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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
171

The Arena Riggers' Handbook

Hall, Delbert L., Sickels, Brian 01 January 2015 (has links)
Whether you are a student technician or a union rigger, The Arena Riggers' Handbook is a "must have" book for your library. Written by experienced and certified riggers, this book clearly describes all aspects of arena rigging, including: hardware, rigging techniques, electricity, rigging math, safety and more. It even includes an arena rigging quiz to help you access your preparedness for taking an arena rigging certification exam. / https://dc.etsu.edu/etsu_books/1087/thumbnail.jpg
172

The Theater Riggers’ Handbook

Hall, Delbert L., Sickels, Q. Brian 01 January 2016 (has links)
"...this book clearly describes all aspects of theatre rigging, including hardware, rigging math and techniques, installations, fire curtains, concert shells, hemp and manual counterweight rigging, automated systems, aerial rigging, rigging safety and inspections, and more." --Amazon / https://dc.etsu.edu/etsu_books/1114/thumbnail.jpg
173

The Rigging Math Made Simple Workbook

Hall, Delbert L., Sickels, Brian 01 January 2014 (has links)
The Rigging Math Made Simple Workbook is a companion to Rigging Math Made Simple, Second Edition, and contains rigging math problems to help riggers hone their math skills. The chapters in this book parallel the lessons in Rigging Math Made Simple, Second Edition, and the answers to all problems are found at the end of each chapter. / https://dc.etsu.edu/etsu_books/1050/thumbnail.jpg
174

Commodifying counterculture: William Gaines, EC Comics, Mad magazine, and the rise of the corporate anti-establishment

Yanes, Nicholas Adam 01 May 2014 (has links)
Founded as Educational Comics in 1944 and rebranding itself as Entertaining Comics a few years later, EC Comics would publish several comic book titles, such as Tales from the Crypt, and the magazine, Mad. While the success of these publications can be measured by a legacy of directors, writers, comedians, and others in the entertainment industry who describe EC's properties as an early inspiration for them, the company itself cannot be seen as equally successful in the business world. Though its publications have left permanent fingerprints on American popular culture, the company represents an interesting example of a company that never became 'big.' In short, EC provides an interesting contrast to standard narratives about entertainment companies and properties. With scholarship in this field typically analyzing how a company started off small and grew into a larger corporation, EC is an example of a company that started small and remained small as a subsidiary of a larger corporation. In addition to this dissertation functioning as a critical corporate biography of EC's evolution, it also examines how U.S. entertainment has changed as mass audiences have become increasingly fractured as new forms of entertainment technologies have emerged. Overall, this dissertation aims to show how standard humanities approaches to analyzing popular culture can be augmented by also investigating the business practices and work cultures that shaped an entertainment property.
175

Effect of Educational Budget Cuts on Student Programming in Universities/Colleges Located in the Great Lakes Region of the National Entertainment & Campus Activities Association

Freels, Leslie 01 July 1982 (has links)
This study was conducted in order to determine the effects of educational budget cuts on student programming in universities and colleges. It was stated that the universities monies allocated specifically for student programming had decreased, the number of full-time university employees had decreased, the number of national performers brought to campus had decreased, and student participation had decreased A questionnaire was designed to send to those institutions that were NECAA, Great Lakes Region, members. A 62 percent return was received, the questionnaires were tabulated and data accumulated. The data indicated that most universities had received sufficient funds for student programming from their institutions. However, from 1979-1982, those respondents that felt they had sufficient funds decreased. The number of full-time, as well as part-time, employees in the area of student activities had decreased slightly. The number of national performers brought to campus decreased, while the number of local performers increased. It was also found that the cost of a national performance had decreased. The data indicated that student participation within student activities had increased. Recommendations were made based upon the findings and conclusions. It was suggested that the questionnaire be revised in order to obtain more useful information. It was also recommended that similar studies be repeated within this and other NECAA regions so as to provide continuous and current data in the field. It was further suggested that Western Kentucky University be made aware of the results of this study and participate actively in further endeavors.
176

