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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
241

Skrytí dat v počítačových sítích / Hiding Data in Computer Networks

Hrebíček, Martin January 2013 (has links)
This diploma thesis deals with hiding data in the Internet traffic. It contains a description of the law interception. Various possibilities of hiding data are mentioned. The practical part of this thesis consists of an application that hides the data of HTTP and HTTPS protocols in a fake VoIP call. The application consists of two parts: a client and a server. Data transmitted between the client and the server parts are masked as multimedia data of the VoIP call. When a user or Internet server does not transmit any data, random data are transmitted between client and server parts in order to simulate the VoIP call. Then, the thesis focuses on detection of the attack.
242

VoIP in Jabber Client / VoIP in Jabber Client

Kulička, Vojtěch January 2011 (has links)
Práce se zabývá možnostmi implementace VoIP do existujícího XMPP programu se sdílenou tabulí. Analyzuje možnosti využití současných technologií pro podporu VoIP.  Cílem je nahrazení stávajících komunikačních knihoven klienta za telepathy. Dále také přidání VoIP.
243

AsteriskVoIPErprobung

Schildt, Holger 29 January 2004 (has links)
Erprobung der Open-Source VoIP-Lösung Asterisk - dabei wurde das IAX Protokoll und der Stand der SIP/H.323 Integration bewertet. Eine Übersicht der nutzbaren Clienten runten diese Studienarbeit ab.
244

VoIP mit IAX

Schildt, Holger 06 May 2004 (has links)
Workshop "Netz- und Service-Infrastrukturen" Das Inter-Asterisk eXchange (IAX)-Protokoll ermöglicht eine unproblematische Kommunikation zwischen IAX-fähigen VoIP-Systemen. In der Präsentation zu dem Vortrag werden das Protokoll vorgestellt und die Vorteile von IAX skizziert.
245

Design av Användbara API : Formativa Utvärderingsmetoder Applicerade på Utvecklingsprocessen / Designing for API Usability : Formative Evaluation Methods Applied to the Development Process

Bennhage, Dennis, Utbult, William January 2020 (has links)
Användbarheten hos ett API kan vara en viktig faktor för en slutanvändares produktivitet, eller framgången en mjukvaruprodukt. Det finns ingen enskild definition av, eller metod för att uppnå användbarhet. Många riktlinjer kan vara teoretiska och svårapplicerade. Detta arbete sammanfattar definitioner av och utvärderingsmetoder för användbarhet. En av dessa metoder anpassas och används för en formativ utvärdering som del av utvecklingsprocessen av ett nytt API för röstchatt i webben. API:et specificeras och implementeras i en första version som utvärderas med testanvändare för att hitta användbarhetsproblem. Förbättringsförslag för API:ets vidareutveckling ges baserat på funna problem. Avslutningsvis diskuteras utvärderingsmetoderna utifrån resurserna som krävs för genomförande. / The usability of an API can be an important factor for the productivity of end users, or the success of a software product. There is no single definition of, or method to achieve, usability. Many guidelines can be theoretical and difficult to apply. This paper summarises usability definitions and evaluation methods. One of these methods is adapted and used for a formative evaluation as part of the development process of a new API for web based voice chat. The API is specified and implemented in a first version which is evaluated with test users to find usability problems. Improvement proposals for the further development of the API are given based on found problems. In closing, the evaluation methods are discussed based on the resources required for execution.
246

A reverse proxy for VoIP : Or how to improve security in a ToIP network

Dhainaut, Guillaume January 2016 (has links)
The need for security is crucial in Telephony over IP (ToIP). Secure protocols have been designed as well as specific devices to fulfill that need. This master thesis examines one of such devices called Session Border Controller (SBC), which can be compared to reverse proxies for ToIP. The idea is to apply message filters to increase security. This thesis presents the reasons of SBC existence, based on the security weaknesse sa ToIP network can show. These reasons are then used to establish a list of features which can be expected from a SBC and discuss its ideal placement in a ToIP network architecture. A test methodology for SBCs is established and used on the free software Kamailio as an illustration. Following this test, improvements of this software, regarding threats prevention and attacks detection, are presented and implemented. / Behovet av säkerhet är av avgörande betydelse i telefoni över IP (ToIP). Säkerhetsprotokoll har utformats samt särskilda enheter för att uppfylla detta behov. Detta examensarbete undersöker en av sådana enheter som kallas Session Border Controller (SBC), vilket kan jämföras med omvända proxyservrar för ToIP. Tanken är att tillämpa meddelandefilter för att öka säkerheten. Denna avhandling presenterar orsakerna till SBC existens, baserat på de säkerhets svagheter en ToIP nätverk kan visa. Dessa skäl används sedan för att upprätta en förteckning över egenskaper som kan förväntas av en SBC och diskutera dess ideal placering i en ToIP nätverksarkitektur . En testmetodik för SBC är etablerad och används på fri programvara Kamailio som en illustration. Efter detta test, förbättringar av denna programvara, om hot förebyggande och attacker upptäcka, presenteras och genomförs.
247

