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Vertal HEX : Mobility for the future vertical cityscapeTurac, Simon January 2020 (has links)
The project originated with the question "What is the future of urban mobility?" and the counterquestion "What is the future of urbanity?". To understand the future of mobility, we first need to try to understand more of the future context where it'll reside. Mobility and the context it exists within are two symbiotic yet constantly evolving elements. This project seeks to speculate about their respective state in the year of 2050. Our global population keeps on growing, and more people are moving into urbanized regions. Already today more 90% of the worlds population is concentrated on roughly 10% of our planets land surface, and the density keeps increasing. To cope with the expanding population, cities need to keep growing and create sustainable infrastructure. The trend in densely populated regions has been to grow in the vertical axis. Besides just residential spaces, modern cities are starting to distribute shops, utilities and other typical city content vertically as well. City blocks and their content that used to be spread out in the horizontal plane are now increasingly being housed within compact hubs over multiple levels vertically. This project proposes the idea of a prototype sub-city within a mega city in the South East Asian region, around the year of 2050. Created as a way to prototype solutions to challenges found in hyper densely populated regions ranging from urban planning and congestion to general liveability. The fictional district has a highly vertically oriented cityscape, consisting of many interconnected highrises and megastructures. Traversing the walls of the buildings, vertically and horizontally, are vehicles propelled through magnetic levitation technology on an inductive infrastructure retrofitted onto or built into the buildings in the region. The far future, visionary setting of the project intends to provoke thoughts and reflection about an urban lifestyle within a far more vertically oriented environment. The thesis also aims to paint a picture of a car free city hub where vehicles are bound to the vertical plane, and the horizontal plane is devoted to the community of the city. Whether it's on the ground level or multiple stories up in a luscious "sky garden", the horizontal planes belong to the people and are roamed by foot. The process behind the development of the project involved research into the future setting and emerging technologies. Creative development and ideation were done using analogue as well as digital sketching, brainstorm sessions and physical and digital mockuping. The final vizualisations and compositions were designed from storyboards describing typical use cases of the vehicle. After researching topics of future cityscapes, creating the future premise of the project and ideating and refining various ideas, the end result of the thesis is Vertal Hex. A maglev propelled shuttle targetting future businesses. Travelling along the walls of the interconnected megastructures making up the future cityscape and company campuses, it allows it's passengers to reach their destinations anywhere within the hub entering right at the floor of their destination.
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Emergence in Vehicle Design: Using the Concept of Emergence to Provide a New Perspective on the Creative Phases of the Automobile Design ProcessJaspart, Marie C. 05 August 2010 (has links)
No description available.
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Development of a Next-generation Experimental Robotic Vehicle (NERV) that Supports Intelligent and Autonomous Systems ResearchBaity, Sean Marshall 06 January 2006 (has links)
Recent advances in technology have enabled the development of truly autonomous ground vehicles capable of performing complex navigation tasks. As a result, the demand for practical unmanned ground vehicle (UGV) systems has increased dramatically in recent years. Central to these developments is maturation of emerging mobile robotic intelligent and autonomous capability. While the progress UGV technology has been substantial, there are many challenges that still face unmanned vehicle system developers. Foremost is the improvement of perception hardware and intelligent software that supports the evolution of UGV capability.
The development of a Next-generation Experimentation Robotic Vehicle (NERV) serves to provide a small UGV baseline platform supporting experimentation focused on progression of the state-of-the-art in unmanned systems. Supporting research and user feedback highlight the needs that provide justification for an advanced small UGV research platform. Primarily, such a vehicle must be based upon open and technology independent system architecture while exhibiting improved mobility over relatively structured terrain.
