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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

The Impact of Collaborative Teacher Teaming on Teacher Learning

Dickinson, Esther B. 01 August 2009 (has links)
Schools have organized professional learning communities to support teacher learning and hopefully student achievement. An investigation of these learning communities may provide a description of professional teacher learning and suggest implications and implementation processes. The following question guided this inquiry: In collaborative groups, what learning is recognized by teachers and what do teachers think facilitates that learning? The qualitative study investigated how teachers that participate in collaborative teams describe the learning process. The teachers responded to interview questions following observations of team meetings. The findings reveal what teachers perceive about their learning. The findings suggest the qualities of the learning situations for the teachers, the learning as recognized by the teachers, and the changes in practices that the teachers implemented in the classroom. The study implies and/or suggests processes and procedures to guide and enhance teacher learning in collaborative groups.
102

Diagram-Based Support for Collaborative Learning in Mathematical Exercise

WATANABE, Toyohide, MURASE, Yosuke, KOJIRI, Tomoko 01 April 2009 (has links)
No description available.
103

Diseño de un entorno colaborativo y su aplicación a plataformas de aprendizaje

Martínez Carreras, María Antonia 13 July 2005 (has links)
Los entornos colaborativos educacionales, así como las herramientas educacionales están tomando grandes repercusiones en nuestra sociedad, llevándose a cabo en la actualidad numerosos proyectos de investigación acerca de su construcción y su uso en comunidades educacionales. Las investigaciones llevadas a cabo durante estos años han estado basadas en la creación de entornos colaborativos y su aplicación en entornos educacionales, a través de las cuales se han realizado una serie de estudios sobre las ventajas y desventajas que proporcionan dichos entornos, tanto a nivel de arquitectura como a nivel de herramientas.Con lo cual uno de los objetivos de nuestro trabajo de investigación es ofrecer una plataforma colaborativa genérica que puede ser aplicada a cualquier ámbito colaborativo incluyendo el aprendizaje por descubrimiento. Para ello se han estudiado las principales tecnologías y las distintas plataformas existentes obteniendo a partir de ello los elementos necesarios para la creación de un entorno colaborativo genérico. Con el fin de consolidar dichos elementos mostramos como se han aplicado al desarrollo de aplicaciones y plataformas dentro del ámbito de dos proyectos europeos, ITCOLE y COLAB. / Earning collaborative environments as well as learning tools have taken a prominent relevance in society, producing a growth of research projects regarding the building and the use of this system in education area. During the last years the research in this area has been focused on the building of different kinds of collaborative platforms and its usage in the educational arena, providing different kinds of studies which indicate the advantages and disadvantages of the use of them. These studies have covered the architecture of these systems and the use of them. Therefore, the aim of this research is to provide a generic collaborative environment which can be applied to any area, including discovery learning. For that reason, we have studied the main technologies and platforms for obtaining the elements needed in the building of a generic collaborative environment. Moreover, we have included these elements in the development regarding two European projects, ITCOLE and COLAB.
104

The Role of Chatrooms in Facilitating Learning Behaviors in Small Group Discussions

Hudson, James M. 13 January 2006 (has links)
Primary and secondary school students (Setzer, Lewis, and Greene, 2005), college students (I. E. Allen and Seaman, 2003, 2004), and corporate employees (Galvin, 2002) are all engaging more and more in some form of online or blended online/face-to-face education. Given the large number of pedagogical and design choices that we must make, however, where do we begin when designing new environments? I argue that its important for us to consider how technological design choices interact with pedagogical choices and cognitive states to affect learning behaviors. To illustrate this, I examine the impact of synchronous chat media on educational discussions. Specifically, I ask two questions: (1) Since research has often reported that chat environments promote conversational equity (e.g., Warschauer, 1997), which features of synchronous text-based chat seem to help create conversational equity? and (2) how does this change impact the content of small group discussions? Using ethnographic-style observations and quasi-experimental studies, I show how changing conversational media influences (or doesnt) the resulting discussion among students. I present three results: * Certain properties of the chat medium seem to discourage conversational dominance by any one individual through (a) denying that individual mechanisms to control the conversational floor and (b) reducing the inhibition felt by shy or otherwise disempowered students. * The choice of medium does not seem to affect the quality of discussion content nearly as much as other variables. * Efficiency is diminished in chatrooms; achieving quality discussions online requires significantly more time because (a) typing is slower than speaking and (b) students are able to do other, parallel activities while engaging in a chat discussion. In the conclusion, I examine the broader implications of these findings for the design of conversational environments, whether for educational or business use.
105

The effect of procedural scaffolding in the paper-based collaborative learning environment integrated with smartphone

Wu, Chih-Wei 05 August 2011 (has links)
Books and paper prints are the most common learning medium we used to have. However, content knowledge represented in books and paper prints is static, which limits the manifestation of complex and abstract concepts. Integrating smartphone with books makes it possible to incorporate varieties of digital materials fetched from the Internet to complement the content of books and paper prints and enrich the learning activities. Collaborative learning has been recognized as an effective instructional strategy. Individual learners learn through continuous conversation with group peers for knowledge sharing and knowledge construction. However, it has also been reported that the lack of proper procedural facilitation may undermine the learning performance of collaboration. To ensure that every learner in a group can best contribute to peer collaboration, a procedural scaffold was designed and implemented. The scaffolded procedure consists of four stages in peer collaboration, including individual learning, individual problem solving, group discussion, and group decision-making, in which the stage of individual problem solving was a critical step but was often ignored. In this study, a new paper-based learning system integrated with digital materials was designed and implemented for enhancing face-to-face collaborative learning. The procedural scaffold was implemented using a smartphone. The results showed that the facilitation of the procedural scaffolding enabled groups to perform significantly better in resolving ill-structured problems, promoted higher-level discourse in group discussions, and fostered individuals¡¦ deep understanding. Relevant issues about student learning using the new system were discussed, and future research to improve this study was suggested.
106

