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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Influências da comunicação digital nos vínculos humanos / Idigital communications influences over the human bonds

Muramatsu, Vitor 29 April 2011 (has links)
Controversas opiniões tem sido defendidas no tocante aos efeitos das relações humanas mediadas pelas novas tecnologias da informação e comunicação. Este trabalho procurou elucidar de que maneira os processos próprios da pós modernidade refletidos nas tecnologias da informação e comunicação estariam afetando os relacionamentos humanos com especial atenção para os vínculos humanos. Através da análise de entrevistas constatou-se que tanto o posicionamento dos críticos às TICs quanto os defensores das potencialidades das relações mediadas em redes digitais tinham uma parcela de razão e que os desenvolvimentos deste campo de pesquisa precisam de um olhar aguçado para uma devida análise do contexto / Controversal opinions have been defended about the effects of the human relations mediated by the new technologies of information and communication. This study worked to enlight the manner how the typical post-modernity process reflected into the technologies of information and communication should affect the human relationships with special attention to the human bonds. Through the interview analysis it have been found that both the ICTs critics and defenders have its share of reason and that the developments of this research field need a special look to a right analysis of the context
2

Influências da comunicação digital nos vínculos humanos / Idigital communications influences over the human bonds

Vitor Muramatsu 29 April 2011 (has links)
Controversas opiniões tem sido defendidas no tocante aos efeitos das relações humanas mediadas pelas novas tecnologias da informação e comunicação. Este trabalho procurou elucidar de que maneira os processos próprios da pós modernidade refletidos nas tecnologias da informação e comunicação estariam afetando os relacionamentos humanos com especial atenção para os vínculos humanos. Através da análise de entrevistas constatou-se que tanto o posicionamento dos críticos às TICs quanto os defensores das potencialidades das relações mediadas em redes digitais tinham uma parcela de razão e que os desenvolvimentos deste campo de pesquisa precisam de um olhar aguçado para uma devida análise do contexto / Controversal opinions have been defended about the effects of the human relations mediated by the new technologies of information and communication. This study worked to enlight the manner how the typical post-modernity process reflected into the technologies of information and communication should affect the human relationships with special attention to the human bonds. Through the interview analysis it have been found that both the ICTs critics and defenders have its share of reason and that the developments of this research field need a special look to a right analysis of the context
3

Qu’en est-il du jeu excessif à l’adolescence ? : étude comparée et exploratoire des pratiques du jeu vidéo à l’adolescence et à l’âge adulte / What about problem video games gambling in adolescence? : comparative study and exploratory practices of gaming in adolescence and adulthood

Bourabah, Dinat 18 December 2013 (has links)
Les jeux vidéo entretiennent des liens étroits avec les problématiques pubertaires et la vie psychique des adolescents. Ils répondent à des besoins psychologiques spécifiques du processus pubertaire et permettent d’articuler les émois et les pensées de l’adolescent. En ce sens, les jeux vidéo semblent faire office de contenant utilisé par les adolescents pour transformer leurs états internes et permettent de ressentir en toute sécurité des émotions intenses. Ils mobilisent également une expérience émotionnelle, ils sollicitent l’empathie du joueur, un rapprochement peut se faire entre l’espace du jeu vidéo et ce que D.Winnicott a nommé « l’espace transitionnel », qui se situe entre la réalité externe et réalité interne du joueur, entre le dedans et le dehors. Ainsi, cette thèse interroge la relation qu’entretiennent les joueurs excessifs adolescents avec les jeux vidéo et le type d’interaction qui y est recherchée. A l’aune du modèle théorique de S.Tisseron (2008) distinguant deux types d’interactions sensori-motrice et émotionnelles-narratives à l’œuvre dans le jeu vidéo, cette recherche présente les résultats d’une démarche d’évaluation de 836, dont 582 adolescents et 274 adultes. Les résultats préliminaires attestent que la pratique excessive des jeux vidéo à l’adolescence ne signe en rien une conduite problématique et met en exergue des différences statistiquement significatives entre les pratiques excessives des adolescents et celles des adultes ne relevant pas de la même logique. / Video games have close ties with puberty problems and teenagers psychic life; they meet specific psychological needs of the pubertal process and help to articulate the emotions and thoughts of the youth. In this sense, video games seem to act as a container used by teens to transform their internal states and allow to feel safely intense emotions. They also mobilize an emotional experience and it seeks empathy player. A comparison may be b the way, the space between the video game and what D.Winnicott named "transitional space" which is between external reality and internal reality of the player, between the inside and the outside. This thesis make us question about the young gamblers relationship with video games and the type of interaction that is sought. In the light of the theoretical model, S.Tisseron (2008) distinguishes two types of “sensori-motor” interactions and “emotional–narrative” at work in the video games. This research presents the evaluations results process of 836 players, including 582 adolescents and 274 adults. Preliminary results show that with an excessive playing of video games, teens are in no way a problematic behavior’s sign and highlight statistically, significant differences between the excessive practice of adolescents and those of adults, not covered by the same logic.
4