Where The Palm Grows: The Ybor City Revitalization Project

Fitos, Alexandra 01 April 2004 (has links)
Increasingly there has been a new model for inner-city redevelopment and revitalization, in which an urban area is commodified and turned into a festival market and an exclusive shopping district referred to as a shopertainment area. Ybor City in Tampa, Florida, is typical of this new model of redevelopment where urban entertainment and shopping with an active nightclub and dinning scene, entices new visitors to area, and most recently a growing residential population. The residential population that is developing is one of exclusivity and privilege, exceedingly far removed from Ybor City's humble beginnings as a company town or the blighted area that was sacrificed to Urban Renewal polices of the 1940's, 1950's and 1960's. Ybor City is changing into a themed city in which ethnic identity and history is being commodified and the historical and cultural capital of the area is being marketed by the city government and private developers in order to attract daytrippers, seasonal tourists, homeowners and other residents. This thesis deconstructs the gentrifying effects that Camden, Ybor City's first residential apartment complex, has had on the area by examining how the contemporary literature deals with gentrification. Additionally, this thesis will examine the demographic changes in Ybor's population as the area shifts away from residents who historically represented Ybor City, advancing the theory that Ybor City is an exclusive community that is indeed being gentrified.
177

Elementos del Windows display en relación con la intención de compra de videojuegos en Centros Comerciales en mujeres aficionadas de Lima Metropolitana / Elements of Windows display in relation to the purchase intention in video games in Shopping Centers for amateur women in Metropolitan Lima

Romero Vizarreta, Juan De Dios 02 July 2019 (has links)
En base al constante crecimiento del mercado de videojuegos, diversas marcas buscan incorporar estrategias para diferenciarse del resto y poder potenciar la intención de compra de las personas en su beneficio, tal como las tiendas Phantom y Lawgamers, quienes buscan obtener la mayor cantidad de ventas posibles. Por tal motivo, la presente investigación tiene como finalidad encontrar la relación entre las variables de los elementos del windows display e intención de compra de videojuegos en Centros Comerciales en mujeres aficionadas de Lima Metropolitana. Así mismo, el trabajo de investigación busca responder a la pregunta de investigación formulada, la cual debate acerca de cuál de los elementos del windows display son más influyentes en la intención de compra y, así responder la hipótesis propuesta, la cual menciona que el sticker o la estatua tienen mayor influencia en la intención de compra. Además, esta investigación esta compuesta por una parte cualitativa y cuantitativa, la cual es de tipo correlacional porque se busca comprobar la relación de una variable con otra y con técnica mixta. Así pues, los resultados obtenidos de la investigación revelaron que el sticker y la estatua no son los elemento del windows display que más influyente en la intención de compra en el público objetivo. Por otro lado, el windows display cuenta con otros elementos, los cuales fueron jerarquizados según su grado de importancia, siendo los más importantes producto, color, sticker, iluminación y estatua. Por ultimo, se pudo concluir que el producto es el elemento del windows display que más influyente en la intención de compra en el público objetivo. / Based on the constant growth of the videogame market, several brands seek to incorporate strategies to differentiate themselves from the rest and to maximize the intention of people to purchase on their benefit, Stores like Phantom and Lawgamers, who seek to obtain as much sales as possible. For this reason, the purpose of this research is to find the relationship between The variable elements of windows display and the intention of buying videogames in shopping centers for amateur women in Metropolitan Lima. Likewise, the research work seeks to answer the question formulated, that discusses which of the elements windows display are most influential in the purchase intention and, answer the proposed hypothesis, which mentions that the sticker or the statue have a greater influence on the purchase intention. In addition, this research is composed of a qualitative and quantitative part, which is correlated because it seeks to verify the relationship of one variable with another and with mixed media. Thus, the results obtained from the investigation revealed that the sticker and the statue are not elements of the windows display that most influential in the purchase intention in the target audience. On the other hand, the windows display has other elements, which were ranked according to its importance, being the most important product, color, sticker, lighting, statue. Finally, it can be concluded that the product is the element of the windows display that is the most influential in the purchase intention in the target audience. / Trabajo de investigación
178

Morgontidningar, kvällstidningar eller nättidningar? : – en kvalitativ studie av de unga vuxnas förhållningssätt till de olika tidningsformerna