A Study of Class Interactions and Group Interactions in the Web-Based Class

Wang, Chwen-pyng 23 July 2004 (has links)
It is critical to have frequent interactions an important factor in web-based learning in order to achieve better performance. Because it is easier to interact within a smaller group, many web-based classes divide all students into several groups in order to raise the frequencies of interactions. Therefore, web-based learning combined with virtual team has become a new learning model. Based on the observations on a web-based class, it is found that the frequencies and contents of interactions among classmates and among group members are different. However, so far, none of researches have focused on such phenomena. This research tries to explore the relationships between the interactions within the class and interactions within the group, and how these interactions relate to web-based learning performance. The data of this research is collected from a web-based class of NSYSU (http://cu.nsysu.edu.tw). There are 8 groups in the class. Each student is allowed to post articles on Class Discuss Board as well as Group Discuss Board. First, based on content analysis research method, all articles are classified into several types. Then the relationships between interactions within class and interactions within groups are examined by statistical analysis. It results in ten important and interesting findings.
107

COMPUTER SUPPORTED COLLABORATIVE LEARNING IN TECHNOLOGY EDUCATION THROUGH VIRTUAL REALITY LEARNING ENVIRONMENTS

Thorsteinsson, Gisli, Page, Tom 09 1900 (has links)
No description available.
108

Effects of Group Interaction in Web-based Instructional Systems

Huang, Wen-Chen 05 August 2001 (has links)
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109

Online education in a community college without walls

Jackson, Jannett Noel 12 February 2015 (has links)
Distance learning is one of the most important forces driving educational reform today. Headlines touting the benefits of educational technology are commonplace in journal articles and newspaper and television reports. In the past five years, we have seen an explosion in the number of computer-mediated courses offered at two- and four-year institutions. An area of particular growth has been that of asynchronous online instruction. This growth has spurred the development of a new construct, the study of computer supported collaborative learning (CSCL). Research on collaborative learning within the setting of online instruction is limited and anecdotal at best. Emergent research on CSCL shows learners in this learning environment are not isolated. It is a vibrant network of people--an interactive learning community--that is not limited by time, place, or the constraints of a classroom. Examination of the practical application of this theory is critical, especially when withdrawal rates for distance learning courses can range from 30-80%. Therefore, there is a need to understand the experiences and perceptions of distant learning students and the instructional strategies used by faculty within the online classroom where the social and cultural context of the learning community is created. The purpose of this qualitative study was to observe the pedagogical practices used by online instructors and examine the perceptions and characteristics of those students taking community college online courses. Then, compare this finding to what research says is needed for online instruction to support and foster computer supported collaborative learning. This study focused on four community college instructors who teach web-based courses in English, developmental mathematics, history and management. The study also examined the demographics of the students taking these online courses in order to provide a descriptive background of the participants and to assess their perceptions and experiences. The research questions addressed in this study were: 1) What pedagogical strategies do instructors teaching online courses use?; 2) How do online instructors promote collaborative learning communities?; and 3) What are the learning experiences of the students who take online courses? / text
110

Towards a Collaborative Learning Platform: The Use of GitHub in Computer Science and Software Engineering Courses

Feliciano, Joseph 31 August 2015 (has links)
Technical fields such as computer science and software engineering have placed an emphasis on collaboration and teamwork, and training students entering these fields is a challenge that educators and researchers have attempted to tackle. To develop students’ skills for these technical fields, some educators have integrated learning activities where students collaborate heavily and make contributions to each other’s learning, emulating the type of work students will perform in industry. Consequently, the learning tools that instructors use for their courses need to support these collaborative and contributive activities. GitHub is a social coding tool that has seen rapid adoption in the software development field because of the open, collaborative workflow it encourages. This thesis explores the use of GitHub as a collaborative platform for computer science and software engineering education. GitHub provides users with opportunities to contribute to each other’s work through its transparency features, supports integrated discussions, and provides support for reusing and remixing work—opportunities which may be extended to education. In this thesis, I investigate how GitHub’s unique features, such as ‘pull requests’ and commit histories, can be used to support learning and teaching. This work also explores the benefits and challenges that emerge from using GitHub in this context from both the instructor’s and the student’s perspectives. We found that GitHub afforded instructors with opportunities to encourage student participation by contributing to the course materials through the use of ‘pull requests’ and provided instructors with ways to reuse and share their course materials. As well, students gained experience with a tool and a workflow they expected to encounter in industry, and were provided ways to further engage in their learning by giving feedback to or further developing other students’ work. However, we found that instructors and students were challenged by GitHub’s lack of educational focus, as well as the implications of using GitHub’s open workflow on the public availability of student work. Findings from this work determine the viability of GitHub as a tool for supporting computer science and software engineering education, and contribute to our understanding of what activities and benefits GitHub provides beyond traditional learning tools. The contributions of this work include a set of recommendations for instructors wishing to use GitHub to augment their courses, utilizing GitHub’s features to support educational activities such as student contributions to course materials and providing continuous feedback to students. / Graduate / 0984 / 0710 / noelf@uvic.ca

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