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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
451

Informing high school students about smart industry using a gamified AR-experience

Orell, Nicolina January 2018 (has links)
The purpose of this thesis is to investigate how secondary high school students can be informed about smart industry using Augmented Reality (AR) and gamification together with a physical component. This thesis is a collaboration between Cybercom and the project Smarta Fabriker (Smart Factories). The intended outcome of this project is as an AR solution part of the project Smarta Fabriker. To gather inspiration about student interests to act as a base for the design of the physical component included in this project, interviews were conducted. Six concepts for physical components were proposed and resulted in a combination of two of the concepts. To investigate the gamification part of the project, a workshop was held with students. The workshop data was used as a base for the game concept of this project. The final game concept together with the physical component was then tested with users through a final Virtual Reality (VR) prototype to determine the outcome of this project. Main results were positive and most of the students could see themselves using the intended AR solution of this project.
452

Computer-Supported Collaborative Learning using Augmented and Virtual Reality in Museum Education

Punako, Ronald, Jr. 01 January 2018 (has links)
Recent advancements in the cost, availability, and capability of augmented reality (AR) and virtual reality (VR) devices and software are spurring their mass distribution to the public. This fundamental shift in the use of AR and VR predominantly from military and academic research laboratories to the public presents new opportunities and challenges for the design of instructional technology. While studies of AR and VR have been conducted to inform the design of individual instructional products, few studies have focused on computer-supported collaborative learning (CSCL) products in which AR and VR learners work together toward shared learning goals. The museum education industry possesses unique and inherent characteristics that position it as a strong candidate for the development and deployment of CSCL-ARVR products. Tourism locations, such as museums, provide an exemplary environment for advanced learning technology experimentation in which information technology infrastructure and programs of instruction are often already in place and in which many tourists already possess smartphones and or tablets that may be used to mediate location-based educational experiences. The goal was to conduct formative research to develop a tentative instructional design theory that can be used to guide the creation of CSCL-ARVR instructional products. Instructional design theory and software engineering practices were applied to guide the design of a CSCL-ARVR instructional product prototype to support museum education. The prototype, named Co-Tour, was designed and developed to enable remotely-located VR participants to collaborate with AR participants located within a tourism location to jointly navigate the location, examine exhibits and answer questions about exhibits related to a problem-based learning instance. Formative data were collected and analyzed, and the results were used to develop a tentative instructional design theory. Mixed Reality Museum Co-Visit Theory is proposed to inform the design and development of CSCL-ARVR co-visitation experiences for museums. A theoretical framework was developed and was informed by CSCL, game-based learning, social constructivist theory, flow theory, and the construct of camaraderie. Five values supporting the goal were elaborated to guide theory methods production including fostering of collaboration, leveraging of informal learning activities, incorporation of motivational elements, favoring of loose organization, and provision an effective user interface. Future research should focus upon replication towards validation and generalizability of results and upon the broader museum going population.
453

The designs and aesthetics of Augmented Reality Head-Up Displays / The designs and aesthetics of Augmented Reality Head-Up Displays

Johansson, Anton January 2022 (has links)
Head-up displays convey important information to the viewer: from time and weather conditions to GPS navigation and proactive danger alerts. This information can be key to significantly improving driving experience from merely making it more enjoyable to saving lives. Taking its roots in the military field,  Augmented Reality Head-Up Displays (AR HUD) is now being piloted and commercialised for upper-class consumers, such as the new Mercedes S-Class. It is easy to imagine how companies would want to take the next step and make these technologies even more accessible. However, one of the main challenges of diffusing these solutions lie within flaws of its visual design that can be perceived as distracting or exhausting. The purpose of this article has been to investigate the perception drivers have on AR HUDs aesthetic design and identify three areas for improvement: "style-cleaningness", flexible colour scheme and optimal positioning. This has been done through interviews and analysing the answers. Together with the answers and related research I have drawn conclusions and made suggestions of improvement. The results indicate a positive opinion of the technology and the potential it has for driver safety.
454

Augmented and Virtual Reality Systems Engineering: Konzeption und Implementierung von erweiterten und virtuellen Arbeitswelten

