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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
41

MPEG-4-Compatible Set-Top Box for IP-networks Based on Open Standards : A Systems Study / MPEG-4-kompatibel settop-box för IP-nät baserad på öppna standarder : en systemstudie

Andrén, Magnus January 2003 (has links)
<p>The purpose of this thesis is to examine the possibilities of creating a MPEG-4-compatible set-top box for IP-networks based on open standards. </p><p>Existing alternatives for transporting MPEG-4 over IP are evaluated and ISMA is found to be an important actor within the area. ISMA is a non-profit corporation formed to provide a forum for the creation of specifications that define an interoperable implementation for streaming rich media over IP-networks. </p><p>Two different designs based on ISMA's recommendation are constructed and evaluated. The designs have different levels of complexity and the more complex design is found to be better due to its extended functionality. </p><p>During the design process a number of problems related to this kind of set-top box are discovered. It is believed, however, that many of these problems will be solved within the near future.</p>
42

MPEG-4-Compatible Set-Top Box for IP-networks Based on Open Standards : A Systems Study / MPEG-4-kompatibel settop-box för IP-nät baserad på öppna standarder : en systemstudie

Andrén, Magnus January 2003 (has links)
The purpose of this thesis is to examine the possibilities of creating a MPEG-4-compatible set-top box for IP-networks based on open standards. Existing alternatives for transporting MPEG-4 over IP are evaluated and ISMA is found to be an important actor within the area. ISMA is a non-profit corporation formed to provide a forum for the creation of specifications that define an interoperable implementation for streaming rich media over IP-networks. Two different designs based on ISMA's recommendation are constructed and evaluated. The designs have different levels of complexity and the more complex design is found to be better due to its extended functionality. During the design process a number of problems related to this kind of set-top box are discovered. It is believed, however, that many of these problems will be solved within the near future.
43

Model-Based Monitoring in Large-Scale Distributed Systems

Reimann, Carsten 24 July 2002 (has links) (PDF)
Monitoring remains an important problem in computer science. This thesis describes which monitor information is needed to analyze distributed service environments. This thesis also describes how to get these information and how to store them in a monitoring database. The resulting model is used to describe a distributed media content environment and a simulation system that runs on the CLIC helps to generate measurements as in real systems. / Monitoring ist ein wichtiges Problem in der Informatik. In dieser Arbeit werden die benoetigten Daten beschrieben, welche zur Analyse von verteilten Dienstumgebungen dienen. Weiterhin wird beschrieben, wie man diese Daten messen und in einer geeigneten Datenbank speichern kann. Das daraus entstehende Modell wird verwendet um eine verteilte Medien-Daten-Umgebung zu beschreiben und eine Simulation auf dem CLIC erzeugt Messdaten wie sie in realen Systemen vorkommen.
44

Towards a scalable design of video content distribution over the internet

Ryu, Mungyung 21 September 2015 (has links)
We are witnessing a proliferation of video in the Internet; YouTube is the most bandwidth intensive service of today’s Internet. It accounts for 20 - 35% of the Internet traffic with 35 hours of videos uploaded every minute and more than 700 billion playbacks in 2010. Netflix, a web service that streams premium contents such as TV series, shows, and movies, consumes 30% of the network bandwidth in North America at peak time. Recently, leveraging the content distribution networks (CDNs), a new paradigm for video streaming on the Internet has emerged, namely, Adaptive HTTP Streaming (AHS). AHS has become the industry standard for video streaming over the Internet adopted by broadcast networks as well as VoD services such as YouTube, Netflix, Hulu, etc. In the 90’s and early 2000’s, Internet-based video streaming for high-bitrate video was challenging due to hardware limitations. In that era, to cover the hardware limitations, every software component of a video server needed to be carefully optimized to support the real-time guarantees for jitter-free video delivery. However, most of the software solutions have become less important with the remarkable hardware improvements over the past two decades. There is 100× speedup in CPU speeds; RAM capacity has increased by 1,000×; hard disk drive (HDD) capacity has grown by 10,000×. Today, CPU is no longer a bottleneck for video streaming. On the other hand, storage bandwidth and network bandwidth are still serious bottlenecks for large scale on-demand video streaming. In this dissertation, we aim at a scalable video content distribution system that addresses both storage bottleneck and network bottleneck. The first part of the dissertation pertains to the storage system on the server side: A multi-tiered storage system that exploits a flash memory solid-state drive (SSD) can meet the bandwidth needs in a much more cost- effective way than a traditional two-tier storage system. We first identify the challenges in architecting such a system given the performance quirks of flash-based SSDs, and the lim- itations of state-of-the-art multi-tiered storage systems for video streaming. Armed with the knowledge of these challenges, we show how to construct such a storage system and implement a real web server with multi-tiered storage, evaluate the system with AHS work- loads, and demonstrate significant performance gains while reducing the TCO. The second part of the dissertation pertains to the network system on the client side: Integrating peer- to-peer (P2P) technology with the client-server paradigm results in a much more scalable video content distribution system. AHS is a paradigm for client-driven video streaming; its philosophy matches well with that of P2P video streaming. An adaptation mechanism is the most important component of AHS that determines overall video streaming quality and user experience. We show a throughput-smoothing-based adaptation mechanism that is designed for a client-server architecture does not work well for a P2P architecture. We pro- vide a buffer-based adaptation mechanism, evaluate our solution with OMNeT++/INET simulator, and demonstrate significant performance gains.
45

