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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

An investigation of the use of software development environments in the industry

An, Ping January 2004 (has links)
<p>Software engineering tools are being used in the industry in order to improve the productivity and the quality of the software development process. The properties of those tools are being perceived to be unsatisfactory. For example, researchers have found that some problems are due to deficient integration among the tools. Furthermore, a continuing problem is that there is a gap between the IT education and real demand of tool-skills form IT industry. Consequently, knowledge is needed of the properties of software development tools as well an understanding of demanded tool-skill from the industry. </p><p>The purpose of this study is to survey commercial software development environment (SDEs) that are used today in professional software engineering and discuss their advantages adn disadvantages. A secondary goal of the study is to identify the actual requirements from the industry on the IT-education. </p><p>A questionnaire was sent out to 90 software developers and IT managers of 30 IT companies in Sweden. The results of the survey show that IT companies, for most part, use SDEs from commercial software vendors. Respondents report that common problems of the SDEs are the following: bad integration among the tools, problems to trace software artifacts in the different phases of the programming cycle, and deficient support for version control and system configuration. Furthermore, some tools are difficult to use which results in a time-consuming development process. </p><p>We conclude that future software development environments need to provide better support for integration, automation, and configuration management. Regarding the required tool-skills, we believe that the IT education would gain from including commercial tools that cover the whole software product lifecycle in the curriculum.</p>
2

An investigation of the use of software development environments in the industry

An, Ping January 2004 (has links)
Software engineering tools are being used in the industry in order to improve the productivity and the quality of the software development process. The properties of those tools are being perceived to be unsatisfactory. For example, researchers have found that some problems are due to deficient integration among the tools. Furthermore, a continuing problem is that there is a gap between the IT education and real demand of tool-skills form IT industry. Consequently, knowledge is needed of the properties of software development tools as well an understanding of demanded tool-skill from the industry. The purpose of this study is to survey commercial software development environment (SDEs) that are used today in professional software engineering and discuss their advantages adn disadvantages. A secondary goal of the study is to identify the actual requirements from the industry on the IT-education. A questionnaire was sent out to 90 software developers and IT managers of 30 IT companies in Sweden. The results of the survey show that IT companies, for most part, use SDEs from commercial software vendors. Respondents report that common problems of the SDEs are the following: bad integration among the tools, problems to trace software artifacts in the different phases of the programming cycle, and deficient support for version control and system configuration. Furthermore, some tools are difficult to use which results in a time-consuming development process. We conclude that future software development environments need to provide better support for integration, automation, and configuration management. Regarding the required tool-skills, we believe that the IT education would gain from including commercial tools that cover the whole software product lifecycle in the curriculum.
3

Presentation techniques for more expressive programs

Eisenberg, Andrew David 11 1900 (has links)
We introduce a class of program editors that present a program using a rich set of transformations; we call these kinds of editors composable presentation editors. Proper use of these kinds of editors appears to lead to more expressive programs-programs whose structure are aligned with the problem they are trying to solve. By default, the composable presentation editor presents program elements textually as concrete syntax and enables typical editor commands on the program. Metadata on program elements control how the transformations are applied. Customized metadata can re-order, pictorialize, collapse, duplicate, or expand the displayed form of program elements and can additionally alter the available editor commands. We have developed a set of presentation techniques to be used by presentation designers (i.e., the programmers who design how a program is presented in the editor. These techniques relate to well-understood programming language design, editor design, and programming best-practices techniques including scoping, higher order functions, refactoring, prettyprinting, naming conventions, syntax highlighting, and text hovers. We introduce two implementations of composable presentation editors and a number of examples showing how programs can be made more expressive when presentation techniques are properly used. The first implementation is the ETMOP, an open editor, where a metaobject protocol is provided that allows language and editor designers to customize the way program elements are displayed. These customizations are called presenta- tion extensions and the corresponding presentation extension protocol acts in a way similar to the way that syntax macros extend the syntax of a language. The second implementation is Embedded CAL, a closed editor that uses these presentation techniques to embed one language (CAL) inside a host language (Java) through the use of presentation techniques, without changing the syntax or compiler of either language.
4