A infidelidade virtual no relacionamento amoroso: correlatos afetivos e sociais

Coutinho, Márcio de Lima 28 February 2013 (has links)
Made available in DSpace on 2015-05-14T13:16:17Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 2396813 bytes, checksum: f62a2b1943831ea9a01e3d5e0ab67937 (MD5) Previous issue date: 2013-02-28 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / This thesis aimed at investigating the social and affective correlates of romantic relationships. It has emphasis on virtual infidelity. This study was theoretically and methodologically carried out by using the theoretical contributions of tetrangular model of love and human values. It also counted on the studies about romantic jealousy and the addiction to the Internet. In order to achieve the aim of this thesis it was necessary to develop three studies: the first characterized as preliminary and instrumental was aimed at adapting/validating two instruments; the virtual infidelity scale and the Internet addiction scale for the Brazilian context. The participants were 246 college students from public and private educational institutions of João Pessoa, PB; with age range of 17-55 years old (mean = 24.3, SD = 7.15), most of them were female (62.1%). The results obtained by the Exploratory Factor Analysis of the virtual infidelity scale revealed two dimensional structures: sexual relationship (α = 0.96) and friendship relationship (α = 0.81). The results of the measurement addiction to the Internet indicated a one-dimensional structure (α = 0.89). The Study 2 was aimed at confirming the factor structure of the scales applied in the first study and verify the strength of correlations with the constructs love, jealousy and human values. A number of 210 university students were the participants who answered the same scales from Study 1, added to the measures: tetrangular love, romantic jealousy and the questionnaire of the basic values. These participants ages ranged from 17 to 50 years (M = 23.6, SD = 6.41) mostly were female (73.8%). The results obtained by the Confirmatory Factor Analysis (CFA) of virtual infidelity and addiction to the Internet for the Brazilian context suggested that the model with four and three dimensions, respectively which was originally proposed by the authors, was the one that best showed adequated validity and accuracy (GFI = 0.89, CFI = 0.97 and GFI = 0.83, CFI = 0.96). Concerning the predictive strength of the measures: addiction to Internet, jealousy, love and human values it was observed that the first variable contributed significantly to the explanation of the attitudes towards virtual infidelity (R = 0.25, p <0.001), the second variable romantic jealousy showed a marginal contribution (R = 0.30, p = 0.05), the third independent variable, love, did not have a significant contribution (R = 0.34, p> 0.05), and, lastly, the human values had a prominent contribution (R = 0.49, p <0.001).The third study aimed to developing a theoretical model to explain the constructs based on the human values, jealousy and addiction to the Internet was carried out to explain attitudes towards virtual infidelity. The participants were 204 Internet users, with age range of 17 to 66 years (M = 29.3, SD = 10.34), mostly female (59.8%). The results of the statistical analyzes indicated that the three constructs were fundamental for explaining the attitudes toward virtual infidelity. Concerning the human values (r = -0.15, p <0.05) the results brought out the sub functions experimentation, suprapersonal, existence, normative and realization, the romantic jealousy (r = -0.33, p <0.001) with dimensions not threatening,, exclusion and addiction to Internet (r = 0.13, p <0.05) with dimensions withdrawal and social problems, time management and performance and replaced reality were underlying components facing the attitudes toward virtual infidelity. Based