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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Directed graph methods applied to the design of digital computers

Manugian, Vahe January 1975 (has links)
No description available.
2

The distributed computer system

Ng, Yan Hong January 1983 (has links)
No description available.
3

An 8085 microprocessor based monitor system for a 750 cc Honda motorcycle /

Leet, Robert H. January 1988 (has links)
Thesis (M.S.)--Rochester Institute of Technology, 1988. / Typescript. Includes bibliographical references (leaves 179-181).
4

Construction of a support tool for the design of the activity structures based computer system architectures

Mohamad, Sabah Mohamad Amin January 1986 (has links)
This thesis is a reapproachment of diverse design concepts, brought to bear upon the computer system engineering problem of identification and control of highly constrained multiprocessing (HCM) computer machines. It contributes to the area of meta/general systems methodology, and brings a new insight into the design formalisms, and results afforded by bringing together various design concepts that can be used for the construction of highly constrained computer system architectures. A unique point of view is taken by assuming the process of identification and control of HCM computer systems to be the process generated by the Activity Structures Methodology (ASM). The research in ASM has emerged from the Neuroscience research, aiming at providing the techniques for combining the diverse knowledge sources that capture the 'deep knowledge' of this application field in an effective formal and computer representable form. To apply the ASM design guidelines in the realm of the distributed computer system design, we provide new design definitions for the identification and control of such machines in terms of realisations. These realisation definitions characterise the various classes of the identification and control problem. The classes covered consist of: 1. the identification of the designer activities, 2. the identification and control of the machine's distributed structures of behaviour, 3. the identification and control of the conversational environment activities (i.e. the randomised/ adaptive activities and interactions of both the user and the machine environments), 4. the identification and control of the substrata needed for the realisation of the machine, and 5. the identification of the admissible design data, both user-oriented and machineoriented, that can force the conversational environment to act in a self-regulating manner. All extent results are considered in this context, allowing the development of both necessary conditions for machine identification in terms of their distributed behaviours as well as the substrata structures of the unknown machine and sufficient conditions in terms of experiments on the unknown machine to achieve the self-regulation behaviour. We provide a detailed description of the design and implementation of the support software tool which can be used for aiding the process of constructing effective, HCM computer systems, based on various classes of identification and control. The design data of a highly constrained system, the NUKE, are used to verify the tool logic as well as the various identification and control procedures. Possible extensions as well as future work implied by the results are considered.
5

WIMP and Beyond: The Origins, Evolution, and Awaited Future of User Interface Design

Yang, Grant 01 January 2015 (has links)
The field of computer user interface design is rapidly changing and diversifying as new devices are developed every day. Technology has risen to become an integral part of life for people of all ages around the world. Modern life as we know it depends on computers, and understanding the interfaces through which we communicate with them is critically important in an increasingly digital age. The first part of this paper examines the technological origins and historical background driving the development of graphical user interfaces from its earliest incarnations to today. Hardware advancements and key turning points are presented and discussed. In the second part of this paper, skeuomorphism and flat design, two of the most common design trends today, are analyzed and explained. Finally, the future course of user interface is predicted based off of emergent technologies such as the Apple Watch, Google Glass, Microsoft HoloLens, and Microsoft PixelSense. Through understanding the roots and current state of computer user interface design, engineers, designers, and scientists can help us get the most out of our ever-changing world of advanced technology as it becomes further intertwined with our existence.
6

An Interactive Learning Tool for Early Algebra Education: Design, Implementation, Evaluation and Deployment

Meenakshi Renganathan, Siva 21 September 2017 (has links)
No description available.

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