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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
261

Where Was the Outrage? The Lack of Public Concern for the Increasing Sensationalism in Marvel Comics in a Conservative Era 1978-1993

Howard, Robert Joshua 01 August 2014 (has links)
This thesis explains the connection between comics and public reactions in two separate eras of conservatism. Comic books were targeted by critics in the 1950s because their content challenged conservative norms. In 1954, a U.S. Senate subcommittee hearing on Juvenile Delinquency tried to determine if comic books were having a harmful impact on children. The senators were concerned that comic books objectified women, taught children to engage in violence, promoted bigotry, and perhaps even encouraged homosexuality. The concerns caused outrage that was encouraged by the press. As a result, comic books adopted a form of self-censorship through the Comic Code Authority. The censorship combined with challenges from other media collapsed the comic book market until the next decade. Between 1978 through 1993, the United States entered a second period of conservatism. During this period, comic books reflected far more sensational content than that which had caused the public to react so strongly in 1954. And yet this time, there was almost no public outrage directed at comics. The purpose of this study is to find out why sensational content did not result in the same degree of public outrage that had occurred in 1954. This thesis starts with an overview of the controversies about comics in the 1950s era. Then, in the remainder of the thesis, comic books produced between 1978 and 1993 by the most popular mainstream comic book company, Marvel Comics, focusing on Daredevil, The Amazing Spider-Man, The Fantastic Four, Ghost Rider, and the X-Men. The thesis also draws extensively on fan mail from the Stan Lee Archives in Laramie, Wyoming, and in the comic books themselves. Comparing comic books and the period’s changing media landscape, I show that comic books were deemed subversive and a source of scandalously sensational material out of step with much popular culture in the 1950s, but blended so well into the media landscape of the 1970s and 80s that they were safe from public outrage. Therefore, even though comic books became more violent and engaged in escalating levels of sexual objectification of female characters, fans approved of the new tone.
262

Composition and the comics solution

Ballenger, Eric E. January 2006 (has links)
In this creative project, I propose that comics can be used fruitfully to introduce undergraduates to the image-word dynamic, helping them become betters critics, more thoughtful consumers, and more effective creators of images. In addition, I argue that such a course of study be housed in an undergraduate rhetoric and composition major. Therefore, this project accomplishes three goals: it explores the rhetorical function of comics; second, it justifies the inclusion of comics in an undergraduate rhetoric-composition program; and, third, it provides a master syllabus for four classes that would provide the experience necessary to students wishing to study visual, verbal, and visual-verbal rhetorics. / Department of English
263

Shakespeare, Youth, and Comic Books

Frank, Jacqueline Eileen January 2014 (has links)
This thesis examines how Shakespearean play-texts are adapted into comic books in order to appeal to young readers. By analyzing four different adaptations including two comic book series and two manga series, it seeks to answer these research questions: what is the relationship between entertainment and education in comic book adaptations of Shakespeare? Are there problems that adaptations create at the same time as they try to solve issues of interest or understanding, as perceived by youth? This paper argues that the tension between entertainment and education in comic book adaptations of Shakespeare is usually imbalanced depending on an adaptation’s goals. Substantial changes to the narrative, setting, or characters can create strong dissonances while reading although these feelings can be countered by balancing them with other changes. Adapting Shakespeare’s work into comic books engages youth with an author that they often perceive as difficult and indicates his continued relevance in both education and entertainment.
264

'‘Because You Demanded It!': Participatory Culture and Superhero Comic Books

Taina Lloyd Unknown Date (has links)
Comic books are one of the many popular cultural forms that attract, as part of their audience, a committed readership that engages in a participatory relationship as part of a shared interest in the text. In common with other media forms, this engagement expresses itself in a variety of ways, including interaction with other readers online and face-to-face at conventions, correspondence with producers, and the creation of textual products. Other features of the discourses and practices of this community may be more specific to the comic book readership. One of the most interesting of these is a participatory belief, widely expressed by readers, that they can influence the story content of the published comic book and that comic books are unique among other media forms in this. In this thesis, I investigate several aspects of this belief, in order to offer a more nuanced understanding of the participatory involvement that readers have in comic books, particularly the superhero comic books that dominate American comic book culture. First, I examine whether this participatory belief is supported by evidence from published comic books by undertaking a content analysis of the letter columns and story pages of comic books. Next, I explore the discourses of online comic book culture that relate to authorship and the boundaries of participation and show how the rules of textual engagement that are held by readers shape the interactions between readers and producers. Finally, I look for alternative participatory spaces that are available to comic book readers, finding these in a contested form of engagement with comic books, that of exploring the fictional universes of the text. This approach imagines the text as the representation of a non-actual world, to which the comic book is an incomplete window. Theorising this mode of engagement leads to a conceptualisation of participation that makes visible a participatory space that has been previously overlooked by academic fan studies, and that complicates the existing models of participatory culture.
265

