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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
161

Co-designing with Older Adults to Create an Age-friendly Evaluation Tool for Public Places

Fromme, Adam 27 August 2018 (has links)
No description available.
162

Framing Wicked Problems Using CoDesign and a Hybrid Design Toolset

Braun, Erika L. 27 September 2016 (has links)
No description available.
163

Prototyping with Co-designers to Imagine Future Experiences

McKenzie, David L., McKenzie 20 December 2016 (has links)
No description available.
164

The Relevance of Emergence in Human-centered Design

Muljono, Darwin 21 December 2016 (has links)
No description available.
165

Example Modules for Hardware-software Co-design

Bappudi, Bhargav 20 October 2016 (has links)
No description available.
166

Implementing Service Design Methodology Towards the Student Help-Seeking Journey for Mental Health Challenges

Jenkins, Maya R. January 2021 (has links)
No description available.
167

Design of Improving the Self-healing Experiences : - The Quantitative and Qualitative Studies Focus on the Offline and Online Environments

Zhao, Heyi January 2022 (has links)
People in different environments encounter various mood disorders. The flattened internet perhaps offered chances for conveying more balanced therapy resources.  This study starts by considering the multiple environments of self-healing experience and focuses on groups in need of self-healing. The theories consist of the offline to online environments and the interaction between representations, the processes of co-design, and the application of cognitive therapy approaches and trauma design tools.   The methods include Research Through Design and Mixed methods research. Qualitative research included an interview attached to the questionnaire, and a workshop could make participants share, learn, and change. The methods are applied to execution and combine the theories' interpretation to contribute to the result. The design results give the target group a more free and less financially stressful way to heal themselves.  This thesis finds the requirements of adjusting changeable and chronic twisted cognition, combining the co-design process to incorporate the contribution of participants and the professional therapy resources. / <p>Examensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet</p>
168

Effektivitet genom kollaboration: En studie i hur metoder för kollaboration kan användas i agila designprocesser

Fredlund, Isak January 2016 (has links)
Denna uppsats utforskar hur en agil designprocess kan effektiviseras i form av tid genom att applicera metoder för kollaboration. Kraven i form av tidsåtgång, kostnad och kvalité på vad som framställs är påtagliga och mäts på olika sätt. För att möta kraven förlitar sig det agila arbetssättet, framförallt inom design, ofta på en expertis hos utövaren. Det kräver en ingående kunskap och som medför att involveringen av slutanvändare och kunder i fall kan blir lidande. Min teoretiska efterforskning gav mig en bild av att agila designprocesser idag är och tillåts vara väldigt utdragna. För att skapa en förståelse för hur en modern designprocess praktiseras har jag utfört undersökande fältstudier i form av kvalitativa intervjuer med företagen Cybercom och TOPP. Dessa intervjuer gav mig insikten av vad som finns och vad som efterfrågas av brukande designers, vilka har format min designprocess och mitt praktiska utformande som består av två prototyper i form av två olika arbetssätt, ett agilt och ett kollaborativt. Genom att ha utformat arbetssätten på ett specifikt sätt har jag lyckats jämföra resultaten av de båda och kunnat argumentera och presentera ett förslag på ett mer effektivt arbetssätt i form av tid, kostnad och kvalité där de positiva aspekterna från de olika arbetssätten applicerats.
169

