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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Information Technology, Workplace Organization And The Case Of Sisecam

Gursoy, Serkan 01 July 2003 (has links) (PDF)
This study examines the relations among information technology (IT), workplace organization and the demand for skilled labor. Recently, demand for skilled labor has relatively increased. One of the causes of this great increase is skill- biased technical change. Firms that are intensive users of IT tend to adopt a complementary set of organizational practices that include: decentralization of decision authority and a greater reliance on skill and human capital. I have explored the affects of IT on skill and organizational architecture of firm by using a detailed data which was collected from the aioecam Group of Company. I have tested that IT usage is complementary or substitutionary to a new workplace organization which includes broader job responsibilities, more decentralized decision-making and more self-managing teams together with IT and new organization are complements with worker skill measured in variety of ways.
2

Det svårgripbara nätverket : en sociologisk studie av företagare i nätverk

Lind, Martin January 2002 (has links)
The questions for this study are: 1. What are networks? 2. How do networks work? These questions are answered by means of two different investigations. The first is chiefly theoretical and the second is primarily empirical. The theoretical investigation begins with an examination of four different concepts of networks used in social research: network as a perspective, network as a phenomenon, network as a research method and network as a method for development. The concept is then further investigated on three levels. On the first level, the parts of a network and the relationships between these parts are analysed. The second level focuses on the emergent properties of a network. The emergent properties refer to those irreducible features that make it a network, and that at the same time mark the difference between networks and other types of social entities (organizations, rituals etc.). Two such properties form the starting point for the examination, namely value-adding and diffusion. The third level of analysis places the network in relation to space and organization. This three level analysis is used throughout the thesis. In the empirical section, four cases of entrepreneurial networks are examined. The aim of the case studies is to identify the network and to study how the network works. What in the example is the network? How does the network work in the actual case? What does the network do? What properties can be assigned to the network and the way it works? Or, more comprehensively, from the examination of four cases of networks, what conclusions can be drawn about what networks are and how they function? From the case studies I have concluded that personal ties are fundamental to a network, and that the chains of production are a type of tie that may, but does not have to, occur when the network is activated in an entrepreneurial context. For the entrepreneurs and their enterprises, the social exchange has no value in itself, but if it can add value, for example as a lubricant in coordinating production chains, it fulfils an important purpose. I have also concluded that what makes an entrepreneurial network a network is not the coordination of production chains, but the personal relationships that manage these chains. Thus it is not the coordination itself, but the way of coordinating that is of importance. Networks can be found in structures of many different types of ties, but for the emergent properties to emerge there has to be a structure of personal ties at the core. I have assumed that a network is not a method or a perspective, but a social entity with certain properties. The investigation has provided support for this assumption. There is extensive research on SME networks, industrial districts and value-adding chains that shows that networks in production contexts form social constellations with their own distinctive features and ways of working. The relationship between networks and space is temporary, but not essential. Networks can be bound to places, but they do not have to be. An important structural difference between organizations and networks is that networks are formed of separate units that cooperate, while organizations form a single unit that may, but does not have to be characterized by cooperation. The most important conclusion from the comparison of organizations and networks is that these concepts together provide a better explanation of the case studies than either of the concepts alone. To understand and explain the complex social interplay that occurs in the case studies, it is a great advantage to use networks and organizations as concepts for different social entities with different properties and different ways of working.
3

台灣文化創意產業經營之研究

林奎佑, Lin, Yufu Unknown Date (has links)
文化創意產業乃近年來政府所大力推動的重點產業,儘管文化究係一種「服務」或「產業」,爭議頗多,然而睽諸世界先進國家,如英國設有事權統一之文化媒體體育部(The Department of Culture, Media and Sport)職司全英文化政策之擬訂,並以發行彩券部份收入,鼓勵新穎多元之創作;再如丹麥政府早就發現企業界和文化界的語言渾然不同,發現國家需要教育課程來訓練學生如何經營文化事業,這包括建立對整個產業的知識,能夠斡旋協調、解決衝突,並擁有處理預算、智慧財產權、合約及版稅的能力,於是當務之急,是希望商學院可以把注意力多放在文化界的發展潛力上,增加相關主題、課程和所謂「第三級教育」的訓練;澳洲則就文化產業核心,從精英藝術與社區藝術之論述,進一步發展到休閒與娛樂;其文化態度,亦跳脫文化公民權之爭論,邁入文化消費期。凡此種種,皆從發展文化創意「產業」之角度,作為施政方針。   反觀台灣文化創意產業之經營環境日益艱困,至今未有事權統一之「文化部」,文化創意政府分工上,教育部獨置身事外以及至今未能建立諸如好萊塢的「完工保證」制度以吸引投資者等,因此本研究所欲探討之主題計有四項: 1.文化創意產特質為何?與過去台灣所擅長的製造業的價值鏈、商業模式等,有何不同? 2.政府政策之制訂與產業界之需求,其緊密度為何?是否尚有政策調整之空間與方向? 3.文化創意產業之經營者係一「守門人」之角色,此守門人之角色如何整合「線上成本」與「線下成本」中之各個成員角色,在「彈性專業化」的合作關係中,形成一種商業模式? 4.文化創意人普遍缺乏避險觀念,因此如何「以銷定產」,透過「創業財務」理論,經由「高概念」與「國際分工」募集資金,迴避風險,是為本研究所要深入探討的主題。 / The idea of developing cultural and creative industries has been putting forward by the government in recent years even though the arguments of culture being as a service or an industry remains disputable. However, policymakers in more advanced countries have moved beyond the debate and recognized the importance of the industries at different level: The United Kingdom sets up the Department of Culture, Media and Sport as the solo division in charge of policy formulation. Part of the income from National Lottery is devoted to encourage creation; Being aware of the differences between business professionals and creative talents, Denmark educates students with the know-how of cultural industry management, including the skills of negotiation and conflict solving and the abilities to deal with budget, copyright, contract and royalties. It also urges business schools to enhance entrepreneurial potential by adding more topics, classes and so-called “tertiary education” to their curriculums. Australia, on the other hand, has extended the core value of culture and creative industries from elite and community arts to recreation and entertainment. It has moved from the phrase of debating cultural citizenship into cultural consumption. With reference to the experience of other countries, we can conclude that culture and creativity sectors should be considered as “industries” rather than “services” for policy measures. On contrary, the business environment has become difficult for the cultural and creative sectors in Taiwan. There’s no one single government entity to take account of cul-tural factors and attach greater importance to promoting the development of cultural indus-tries in the course of policy formulation and implementation; Ministry of Education has not partake in studying the vision for development and direction for the industries; Lacking of completion guarantees leaves investors with big doubts and consequently hider the estab-lishment of finance resources. To solve the above-mentioned issues, this research will fo-cus on: 1.The characteristics of cultural/creative industries. How are they different from the value chains and business models of manufacturing that has dominated Taiwan's industrial sector? 2.The gaps between current policies and the real needs of the industries. What can be done to favor the development of the sectors? Any adjustment to make or ap-proach to establish? 3.The role of decision makers in cultural/creative industries as “gatekeepers.” How do they control the above and below the line costs and utilizing the concept of flexible specialization to manage their businesses? 4.The sales and marketing of creative products. Traditionally, creative talents have little knowledge on risk control. How to develop new products or services in the context of existing provision in the market? How to avoid risk and raise money by bringing in the notion of “high concept” and “co-production” in filmmaking?

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