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How Does Interface Design and Recommendation System in Video Streaming Services Affect User Experience? : A study on Netflix UI design and recommendation system and how it shapes the choices young adults between the ages 18 and 26 make.Kindbom, Linnéa January 2022 (has links)
No description available.
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Applying UX design approach to Cardiac Home Care Education: Design case studies with print and digital MaterialsZhu, Jiani January 2017 (has links)
No description available.
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How interaction design for ceramics exhibition will help audiences to have a better experience in museums.Xie, Fei 28 October 2013 (has links)
No description available.
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Integrating design into interactive personal medicine education experienceFan, Siyuan 28 October 2013 (has links)
No description available.
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Designing Fun-oriented Products: A Fun Product that Leads Pleasurable User Experience of The Cincy Red BikeKim, Soojin 10 September 2015 (has links)
No description available.
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Optimizing User Experience in Insulin Pump Therapy by Applying The Attributes of Fitness and Wellness Monitoring SystemsLi, Yanhan 10 September 2015 (has links)
No description available.
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Redefining the Textbook: A user-centered approach to the creation, management and delivery of digital course content in higher educationGanci, Aaron Michael 15 December 2011 (has links)
No description available.
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Quantifying User Experiences of Physical Products : A Case Study of Combining NASA-TLX and Product Reaction Cards for Actionable InsightsJaeger Tronde, Emma January 2021 (has links)
This case study investigated how to evaluate users’ experiences with physical products with a small sample size in a reliable way and how to provide actionable insights for future decisions about design and practice. Through an improving case study performed in collaboration with ASSA ABLOY, a global leader in access solutions, this study specifically focused on interactions with locks. Three major activities were performed and used to investigate how to conduct usability tests with a small sample size and to explore possible measures that can help increase reliability. Altogether 13 participants participated in this case study through two sets of tests and one final workshop. These activities had the purpose to investigate, to suggest and to evaluate how to best capture users’ experiences with locks using Single-Ease Question, Nasa Task Load Index instrument and Product Reaction Cards. The results showed that there are many different measures to apply to increase reliability in test design whilst using a small sample size, for example to mix methods and to counterbalance, both metrics and tasks, to both deepen the understanding of the experiences and to decrease the risks of possible biases. Further results also showed that qualitative and quantitative methods provide different insights about user’s experiences with respect to detailed and general knowledge respectively. It also showed that a combination of the two provides deeper insights than what one method provides alone and that they help validate individual findings.
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UX Design in Practice : How UX practitioners adapt to a young and changing industryReinholdsson, Filip, Jonsson, Anton January 2022 (has links)
UX is a discipline which is gaining attraction and simultaneously changing. This study takes an exploratory approach into how UX practitioners adapt to this young and changing industry. The implications of this helps us understand their reality as well as potential areas for further research. To do this, data was collected in the form of interviews from working practitioners within the field and interpreted with thematic analysis. The contribution from analyzing the data revealed that UX practitioners are adapting by seeking knowledge from peers and other non-academic sources such as webinars and conferences, and they use this to adapt both to their environment as well as potential future areas. Other findings were the limitations in practice that UX practitioners struggle with on a day-to-day basis, and that these limitations could have a potential impact on why they seek knowledge.
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Navigation and informational architecture in smart electrical testing and diagnostic devices / Navigation och informationsarkitektur i intelligenta elektriska test- och verifieringsverktygEldh, Ida January 2017 (has links)
This degree project begins with a general introduction of the topic embedded systems in electrical testing and diagnostic devices in industries within the field of human-computer interaction. Then it continues with a deeper view of the problem area and the specific products which are in focus of this project. The company which the study is carried out in, produces and develops many types of test equipment (in a more generalized term called smart electrical testing and diagnostic devices) to the electrical supply industry. The importance of a usable user-interface is greater today than several years ago as the competition between companies include not only technical performance but also usability [4]. Therefore it is highly important to design a user-interface and navigation structure to combine a company’s all products and create a sense of recognition within them. A high level of recognition is in this case, a userinterface and a navigation structure that are recognizable and understandable when the end-user interacts with different products. The information architecture and user-interface design is not very often prioritized in a company as the budget is often much greater for technology than it is for information architecture. Prior the information architecture was more about technology but today it is about system information and content [8]. In this study, three methods are used to make an attempt to collect data to answer and discuss the research question “Is it possible to design a homogenous navigation structure in electrical testing and diagnostic devices for different end-user types?” This study shows that it is very difficult to get a straight forward answer to how a sustainable and homogeneous information architecture and navigation structure for smart electrical testing and diagnostic devices should be designed. Although, the results could give a substantial input and information towards a common userinterface platform and act as guidelines for the development of products. / Den här uppsatsen är en fördjupning i området människa-dator interaktion och användbarhet och börjar med en generell introduktion om ämnet inbyggda system som används i elektriska test- och verifieringsverktyg i industrin. Fortsättningsvis beskrivs en problemformulering och en förklaring av de produkter som är i fokus i denna studie. Företaget som studien är utförd hos utvecklar och tillverkar olika typer av provutrustning för elkraftsbranschen. Sådan mätutrustning ingår i begreppet intelligenta elektriska test- och verifieringsverktyg och hanteras med hjälp av inbyggda pekskärmar. Att ha ett användarbart grafiskt gränssnitt är viktigare idag än det var för många år sedan, detta eftersom företag konkurrerar med användbarhet i produkter och inte enbart med teknisk prestanda [4]. Därför är det viktigt att designa ett användargränssnitt och navigationsstruktur för att sammanföra ett företags alla produkter och skapa en känsla av igenkänning mellan dem. Ett bra mått på igenkänningsfaktorn är i det här fallet ett användargränssnitt och en navigationsstruktur som är igenkänningsbara och förstådda när slutanvändaren interagerar med olika typer av produkter. Informationsarkitektur och användardesign är inte alltid prioriterat hos ett industriellt företag då budgeten för tekniken är långt större än för användardesignen. Tidigare handlade informationsarkitektur mer om teknik, men nuförtiden är det mer om systeminformation och dess innehåll [8]. I den här studien har tre metoder använts för att samla data till och besvara frågan ”Är det möjligt att designa en homogen navigationsstruktur till olika typer av slutanvändare av elektriska test- och verifieringsverktyg?” Den här studien visar att det är svårt att erhålla ett rättframt och entydigt svar på ämnesområdet hur man designar en hållbar och homogen informations- och navigationsstruktur för intelligenta elektriska mätutrustningar. Studien påvisar också att en mängd information kan inhämtas genom att studera användbarhet med hjälp av olika testmetoder. Allt detta i syfte att ge en plattform till utvecklarna som kan agera grund för deras utvecklingsarbete med gränssnittet.
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