Demand Forecast, Resource Allocation and Pricing for Multimedia Delivery from the Cloud

Niu, Di 13 January 2014 (has links)
Video traffic constitutes a major part of the Internet traffic nowadays. Yet most video delivery services remain best-effort, relying on server bandwidth over-provisioning to guarantee Quality of Service (QoS). Cloud computing is changing the way that video services are offered, enabling elastic and efficient resource allocation through auto-scaling. In this thesis, we propose a new framework of cloud workload management for multimedia delivery services, incorporating demand forecast, predictive resource allocation and quality assurance, as well as resource pricing as inter-dependent components. Based on the trace analysis of a production Video-on-Demand (VoD) system, we propose time-series techniques to predict video bandwidth demand from online monitoring, and determine bandwidth reservations from multiple data centers and the related load direction policy. We further study how such quality-guaranteed cloud services should be priced, in both a game theoretical model and an optimization model.Particularly, when multiple video providers coexist to use cloud resources, we use pricing to control resource allocation in order to maximize the aggregate network utility, which is a standard network utility maximization (NUM) problem with coupled objectives. We propose a novel class of iterative distributed solutions to such problems with a simple economic interpretation of pricing. The method proves to be more efficient than the conventional approach of dual decomposition and gradient methods for large-scale systems, both in theory and in trace-driven simulations.
46

Demand Forecast, Resource Allocation and Pricing for Multimedia Delivery from the Cloud

Niu, Di 13 January 2014 (has links)
Video traffic constitutes a major part of the Internet traffic nowadays. Yet most video delivery services remain best-effort, relying on server bandwidth over-provisioning to guarantee Quality of Service (QoS). Cloud computing is changing the way that video services are offered, enabling elastic and efficient resource allocation through auto-scaling. In this thesis, we propose a new framework of cloud workload management for multimedia delivery services, incorporating demand forecast, predictive resource allocation and quality assurance, as well as resource pricing as inter-dependent components. Based on the trace analysis of a production Video-on-Demand (VoD) system, we propose time-series techniques to predict video bandwidth demand from online monitoring, and determine bandwidth reservations from multiple data centers and the related load direction policy. We further study how such quality-guaranteed cloud services should be priced, in both a game theoretical model and an optimization model.Particularly, when multiple video providers coexist to use cloud resources, we use pricing to control resource allocation in order to maximize the aggregate network utility, which is a standard network utility maximization (NUM) problem with coupled objectives. We propose a novel class of iterative distributed solutions to such problems with a simple economic interpretation of pricing. The method proves to be more efficient than the conventional approach of dual decomposition and gradient methods for large-scale systems, both in theory and in trace-driven simulations.
47

Offering High-Definition Peer-Assisted Video on-Demand Systems: Modeling, Optimization and Evaluation

Chang, Le 24 July 2013 (has links)
The past decade has witnessed the fast development of peer-assisted video ondemand (PA-VoD) systems, which have attracted millions of online users. The efforts on improving the quality of video programs have never ceased since the beginning, and nowadays offering high-definition (HD) channels has become a common practice. However, compared with standard-definition (SD) channels, HD channels have to sustain a higher streaming rate to peers, which is a challenging task. In real systems, HD channels often suffer from poor streaming quality, or impose a heavy burden on the servers. This thesis conducts an in-depth study on peer cache and upload bandwidth management at the same time for multi-channel PA-VoD systems, where HD and SD channels coexist with different bandwidth and cache requirements. The objective is to minimize the server bandwidth consumption, and thus the maintenance cost of VoD service providers. The solution is cross-channel allocation (or view-upload decoupling), i.e., making SD channels help HD viewers with the surplus peer-contributed resources. The management of these resources includes bandwidth allocation and caching strategies. We first propose a generic modeling framework to capture the essential characteristics of PA-VoD systems: the demand and supply of bandwidth from peers. Our modeling framework can be customized or extended to model a variety of caching strategies, including FIFO, passive caching, and active caching with different user behaviors. We then apply the modeling framework to two representative scenarios: stationary scenarios, where the channels have fixed popularity; and non-stationary scenarios, in which a new movie is released, and peers enter the channel in a flash-crowd manner. We prove using our models that passive caching is efficient for stationary user behaviors, and derive the optimal caching solutions when the channels in the system demonstrate different popularity evolutions, i.e., with non-stationary behaviors. With the insights gained from our modeling work, we design effective centralized heuristic algorithms and practical distributed strategies for peer cache replacement and upload bandwidth allocation, with a near-optimal utilization of these resources. We propose centralized and distributed cross-channel allocation, and also extend the substreaming technique from live streaming to VoD systems, where it demonstrates its extreme feasibility. Our extensive simulation results verify the efficacy of these heuristic and practical strategies. / Graduate / 0984 / changlecsu@gmail.com
48

