz zu einem nachrichtenorientierten Kommunikationssystem können in EP-Anwendungen fachlich relevante Anwendungsfunktionalitäten umgesetzt werden. Die Validierung dieser Anwendungen durch Fachexperten gewinnt dadurch eine gesteigerte Bedeutung. Die abnahmetestgetriebene Entwicklung (Acceptance Test Driven Development – ATDD) ist eine Methode der agilen Softwareentwicklung und fokussiert sich auf die Integration von Fachexperten in die Erstellung und Auswertung von automatisierbaren Testfällen. Neben dem Potential der Automatisierung von manuellen Regressionstests liegt in der Methode die Möglichkeit den Wissenstransfer zwischen Entwicklern und Fachexperten zu verbessern. Die vorliegende Arbeit leistet mehrere Beiträge zur Untersuchung von ATDD im Bereich der EP-Anwendungsentwicklung. Zunächst wurden Anforderungen für eine entsprechende Werkzeugunterstützung auf Basis der Eigenschaften von EP-Anwendungen ermittelt und der Produktqualitätsklassifikationen funktionalen Eignung, Modularität und Benutzbarkeit zugeordnet. Im Rahmen einer systematischen Literaturrecherche wurden Ansätze aus der Literatur sowie die Werkzeugunterstützung der vorhandenen Produktlösungen analysiert. Dabei wurde deutlich, dass die verwandten Lösungen die identifizierten Anforderungen nicht ausreichend erfüllen. Dadurch motiviert wurde eine Testbeschreibungssprache sowie ein ausführendes, verteiltes Testsystem konzipiert und formal beschrieben. Die Testbeschreibungssprache bietet Kommandos zur produktunabhängigen Spezifikation von Testfällen an. Mit Hilfe des Testsystems ist es möglich, diese Testfälle gegen EP-Produktlösungen auszuführen. Anhand von ausgewählten Fallstudien und einer prototypischen Umsetzung des Lösungsansatzes wurde eine Validierung vorgenommen. Dabei wird ersichtlich, dass der vorgestellte Lösungsansatz den aktuellen Stand der Technik hinsichtlich funktionaler Eignung und Modularität in diesem Anwendungsbereich übersteigt. Die Benutzbarkeit wurde anhand von zwei Benutzerstudien tiefergehend untersucht. Dabei sind erste Erkenntnisse über die praktische Nutzung der Testbeschreibungssprache sowie zukünftige Fragestellungen aufgedeckt worden. In der ersten Studie wurde das Verstehen von Testfällen untersucht und dabei die automatisierbare Testbeschreibungssprache mit einer klassischen Testbeschreibungsvorlage verglichen. Hinsichtlich der Bearbeitungsdauer wurde ein signifikanter Effekt zugunsten der automatisierbaren Sprache ermittelt. Die zweite Studie betrachtet das Spezifizieren von Testfällen. Auch hier wurden Vorteile hinsichtlich der Bearbeitungsdauer aufgedeckt.

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