on these findings it may be inferred that the results contributed satisfactorily with the explanatory model of behavior about the virtual infidelity. It is also expected that these results may be applied in future researches. / Esta tese teve como objetivo geral conhecer os correlatos afetivos e sociais dos relacionamentos amorosos com ênfase na infidelidade virtual. Para subsidiar teórica e metodologicamente, utilizaram-se dos aportes teóricos do amor tetrangular e valores humanos, adicionado aos estudos acerca do ciúme romântico e da adição à Internet. Para alcançar o objetivo, fez-se necessário desenvolver três estudos: o primeiro com caráter preliminar e instrumental visando adaptar/validar dois instrumentos, a escala de infidelidade virtual e a escala de adição à Internet para o contexto brasileiro. Participaram 246 estudantes universitários de Instituições Pública e Privada da cidade de João Pessoa (PB), com idade variando de 17 a 55 anos (m = 24,3; dp = 7,15), a maioria (62,1%) do sexo feminino. Os resultados advindos da Análise Fatorial Exploratória da escala de infidelidade virtual evidenciaram uma estrutura bidimensional: relação sexual (α = 0,96) e relação de amizade (α = 0,81). Os resultados da medida de adição à Internet indicaram uma estrutura unidimensional (α = 0,89). O Estudo 2 teve como objetivo confirmar a estrutura fatorial das escalas do primeiro estudo e verificar qual o poder de correlação com os construtos amor, ciúme e valores humanos. Fizeram parte 210 estudantes universitários que responderam as mesmas escalas do Estudo 1 acrescidas das medidas: amor tetrangular, ciúme romântico e o questionário dos valores básicos, as idades dos participantes variaram entre 17 a 50 anos (m = 23,6; dp = 6,41), a maioria do sexo feminino (73,8%). Os resultados advindos da Análise Fatorial Confirmatória (AFC) das medidas de infidelidade virtual e adição à Internet para o contexto brasileiro sugerem que o modelo originalmente proposto pelos autores, com quatro e três dimensões, respectivamente foi o que melhor apresentou parâmetros de validade e precisão adequados (GFI = 0,89, CFI = 0,97 e GFI = 0,83, CFI = 0,96). Quanto ao poder de predição das medidas adição à Internet, ciúme, amor e valores humanos observou-se que a primeira variável contribuiu significativamente para a explicação das atitudes frente à infidelidade virtual (R = 0,25, p < 0,001); a segunda variável o ciúme romântico apresentou uma contribuição marginal (R = 0,30, p = 0,05); a terceira variável independente, o amor, não teve uma contribuição significativa (R = 0,34, p > 0,05); e, por fim, os valores humanos tiveram uma contribuição de destaque (R = 0,49, p < 0,001). O estudo 3 teve como objetivo elaborar um modelo teórico explicativo a partir dos construtos valores humano, ciúme e adição à Internet para explicar as atitudes frente à infidelidade virtual. Participaram 204 usuários da Internet, com idade variando entre 17 a 66 anos (m = 29,3; dp = 10,34), sendo a maioria do sexo feminino (59,8%). Os resultados advindos das análises estatísticas mostraram que os três construtos foram determinantes para explicar a atitude de infidelidade virtual. Na medida dos valores humanos (r = -0,15; p < 0,05) sobressaíram as subfunções experimentação, suprapessoal, existência, normativa e realização, o ciúme romântico (r = -0,33; p < 0,001) com as dimensões não-ameaça e exclusão e adição à Internet (r = 0,13; p < 0,05) com as dimensões retirada e problemas sociais, gestão do tempo e desempenho e realidade substituída foram subjacentes às atitudes frente a infidelidade virtual. Em síntese, pode-se inferir que os resultados contribuíram de maneira satisfatória com o modelo explicativo do comportamento acerca da infidelidade virtual. Espera-se também que estes resultados possam ser aplicados em pesquisas futuras.

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