Marino, Antonella January 2010 (has links)
<p>Title: Morning papers, evening papers or webb magazines? - a qualitative study about young adults attitudes about the different magazine types.Number of pages: 45Author: Antonella MarinoTutor: Göran SvenssonCourse: Media and communication studiesPeriod: Autumn term 2009University: Division of Media and communication, Department of Information Science, Uppsala University.Purpose/aim: The aim of this essay is to find out how young adults of the age of 20-30 discusses about the different types of news papers: morning papers, evening papers and Webb magazines. I have chosen four needs for my essay which are surveillance, emotional release/ entertainment, personal identity and interactivity. The purpose is to find out the differences between morning papers, evening papers and webb magazines. Which magazine type satisfies my four chosen needs in a best way? Which other conditions influence the young adults choices of magazine type? I will also try to find out if the new idea interactivity can be equivalent to the other three needs.Material/Method: I have used three groups for discussion for my essay. The three groups contained 4-5 people. Everyone was in the age of 20-30. I brought some friends of mine to the groups, who instead brought there friends. So everyone in the group knew someone, but not everybody.Main results: There were bigger differences between the attitudes towards morning- and evening papers than between them and the webb magazines. The young adults had positive attitudes towards morning papers, but very negative attitudes towards evening papers. The webb magazines depended on which type of magazine it was. If it was a morning paper in a webb version the attitudes were positive. So the morning papers and their versions in the webb satisfied the needs of the young adults in a best way. But of course the results were different, some of the young adults preferred the evening papers for entertainment and webb maqazines for surveillance and interactivity. The other conditions that influence the choices of the young adults for reading different types of papers were for example their personal attributes, their social situation but even occasions. I found interactivity equivalent to the other needs.Key words: morning papers, evening papers, webb magazines, young adults, surveillance, personal release/entertainment, personal identity and interactivity.</p>
179

Morgontidningar, kvällstidningar eller nättidningar? : – en kvalitativ studie av de unga vuxnas förhållningssätt till de olika tidningsformerna

Marino, Antonella January 2010 (has links)
Title: Morning papers, evening papers or webb magazines? - a qualitative study about young adults attitudes about the different magazine types.Number of pages: 45Author: Antonella MarinoTutor: Göran SvenssonCourse: Media and communication studiesPeriod: Autumn term 2009University: Division of Media and communication, Department of Information Science, Uppsala University.Purpose/aim: The aim of this essay is to find out how young adults of the age of 20-30 discusses about the different types of news papers: morning papers, evening papers and Webb magazines. I have chosen four needs for my essay which are surveillance, emotional release/ entertainment, personal identity and interactivity. The purpose is to find out the differences between morning papers, evening papers and webb magazines. Which magazine type satisfies my four chosen needs in a best way? Which other conditions influence the young adults choices of magazine type? I will also try to find out if the new idea interactivity can be equivalent to the other three needs.Material/Method: I have used three groups for discussion for my essay. The three groups contained 4-5 people. Everyone was in the age of 20-30. I brought some friends of mine to the groups, who instead brought there friends. So everyone in the group knew someone, but not everybody.Main results: There were bigger differences between the attitudes towards morning- and evening papers than between them and the webb magazines. The young adults had positive attitudes towards morning papers, but very negative attitudes towards evening papers. The webb magazines depended on which type of magazine it was. If it was a morning paper in a webb version the attitudes were positive. So the morning papers and their versions in the webb satisfied the needs of the young adults in a best way. But of course the results were different, some of the young adults preferred the evening papers for entertainment and webb maqazines for surveillance and interactivity. The other conditions that influence the choices of the young adults for reading different types of papers were for example their personal attributes, their social situation but even occasions. I found interactivity equivalent to the other needs.Key words: morning papers, evening papers, webb magazines, young adults, surveillance, personal release/entertainment, personal identity and interactivity.
180

Once Upon a Time : The Impact of Theming on the Willingness to Pay for Amusement Parks

Habnit, David January 2010 (has links)
This study seeks to find the impact of theming on the willingness to pay of con- sumers for amusement parks. Guests of Finnish amusement park Särkänniemi were asked about their preference for themed attractions and about the price they were willing to pay per ride by means of a questionnaire. Variables concerning both the stated as well as the revealed preference for theming, immersive experience, and previous visits to the park were tested in relation to the willingness to pay for amusement parks. Not all these variables have shown to play an important role; however the variable concerning the revealed preference did have a very strong significance on the willingness to pay in the proposed model. In conclusion the study suggests that the willingness to pay for an attraction is positively influenced by theming because people, as it turns out, are willing to pay more for an attraction when it is themed.

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