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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Social identity, temporal scarcity, and projected selves : a study of NCAA athletic participation and its relation to health and well-being / Study of NCAA athletic participation and its relation to health and well-being

Rogers, Sarah Lynn 27 June 2012 (has links)
An organizational communication study of collegiate athletes concludes that social identity theory, time scarcity, and projected selves theory are correlated with psychological/physical health, as well as the ability to predict academic success. Findings indicate that striking a balance between athletics and academics, and the time devoted to both, is necessary in order to achieve physical and psychological health. Furthermore, findings provide a link between the projected future self, social identity and the present motivation to achieve academically. / text
2

A quantitative study on the effect LQS & LTS has on purchase intention in an online context

Dietrichsteiner, Sebastian, Lindgren, Kasper, Okanovic, Irfan January 2022 (has links)
Background:Scarcity refers to a basic economic problem, the gap between limited resources and limitlesswants. This situation requires people to make decisions on how to allocate resourcesefficiently in order to satisfy basic needs and as many additional wants as possible. Scarcitycan affect the consumers ability to source and process information with regards to acquiring ascarce product. Scarcity can be divided into two cues, LQS and LTS and these ques can helpunderstand a consumer's purchase intention.Purpose:The purpose of this paper is to explain the effect increasing LQS & LTS has on onlinepurchase intention onlineMethodology:This thesis employed a quantitative research method as well as a deductive approach with anexplanatory goal. The study was cross-sectional in nature. The data was collected via anonline questionnaire sent out to an online community consisting of around 20,000 members,which obtained 272 valid replies that passed the qualification question by purposive samplingThe data was tested using reliability testing, validity testing, and significance testing.Furthermore two simple linear regression analysis to test the two hypotheses formed in theconceptual framework.Findings:The findings of this paper states that LQS and LTS both show a significant positive impact onpurchase intention in an online context. LTS was shown to have a higher significant impacton purchase intention when comparing the two cues.Conclusion:The conclusion from this paper comes in three separate items. The general conclusion,theoretical implication and managerial implication. The general conclusion states that thefindings prove that LTS and LQS has a significant positive impact on purchase intention.Secondly, the theoretical implication states that LTS has a more significant impact onpurchase intention in an online context and that scarcity does not influence a positivebehavioural outcome such as purchase intention similarly offline versus online.The managerial implications state that LQS and LTS could be used to enhance purchaseintention synonymously with each other.
3

From Minutes to Millions: Explaining the Link Between Time Scarcity and the Addicts of Microtransactions : A Quantitative Study

Dietrichsteiner, Sebastian, Hukic, Amir January 2023 (has links)
Microtransactions is a relatively new concept within the gaming industry witha very large monetary value for businesses. Companies utilize persuasivedesign strategies such as time-based scarcity in order to incentivize players tospend money on microtransactions which in turn creates addiction towardsmicrotransactions. The purpose of this paper is to explain the addictiveinfluence limited time scarcity possesses on purchase intention for randomizedvirtual cosmetics (RVC) or definite virtual cosmetics (DVC), and which ofRVC and DVC carries the stronger influence. To arrive to a fitting conclusion,a quantitative method was utilized in order to collect the data required. Sincethis research is explanatory in nature and built on existing research, a crosssectional approach was utilized. Two hypotheses were tested, and aquestionnaire was conducted. The findings from this study suggest that bothRVC and DVC has an impact on purchase intention, however RVC proves tocarry a stronger influence than DVC.

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