To this end, a theoretical kinematic model is presented for a novel two-body multi degree-of-freedom, four-wheel drive, small UGV platform. The efficacy of the theoretical kinematic model was validated through computer simulation and experimentation on a full-scale proof-of-concept mobile robotic platform. The kinematic model provides the foundation for autonomous multi-body control. Further, a modular system level design based upon the concepts of the Joint Architecture for Unmanned Systems (JAUS) is offered as an open architecture model providing a scalable system integration solution. Together these elements provide a blueprint for the development of a small UGV capable of supporting the needs of a wide range of leading-edge intelligent system research initiatives. / Master of Science
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Aging in China and its impact on vehicle designZhao, Chao January 2008 (has links)
This study contributes to the growth of design knowledge in China, where vehicle design for the local, older user is in its initial developmental stages. Therefore, this research has explored the travel needs of older Chinese vehicle users in order to assist designers to better understand users’ current and future needs. A triangulation method consisting of interviews, logbook and co-discovery was used to collect multiple forms of data and so explore the research question. Grounded theory has been employed to analyze the research data. This study found that users’ needs are reflected through various ‘meanings’ that they attach to vehicles – meanings that give a tangible expression to their experiences. This study identified six older-user need categories: (i) safety, (ii) utility, (iii) comfort, (iv) identity, (v) emotion and (vi) spirituality. The interrelationships among these six categories are seen as an interactive structure, rather than as a linear or hierarchical arrangement. Chinese cultural values, which are generated from particular local context and users’ social practice, will play a dynamic role in linking and shaping the travel needs of older vehicle users in the future. Moreover, this study structures the older-user needs model into three levels of meaning, to give guidance to vehicle design direction: (i) the practical meaning level, (ii) the social meaning level and (ii) the cultural meaning level. This study suggests that a more comprehensive explanation exists if designers can identify the vehicle’s meaning and property associated with the fulfilled older users’ needs. However, these needs will vary, and must be related to particular technological, social, and cultural contexts. The significance of this study lies in its contributions to the body of knowledge in three areas: research methodology, theory and design. These theoretical contributions provide a series of methodological tools, models and approaches from a vehicle design perspective. These include a conditional/consequential matrix, a travel needs identification model, an older users’ travel-related needs framework, a user information structure model, and an Older-User-Need-Based vehicle design approach. These models suggest a basic framework for the new design process which might assist in the design of new vehicles to fulfil the needs of future, aging Chinese generations. The models have the potential to be transferred to other design domains and different cultural contexts.
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The design and development of a vehicle chassis for a Formula SAE competition car / Izak Johannes FourieFourie, Izak Johannes January 2014 (has links)
The Formula SAE is a student based competition organised by SAE International where
engineering students from a university design, develop and test a formula-style race car
prototype to compete against other universities. The competition car needs to satisfy the
competition rules set out by the organisers. The competition strives to stimulate original,
creative problem solving together with innovative engineering design practices.
In any race environment, the primary goal is always to be as competitive as possible. Due to
the competitive nature of motor sport, vehicle components need to withstand various and
severe stresses. The components of a race car vehicle are responsible for the vehicle’s
handling characteristics and reliability. The chassis is a crucial and integral component of a
Formula SAE competition car, primarily responsible for the vehicle’s performance
characteristics. The chassis is the structural component that accommodates all the other
components. A Formula SAE chassis is a structure that requires high torsional stiffness, low
weight as well as the necessary strength properties.
In this study, multiple Formula SAE chassis were designed and developed using computer
aided design software. Each concept’s torsional stiffness, weight and strength properties
were tested using finite element analysis software. The different concepts consisted of
different design techniques and applications. All the concepts were analysed and assessed,
leading to the identification of an acceptable prototype. The prototype was manufactured for
experimental tests.
The designed chassis complied with the Formula SAE rules and regulations. The weight,
torsional stiffness and strength characteristics of the designed chassis frame were also
favourable compared to accepted standards for Formula SAE chassis frames. The
manufactured chassis was prepared for experimental tests in order to validate the simulation
results produced by the finite element analysis. The torsional stiffness, weight and strength
were experimentally determined and the results were compared with the corresponding
simulations results. The comparison of the experimental and simulated results enabled the
validation of the finite element analysis software.