A Programming Language For Beginners Based On Turkish Syntax

Tutar, Sercan 01 September 2004 (has links) (PDF)
Programming is a difficult activity because it requires thinking in a way that ordinary people are not familiar with. It becomes more complex considering the unusual and sometimes contradictory (with daily life usage) symbols when designing programming languages. This thesis introduces an experimental programming language called TPD, which is designed to reduce the syntax- and semantics-oriented difficulties to a minimum and provide a head start in programming to high school students and novice programmers who are native speakers of Turkish. TPD mimics Turkish syntax in order to obtain a better learning curve by making use of the user&#039 / s native language competence in learning the essentials of programming. TPD supports both imperative (procedural) and functional paradigms. General lists are provided as a built-in data type. Given the educational concerns, the design of the programming language goes hand in hand with the design of the development environment. Diagnostic features of the compiler are emphasized. Generated target code is in Java. The development environment features a graphical interface and a language-based editor.
5

Presentation techniques for more expressive programs

Eisenberg, Andrew David 11 1900 (has links)
We introduce a class of program editors that present a program using a rich set of transformations; we call these kinds of editors composable presentation editors. Proper use of these kinds of editors appears to lead to more expressive programs-programs whose structure are aligned with the problem they are trying to solve. By default, the composable presentation editor presents program elements textually as concrete syntax and enables typical editor commands on the program. Metadata on program elements control how the transformations are applied. Customized metadata can re-order, pictorialize, collapse, duplicate, or expand the displayed form of program elements and can additionally alter the available editor commands. We have developed a set of presentation techniques to be used by presentation designers (i.e., the programmers who design how a program is presented in the editor. These techniques relate to well-understood programming language design, editor design, and programming best-practices techniques including scoping, higher order functions, refactoring, prettyprinting, naming conventions, syntax highlighting, and text hovers. We introduce two implementations of composable presentation editors and a number of examples showing how programs can be made more expressive when presentation techniques are properly used. The first implementation is the ETMOP, an open editor, where a metaobject protocol is provided that allows language and editor designers to customize the way program elements are displayed. These customizations are called presenta- tion extensions and the corresponding presentation extension protocol acts in a way similar to the way that syntax macros extend the syntax of a language. The second implementation is Embedded CAL, a closed editor that uses these presentation techniques to embed one language (CAL) inside a host language (Java) through the use of presentation techniques, without changing the syntax or compiler of either language.
6

Software Developers Using Signals in Transparent Environments

Tsay, Jason Tye 01 April 2017 (has links)
One of the main challenges that modern software developers face is the coordination of dependent agents such as software projects and other developers. Transparent development environments that make low-level software development activities visible hold much promise for assisting developers in making coordination decisions. However, the wealth of information that transparent environments provide is potentially overwhelming when developers are wading through information from potentially millions of developers and millions of software repositories when making decisions around tasks that require coordination with projects or other developers. Overcoming the risk of overload and better assisting developers in these environments requires a principled understanding of what exactly developers need to know about dependencies to make their decisions. My approach to a principled understanding of how developers use information in transparent environments is to model the process using signaling theory as a theoretical lens. Developers making key coordination decisions often must determine qualities about projects and other developers that are not directly observable. Developers infer these unobservable qualities through interpreting information in their environment as signals and use this judgment about the project or developer to inform their decision. In contrast to current software engineering literature which focuses on technical coordination between modules or within projects such as modularity or task assignment mechanisms, this work aims to understand how developers use signals to information coordination decisions with dependencies such as other projects or developers. Through this understanding of the signaling process, I can create improved signals that more accurately represent desired unobservable qualities. My dissertation work examines the qualities and signals that developers use to inform specific coordination tasks through a series of three empirical studies. The specific key coordination tasks studied are evaluating code contributions, discussing problems around contributions, and evaluating projects. My results suggest that when project managers evaluate code contributions, they prefer social signals over technical signals. When project managers discuss contributions, I found that they attend to political signals regarding influence from stakeholders to prioritize which problems need solutions. I found that developers evaluating projects tend to use signals that are related to how the core team works and the potential utility a project provides. In a fourth study, using signaling theory and findings from the qualities and signals that developers use to evaluate projects, I create and evaluate an improved signal called “supportiveness” for community support in projects. I compare this signal against the current signal that developers use, stars count, and find evidence suggesting that my designed signal is more robust and is a stronger indicator of support. The findings of these studies inform the design of tools and environments that assist developers in coordination tasks through suggestions of what signals to show and potentially improving existing signals. My thesis as a whole also suggests opportunities for exploring useful signals for other coordination tasks or even in different transparent environments.
7

