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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
491

Interactivity by design: interactive art systems through network programming

Bjornson, Steven A. 11 January 2017 (has links)
Interactive digital art installations are fundamentally enabled by hardware and software. Through a combination of these elements an interactive experience is con- structed. The first half of this thesis discusses the technical complexity associated with design and implementation of digital interactive installation. A system, dreamIO, is proposed for mediating this complexity through providing wireless building blocks for creating interactive installations. The technical details–both hardware and software– of this system are outlined. Measurements of the system are presented followed by analysis and discussion of the real world impact of this data. Finally, a discussion of future improvements is presented. The second half of this thesis examines an example interactive installation, Trans- code, which uses the proposed system as the building block for the piece. The piece is presented as evidence for the value of the proposed system and as a work of art in it’s own right. The use of the dreamIO system is detailed followed by a discussion of the interactivity and aesthetic form of the work. The purposes of these specific design choices are then presented. Finally, the work is analyzed through a combination of Relational Aesthetics and Cybernetics. / Graduate
492

The Recognition of Icons Among Four Groups of Computer Users

Henry, Jo-Ann Theresa Juchniewicz 12 1900 (has links)
One idea common in the computer industry today is that by the time a technological innovation reaches the mass market it is already obsolete. News of recent technological developments race quickly through the computer industry, creating large scale competition among various businesses for the dollars of both educational institutions and industries. In an effort to produce sophisticated and powerful software readily accessible to users whose area of expertise is not programming, software developers have increasingly turned toward the simplest form of language and concept representation--the icon. As icons become increasingly sophisticated and their function grows, so will their availability in various interfaces. The number of users who operate them will also increase. Advanced help systems and animation will assist in relieving some difficulties while creating others. In either case, icon recognizability will be a crucial factor for anyone (novice or expert) who will use them. The purpose of this study was to verify whether all users unfamiliar with a graphical user interface (GUI) system, specifically icons, will require assistance with 40' "W those icons that are unrecognizable in either form or function. Based on the results of this study, an icon recognizability does exist among different groups of computer users. This recognizability is based upon the experience of the users and not upon the type of software they may use most often.
493

Company Intranet

Afram, Abboud, Sarab Fard Sabet, Danial January 2021 (has links)
Many companies use intranets where only authorized personnel can share, create, and access news, events, and knowledge in a company. An intranet is a web application with dynamic content. It consists of various functions and features that facilitate the information management and knowledge flow within the company. The main goal of this project is to create and design an intranet demo that is adaptable and extendable by companies and organizations. The intranet contains various primary functions that users can interact with. The designed intranet is based on the EPiServer Content Management System framework and is programmed in back-end and front-end with the Visual Studio IDE tool. The back- end part is mainly programmed in C# language to create functions and logic such as the intranet structure and then linked to the front-end part where the HTML, CSS, and JavaScript library React is used to encode the front-end and get a user interface. The finalized intranet contains various primary functions where authorized employees have individual profiles with their status and contact information. Users can share corporate events and access corporate news. / Många företag använder intranät där endast auktoriserad personal har tillgång till att dela, skapa och komma åt nyheter, händelser och kunskap inom företaget. Intranät är en webbapplikation med dynamiskt innehåll. Den består av olika funktioner som underlättar informationshantering och kunskapsflöde inom företaget. Målet med detta projekt är att skapa och designa en intranätdemo som är anpassningsbar och extensibel för företag och organisationer. Intranätet innehåller olika primära funktioner som användarna kan interagera med. Intranätet är baserat på EPiServer Content Management System ramverket och är programmerat i back-end och front-end med Visual Studio IDE-verktyget. Back-end delen kommer huvudsakligen att programmeras i C# språk för att skapa funktioner och logik som strukturen av en färdig designat intranät. Sedan länkas färdig programmerade back-end delen till front- end delen där HTML, CSS och JavaScript-biblioteket React används för att koda front-end för att få ett användargränssnitt. Den utvecklade och slutförda intranätet innehåller olika primära funktioner där auktoriserade anställda har enskilda profiler med sin anställnings status och kontaktinformation. Användare kan dela företagsevenemang och få tillgång till företagsnyheter.
494

Computational Simulation and Analysis of Neuroplasticity

Yancey, Madison E. 03 June 2021 (has links)
No description available.
495

Web design for different generations—initial impact of web aesthetics : differences in emotional responses to web aesthetics between Generation X and Generation Z