The study draws conclusions about the use of computer aided design and finite element
analysis software as a design tool for the development of a Formula SAE chassis. Closure
about the study is provided with general conclusions, recommendations and research
possibilities for future studies. / MIng (Mechanical Engineering), North-West University, Potchefstroom Campus, 2014
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A Methodology to Link Cost and Reliability for Launch Vehicle DesignKrevor, Zachary Clemetson 28 June 2007 (has links)
This dissertation is focused on the quantitative metrics of performance, cost, and reliability for future launch vehicles. Methods are developed that hold performance constant for a required mission and payload so that cost and reliability can be traded. Reliability strategies such as reducing the number of engines, increasing the thrust-to-weight ratio, and adding redundant subsystems all increase launch vehicle reliability. However, there are few references that illustrate the cost of increasing launch vehicle reliability in a disciplined, integrated approach.
For launch vehicle design, integrated performance, cost, and reliability disciplines are required to show the sensitivity of cost to different reliability strategies. A methodology is presented that demonstrates how to create the necessary launch vehicle reliability models and integrate them with the performance and cost disciplines. An integrated environment is developed for conceptual design that can rapidly assess thousands of launch vehicle configurations. The design process begins with a feasible launch vehicle configuration and its mission objectives. The performance disciplines, such as trajectory analysis, propulsion, and mass estimation are modeled to include the effects of using different reliability strategies. Reliability models are created based upon the launch vehicle configuration. Engine reliability receives additional attention because engines are historically one of the leading causes of launch vehicle failure. Additionally, the reliability of the propulsion subsystem changes dynamically when a launch vehicle design includes engine out capability. Cost estimating techniques which use parametric models are employed to capture the dependencies on system cost of increasing launch vehicle reliability. Uncertainty analysis is included within the cost and reliability disciplines because of the limited historical database for launch vehicles. Optimization is applied within the integrated design environment to find the best launch vehicle configuration based upon a particular weighting of cost and reliability.
The results show that both the Saturn V and future launch vehicles could be optimized to be significantly cheaper, be more reliable, or have a compromise solution by illustrating how cost and reliability are coupled with vehicle configuration changes.
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A multi-level trade-off methodology for analyzing collaborative system-of-system alternativesMolino, Nicholas Anthony 08 June 2015 (has links)
As unmanned vehicle capabilities have matured, the design and development of autonomous collaborative Systems-of-Systems (SoS) has gained increased attention. This has been motivated by the indication that significant improvements in overall effectiveness may be possible by employing many systems in cooperation with one another. However, as the potential combinations of vehicles, subsystems, and operational concepts becomes increasingly large, a systematic approach is needed for designing and analyzing alternatives. Furthermore, the discrete nature of the problem can cause variations in effectiveness that are counter-intuitive, such as a point of diminishing returns as the number of systems grows.
Systems-of-systems are hierarchical in nature, consisting of top-level mission requirements that are decomposed into system- and subsystem-level performance measures. The overarching research objectives of this dissertation are to show that the analysis of alternatives should be performed at varying levels of the SoS hierarchy and to provide novel means for performing those analyses. In particular, it has been postulated that a formulation built on an energy-based approach to multi-level analysis of SoS components will enable more accurate and transparent subsystem and system trade-offs. Various steps of the design process are established and argued for or against, and significant focus is placed on the analysis of alternatives.
The foundation of the new method is laid on structured SoS engineering principles. The full substance comes together by incorporating unique aspects developed within this dissertation. A new virtual experimentation approach is presented for creating sensor performance representations that are functions of vehicle operations. The sonar equation is used as a baseline sensor model for comparison against the new virtual experimentation method. Dozens of forward-looking and side-scan sonar experiments are designed, and data is provided to show the extent to which typical sensor modeling over-predicts performance without vehicle operations considered. In addition, comparisons are made between possible representations of vehicle performance. An underwater vehicle sizing and synthesis process is developed to enable comparisons between system-level component modeling approaches. The experiments attest to significant gaps in accuracy when performing sensor and operational trade-offs without energy-based modeling of the collaborative vehicles. Finally, a heuristic path-planning algorithm is formulated, and mixed-integer linear programming is used to choose between alternative SoS designs.