Vogel, Jannis 12 January 2022 (has links)
Augmented Reality (dt.: erweiterte Realität) und Virtual Reality (dt.: virtuelle Realität) ermöglichen die Erweiterung der Realität durch das Einblenden von visuellen Informationen in das Sichtfeld des Nutzenden bzw. den Ausschluss der Realität und das Eintauchen des Nutzenden in computergenerierte Simulationen mithilfe von Datenbrillen. Bestehende Arbeitswelten können durch diese Technologien nutzenstiftend erweitert werden oder vollständig neue Arbeitswelten abbilden. Damit eröffnen diese Technologien eine Vielzahl an Anwendungsfällen und diverse Nutzenpotenziale. Verschiedenste Barrieren hindern jedoch die Einführung der Technologien im unternehmerischen Bereich. Zur Entfaltung der Nutzenpotenziale und zur Minimierung der Adoptions- und Diffusionsbarrieren verfolgt die Dissertation einen gestaltungsorientierten Forschungsansatz der Wirtschaftsinformatik. Dabei wurden folgende Ergebnisse erzielt: (1) die Konzeption und Implementierung eines modellgetriebenen Softwareentwicklungsansatzes für erweiterte Arbeitswelten, (2) die Herleitung von Gestaltungsempfehlungen für erweiterte Arbeitswelten, (3) die Gestaltung von multiuserfähigen virtuellen Arbeitswelten als Prototyping- und Kreativitätsmedium sowie (4) die Entwicklung eines wirtschaftlichen Ökosystemmodells erweiterter und virtueller Arbeitswelten. Die im Forschungsprozess entwickelten IT-Artefakte wie Modelle, Methoden und Prototypen sowie das hergeleitete Gestaltungswissen leisten einen wesentlichen Beitrag zur Diffusion der Technologien, um nutzerseitig akzeptierte sowie im betrieblichen Umfeld nutzenstiftende erweiterte und virtuelle Arbeitswelten zu erzielen.
455

Hand-eye calibration in the context of Augmented Reality

Fernandez Fernandez, Miguel January 2021 (has links)
The calibration between a camera and an industrial robot is a well-established area of research. Nevertheless, traditional setups concentrate on the case in which the camera is either attached to the robot or static. With the advent of Augmented Reality (AR) capable devices, such as headsets, glasses, phones, or tablets, the device's camera is now free to roam the scene in an unconstrained manner.In order to unlock a new set of applications, the AR device needs to be aware of the precise location of the robot. Unfortunately, this new embodiment of robot to moving camera calibration has comparatively received much less attention. In this thesis, we will explore the aforementioned setup motivated by a real use case at ABB robotics. After exploring the mathematical preliminaries, we will analyze the problem from two different mathematical formalisms and implement the solution in a resource-constrained device, leading to a new patent pending approach.
456

Verifikace stavu reálné výrobní linky pomocí virtuální reality / Verification of the State of the Real Production Line using Virtual Reality

Tůma, Zdeněk January 2014 (has links)
The doctoral thesis focuses on the verification of state real work using virtual reality. Working with the theme dealt with more comprehensively, taking into account the sub-process of the production line design. From the assessment of the actual place where the future production line will be locate, through ergonomic, risk and other analysis. Furthermore, energy consumption of production line (electricity, air consumption, etc.) in real process. In analysing the readiness of virtual reality applications were selected for the following work augmented reality. The biggest advantage of augmented reality is the implementation of a virtual model and the opportunity to deal with the analysis in a real environment, which is particularly beneficial in the case of manufacturing companies. For the composition and optimization of the proposed solution was used a system approach. In the first phase of the solution was made analysis the current state of the work, which created requirements for the design of the new production line. This was followed by the preparation phase of construction in 3D, in this case, Autodesk Inventor. In this phase it was appeared to be advantageous to use the application of virtual reality, as in the design process leads to regular approval procedure of the experts team (management, design, quality, etc.), which puts on the readiness of the team high skills requirements. In this phase, the 3D design of the new production line was inserted into the support augmented reality application and outlined several opportunities to deal ergonomic and risk analysis. The proposed solution also follows the deployment in lean production area in the design phase, where it is possible to solve the analysis process using indirect methods of standard time (MOST). The result of the doctoral thesis is the extension options in designing and analysing production lines and machines in multidisciplinary teams. The proposed solution described in the thesis allows to simplification and reduce the overall time and costs of the overall process from design phase of production line to its commissioning.
457

Rozšířená realita pro platformu Android / Augmented Reality for Android Platform

Lžičař, Radek January 2009 (has links)
This thesis deals with Google Android platform, augmented reality and the ARToolKit library. An application demonstrating augmented reality for Google Android was designed and implemented in this thesis.
458

A Study on Augmented Reality for Supporting Decommissioning Work of Nuclear Power Plants / 原子力発電プラントの解体作業支援のための拡張現実感に関する研究

Yan, Weida 23 May 2013 (has links)
京都大学 / 0048 / 新制・課程博士 / 博士(エネルギー科学) / 甲第17796号 / エネ博第279号 / 新制||エネ||58(附属図書館) / 30603 / 京都大学大学院エネルギー科学研究科エネルギー社会・環境科学専攻 / (主査)教授 下田 宏, 教授 手塚 哲央, 教授 釜江 克宏 / 学位規則第4条第1項該当 / Doctor of Energy Science / Kyoto University / DFAM
459

MULTIMODAL IMAGING, COMPUTER VISION, AND AUGMENTED REALITY FOR MEDICAL GUIDANCE

Mela, Christopher Andrew January 2018 (has links)
No description available.
460

Augment the Multi-Modal Interaction Capabilities of HoloLens Through Networked Sensory Devices

Tummalapally, Subhadra January 2018 (has links)
No description available.

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