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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
281

Staying True To The Script: A Dramaturgical Examination of From The Mississippi Delta: Endesha Ida Mae Holland

Joyner, Margarette 02 May 2011 (has links)
A thesis submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts at Virginia Commonwealth University.
282

Rebonding Anomic Communities with Theatre of the Oppressed

Hauman, Amanda 27 April 2011 (has links)
This thesis explores whether Augusto Boal’s Theatre of the Oppressed (TO) can help anomic communities, affected by deindustrialization and globalization, in the U.S. Midwest, specifically looking at Saginaw, MI. After presenting a paper at the American Symposium for Theatre Research (ASTR) conference in 2009, the author attended a Theatre of the Oppressed facilitator training in Port Townsend, WA under the direction of Marc Weinblatt. She then conducted her own Theatre of the Oppressed workshop in Saginaw, MI to analyze the abilities of Theatre of the Oppressed in an anomic community. Each experience is detailed and followed by the author’s conclusions and hopes for Theatre of the Oppressed in the Midwest.
283

Video Game Theatre

Willoughby, A 09 May 2011 (has links)
Video games are becoming the fastest growing and most lucrative form of entertainment across the globe. The goal of this project was to take gaming to the next level; to the theatre. I have devised an original piece of theatre using the CIC’s of video gaming: Creativity, Interaction, and Community and put on a production from members of the VCU community. Aside from the project, I have detailed why video games are growing in popularity at an alarming rate and why they belong in the category of ‘Art.’ With new technology and new stories being told, the gaming industry is now an entertainment force to be counted. The project was exposed to the VCU community involving gamers from many different areas of study through theatre as our medium allowing us to convey our thoughts, emotions, and message to an audience. This experimental project is an exploration into bridging the world of gaming into the laps of an awaiting audience.
284

Designing a Musical Theatre Curriculum for the Modern University

Amellio, Justin 09 May 2011 (has links)
The world around us has changed so much, socio-economically, that musical theatre departments around the country are facing budget shortfalls, staff attrition and even vertical cuts leading to full departmental closings. This paper attempts to divert these measures, as well as address the new role of student as consumer, by way of proposing a new musical theatre curricular model to satisfy the needs of both student and university alike. Topics such as fiscal responsibility in academe, departmental expectations, current employment statistics in the musical theatre field and current student learning outcomes are covered. The current student learning outcomes are then joined by two newly proposed outcomes and serve as a lens through which the curricular redesign is possible.
285

Emotional Storytelling Choreography—A Look Into The Work of Mia Michaels

Emery, Bethany 19 July 2011 (has links)
One of the top television reality shows today is So You Think You Can Dance? This show showcases many talents of top choreographers, including Ms. Mia Michaels. But what makes her stand out from the other choreographers in her field? With this thesis I explore why I believe Mia Michaels to be the best emotional storytelling choreographer of the twenty-first century. Analyzing examples from the show, four from Michaels and four from other choreographers and using a movement scoring method, I find why her work stands out. I will also explain how Michaels got her start in choreography, her philosophy and creative process along with why story is even important in dance. By learning more about how her uses personal vulnerability and emotional struggles in storylines that connect to a larger community in her choreographed movement, other choreographers can use her tools to further their own individual work.
286

Between Scenic Designer and Director: The Collaborative Process of Four Productions

Muller, Elizabeth R. 13 June 2011 (has links)
This thesis presents the unique designs for four productions: Ain’t Misbehavin’, Is He Dead?, Dead Man’s Cell Phone, and Legacy of Light. Presented here are the research images, conversations, situations and their resulting designs represented in my renderings and photographs of the fully realized production. Throughout, I will state my objectives in bettering the quality of interaction with each director and my reflections on the ongoing process of creating a trusting and balanced collaborative process, one that expertly serves the production.
287

The Informed Imagination: Researching and Building a Character’s Identity

Hilgert, Jeremy William 12 December 2001 (has links)
An actor’s duty to the play is to present the most fully formed and vivid interpretation of the character. To do so, the actor must have an understanding of how that particular character developed their own sense of identity. This should be constructed not from the actor’s personal experience but from an informed imaginative experience founded on research and analysis. As pedagogues we are challenged with attempting to give young actors the skills for such an analysis. I have developed a formula to aid the actor in creating the foundations for such an interpretation founded upon the sociological understanding of identity and symbolic interactivity. I also lay out a plan for a college course designed to teach preprofessional actors this method for character analysis.
288

Laughing Together: Comedic Theatre as a Mechanism of Survival during the Holocaust

Knepp, Robin 02 May 2013 (has links)
This thesis aims to analyze the ways many Jewish victims of the Holocaust used comedic theatre to help them overcome their dire circumstances by exploring the high demand for comedic performance in both the ghettoes and concentration camps and analyzing the numerous comedic works that were penned amidst the terror and catastrophic loss surrounding the Jews at this time. The second portion delves into the therapeutic values of comedy and explores the ways laughing may have benefitted those who partook in comedic theatre events. The final chapter investigate whether or not laughter should still be used to help cope with the calamitous events of the Holocaust. Many Jewish victims chose to laugh about their circumstances, but should we, those far removed from the actual events, be able to use comedy without facing a dilemma of morals?
289

Shockheaded Peter: a junk opera. Costume Design.

Bush, J. Theresa 03 May 2013 (has links)
My concept is rooted in the fairy tail land of the dark woods like so many other terrifying fairy tails from my youth. Shockheaded Peter, our boogie man, is of the trees. The blood of the rotten children feeds the trees in this concept for the marbles that fall from our children literally representing blood will flow down the rake, across tin gutters, and into a huge tin washbasin out of which grows our gnarly set tree, a gnarly knobby willow. Peter comes from this tree that is fed by the blood of children. I set my costumes in the Regency period and located it in Germany, which gives my costumes the feeling of old fairy tails and their origins. The silhouettes lend themselves well to the progression of the story of each character. My inspiration for this design was the artwork of Elizabeth McGrath, contemporary west-coast studio artist and sculptor. The nature of Elizabeth McGrath’s seriously macabre sculptural installations drew me immediately to her as a source of inspiration for this design.
290

Decoding Acting Vocabulary

Granke, Daniel 29 April 2013 (has links)
This paper compares seemingly similar words from a variety of acting teachers, and shows how it is impossible to draw clear comparisons between words that are often used as synonyms. The paper is a reflection of the journey from believing in translation to recognizing its impossibility. In Chapter 1 we focus on one of the most common elements in actor training, Attention/focus/concentration, and analyze the shades of meaning in those words and the difficulty of talking about them in isolation. In Chapter 2 we look at the way in which semiotic analysis can explain the words resistance to equivalence. In Chapter 3 we look at one of the central terms in most collegiate actor training objective, and see how it reveals both the problems inherent in translation. In Chapter 4 we look at how this knowledge can influence the classroom in a positive way.

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