The developed method is demonstrated through a representative example problem: a group of unmanned underwater vehicles (UUVs) operating in a collaborative fashion to search for underwater objects. The example scenario provides an application for illustrating the phenomenon discussed in regards to the analysis of alternatives of collaborative SoS. The significance of providing more or less analytic detail is traced and the effect on mission requirements is quantified. Counter-intuitive results are highlighted, such as the observation that the increased energy required for systems to effectively collaborate can often out-weigh the benefits gained in overall mission effectiveness.
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Preparing students to incorporate stakeholder requirements in aerospace vehicle designCoso, Alexandra Emelina 22 May 2014 (has links)
The design of an aerospace vehicle system is a complex integration process driven by technological developments, stakeholder and mission needs, cost, and schedule. The vehicle then operates in an equally complex context, dependent on many aspects of the environment, the performance of stakeholders and the quality of the design itself. Satisfying the needs of all stakeholders is a complicated challenge for designers and engineers, and stakeholder requirements are, at times, neglected in design decisions. Thus, it is critical to examine how to better incorporate stakeholder requirements earlier and throughout the design process. The intent of this research is to (1) examine how stakeholder considerations are currently integrated into aerospace vehicle design practice and curricula, (2) design empirically-informed and theoretically-grounded educational interventions for an aerospace design capstone course, and (3) isolate the characteristics of the interventions and learning environment which support students’ integration of stakeholder considerations.
The first research phase identified how stakeholder considerations are taken into account within an aerospace vehicle design firm and in current aerospace engineering design curricula. Interviews with aerospace designers revealed six conditions at the group, interaction and individual levels affecting the integration of stakeholder considerations. Examining current curricula, aerospace design education relies on quantitative measures. Thus, many students are not introduced to stakeholder considerations that are challenging to quantify. In addition, at the start of an aerospace engineering senior design capstone course, students were found to have some understanding of the customer and a few contextual considerations, but in general students did not see the impact of the broader context or of stakeholders outside of the customer. The second research phase comprised the design and evaluation of a Requirements Lab and Stakeholders in Design Labs, two in-class interventions implemented in a senior aircraft design capstone course. Further, a Stakeholders in Design rubric was developed to evaluate students’ design understanding and integration of stakeholder considerations and, as such, can be used as a summative assessment tool. The two interventions were evaluated using a multi-level framework to examine student capstone design projects, a written evaluation, and observations of students’ design team meetings. The findings demonstrated an increase in students’ awareness of a diverse group of stakeholders, but also perceptions that students appeared to only integrate stakeholder considerations in cases where interactions with stakeholders were possible and the design requirements had an explicit stakeholder focus. Particular aspects of the aircraft design learning environment such as the lack of explicit stakeholder requirements, the differences between the learning environment in the two semesters of the course, and the availability of tools impacted students’ integration of stakeholder considerations and overall effectiveness of the interventions. This research serves as a starting point for future research in pedagogical techniques and assessment methods for integrating stakeholder requirements into technology-focused design capstone courses. The results can also inform the vehicle design education of students and engineers from other disciplines.
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The design and development of a vehicle chassis for a Formula SAE competition car / Izak Johannes FourieFourie, Izak Johannes January 2014 (has links)
The Formula SAE is a student based competition organised by SAE International where
engineering students from a university design, develop and test a formula-style race car
prototype to compete against other universities. The competition car needs to satisfy the
competition rules set out by the organisers. The competition strives to stimulate original,
creative problem solving together with innovative engineering design practices.
