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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Life Style and Behavior of Internet Radio Audience

Wu, Fen-Man 03 July 2000 (has links)
Life Style and Behavior of Internet Radio Audience
2

bibcast

Rodejohann, Christof 11 August 2016 (has links)
Aus der Ablehnung Positives schaffen – um die beim Bibliothekskongress 2016 nicht angenommenen Beiträge dennoch in der Öffentlichkeit zu platzieren, wurde mit dem Bibcast im Vorfeld des Kongresses ein neues, erfolgreiches Forum geschaffen. Die Resonanz war positiv, der Zuspruch groß. Nächstes Jahr soll eine Fortsetzung folgen.
3

Skapa, Publicera & Presentera : Utveckling av en befintlig Webcast- produkt genom interaktionsdesign / Create, Publish & Present : Development of an existing Webcast- product through interaction design

Toor, Kees, Jonsson, Robert January 2012 (has links)
I detta examensarbete beskrivs uppdrag, tillvägagångssätt och resultat för framställning av prototyper för editering av webbsända presentationer. Prototyperna består av två produktionslägen, On-Demand och Live, anpassat för en befintlig webcast- produkt. Utvecklingen har skett iterativt tillsammans med uppdragsgivaren Qbrick. För att prototyperna ska uppnå en god användbarhet har kognitiva- & heuristiska genomgångar genomförts. Funktioner och tilltänkta arbetsflöden har tagits fram efter en användarprofil utifrån resultat av genomförd förstudie. Efter kognitiva genomgångar med användbarhetsexperter beskrevs prototyperna kunna upprätthålla en god överskådlighet samt användarkontroll för användaren, men att inlärningskurvan vid användning av nya funktioner kan vara hög för förstagångsanvändare. / This thesis describes the assignment, procedures and results for the assembled and developed prototypes for editing webcast- presentations. The prototypes consist of two production modes, On-Demand and Live, adapted to an already existing webcast- product. The process has been iteratively developed together with the employer Qbrick. To achieve good usability - cognitive & heuristic walkthroughs have been conducted. Features and estimated workflows have been developed for a specific user profile from results of a pre-study. With several cognitive walkthroughs - usability experts have described elements in the prototypes to maintain a good transparency and usability for the user, however the learning curve for first-time users may be high when using new implemented functions.
4

Live Video Exploration - Exploring environments using live video, mobile devices and unacquainted users

Bjelm, Petter, Wibom, Mark January 2015 (has links)
The live video streaming market is, as some research suggests, a difficult one to develop.Comparing it to other media it has the disadvantage of being available during a limitedperiod of time. This thesis explores how mobile devices can be used as an exploratorytool through live video streaming. The opportunity of control in the moment is studiedand examined in this report. This research will suggest a mobile device platform in whichpeople can assist other people exploring new environments around the globe. It also triesto evaluate whether this exploring interaction can occur between unacquainted people andat the same time not be hindered by any language barriers. The motivation behind thissubject is the human need and curiosity of exploring new environments and places.The foundation of the research approach was based on interaction design principles andmethods. This created a chain of methods used with the intent of better understandingwhat is to be considered when designing for live video experiences focusing onenvironments. The process lead to important understandings and key aspects to beconsidered when designing live experiences focusing on environments. The results thatemerged, showed that the most important encouragement is; to be presented with anenvironment that includes novel elements. Furthermore, the results could also concludethat by giving access to directional controls, and some means of expressing appreciation,can help to influence and shape exploration with live video.

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