Εξομοίωση αλγορίθμων για video on demand σε περιβάλλοντα P2P

Νικολάου, Νικόλαος 01 October 2012 (has links)
Από τις αρχές της δεκαετίας του 90 η υπηρεσία Video on Demand έπαιξε σημαντικό ρόλο στην εφαρμογή της διαδραστικής τηλεόρασης του εξωτερικού. Η ραγδαία αύξηση της χρήσης του διαδικτύου και κυρίως η βελτίωση των υποδομών αυτού έχουν επιφέρει σε παγκόσμιο επίπεδο τεράστιες μεταβολές στις μορφές επικοινωνίας οι οποίες έχουν καταστεί πλέον πιο άμεσες από ποτέ. Ως αποτέλεσμα αναπτύχθηκαν αρκετές δικτυακές εφαρμογές ασύγχρονου video streaming ή video on demand. Ωστόσο οι αυξημένες απαιτήσεις τους σε κλιμάκωση (scalability), προσαρμοστικότητα (flexibility), ανεκτικότητα σε σφάλματα και απόδοση, καθιστούν απαραίτητη την υποστήριξή τους από κατανεμημένες ή και παράλληλες αρχιτεκτονικές. Μία αρκετά υποσχόμενη προσέγγιση προς αυτή την κατεύθυνση είναι τα p2p (peer to peer) συστήματα καθώς οι ίδιοι οι χρήστες των εφαρμογών διαθέτουν ένα τεράστιο σύνολο από δικτυακή και υπολογιστική ισχύ. Στα συστήματα αυτά το περιεχόμενο που κατεβάζουν οι χρήστες διασπάται σε κομμάτια τα οποία ανταλλάσσονται από αυτούς, με σκοπό την τελική επανασύνδεση και ανάκτηση του συνολικού συρμού των δεδομένων. Ιδιαίτερο ενδιαφέρον παρουσιάζει η απαίτηση του χρήστη να παρακολουθεί μη διαδοχικά σημεία του video, να κάνει δηλαδή “άλματα” και πώς αυτή διαχειρίζεται από ένα p2p σύστημα. Σκοπός αυτής της διπλωματικής είναι η μελέτη της απόδοσης των p2p συστημάτων σε συνθήκες όπου οι χρήστες εκτελούν άλματα και η πρόταση αλγορίθμων για τη βέλτιστη διαχείριση τέτοιων αιτημάτων. Ως βέλτιστη θεωρούμε την κατάσταση στην οποία οι χρήστες δεν υπερφορτώνονται με εξερχόμενες συνδέσεις και δεν μένουν ποτέ χωρίς εισερχόμενες, ώστε να εξασφαλίζεται η συνεχής ροή του video. / The goal of each P2P VoD system is the provision of a real time streaming service in which each user (peer) is able to consume every point (part of the video) of every distribution object the time instant that demands it. The rapid, reliable and efficient transmission of the distribution object consist the core of the problem. The distribution of each object is done by exploiting both the upload bandwidth of the server and participating peers.Without loss of generality, in a P2P Video on demand (VoD) system a source(s) (named server) owns a set of videos which noted as distribution objects. The source (s) is responsible for providing the distribution object and contributes its upload bandwidth towards this objective. Peers that are clients of the streaming service act simultaneously as upload bandwidth contributors for the provision of the service. An interesting aspect of VoD is seeking functionality, in which a node can "jump" to another point of the video. In this thesis we introduce an algorithm tha approaches the issue of seeking an efficient way without unbalancing the traffic load
49

Κατανεμημένη παρατήρηση-εκτίμηση συνολικών πόρων μεγάλων συνόλων δικτυακών κόμβων και εφαρμογή αυτών σε δικτυακή εφαρμογή διαμοιρασμού βίντεο πραγματικού χρόνου