Presentation techniques for more expressive programs

Eisenberg, Andrew David 11 1900 (has links)
We introduce a class of program editors that present a program using a rich set of transformations; we call these kinds of editors composable presentation editors. Proper use of these kinds of editors appears to lead to more expressive programs-programs whose structure are aligned with the problem they are trying to solve. By default, the composable presentation editor presents program elements textually as concrete syntax and enables typical editor commands on the program. Metadata on program elements control how the transformations are applied. Customized metadata can re-order, pictorialize, collapse, duplicate, or expand the displayed form of program elements and can additionally alter the available editor commands. We have developed a set of presentation techniques to be used by presentation designers (i.e., the programmers who design how a program is presented in the editor. These techniques relate to well-understood programming language design, editor design, and programming best-practices techniques including scoping, higher order functions, refactoring, prettyprinting, naming conventions, syntax highlighting, and text hovers. We introduce two implementations of composable presentation editors and a number of examples showing how programs can be made more expressive when presentation techniques are properly used. The first implementation is the ETMOP, an open editor, where a metaobject protocol is provided that allows language and editor designers to customize the way program elements are displayed. These customizations are called presenta- tion extensions and the corresponding presentation extension protocol acts in a way similar to the way that syntax macros extend the syntax of a language. The second implementation is Embedded CAL, a closed editor that uses these presentation techniques to embed one language (CAL) inside a host language (Java) through the use of presentation techniques, without changing the syntax or compiler of either language. / Science, Faculty of / Computer Science, Department of / Graduate
8

Ansible: Select-to-Edit for Physical Widgets

Crowder, Benjamin M 03 September 2020 (has links)
Ansible brings select-to-edit functionality to physical widgets. When programming sets of physical widgets, it can be bothersome for a programmer to remember the name of the software object that corresponds to a specific widget. Click-to-edit functionality in GUI programming provides a physical action--moving the mouse to a widget and clicking a button on the mouse--to select a virtual widget. In a similar vein, when programming physical widgets, it is natural to point at a widget and think, "I want to program that one." Ansible allows physical user interface programmers to "click" on a physical widget by making a physical action: shining a light, waving a magnet, or pressing a button on the widget. This brings up the widget's code for editing on a laptop or workstation. The Ansible system is intended to help physical user interface programmers prototype distributed systems built from physical widgets. We conducted a user study with twelve programmers using Ansible; the study showed that shining a light eliminates the need for a programmer to remember the mapping between physical widgets and their names. We also built three example systems to illustrate some of the kinds of systems that can be implemented using Ansible.
9

A Successful Talent Development Environment in an Amateur Soccer Club: Redefining „Success“ for the Greater Population