Kunigonyte, Gintare, Kolev, Georgi Georgiev January 2020 (has links)
As the digital age matures, we seek to understand the Generation X and Generation Z, precisely their visual perception and emotional responses to the different dimensions of online aesthetics - classical and expressive. The development of digital products and environments with a specific user experience in mind is beneficial for creating the most suitable outcome. Emotional responses to the different aesthetics can have an impact on consumers' behaviour as well as on their opinion and the image of the digital content presented. Previous research has proven that age has an impact on visual perception and online experience, but little is known about differences in needs and approaches between the important web user groups of Generation X and Generation Z when presented with a web interface. Our research focuses on their emotional responses and initial reactions towards website interfaces that have been influenced by a specific aesthetic style and seeks to find observations to improve the online experience of these two generations. The study examined individuals from Generation X and Generation Z by conducting semi-structured interviews. We focused on two aesthetic extremes - classical design and expressive design. Participants were shown websites with high levels of the two contrasting aesthetics and asked to review their feelings caused by the websites and thoughts about the designs. Three categories of sites were used to expand the scope of websites: e-commerce, articles, and portfolios. This study found no major concrete differences between the generations and how they perceived the aesthetic extremes and reacted to them. Both generations preferred web interfaces with classical aesthetics. However, we have identified some critical structural needs that our participants have expressed irrelevant to the aesthetic direction of the page. Pages with entertainment value benefited from a more expressive aesthetic and the sites where functionality is a higher priority benefitted from a more classical aesthetic. We also came to the conclusion that none of the generations preferred a single specific aesthetic direction, therefore, no definite aesthetic preferences for either generation could be drawn. Nonetheless, small differences in emotional responses were defined. Generation Z was more open towards more expressive and visually engaging sites compared to Generation X which sought comfort in their online experience and therefore preferred classical aesthetics.
496

Development of Electronics, Software, and Graphical User Control Interface for a Wall-Climbing Robot

Tesillo, Lynda Beatriz 01 June 2015 (has links)
The objective for this project is to investigate various electrical and software means of control to support and advance the development of a novel vacuum adhesion system for a wall-climbing robot. The design and implementation of custom electronics and a wirelessly controlled real-time software system used to define and support the functionalities of these electronics is discussed. The testing and evaluation of the overall system performance and the performance of the several different subsystems developed, while working both individually and cooperatively within the system, is also demonstrated.
497

Aplikace Vedení Sportovního Oddílu / Application for Sport Group Management

Holcman, Jaroslav January 2019 (has links)
This text describes the process of creating a mobile application for sport club management and its everyday operations. The main goal of the application is to digitize and unite most of common activities in the sport club. Another goal is to create the user interface which will be primarily intuitive and simple to use while providing straightforward ways of usage during most important user use cases. The thesis studies principles for designing user interfaces, analyzes sports team environment and defines the requirements for a software product to support sports club management. The design of the solution follows the analysis of requirements as well as the description of the implementation of the resulting product and its publishing to the real sports club environment. The thesis ends with description of user testing methods and results of the testing which validate accomplishment of defined goals.
498

Aplikace pro řízení a vzdálenou správu platebních terminálů / Application for Payment Terminals Control and Remote Management

Gajdůšek, František January 2014 (has links)
The goal of this thesis is to create control software for stand-alone payment machines. The purpose of this software is minimize maintenance cost and usability as much as possible. Description of technologies and protocols used in implementation are in the text. Next, there is process of work beginning with analysis, continues with design, construction, testing and installation manual. Projekt status and product utilization at the end of project is in chapter about evaluation.
499

Vytvoření GUI návrháře pro iTP (iNELS Touch Panels) / Creation of GUI Designer for iTP (iNELS Touch Panels)

Kučera, Ondřej January 2011 (has links)
This thesis is concerned with creation of designer for graphical user interface used in mobile devices. The application for these devices will be used for controlling system of intelligent electroinstallation. The thesis describes an existing solution of an intelligent electroinstallation provided by ELKO EP, s.r.o. It also contains detailed design of a prototype of an application to be used on mobile device and a desktop application used for graphical design.
500

Posouzení informačního systému firmy a návrh změn / Information System Assessment and Proposal of ICT Modification

Jahôdka, Daniel January 2020 (has links)
The thesis is focused on the analysis of the information system for company KPA ONE s.r.o., and the proposal of changes. The first part is explaining the theoretical basis. The following section contains a short description of the company and the necessary analyses of the company and information system. The necessary changes in the information system are subsequently defined from the performed analyses. The last part evaluates the economic complexity of these changes and the benefits of individual innovations.

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