A High-end Reconfigurable Computation Platform for Particle Physics Experiments

Liu, Ming January 2008 (has links)
Modern nuclear and particle physics experiments run at a very high reaction rate and are able to deliver a data rate of up to hundred GBytes/s.  This data rate is far beyond the storage and on-line analysis capability. Fortunately physicists have only interest in a very small proportion among the huge amounts of data. Therefore in order to select the interesting data and reject the background by sophisticated pattern recognition processing, it is essential to realize an efficient data acquisition and trigger system which results in a reduced data rate by several orders of magnitude. Motivated by the requirements from multiple experiment applications, we are developing a high-end reconfigurable computation platform for data acquisition and triggering. The system consists of a scalable number of compute nodes, which are fully interconnected by high-speed communication channels. Each compute node features 5 Xilinx Virtex-4 FX60 FPGAs and up to 10 GBytesDDR2 memory. A hardware/software co-design approach is proposed to develop custom applications on the platform, partitioning performance-critical calculation to the FPGA hardware fabric while leaving flexible and slow controls to the embedded CPU plus the operating system. The system is expected to be high-performance and general-purpose for various applications especially in the physics experiment domain. As a case study, the particle track reconstruction algorithm for HADES has been developed and implemented on the computation platform in the format of processing engines. The Tracking Processing Unit (TPU) recognizes peak bins on the projection plane and reconstructs particle tracks in realtime. Implementation results demonstrate its acceptable resource utilization and the feasibility to implement the module together with the sys-tem design on the FPGA. Experimental results show that the online track reconstruction computation achieves 10.8 - 24.3 times performance acceleration per TPU module when compared to the software solution on a Xeon2.4 GHz commodity server. / QC 20101118
170

Innovations and Improvisations: A study in specialized product development focused on business clothing for women with physical disabilities

Carroll, Katherine E. 05 April 2002 (has links)
Clothing manufacturers and distributors in the current business climate need to become more flexible and willing to adapt to consumers' changing needs and preferences in order to satisfy the market (Kincade, 1995). Clothing consumers who have special needs, such as working women with physical disabilities, comprise a group who would benefit from research into specialized products focused on a small target market (Reich & Otten, 1991). However, research shows that consumers with physical disabilities do not want to be treated as a specialized group, but the same as any other consumer group (Freeman, Kaiser & Wingate, 1986). The concept of Universal Design, typically applied to spatial and product design, provides a framework within which an item of clothing could be produced to satisfy many consumers, regardless of their physical ability. If a universally-designed clothing product can be successfully produced and marketed to many types of consumers, potential benefits could exist for manufacturers, distributors and consumers. The dissertation topic originated from the researcher's questioning the lack of easily accessible ready-to-wear clothing for consumers with physical disabilities, and was based on preliminary conversations with a few working women who encountered difficulty finding business clothing that was both functional and visually appealing. Considerable needs assessment research had already been completed in the clothing/disability area using data collected from small samples of subjects with disabilities similar in nature, but none had extended the research to include the opinions of clothing manufacturers and distributors of end-use products. The researcher envisioned a study that would encompass all parties involved in decision-making processes for a clothing product. The qualitative research process employed multiple data collection and analysis strategies in two Phases. In Phase A, detailed information was obtained about the physical limitations, clothing needs and preferences, and clothing acquisition preferences from a group of nine working women with various upper body limitations. A prototype for an upper body garment suitable for working situations was developed and wear-tested with the original group, and with a group of working women (n=6) without any known physical limitations. The second part of the study, Phase B, consisted of semi-structured interviews with clothing industry personnel (n=6) relating to issues involved in manufacturing and distributing the prototype within the existing ready-to-wear system. A framework for manufacturing clothing for a specific target market was explored and revised in the study. The framework demonstrated the need for in-depth user information to generate ideas for the study, and included an industry feasibility component in order to assess not only consumer but also industry issues. Both the principles of Universal Design and a framework for systemic change in the current business methodology acted as guideposts at various steps of the process. Results indicated that (a) a clinical definition of disability is not needed to collect user information for clothing product development, rather a categorization of disability's effect on the body can be used; (b) working women with a variety of disabilities can have similar clothing needs and preferences; (c) Universal Design can be a successful strategy for clothing product development; (d) constricting styles and fastenings present the greatest clothing problems regardless of subjects' disabilities; (e) a universally-designed clothing product can be visually appealing, functional, and easily manufactured within the existing clothing system; (f) marketing the product will prove to be the most challenging aspect of putting this product into the ready-to-wear system; and (g) although other distribution channels exist, consumers with physical disabilities prefer to use existing brick-and-mortar retail stores to shop for their clothing. The researcher concluded that although the product development process used in this study was successful, more work could be done with clothing manufacturers and distributors to encourage them to consider this target market, and to use Universal Design as a strategy that can be applicable to all consumers, regardless of their physical abilities. / Ph. D.

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