Adding NTP and RTCP to a SIP User Agent

Mayer, Franz January 2006 (has links)
With its enormous potential Voice over Internet Protocol is one of the latest buzzwords in information technology. Despite the numerous advantages of Voice over IP, it is a major technical challenge to achieve a similar call quality as experienced in the ordinary Public Switched Telephone Network. This thesis introduces standardized Internet protocols for Voice over IP, such as Session Initiation Protocol (SIP), Real-time Transport Protocol (RTP), in its background chapter. In order to provide better Quality of Service (QoS) Voice over IP applications should support a feedback mechanism, such as the Real-time Control Protocol (RTCP), and use accurate timing information, provided by the Network Time Protocol (NTP). Additionally this thesis considers synchronization issues in calls with two and more peers. After a rather academic overview of Voice over IP, the open source real-time application “minisip”, a SIP user agent, and its operation and structure for handling audio streams will be introduced. Minisip was extended by an implementation of NTP and RTCP to provide a test platform for this thesis. A clear conclusion is that the addition of global time helps facilitate synchronization of multiple streams from clients located any where in the network and in addition the ability to make one-way delay measurements helps SIP user agents to provide better quality audio to their users. / Röst över IP, eller Internettelefoni baserad på “Voice over Internet Protocol” (VoIP), har med sin stora potential blivit ett av de senaste modeorden inom informationsteknologin. Vid sedan av ett antal fördelar med VoIP så innebär det en stor teknisk utmaning att uppnå en likadan samtalskvalitet som i det vanliga, fasta, telenätet. I den här uppsatsen beskrivs hur tjänstevalitet för VoIP kan förbättras genom att noggrant tidssynkronisera de (två eller flera) klienter som deltar i ett telefonsamtal. För detta krävs dels en återkopplingsmekanism, såsom “Real-time Control Protocol” (RTCP), samt en gemensam tidsuppfattning i de inblandade klienterna, vilket kan uppnås med hjälp av “Network Time Protocol” (NTP). Dessa protokoll, liksom de övriga Internet-standarder som VoIP baseras på (såsom “Session Initiation Protocol” (SIP) och “Real-time Transport Protocol” (RTP), beskrivs inledningsvis i uppsatsen. För studien har en SIP-klient baserad på öppen källkod använts (“Minisip”), och utökats med NTP och RCTP funktionalitet för att testa den föreslagna förbättringen av VoIP. En tydlig slutsats är att kännedom om en “global tid” möjliggör synkronisering av multipla ljudströmmar från klienter som befinner sig på olika nätverk. Möjligheten att mäta paketfördröjningen (envägs) bidrar också till en förbättrad ljudkvalitet.
248

Horizontal Handoffs within WLANs : A detailed analysis and measurement concerning voice like traffic