Δανούσης, Σπυρίδων 13 October 2013 (has links)
Τα τελευταία χρόνια είδαν την άνθιση διαδικτυακών εφαρμογών και υπηρεσιών διαμοιρασμού αντικειμένων πολυμέσων. Την τιμητική τους είχαν τα αντικείμενα οπτικοακουστικού περιεχομένου (video), δίνοντας πρωταγωνιστικό ρόλο στην ανάπτυξη συστημάτων διαμοιρασμού βίντεο. Μάλιστα, ανταποκρινόμενα στην δυνατότητα των χρηστών για επιλογή περιεχομένου, που παρείχαν η ραγδαία αύξηση της χρήσης του διαδικτύου και η βελτίωση των υποδομών αυτού, έγιναν ιδιαίτερα δημοφιλή τα συστήματα και οι υπηρεσίες διαμοιρασμού βίντεο κατόπιν ζήτησης Ωστόσο οι αυξημένες απαιτήσεις τους σε κλιμάκωση, προσαρμοστικότητα, απόδοση και ανεκτικότητα σε σφάλματα, κατέστησαν απαραίτητη την υποστήριξή τους από κατανεμημένες ή και παράλληλες αρχιτεκτονικές. Μία αρκετά υποσχόμενη προσέγγιση προς αυτή την κατεύθυνση είναι τα διομότιμα συστήματα καθώς οι ίδιοι οι χρήστες των εφαρμογών διαθέτουν ένα τεράστιο σύνολο από δικτυακούς και υπολογιστικούς πόρους. Στα συστήματα αυτά το περιεχόμενο που κατεβάζουν οι χρήστες διασπάται σε κομμάτια τα οποία ανταλλάσσονται από αυτούς ,με σκοπό την τελική επανασύνδεση και ανάκτηση του συνολικού μεγέθους των δεδομένων. Σκοπός αυτής της διπλωματικής είναι η μελέτη της αξιοποίησης του εύρους ζώνης στα πλαίσια ενός διομότιμου συστήματος διαμοιρασμού βίντεο κατόπιν ζήτησης με πολλαπλά κανάλια. Η παρατήρηση του τρόπου συμπεριφοράς των χρηστών και του συνολικού συστήματος ως προς τον πολύτιμο αυτό δικτυακό πόρο, μπορεί να αποτελέσει την βάση για την ανάπτυξη εφαρμογών με μεγαλύτερη αποδοτικότητα, πιο οικονομικών στην λειτουργία τους, και με βελτιωμένη ευελιξία. / The last year saw the flourishing of Internet applications and services sharing media objects. Their honor were the objects of audiovisual content (video), giving a leading role in the development of video sharing. Indeed, in response to users' ability to select content, provided by the rapid growth of internet usage and to improve the infrastructure of this, became very popular in the systems and services for sharing video on demand However, the increased demands on scalability, flexibility, performance and fault tolerance, made it necessary to support them or from distributed and parallel architectures. A very promising approach in this direction is the diomotima systems and the users themselves applications have a huge amount of network and computing resources. In these systems the content download users cleaved into pieces which are exchanged by them, with the final reconnection and recovery of the total size of data. The aim of this thesis is to study the utilization of bandwidth within a peer sharing system video on demand with multiple channels. The observation of how user behavior and the overall system to this valuable web resource, can provide the basis for developing applications with greater efficiency, more economical to operate, and with improved flexibility.
50

Um modelo para a implementação de vídeo sob demanda em ambientes corporativos / An Implementation model for video on demand in corporative environments

Feitosa, Eduardo Luzeiro January 2001 (has links)
Com os avanços tecnológicos, as aplicações multimídia de vídeo sob demanda (VoD) são cada vez mais utilizadas. Por ser aplicável na área comercial, na área de entretenimento e até na área educacional, vídeo sob demanda é, ou será, muito empregada em ambiente corporativo. Contudo, dados multimídia, em especial vídeo, requerem certas garantias de qualidade de serviço. O problema é como obter tais garantias em redes corporativas. Deste modo, este trabalho propõe um modelo para implementação de aplicações de vídeo sob demanda em ambientes corporativos. Sendo assim, serão apresentados os requisitos básicos do serviço, padrões e modelos, e os protocolos multimídia que podem ser aplicados no desenvolvimento do modelo e na validação, através de um protótipo. / Based on technological development, the applications of video multimedia related to video on demand (VoD) have been more and more used. Since it has been applicable to commercial, entertainment, and educational field, video on demand is, or will be, used in a corporative environment. Multimedia data, especially video, require such quality of service and guarantees, but the problem is: how to get such assurances into corporative networks. Therefore, this work proposes an implementation model for video on demand applications in corporative environments. For this reason, it will present the basic requirements of the service, as well as, it standards and models, and also multimedia protocols that can be put into effects to development of the model and to its validity through a prototype.

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