In any race environment, the primary goal is always to be as competitive as possible. Due to
the competitive nature of motor sport, vehicle components need to withstand various and
severe stresses. The components of a race car vehicle are responsible for the vehicle’s
handling characteristics and reliability. The chassis is a crucial and integral component of a
Formula SAE competition car, primarily responsible for the vehicle’s performance
characteristics. The chassis is the structural component that accommodates all the other
components. A Formula SAE chassis is a structure that requires high torsional stiffness, low
weight as well as the necessary strength properties.
In this study, multiple Formula SAE chassis were designed and developed using computer
aided design software. Each concept’s torsional stiffness, weight and strength properties
were tested using finite element analysis software. The different concepts consisted of
different design techniques and applications. All the concepts were analysed and assessed,
leading to the identification of an acceptable prototype. The prototype was manufactured for
experimental tests.
The designed chassis complied with the Formula SAE rules and regulations. The weight,
torsional stiffness and strength characteristics of the designed chassis frame were also
favourable compared to accepted standards for Formula SAE chassis frames. The
manufactured chassis was prepared for experimental tests in order to validate the simulation
results produced by the finite element analysis. The torsional stiffness, weight and strength
were experimentally determined and the results were compared with the corresponding
simulations results. The comparison of the experimental and simulated results enabled the
validation of the finite element analysis software.
The study draws conclusions about the use of computer aided design and finite element
analysis software as a design tool for the development of a Formula SAE chassis. Closure
about the study is provided with general conclusions, recommendations and research
possibilities for future studies. / MIng (Mechanical Engineering), North-West University, Potchefstroom Campus, 2014
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Hyundai Exodus-- exiting tradition, entering new boundaries of designing "Design a Hyundai Motors visual identity" : a written component completed in partial fulfillment of the requirements for the degree of Masters of Design at Massey University, College of Creative Arts, Auckland, New ZealandLee, Jae Hoon January 2009 (has links)
This research project was conducted to fulfill a Master of design specialising in Transport Design, at Massey University’s Auckland School of Design. It was aimed to create a new visual identity for Hyundai Motors by designing a car model forecasting and utilising methods pertinent to Hyundai Motors. Simultaneously the designed car model focuses on specifically accommodating the needs of surfers. The whole philosophy behind this particular model involves three important elements of Visual Identity as pointed out by Warell; recognition, comprehension and association. As a result, in each stage of the design process, the model was designed and amended continuously to incorporate these three issues to create a design for Hyundai that targeted the surfing market. This research sets out a departure point for designing differentiated vehicle concepts for Hyundai by targeting a niche market. The Exodus was designed for a particular demographic and a subculture. The targeted market began with participants of Extreme Sports such as snowboarding, windsurfing, and surfing, but was narrowed down to surfers, because they had specific requirements that were not well catered via by existing vehicles. These requirements also translated into specific design features that allowed the development of a strongly differentiate of vehicle concept. In this way the Exodus represents an example of how specific and user needs can drive differentiated design in both a practical and visually expressive way. This process was facilitated by way of three major research stages. Firstly, a field trip to Piha, one of Auckland’s most popular surfing beaches was conducted in order to find out more about surfing culture and as a general means of vehicle observation. Secondly, informed interviews were conducted in order to gather qualitative information to generate specific user requirements and inform design development that would meet the needs of surfers. Existing car designs types were analysed to extract any design features and attributes suitable for surfers. Thirdly, a comparative analysis of two established vehicle brands, alongside Hyundai was undertaken in order to reveal the weaknesses of Hyundai’s visual identity. This phase then culminated in a research model specifically aimed at creating a new design image for them. Based on requirements developed using the above methods, the design were developed through an interactive process of sketching, modeling and critique. The aim was to create a car with an advanced design that met the functional needs of the surfing market. The main focus was to create a specific, differentiated brand image based on association, comprehension and recognition for the Hyundai.
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