'‘Because You Demanded It!': Participatory Culture and Superhero Comic Books

Taina Lloyd Unknown Date (has links)
Comic books are one of the many popular cultural forms that attract, as part of their audience, a committed readership that engages in a participatory relationship as part of a shared interest in the text. In common with other media forms, this engagement expresses itself in a variety of ways, including interaction with other readers online and face-to-face at conventions, correspondence with producers, and the creation of textual products. Other features of the discourses and practices of this community may be more specific to the comic book readership. One of the most interesting of these is a participatory belief, widely expressed by readers, that they can influence the story content of the published comic book and that comic books are unique among other media forms in this. In this thesis, I investigate several aspects of this belief, in order to offer a more nuanced understanding of the participatory involvement that readers have in comic books, particularly the superhero comic books that dominate American comic book culture. First, I examine whether this participatory belief is supported by evidence from published comic books by undertaking a content analysis of the letter columns and story pages of comic books. Next, I explore the discourses of online comic book culture that relate to authorship and the boundaries of participation and show how the rules of textual engagement that are held by readers shape the interactions between readers and producers. Finally, I look for alternative participatory spaces that are available to comic book readers, finding these in a contested form of engagement with comic books, that of exploring the fictional universes of the text. This approach imagines the text as the representation of a non-actual world, to which the comic book is an incomplete window. Theorising this mode of engagement leads to a conceptualisation of participation that makes visible a participatory space that has been previously overlooked by academic fan studies, and that complicates the existing models of participatory culture.
266

'‘Because You Demanded It!': Participatory Culture and Superhero Comic Books

Taina Lloyd Unknown Date (has links)
Comic books are one of the many popular cultural forms that attract, as part of their audience, a committed readership that engages in a participatory relationship as part of a shared interest in the text. In common with other media forms, this engagement expresses itself in a variety of ways, including interaction with other readers online and face-to-face at conventions, correspondence with producers, and the creation of textual products. Other features of the discourses and practices of this community may be more specific to the comic book readership. One of the most interesting of these is a participatory belief, widely expressed by readers, that they can influence the story content of the published comic book and that comic books are unique among other media forms in this. In this thesis, I investigate several aspects of this belief, in order to offer a more nuanced understanding of the participatory involvement that readers have in comic books, particularly the superhero comic books that dominate American comic book culture. First, I examine whether this participatory belief is supported by evidence from published comic books by undertaking a content analysis of the letter columns and story pages of comic books. Next, I explore the discourses of online comic book culture that relate to authorship and the boundaries of participation and show how the rules of textual engagement that are held by readers shape the interactions between readers and producers. Finally, I look for alternative participatory spaces that are available to comic book readers, finding these in a contested form of engagement with comic books, that of exploring the fictional universes of the text. This approach imagines the text as the representation of a non-actual world, to which the comic book is an incomplete window. Theorising this mode of engagement leads to a conceptualisation of participation that makes visible a participatory space that has been previously overlooked by academic fan studies, and that complicates the existing models of participatory culture.
267

'‘Because You Demanded It!': Participatory Culture and Superhero Comic Books

Taina Lloyd Unknown Date (has links)
Comic books are one of the many popular cultural forms that attract, as part of their audience, a committed readership that engages in a participatory relationship as part of a shared interest in the text. In common with other media forms, this engagement expresses itself in a variety of ways, including interaction with other readers online and face-to-face at conventions, correspondence with producers, and the creation of textual products. Other features of the discourses and practices of this community may be more specific to the comic book readership. One of the most interesting of these is a participatory belief, widely expressed by readers, that they can influence the story content of the published comic book and that comic books are unique among other media forms in this. In this thesis, I investigate several aspects of this belief, in order to offer a more nuanced understanding of the participatory involvement that readers have in comic books, particularly the superhero comic books that dominate American comic book culture. First, I examine whether this participatory belief is supported by evidence from published comic books by undertaking a content analysis of the letter columns and story pages of comic books. Next, I explore the discourses of online comic book culture that relate to authorship and the boundaries of participation and show how the rules of textual engagement that are held by readers shape the interactions between readers and producers. Finally, I look for alternative participatory spaces that are available to comic book readers, finding these in a contested form of engagement with comic books, that of exploring the fictional universes of the text. This approach imagines the text as the representation of a non-actual world, to which the comic book is an incomplete window. Theorising this mode of engagement leads to a conceptualisation of participation that makes visible a participatory space that has been previously overlooked by academic fan studies, and that complicates the existing models of participatory culture.
268

Drawn onward : representing the autobiographical self in the field of comic book production /

Gerard, Shannon. January 2006 (has links)
Thesis (M.A.)--York University, 2006. Graduate Programme in Interdisciplinary Studies. / Typescript. Includes bibliographical references (leaves 159-167). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://proquest.umi.com/pqdweb?index=4&did=1240690011&SrchMode=1&sid=7&Fmt=2&VInst=PROD&VType=PQD&RQT=309&VName=PQD&TS=1194986884&clientId=5220
269

Personal Narratives

Turbuck, Christopher James. January 2008 (has links) (PDF)
Thesis (MFA)--Montana State University--Bozeman, 2008. / Typescript. Chairperson, Graduate Committee: Gesine Janzen.
270

Radioactive kryptonite : the industrial factors behind the use of origin tales in comics-based films /

Fried, Brian January 1900 (has links)
Thesis (M.A.)--Carleton University, 2001. / Includes bibliographical references (p. 148-157). Also available in electronic format on the Internet.

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