Nankani, Ajeet January 2005 (has links)
IEEE 802.11 based Wireless Local Area Networks (WLANs) in addition to being used as access networks for providing traditional data services, are now also being used as access networks for providing realtime services such as VoIP and multimedia streaming. These realtime services are sensitive to latency, hence requiring seamless or low delay service from the lower layers throughout an ongoing session. The IEEE 802.11 standard does not define any technique or algorithm to provide seamless connectivity during the process of handoff, hence it does not require 802.11 based WLANs to provide the same. Thus, it is typical that there is a latency of 500 milliseconds to 1000 milliseconds during the handoff, before the mobile station can connect and receive data from the new access point (AP). However, many realtime services can not tolerate this much latency. The problem of handoff latency is further aggravated when WLANs are secured using IEEE 802.11i standard and when Authentication, Authorization & Accounting (AAA) services are involved in controlling network access to 802.11 based WLANs. This thesis will address the entire handoff process and examine the latency -- especially regarding AAA services. Different techniques and suggestions will be presented and analyzed closely at different layers and based on the results, an appropriate/efficient algorithm is suggested which will reduce this handoff latency, such that that seamless handoff can be achieved and realtime services can be provided over 802.11i enabled IEEE 802.11 WLANs. / Wireless Local Area Network (WLAN), baserat på IEEE 802.11 har traditionellt nyttjats som som accessnät för vanliga datatjänster. Ett allt vanligare användningsområde har blivit att nyttja samma nät för realtidstjänster som Voice over IP (VoIP) och mutimedia. Realtidstjänster är känsliga för fördröjningar. Fördröjningar som bland annat kan erhållas från de lägre nivåerna i OSI-stacken. IEEE 802.11-standarden definierar ingen teknik eller algoritm för att säkerställa avbrottsfri/fördröjningsfri transmission av data vid handoff och följdaktligen så kan man idag inte luta sig mot denna standard för att erhålla denna funktionalitet. Med nyttjande av befintlig IEEE 802.11 standarder erhålls fördröjningar på mellan 0,5 till 1 sekunder. Detta är naturligtvis inte acceptablet för många realtid och realtidsliknande tjänster. Problemet vid handoff accentueras ytterliggare om kravs ställs på AAA-tjänster för att säkerställa säkerheten i ett IEEE 802.11-baserat WLAN. Denna uppsats adresserar hela handoffprocessen med tillhörande fördröjningar – speciellt med hänsyn till AAA-tjänsterna. Olika tekninker och förslag presenteras och analyseras på olika nivåer. Baserat på erhållna resultat föreslås en algoritm för att reducera tidsåtgång vid handoff, så att realtidsliknande tjänster erhålls, utan störande fördröjningar, vid nyttjande av 802.11i.
249

Evaluation of VoIP Security for Mobile Devices

Nakarmi, Prajwol Kumar January 2011 (has links)
Market research reports by In-Stat, Gartner, and the Swedish Post and Telecom Agency (PTS) reveal a growing worldwide demand for Voice over IP (VoIP) and smartphones. This trend is expected to continue over the coming years and there is wide scope for mobile VoIP solutions. Nevertheless, with this growth in VoIP adoption come challenges related with quality of service and security. Most consumer VoIP solution, even in PCs, analog telephony adapters, and home gateways, do not yet support media encryption and other forms of security. VoIP applications based on mobile platforms are even further behind in adopting media security due to a (mis-)perception of more limited resources. This thesis explores the alternatives and feasibility of achieving VoIP security for mobile devices in the realm of the IP Multimedia Subsystem (IMS).
250

Implementation and Evaluation of Positional Voice Chat in a Massively Multiplayer Online Role Playing Game

Kelkkanen, Viktor January 2016 (has links)
Computer games, especially Massively Multiplayer Online Role Playing Games, have elements where communication between players is of great need. This communication is generally conducted through in-game text chats, in-game voice chats or external voice programs. In-game voice chats can be constructed to work in a similar way as talking does in real life. When someone talks, anyone close enough to that person can hear what is said, with a volume depending on distance. This is called positional or spatial voice chat in games. This differs from the commonly implemented voice chat where participants in conversations are statically defined by a team or group belonging. Positional voice chat has been around for quite some time in games and it seems to be of interest for a lot of users, despite this, it is still not very common. This thesis investigates impacts of implementing a positional voice chat in the existing MMORPG Mortal Online by Star Vault. How is it built, what are the costs, how many users can it support and what do the users think of it? These are some of the questions answered within this project. The design science research method has been selected as scientific method. A product in form of a positional voice chat library has been constructed. This library has been integrated into the existing game engine and its usage has been evaluated by the game’s end users. Results show a positional voice system that in theory supports up to 12500 simultaneous users can be built from scratch and be patched into an existing game in less than 600 man-hours. The system needs third-party libraries for threading, audio input/output, audio compression, network communication and mathematics. All libraries used in the project are free for use in commercial products and do not demand code using them become open source. Based on a survey taken by more than 200 users, the product received good ratings on Quality of Experience and most users think having a positional voice chat in a game like Mortal Online is important. Results show a trend of young and less experienced users giving the highest average ratings on quality, usefulness and importance of the positional voice chat, suggesting it may be a good tool to attract new players to a game.

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