Schneider, Peter 03 July 2020 (has links)
This dissertation is one added piece to the puzzle in how environmental factors can contribute to a positive affect to and development within a sport by looking at how environmental models can be used in an amateur format for the first time. The purpose of this thesis to adapt both the ATDE and ESF working models to an amateur environment in soccer, and if necessary, perform an intervention which might improve the positive effect the environment could have on its athletes.  Results showed many of the features and factors found within elite ATDEs could be replicated at an amateur soccer club. Moreover, an intervention based upon previous ecological studies involved connecting the academy and senior-level players through multiple channels. Results showed positive experiences from both sides of the intervention, as youth players began to understand how they could still play at the adult level - balancing an education or job with their sport. In summary, the results demonstrate three key concepts: 1) both ATDE and ESF models can be adapted an applied by practitioners and researchers to the amateur environment, 2) a successful  ecological interventional can be as simple as providing the room and space for interaction between senior and junior-level athletes, and 3) future research into ATDEs and ESF of amateur environments could help many young female athletes stay active into their adult years.:Statement of Authentication 3 Dissertation-Related Publications and Presentations 4 Table of Contents 5 English summary of the dissertation 7 Deutsche Zusammenfassung der Dissertation 8 Chapter 1: Introduction 10 1.1 The role of amateur sport 10 1.2 Soccer as a world sport 11 Chapter 2: Talent Detection, Identification, and Development 14 2.1 Traditional model of talent development 15 2.2 Talent detection and Identification 17 2.3 Criticisms of talent identification 20 2.4 Talent development models 23 2.5 Summary of talent identification and developmental models 27 Chapter 3: Ecological Approach and Models of Development 28 3.1 Bronfenbrenner’s Bioecologocal Model 29 3.1 A call for the ecological approach 31 3.2 Henriksen’s ecological studies 32 3.3. Ecological intervention and a successful ATDE in soccer 47 3.4. Other ATDE Studies 52 3.5 Summary and future directions 53 Chapter 4: Purpose of Dissertation 55 4.1 Dissertation objectives 55 Chapter 5: Study I - A description of the ATDE and ESF 57 5.1 General methodology 57 5.2 Study I - Selection of the club and participants 59 5.3 Study I - Research methods and instruments 60 5.4 Study I - Procedure 63 5.5 Study I - Results 66 5.6 Study I - Description of the environment 68 5.7 Study I - Factors influencing the success of the environment 76 5.8 Study I - Discussion 82 Chapter 6: Study II - An ecological intervention 102 6.1 Introduction 102 6.2 Study II - Description of the Intervention 102 6.3 Study II - Research methods and instruments 104 6.4 Study II - Analysis and interpretation 105 6.5 Study II - Results 105 6.6 Study II - Discussion 108 Chapter 7: Reflections and applications for practitioners 115 Literature Cited 124 Appendices 137 Appendix 1: Interview guidelines for players, staff, and coaches in study I 137 Appendix 2: Interview guidelines for parents in study I 138 Appendix 3: Interview guidelines for Players and coaches in study II 139 Appendix 4: Node trees developed from analysis of interviews and observations 140
10

Evaluation of an Adaptive AUTOSAR System in Context of Functional Safety Environments

Massoud, Mostafa 08 November 2017 (has links) (PDF)
The rapidly evolving technologies in the automotive industry have been defining new challenges, setting new goals and consenting to more complex systems. This steered the AUTOSAR community toward the independent development of the AUTOSAR Adaptive Platform with the intention of addressing and serving the demands defined by the new technology drivers. The use of an already existing software based on an open-source development - specifically GNU/Linux - was recognized as a matching candidate fulfilling the requirements defined by AUTOSAR Adaptive Platform as its operating system. However, this raises new challenges in addressing the safety aspect and the suitability of its implementation in safety-critical environments. As safety standards do not explicitly handle the use of open-source software development, this thesis proposes a tailoring procedure that aims to match the requirements defined by ISO 26262 for a possible qualification of GNU/Linux. And while very little is known about the behavior specification of GNU/Linux to appropriate its use in safety-critical environments, the outlined methodology seeks to verify the specification requirements of GNU/Linux leveraging its claimed compliance to the POSIX standard. In order to further use GNU/Linux with high pedigree of certainty in safety-critical applications, a software partitioning mechanism is implemented to provide control over the resource consumption of the operating system –specifically computation time and memory usage- between different criticality applications in order to achieve Freedom from Interference. The implementation demonstrates the ability to avoid interference concerning required resources of safety-critical applications.

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